commit
5c9ed998b2
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@ -662,6 +662,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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clanmingjie:{
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init:function(player){
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var skill='clanmingjie_'+player.playerid;
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if(!lib.skill[skill]){
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lib.skill[skill]={
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charlotte:true,
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mark:true,
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marktext:'戒',
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intro:{content:'已被$指定为【铭戒】目标'},
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};
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lib.translate[skill]='铭戒';
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lib.translate[skill+'_bg']='戒';
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}
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player.addSkill('clanmingjie_record');
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},
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onremove:function(player){
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@ -671,23 +682,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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enable:'phaseUse',
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limited:true,
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filterTarget:function(card,player,target){
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return !player.getStorage('clanmingjie_effect').contains(target);
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return !target.hasSkill('clanmingjie_'+player.playerid);
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},
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skillAnimation:true,
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animationColor:'thunder',
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content:function(){
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'step 0'
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player.awakenSkill('clanmingjie');
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player.addSkill('clanmingjie_effect');
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player.markAuto('clanmingjie_effect',[target]);
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target.addSkill('clanmingjie_mark');
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target.markAuto('clanmingjie_mark',[player]);
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var skill='clanmingjie_'+player.playerid;
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target.addTempSkill(skill,{player:'phaseAfter'});
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target.storage[skill]=player;
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},
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ai:{
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order:10,
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result:{
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target:function(player,target){
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if(player.getStorage('clanmingjie_effect').contains(target)) return 0;
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if(player.hasSkill('clanzhongliu')||player.hp==1){
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if(!player.hasCard(card=>{
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var info=get.info(card);
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@ -710,7 +719,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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return get.sgnAttitude(player,target);
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},
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}
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},
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},
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subSkill:{
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effect:{
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@ -722,8 +731,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var info=get.info(card);
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if(info.allowMultiple==false) return false;
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if(event.targets&&!info.multitarget){
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return player.getStorage('clanmingjie_effect').some(current=>{
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return current.isIn()&&!event.targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&lib.filter.targetInRange(card,player,current);
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return game.filterPlayer().some(current=>{
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if(!current.hasSkill('clanmingjie_'+player.playerid)) return false;
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return !event.targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&lib.filter.targetInRange(card,player,current);
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});
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}
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return false;
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@ -733,7 +743,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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player.chooseTarget(get.prompt('clanmingjie_effect'),'令任意【铭戒】目标角色成为'+get.translation(trigger.card)+'的目标',function(card,player,target){
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var trigger=_status.event.getTrigger();
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if(trigger.targets.contains(target)||!target.isIn()||!player.getStorage('clanmingjie_effect').contains(target)) return false;
