get.stringify添加解析GameEvemtPromise的情况
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0bda9fec34
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@ -689,19 +689,19 @@ export class Get extends Uninstantable {
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}
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}
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static stringify(obj, level) {
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static stringify(obj, level) {
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level = level || 0;
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level = level || 0;
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var indent = '';
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let indent = '';
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var str;
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let str;
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for (var i = 0; i < level; i++) {
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for (let i = 0; i < level; i++) {
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indent += ' ';
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indent += ' ';
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}
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}
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if (get.objtype(obj) == 'object') {
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if (get.objtype(obj) == 'object' || obj instanceof lib.element.GameEventPromise) {
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str = '{\n';
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str = '{\n';
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for (var i in obj) {
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for (let i in obj) {
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var insertDefaultString;
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let insertDefaultString;
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var insertFunctionString = indent + ' ' + get.stringify(obj[i], level + 1) + ',\n';
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let insertFunctionString = indent + ' ' + get.stringify(obj[i], level + 1) + ',\n';
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var parseFunction = i => {
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let parseFunction = i => {
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var string = obj[i].toString();
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// let string = obj[i].toString();
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var execResult;
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let execResult;
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if (obj[i] instanceof GeneratorFunction) {
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if (obj[i] instanceof GeneratorFunction) {
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// *content(){}
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// *content(){}
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execResult = new RegExp(`\\*\\s*${i}[\\s\\S]*?\\(`).exec(obj[i]);
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execResult = new RegExp(`\\*\\s*${i}[\\s\\S]*?\\(`).exec(obj[i]);
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@ -759,9 +759,9 @@ export class Get extends Uninstantable {
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if (typeof obj == 'function') {
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if (typeof obj == 'function') {
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str = obj.toString();
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str = obj.toString();
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str = str.replace(/\t/g, ' ');
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str = str.replace(/\t/g, ' ');
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var i = str.lastIndexOf('\n');
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let i = str.lastIndexOf('\n');
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var num = 0;
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let num = 0;
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for (var j = i + 1; j < str.length && str[j] == ' '; j++) {
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for (let j = i + 1; j < str.length && str[j] == ' '; j++) {
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num++;
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num++;
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}
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}
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num = Math.floor(num / 4);
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num = Math.floor(num / 4);
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@ -773,8 +773,8 @@ export class Get extends Uninstantable {
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try {
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try {
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if (Array.isArray(obj) && obj.includes(Infinity)) {
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if (Array.isArray(obj) && obj.includes(Infinity)) {
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obj = obj.slice(0);
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obj = obj.slice(0);
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var rand = get.id();
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let rand = get.id();
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for (var i = 0; i < obj.length; i++) {
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for (let i = 0; i < obj.length; i++) {
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if (obj[i] === Infinity) {
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if (obj[i] === Infinity) {
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obj[i] = parseInt(rand);
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obj[i] = parseInt(rand);
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}
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}
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