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@ -4637,7 +4637,7 @@ character.hearth={
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},
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fenliu:{
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enable:'phaseUse',
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prompt:'流失1点体力并摸两张牌',
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prompt:'流失1点体力并摸三张牌',
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usable:1,
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content:function(){
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"step 0"
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@ -4649,8 +4649,12 @@ character.hearth={
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order:4,
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result:{
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player:function(player){
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if(player.num('h')>=player.hp-1) return -1;
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if(player.hp<3) return -1;
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var nh=player.num('h');
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if(nh>=player.hp) return -1;
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if(player.hp<=2){
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if(player.hp==2&&nh==0) return 1;
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return -1;
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}
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return 1;
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}
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},
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@ -5070,6 +5070,7 @@ character.sp={
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forceunique:true,
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trigger:{player:'phaseBegin'},
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filter:function(event,player){
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if(player.storage.fanxiang) return false;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].storage.liangzhu==player&&game.players[i].isDamaged()){
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return true;
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@ -5079,6 +5080,7 @@ character.sp={
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},
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forced:true,
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content:function(){
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player.storage.fanxiang=true;
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player.gainMaxHp();
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player.recover();
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player.removeSkill('liangzhu');
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@ -101,6 +101,7 @@ character.xianjian={
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player.gain(list,'draw');
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},
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ai:{
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threaten:1.5,
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order:5,
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result:{
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player:1
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@ -132,6 +133,9 @@ character.xianjian={
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filter:function(event,player){
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return player.storage.danqing.length==4;
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},
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ai:{
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threaten:1.2,
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},
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content:function(){
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'step 0'
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player.storage.danqing.length=0;
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@ -203,25 +203,25 @@
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}
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});
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ws.on('close',function(){
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if(!clients[this.wsid]) return;
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if(this.owner){
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this.owner.sendl('onclose',this.wsid);
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}
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else{
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var room=this.room;
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if(room&&room.owner==this){
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room.owner=null;
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room.config=null;
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room.servermode=false;
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for(var i in clients){
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if(clients[i].room==room&&clients[i]!=this){
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clients[i].close();
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delete clients[i];
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for(var i=0;i<rooms.length;i++){
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if(rooms[i].owner==this){
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rooms[i].owner=null;
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rooms[i].config=null;
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rooms[i].servermode=false;
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for(var j in clients){
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if(clients[j].room==rooms[i]&&clients[j]!=this){
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clients[j].close();
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delete clients[j];
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}
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}
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}
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}
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delete clients[this.wsid];
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if(clients[this.wsid]){
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if(this.owner){
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this.owner.sendl('onclose',this.wsid);
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}
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delete clients[this.wsid];
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}
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util.updaterooms();
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});
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});
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@ -1,17 +1,17 @@
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window.noname_update={
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version:'1.9.5',
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version:'1.9.5.1',
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update:'1.9.5',
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changeLog:[
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'新外观选项',
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'塔防模式修复',
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'bug修复',
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],
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files:[
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'game/game.js',
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'character/gujian.js',
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'character/swd.js',
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'character/refresh.js',
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'game/server.js',
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'character/hearth.js',
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'character/shenhua.js',
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'character/rank.js',
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'character/sp.js',
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'character/xianjian.js',
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'layout/default/layout.css',
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'layout/mobile/layout.css',
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'layout/mode/chess.css',
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'layout/newlayout/global.css',
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]
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}
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@ -1963,7 +1963,7 @@ span[data-color="unknownm"]{
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#arena>.skillbar{
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width: 65px;
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height: 65px;
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border-radius: 100%;
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border-radius: 100% !important;
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font-size: 55px;
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font-family: 'huangcao';
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top:calc(50% - 110px);
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@ -301,6 +301,10 @@
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left:0;
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background-size:cover;
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}
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#window[data-radius_size='increase'] #me>.fakeme.avatar,
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#window[data-radius_size='reduce'] #me>.fakeme.avatar{
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border-radius:0px;
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}
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#arena.mobile.oblongcard:not(.chess):not(.textequip) .player[data-position='0']>.equips>.equip1,
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#arena.mobile.oblongcard:not(.chess):not(.textequip) .player[data-position='0']>.equips>.equip2{
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@ -97,6 +97,10 @@
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border-radius:0px;
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top:0;
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}
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#window[data-radius_size='increase'] .fakeme,
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#window[data-radius_size='reduce'] .fakeme{
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border-radius:0px;
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}
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.fakeme.avatar{
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left:0;
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background-size:cover;
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@ -20,6 +20,7 @@
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height: 174px;
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left:3px;
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top:3px;
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box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px;
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}
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#window>.player.minskin>.avatar{
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width: 106px;
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@ -47,6 +48,7 @@
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height: 114px;
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left:3px;
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top:3px;
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box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px;
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}
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.player.minskin .hp,
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.player.minskin .hp.text{
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@ -136,6 +138,7 @@
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top:3px;
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right:3px;
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height: 174px;
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box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px;
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}
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.player .marks,
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.player .judges{
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