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if(trigger.targets.contains(target)||!target.isIn()||!target.hasSkill('clanmingjie_'+player.playerid)) return false;
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return lib.filter.targetEnabled2(trigger.card,player,target)&&lib.filter.targetInRange(trigger.card,player,target);
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},[1,Infinity]).set('ai',function(target){
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var player=_status.event.player;
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@ -749,14 +759,31 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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group:'clanmingjie_targeted',
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intro:{content:'使用牌时可以额外指定$为目标'},
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},
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targeted:{
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charlotte:true,
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trigger:{global:'phaseEnd'},
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filter:function(event,player){
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if(!player.getStorage('clanmingjie_effect').contains(event.player)) return false;
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return event.player!=player||!player.getHistory('useSkill',evt=>evt.skill=='clanmingjie'&&evt.targets[0]==player).length;
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var cards=player.getStorage('clanmingjie_record').slice();
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cards=cards.filterInD('d');
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if(!cards.length) return false;
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var history=player.getHistory('useSkill',evt=>evt.skill=='clanmingjie');
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if(history.length){
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var targets=history.reduce((list,evt)=>list.addArray(evt.targets),[]);
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if(event.player!=player&&targets.includes(event.player)) return true;
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}
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if(player.actionHistory.length>=2){
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for(var i=player.actionHistory.length-2;i>=0;i--){
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if(!player.actionHistory[i].isMe) continue;
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var history2=player.actionHistory[i].useSkill.filter(evt=>evt.skill=='clanmingjie');
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if(history2.length){
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var targets2=history2.reduce((list,evt)=>list.addArray(evt.targets),[]);
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if(targets2.includes(event.player)) return true;
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}
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break;
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}
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}
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return false;
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},
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forced:true,
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popup:false,
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@ -764,10 +791,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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var cards=player.getStorage('clanmingjie_record').slice();
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cards=cards.filterInD('d');
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if(cards.length){
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event.cards=cards;
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}
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else event.goto(4);
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'step 1'
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player.chooseButton(['铭戒:是否使用这些牌?',cards]).set('filterButton',button=>{
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return _status.event.player.hasUseTarget(button.link);
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@ -782,24 +806,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.delayx();
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player.chooseUseTarget(card,true);
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}
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else event.goto(4);
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else event.finish();
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'step 3'
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if(event.cards.filter(card=>{
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return get.position(card,true)=='d'&&player.hasUseTarget(card);
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}).length) event.goto(1);
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'step 4'
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player.unmarkAuto('clanmingjie_effect',[trigger.player]);
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trigger.player.unmarkAuto('clanmingjie_mark',[player]);
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'step 5'
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if(!player.getStorage('clanmingjie_effect').length) player.removeSkill('clanmingjie_effect');
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if(!trigger.player.getStorage('clanmingjie_mark').length) player.removeSkill('clanmingjie_mark');
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},
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},
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mark:{
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charlotte:true,
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marktext:'戒',
