优化get.skillRank函数,优化〖托孤〗AI,增加〖地法〗AI;其他bug修复
This commit is contained in:
parent
6f0c119217
commit
5d1a8e050f
|
@ -624,6 +624,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
player.gain(cards,'gain2');
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
combo:'yizhao',
|
||||
}
|
||||
},
|
||||
sanshou:{
|
||||
|
|
|
@ -773,7 +773,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ai:{
|
||||
effect:{
|
||||
player:function(card,player,target){
|
||||
if(player!=target&&target&&target.group=='qun') return [1,0.2];
|
||||
if(player!=target&&target&&target.group=='qun'&&card.name!='tao') return [1,0.1];
|
||||
},
|
||||
},
|
||||
}
|
||||
|
|
|
@ -9994,6 +9994,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).length>0;
|
||||
},
|
||||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
var list=event.player.getStockSkills('仲村由理','天下第一').filter(function(skill){
|
||||
var info=get.info(skill);
|
||||
return info&&!info.juexingji&&!info.hiddenSkill&&!info.zhuSkill&&!info.charlotte&&!info.limited&&!info.dutySkill;
|
||||
});
|
||||
var negSkill=list.some(function(skill){
|
||||
return get.skillRank(skill,'inout')<=0;
|
||||
});
|
||||
var att=get.sgnAttitude(event.player,player);
|
||||
if(!player.storage.retuogu){
|
||||
if(negSkill&&att<0) return false;
|
||||
return true;
|
||||
}
|
||||
list.sort(function(a,b){
|
||||
return att*(get.skillRank(b,'inout')-get.skillRank(a,'inout'));
|
||||
})[0];
|
||||
return get.skillRank(list[0],'inout')>=get.skillRank(player.storage.retuogu,'inout');
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=trigger.player.getStockSkills('仲村由理','天下第一').filter(function(skill){
|
||||
|
@ -10002,7 +10020,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
});
|
||||
if(list.length==1) event._result={control:list[0]};
|
||||
else trigger.player.chooseControl(list).set('prompt','选择令'+get.translation(player)+'获得一个技能').set('forceDie',true).set('ai',function(){
|
||||
return list.randomGet();
|
||||
var att=get.sgnAttitude(_status.event.getTrigger().player,player);
|
||||
if(att==0) return list.randomGet();
|
||||
var listx=list.map(function(skill){
|
||||
return [skill,get.skillRank(skill,'inout')];
|
||||
}).sort(function(a,b){
|
||||
return att*(b[1]-a[1]);
|
||||
}).slice(0,2);
|
||||
var listx2=[0];
|
||||
if(Math.abs(listx[0][1]-listx[1][1])<=0.5&&Math.sign(listx[0][1])==Math.sign(listx[1][1])) listx2.push(1);
|
||||
return listx[listx2.randomGet()][0];
|
||||
});
|
||||
'step 1'
|
||||
if(player.storage.retuogu) player.removeSkill(player.storage.retuogu);
|
||||
|
|
|
@ -1356,7 +1356,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
lose:false,
|
||||
delay:false,
|
||||
skillAnimation:true,
|
||||
animationColor:'legend',
|
||||
animationColor:'metal',
|
||||
check:function(card){
|
||||
if(get.type(card)!='basic'&&get.type(card)!='trick') return 0;
|
||||
return get.value(card)-7.5;
|
||||
|
@ -18435,7 +18435,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return false;
|
||||
},
|
||||
usable:1,
|
||||
check:()=>false,
|
||||
check:function(event,player){
|
||||
var hs=player.getCards('h'),cards=event.cards.filter(function(i){
|
||||
return (hs.contains(i)&&get.color(i,player)=='red'&&lib.filter.cardDiscardable(i,player,'difa'));
|
||||
});
|
||||
var value=get.value(hs,player);
|
||||
return Array.from(ui.cardPile.childNodes).some(function(card){
|
||||
return get.type2(card,false)=='trick'&&get.value(card,player)>value;
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var hs=player.getCards('h'),cards=trigger.cards.filter(function(i){
|
||||
|
@ -18451,7 +18459,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return get.type2(i,false)=='trick';
|
||||
});
|
||||
if(!list.length) event.finish();
|
||||
else player.chooseButton(['选择获得一种锦囊牌',[list.map((i)=>['锦囊','',i]),'vcard']],true);
|
||||
else player.chooseButton(['选择获得一种锦囊牌',[list.map((i)=>['锦囊','',i]),'vcard']],true).set('ai',function(button){
