v1.9.35
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@ -49,7 +49,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_bierna:['female','qun',4,['gwfengshi']],
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gw_bierna:['female','qun',4,['gwfengshi']],
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gw_haizhiyezhu:['male','qun',4,['yangfan']],
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gw_haizhiyezhu:['male','qun',4,['yangfan']],
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gw_nitelila:['male','qun',4,['shuangxi']],
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gw_nitelila:['male','wei',4,['shuangxi']],
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},
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},
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characterIntro:{
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characterIntro:{
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gw_huoge:'那个老年痴呆?不知道他是活着还是已经被制成标本了!',
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gw_huoge:'那个老年痴呆?不知道他是活着还是已经被制成标本了!',
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@ -65,6 +65,65 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
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gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
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},
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},
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skill:{
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skill:{
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shuangxi:{
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enable:'phaseUse',
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round:2,
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filterTarget:function(card,player,target){
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if(player.getStat('damage')){
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return player.canUse('gw_baishuang',target);
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}
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else{
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return player.canUse('gw_ciguhanshuang',target);
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}
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},
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// changeTarget:function(player,targets){
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// if(!player.getStat('damage')){
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// game.filterPlayer(function(current){
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// return get.distance(targets[0],current,'pure')==1;
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// },targets);
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// }
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// },
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selectTarget:function(){
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if(_status.event.player.getStat('damage')){
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return [1,3];
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}
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else{
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return 1;
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}
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},
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delay:0,
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multitarget:true,
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multiline:true,
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prompt:function(){
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if(_status.event.player.getStat('damage')){
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return '视为使用一张【白霜】';
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}
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else{
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return '视为使用一张【刺骨寒霜】';
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}
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},
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content:function(){
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if(player.getStat('damage')){
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player.useCard({name:'gw_baishuang'},targets);
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}
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else{
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player.useCard({name:'gw_ciguhanshuang'},targets);
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}
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},
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ai:{
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order:1,
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result:{
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player:function(player,target){
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if(player.getStat('damage')){
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return get.effect(target,{name:'gw_baishuang'},player,player);
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}
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else{
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return get.effect(target,{name:'gw_ciguhanshuang'},player,player);
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}
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}
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}
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}
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},
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yangfan:{
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yangfan:{
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trigger:{player:'useCard'},
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trigger:{player:'useCard'},
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forced:true,
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forced:true,
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@ -2246,7 +2305,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_nitelila:'尼斯里拉',
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gw_nitelila:'尼斯里拉',
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shuangxi:'霜袭',
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shuangxi:'霜袭',
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shuangxi_info:'每两轮限一次,你可以视为使用一张【刺骨寒霜】;若你本回合造成过伤害,改为使用【白霜】',
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shuangxi_info:'每两轮限一次,出牌阶段,你可以视为使用一张【刺骨寒霜】;若你在本回合造成过伤害,改为使用【白霜】',
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gwfengshi:'风蚀',
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gwfengshi:'风蚀',
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gwfengshi_info:'结束阶段,你可以选择一项:1. 为自己施加一个随机负面效果,并对两名随机敌人施加一个随机负面效果;2. 为自己施加两个随机正面效果,并对一名随机敌人施加一个随机正面效果',
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gwfengshi_info:'结束阶段,你可以选择一项:1. 为自己施加一个随机负面效果,并对两名随机敌人施加一个随机负面效果;2. 为自己施加两个随机正面效果,并对一名随机敌人施加一个随机正面效果',
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yangfan:'扬帆',
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yangfan:'扬帆',
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@ -107,7 +107,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs_zhihuanhua:['female','wei',3,['huanjue']],
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hs_zhihuanhua:['female','wei',3,['huanjue']],
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hs_shirencao:['male','wu',3,['srjici']],
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hs_shirencao:['male','wu',3,['srjici']],
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hs_kaituozhe:['female','wei',3,['tansuo','yinzong']],
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hs_kaituozhe:['female','wu',3,['tansuo','yinzong']],
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hs_fachaotuteng:['male','wei',3,['xiyong']],
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hs_fachaotuteng:['male','wei',3,['xiyong']],
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hs_huolituteng:['male','wei',3,['hllingxi']],
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hs_huolituteng:['male','wei',3,['hllingxi']],
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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window.noname_asset_list=[
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'1.9.33.2',
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'1.9.35',
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'image/background/huangtian_bg.jpg',
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'image/background/huangtian_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/september_bg.jpg',
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'image/background/september_bg.jpg',
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@ -1563,6 +1563,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(_status.rechoose){
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if(_status.rechoose){
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delete _status.rechoose;
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delete _status.rechoose;
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event.goto(0);
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event.goto(0);
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var dialog=event.xdialog;
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if(dialog){
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for(var i=0;i<dialog.buttons.length;i++){
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dialog.buttons[i].classList.remove('unselectable');
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dialog.buttons[i].classList.remove('noclick');
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}
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}
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return;
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return;
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}
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}
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if(event.seatsbutton){
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if(event.seatsbutton){
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