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intro:{content:'已被$指定为【铭戒】目标'},
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},
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record:{
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charlotte:true,
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trigger:{
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@ -2634,7 +2647,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clanjiexuan:'解悬',
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clanjiexuan_info:'限定技,转换技。阴:你可以将一张红色牌当【顺手牵羊】使用;阳:你可以将一张黑色牌当【过河拆桥】使用。',
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clanmingjie:'铭戒',
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clanmingjie_info:'限定技。出牌阶段,你可以选择一名角色,然后直到其下回合结束时,当你使用牌时你可以指定其为额外目标。然后其下回合结束时,你可以使用本回合使用过的黑桃牌和被抵消过的牌。',
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clanmingjie_info:'限定技。出牌阶段,你可以选择一名角色,然后你获得此下效果:①你使用牌时你可以指定其为额外目标直到其下个回合结束。②其下个回合结束时(若该角色为你则改为你的下下个回合结束时),你可以使用本回合使用过的黑桃牌和被抵消过的牌。',
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clan_wanghun:'族王浑',
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clanfuxun:'抚循',
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clanfuxun_info:'出牌阶段限一次。你可以获得或交给一名其他角色一张手牌,然后若其手牌数与你相等且于此阶段仅以此法获得或失去过牌,你可以将一张牌当任意基本牌使用。',
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@ -20,6 +20,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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connect:true,
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character:{
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ol_jianyong:['male','shu',3,['olqiaoshui','jyzongshi'],['unseen']],
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ol_lingtong:['male','wu',4,['olxuanfeng'],['die_audio:re_lingtong','unseen']],
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re_xushu:['male','shu',4,['zhuhai','qianxin']],
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re_lidian:['male','wei',3,['xunxun','xinwangxi']],
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@ -170,6 +171,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_guohuai:['xiahouyuan','zhanghe'],
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},
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skill:{
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//界简雍
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olqiaoshui:{
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audio:2,
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inherit:'reqiaoshui',
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filter:function(event,player){
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return player.countCards('h')>0&&!player.hasSkill('olqiaoshui_used');
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},
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content:function(){
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'step 0'
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player.chooseToCompare(target);
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'step 1'
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if(result.bool) player.addTempSkill('qiaoshui3',{player:'phaseUseAfter'});
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else{
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player.addTempSkill('qiaoshui2');
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player.addTempSkill('olqiaoshui_used');
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}
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},
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subSkill:{
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used:{
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charlotte:true,
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mark:true,
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marktext:'<span style="text-decoration: line-through;">说</span>',
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intro:{content:'被迫闭嘴'},
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},
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},
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},
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//界凌统
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olxuanfeng:{
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audio:'xuanfeng',
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@ -13885,7 +13912,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player:["changeHp"],
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},
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audio:2,
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audioname:{gongsunzan:'yicong'},
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audioname2:{gongsunzan:'yicong'},
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forced:true,
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filter:function(event,player){
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return get.sgn(player.hp-2.5)!=get.sgn(player.hp-2.5-event.num);
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@ -15615,6 +15642,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_lidian_prefix:'界',
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re_xushu:'界徐庶',
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re_xushu_prefix:'界',
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ol_jianyong:'OL界简雍',
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ol_jianyong_prefix:'OL界',
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olqiaoshui:'巧说',
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olqiaoshui_info:'出牌阶段,你可与一名其他角色拼点。若你赢,你使用的下一张基本牌或普通锦囊牌可以额外指定任意一名其他角色为目标或减少指定一个目标;若你没赢,此技能于本回合失效且本回合你不能使用锦囊牌。',
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refresh_standard:'界限突破·标',
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refresh_feng:'界限突破·风',
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103
character/sp.js
103
character/sp.js
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@ -703,6 +703,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//OL飞扬