|
||||
var card={name:button.link[2]};
|
||||
if(!_status.event.list.contains(card.name)) return 0;
|
||||
return _status.event.player.getUseValue(card);
|
||||
}).set('list',Array.from(ui.cardPile.childNodes).filter(function(card){
|
||||
return get.type2(card,false)=='trick';
|
||||
}).map(function(card){
|
||||
return card.name;
|
||||
}).reduce(function(list,name){
|
||||
if(!list.contains(name)) list.add(name);
|
||||
return list;
|
||||
},[]));
|
||||
'step 2'
|
||||
var card=get.cardPile(function(i){
|
||||
return i.name==result.links[0][2]&&!event.cards.contains(i);
|
||||
|
|
|
@ -4091,7 +4091,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 0'
|
||||
var list=lib.inpile.filter(function(i){
|
||||
if(player.storage.shouxi.contains(i)) return false;
|
||||
var type=get.type(i);
|
||||
var type=get.type2(i);
|
||||
if(type=='basic'||type=='trick') return true;
|
||||
return false;
|
||||
});
|
||||
|
@ -4108,6 +4108,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.vcard=result.links;
|
||||
event.cardname=name;
|
||||
player.storage.shouxi.add(name);
|
||||
player.popup(name);
|
||||
game.log(player,'声明了','#y'+get.translation(name));
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
|
|
44
game/game.js
44
game/game.js
|
@ -47655,10 +47655,10 @@
|
|||
for(var i of game.connectPlayers){
|
||||
if(!i.nickname&&!i.classList.contains('unselectable2')) num++;
|
||||
}
|
||||
// if(num>=lib.configOL.number-1){
|
||||
// alert('至少要有两名玩家才能开始游戏!');
|
||||
// return;
|
||||
// }
|
||||
if(num>=lib.configOL.number-1){
|
||||
alert('至少要有两名玩家才能开始游戏!');
|
||||
return;
|
||||
}
|
||||
game.resume();
|
||||
}
|
||||
button.delete();
|
||||
|
@ -53293,17 +53293,23 @@
|
|||
threaten=info.ai.threaten(player,player);
|
||||
}
|
||||
}
|
||||
if(type=='in'){
|
||||
if(type.indexOf('in')!=-1){
|
||||
if(info.enable=='phaseUse') num+=0.5;
|
||||
if(info.trigger&&info.trigger.player){
|
||||
var list=Array.isArray(info.trigger.player)?info.trigger.player:[info.trigger.player];
|
||||
var add=false;
|
||||
for(var i of list){
|
||||
for(var j of lib.phaseName){
|
||||
if(i.indexOf[j]==0){
|
||||
num+=0.5;
|
||||
add=true;
|
||||
break;
|
||||
if(i.indexOf('phase')==0){
|
||||
num+=0.5;
|
||||
add=true;
|
||||
}
|
||||
else{
|
||||
for(var j of lib.phaseName){
|
||||
if(i.indexOf[j]==0){
|
||||
num+=0.5;
|
||||
add=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(add) break;
|
||||
|
@ -53316,12 +53322,22 @@
|
|||
num+=Math.sqrt(threaten)-1;
|
||||
}
|
||||
}
|
||||
else if(type=='out'){
|
||||
if(type.indexOf('out')!=-1){
|
||||
if(threaten<1){
|
||||
num=1/Math.sqrt(threaten);
|
||||
num*=1/Math.sqrt(threaten);
|
||||
}
|
||||
if(info.trigger){
|
||||
if(info.trigger.global){
|
||||
var list=Array.isArray(info.trigger.global)?info.trigger.global:[info.trigger.global];
|
||||
num+=Math.min(3,list.length)/10;
|
||||
for(var i of list){
|
||||
if(i.indexOf('lose')==0||i.indexOf('use')==0) num+=0.3;
|
||||
if(i.indexOf('cardsDiscard')==0) num+=0.4;
|
||||
}
|
||||
}
|
||||
if(info.trigger.target||(typeof info.trigger.player=='string'&&
|
||||
(info.trigger.player.indexOf('damage')==0||info.trigger.player.indexOf('lose')==0))) num+=0.1;
|
||||
}
|
||||
if(info.trigger&&(info.trigger.global||info.trigger.target||(typeof info.trigger.player=='string'&&
|
||||
(info.trigger.player.indexOf('damage')==0||info.trigger.player.indexOf('lose')==0)))) num+=0.1;
|
||||
if(info.ai){
|
||||
if(info.ai.maixie||info.ai.maixie_hp||info.ai.maixie_defend){
|
||||
num+=0.5;
|
||||
|
|
|
@ -362,6 +362,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return Math.random();
|
||||
}).set('dialog',event.videoId);
|
||||
"step 5"
|
||||
game.broadcastAll('closeDialog',event.videoId);
|
||||
game.me.next.init(result.links[0]);
|
||||
_status.characterlist.remove(result.links[0]);
|
||||
game.addRecentCharacter(result.links[0]);
|
||||
|
|
Loading…
Reference in New Issue