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olfeiyang:{
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trigger:{player:'phaseZhunbeiBegin'},
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filter:function(event,player){
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return player.countCards('he',card=>{
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if(_status.connectMode&&get.position(card)=='h') return true;
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return lib.filter.cardDiscardable(card,player);
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})>=3&&player.countCards('j');
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},
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direct:true,
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//limited:true,
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//skillAnimation:true,
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//animationColor:'orange',
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content:function(){
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'step 0'
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player.chooseToDiscard(get.prompt2('olfeiyang'),'he',3).set('ai',function(card){
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var player=_status.event.player;
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if(player.hasCard(function(card){
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return get.effect(player,{
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name:card.viewAs||card.name,
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cards:[card],
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},player,player)<0;
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},'j')) return 6-get.value(card);
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return 0;
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}).set('logSkill','olfeiyang');
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'step 1'
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if(result.bool){
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//player.awakenSkill('olfeiyang');
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player.discardPlayerCard(player,'j',true);
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}
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},
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},
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//李婉
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ollianju:{
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audio:2,
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@ -8092,7 +8124,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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enable:'chooseToUse',
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hiddenCard:function(player,name){
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if(get.type(name)=='basic'&&lib.inpile.contains(name)&&!player.getStorage('yilie_count').contains(name)){
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if(get.type(name)=='basic'&&lib.inpile.contains(name)&&!player.getStorage('yilie_count').includes(name)){
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var hs=player.getCards('hs');
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if(hs.length<2) return false;
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var bool=false,map={};
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@ -8123,7 +8155,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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if(!bool) return false;
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for(var name of lib.inpile){
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if(get.type(name)!='basic'||list.contains(name)) continue;
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if(get.type(name)!='basic'||list.includes(name)) continue;
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var card={name:name};
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if(event.filterCard(card,player,event)) return true;
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if(name=='sha'){
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@ -8138,10 +8170,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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chooseButton:{
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dialog:function(event,player){
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var list=[];
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var storage=player.storage.yilie_count;
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var storage=player.getStorage('yilie_count');
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for(var i of lib.inpile){
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if(get.type(i)!='basic') continue;
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if(storage&&storage.contains(i)) continue;
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if(get.type(i)!='basic'||storage.includes(i)) continue;
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var card={name:i,isCard:true};
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if(event.filterCard(card,player,event)) list.push(['基本','',i]);
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if(i=='sha'){
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@ -8154,25 +8185,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return ui.create.dialog('义烈',[list,'vcard'],'hidden')
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},
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check:function(button){
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let player=_status.event.player,hs=player.getCards('h',card=>{
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return get.name(card)!==button.link[2]&&(!button.link[3]||get.hasNature(card,button.link[3]));
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}),bool=false,map={};
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for(let i of hs){
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let color=get.color(i);
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if(!map[color]) map[color]=true;
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else{
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bool=true;
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break;
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var player=_status.event.player;
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var evt=_status.event.getParent();
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var name=button.link[2],card={name:name,nature:button.link[3]};
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if(name=='shan') return 2;
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if(evt.type=='dying'){
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if(get.attitude(player,evt.dying)<2) return 0;
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if(name=='jiu') return 2.1;
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return 1.9;
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}
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}
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if(!bool) return 0;
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if(button.link[2]=='shan') return 3;
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if(evt.type=='phase'){
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if(button.link[2]=='jiu'){
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if(player.getUseValue({name:'jiu'})<=0) return 0;
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if(player.countCards('h','sha')) return player.getUseValue({name:'jiu'});
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var cards=player.getCards('hs',cardx=>get.value(cardx)<8);
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cards.sort((a,b)=>get.value(a)-get.value(b));
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if(cards.some(cardx=>get.name(cardx)=='sha'&&!cards.slice(0,2).includes(cardx))) return player.getUseValue({name:'jiu'});
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return 0;
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}
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return player.getUseValue({name:button.link[2],nature:button.link[3]})/4;
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return player.getUseValue(card)/4;
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}
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return 1;
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},
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backup:function(links,player){
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return {
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@ -8187,10 +8219,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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position:'hs',
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complexCard:true,
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check:(card)=>{
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if(get.name(card)===lib.skill.yilie_backup.viewAs.name&&(!lib.skill.yilie_backup.viewAs.nature||game.hasNature(card,lib.skill.yilie_backup.viewAs.nature))) return -1;
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return 8-get.value(card);
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},
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check:(card)=>8-get.value(card),
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popname:true,
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viewAs:{
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name:links[0][2],
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@ -8211,12 +8240,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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ai:{
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order:function(item,player){
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return 2.6;
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if(player&&_status.event.type=='phase'){
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var add=false,max=0;
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var names=lib.inpile.filter(name=>get.type(name)=='basic'&&!player.getStorage('yilie_count').includes(name));
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if(names.includes('sha')) add=true;
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names=names.map(namex=>{return {name:namex}});
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if(add) lib.inpile_nature.forEach(nature=>names.push({name:'sha',nature:nature}));
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names.forEach(card=>{
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if(player.getUseValue(card)>0){
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var temp=get.order(card);
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if(card.name=='jiu'){
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var cards=player.getCards('hs',cardx=>get.value(cardx)<8);
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cards.sort((a,b)=>get.value(a)-get.value(b));
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if(!cards.some(cardx=>get.name(cardx)=='sha'&&!cards.slice(0,2).includes(cardx))) temp=0;
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}
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if(temp>max) max=temp;
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}
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});
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if(max>0) max-=0.001;
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||||
return max;
|
||||
}
|
||||
return 0.5;
|
||||
},
|
||||
respondShan:true,
|
||||
respondSha:true,
|
||||
fireAttack:true,
|
||||
skillTagFilter:function(player,tag){
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(arg=='respond') return false;
|
||||
var hs=player.getCards('hs');
|
||||
if(hs.length<2) return false;
|
||||
var bool=false,map={};
|
||||
|
@ -26628,6 +26678,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
oldhuxiao_info:'锁定技,当你使用的【杀】被【闪】抵消后,你令此【杀】不计入使用次数。',
|
||||
oldwuji:'武继',
|
||||
oldwuji_info:'觉醒技,结束阶段,若你本回合造成了3点或更多伤害,你加1点体力上限并回复1点体力,并失去技能〖虎啸〗。',
|
||||
olfeiyang:'飞扬',
|
||||
//olfeiyang_info:'限定技。准备阶段,你可以弃置两张牌,然后弃置判定区的一张牌。',
|
||||
olfeiyang_info:'准备阶段,你可以弃置三张牌,然后弃置判定区的一张牌。',
|
||||
|
||||
|
||||
sp_tianji:'天极·皇室宗亲',
|
||||
|
|
|
@ -5114,7 +5114,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
jyzongshi:{
|
||||
audio:2,
|
||||
audioname:['re_jianyong'],
|
||||
audioname:['re_jianyong','ol_jianyong'],
|
||||
trigger:{player:['chooseToCompareAfter','compareMultipleAfter'],target:['chooseToCompareAfter','compareMultipleAfter']},
|
||||
filter:function(event,player){
|
||||
if(event.preserve) return false;
|
||||
|
@ -10272,6 +10272,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audioname2:{
|
||||
re_jianyong:'reqiaoshui',
|
||||
xin_jianyong:'xinqiaoshui',
|
||||
ol_jianyong:'olqiaoshui',
|
||||
},
|
||||
trigger:{player:'useCard2'},
|
||||
filter:function(event,player){
|
||||
|
@ -13910,7 +13911,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
masu:['xin_masu','re_masu','masu'],
|
||||
xusheng:['xusheng','xin_xusheng','re_xusheng','old_xusheng'],
|
||||
wuguotai:['wuguotai','xin_wuguotai','re_wuguotai'],
|
||||
lingtong:['lingtong','xin_lingtong','re_lingtong','old_lingtong'],
|
||||
lingtong:['lingtong','xin_lingtong','ol_lingtong','re_lingtong','old_lingtong'],
|
||||
gaoshun:['gaoshun','xin_gaoshun','re_gaoshun','old_gaoshun'],
|
||||
zhonghui:['zhonghui','xin_zhonghui','re_zhonghui','old_zhonghui','pe_zhonghui'],
|
||||
wangyi:['wangyi','re_wangyi','old_wangyi'],
|
||||
|
@ -13925,7 +13926,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
manchong:['manchong','re_manchong'],
|
||||
caochong:['caochong','re_caochong','old_caochong'],
|
||||
guohuai:['guohuai','re_guohuai','xin_guohuai','tw_guohuai','ol_guohuai'],
|
||||
jianyong:['jianyong','re_jianyong','xin_jianyong'],
|
||||
jianyong:['jianyong','ol_jianyong','re_jianyong','xin_jianyong'],
|
||||
panzhangmazhong:['panzhangmazhong','re_panzhangmazhong','xin_panzhangmazhong'],
|
||||
yufan:['yufan','xin_yufan','re_yufan'],
|
||||
zhuran:['zhuran','re_zhuran','xin_zhuran','old_zhuran'],
|
||||
|
|
14
game/game.js
14
game/game.js
|
@ -6269,6 +6269,12 @@ new Promise(resolve=>{
|
|||
frequent:true,
|
||||
intro:'最后行动的角色起始手牌数+1'
|
||||
},
|
||||
connect_olfeiyang_four:{
|
||||
name:'四号位获得【飞扬】',
|
||||
init:true,
|
||||
frequent:true,
|
||||
intro:'最后行动的角色获得技能【飞扬】(准备阶段,你可以弃置三张牌,然后弃置判定区的一张牌)',
|
||||
},
|
||||
connect_choice_num:{
|
||||
name:'侯选武将数',
|
||||
init:'20',
|
||||
|
@ -6372,12 +6378,14 @@ new Promise(resolve=>{
|
|||
}
|
||||
if(config.versus_mode=='two'){
|
||||
map.replace_handcard_two.show();
|
||||
map.olfeiyang_four.show();
|
||||
map.replace_character_two.show();
|
||||
map.two_assign.show();
|
||||
map.two_phaseswap.show();
|
||||
}
|
||||
else{
|
||||
map.replace_handcard_two.hide();
|
||||
map.olfeiyang_four.hide();
|
||||
map.replace_character_two.hide();
|
||||
map.two_assign.hide();
|
||||
map.two_phaseswap.hide();
|
||||
|
@ -6552,6 +6560,12 @@ new Promise(resolve=>{
|
|||
frequent:true,
|
||||
intro:'最后行动的角色起始手牌+1'
|
||||
},
|
||||
olfeiyang_four:{
|
||||
name:'四号位获得【飞扬】',
|
||||
init:true,
|
||||
frequent:true,
|
||||
intro:'最后行动的角色获得技能【飞扬】(准备阶段,你可以弃置三张牌,然后弃置判定区的一张牌)',
|
||||
},
|
||||
replace_character_two:{
|
||||
name:'替补模式',
|
||||
init:false,
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 52 KiB |
|
@ -583,8 +583,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
uiintro.add('<div class="text chat">侯选人数:'+lib.configOL.choice_num+'人');
|
||||
uiintro.add('<div class="text chat">替补人数:'+lib.configOL.replace_number+'人');
|
||||
}
|
||||
else if(lib.configOL.versus_mode=='2v2'||lib.configOL.versus_mode=='3v3'){
|
||||
uiintro.add('<div class="text chat">四号位换牌:'+(lib.configOL.replace_handcard?'开启':'关闭'));
|
||||
if(lib.configOL.versus_mode=='2v2'||lib.configOL.versus_mode=='3v3'){
|
||||
uiintro.add('<div class="text chat">四号位保护:'+(lib.configOL.replace_handcard?'开启':'关闭'));
|
||||
if(lib.configOL.versus_mode=='2v2') uiintro.add('<div class="text chat">四号位【飞扬】:'+(lib.configOL.olfeiyang_four?'开启':'关闭'));
|
||||
}
|
||||
var last=uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
|
||||
// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
|
||||
|
@ -1427,7 +1428,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
setTimeout(function(){
|
||||
ui.arena.classList.remove('choose-character');
|
||||
},500);
|
||||
|
||||
if(get.config('olfeiyang_four')){
|
||||
var target=_status.firstAct.previous;
|
||||
if(target.isIn()) target.addSkill('olfeiyang');
|
||||
}
|
||||
game.addGlobalSkill('versus_viewHandcard');
|
||||
if(get.config('two_phaseswap')){
|
||||
game.addGlobalSkill('autoswap');
|
||||
|
@ -3384,6 +3388,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
setTimeout(function(){
|
||||
ui.arena.classList.remove('choose-character');
|
||||
},500);
|
||||
if(lib.configOL.olfeiyang_four){
|
||||
var target=_status.firstAct.previous;
|
||||
if(target.isIn()) target.addSkill('olfeiyang');
|
||||
}
|
||||
game.addGlobalSkill('versus_viewHandcard');
|
||||
});
|
||||
},
|
||||
|
@ -7060,10 +7068,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(this.replacetwo){
|
||||
game.replacePlayerTwo(this,this.replacetwo);
|
||||
delete this.replacetwo;
|
||||
if(get.config('olfeiyang_four')&&this==_status.firstAct.previous){
|
||||
this.addSkill('olfeiyang');
|
||||
}
|
||||
}
|
||||
else if(friend&&friend.replacetwo){
|
||||
game.replacePlayerTwo(this,friend.replacetwo);
|
||||
delete friend.replacetwo;
|
||||
if(get.config('olfeiyang_four')&&this==_status.firstAct.previous){
|
||||
this.addSkill('olfeiyang');
|
||||
}
|
||||
}
|
||||
else{
|
||||
game.over(this.side!=me.side);
|
||||
|
|
Loading…
Reference in New Issue