diff --git a/character/xianding.js b/character/xianding.js
index bdd931254..9baf81391 100644
--- a/character/xianding.js
+++ b/character/xianding.js
@@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
name:'xianding',
connect:true,
character:{
+ caoxian:['female','wei',3,['dclingxi','dczhifou']],
dc_sb_zhouyu:['male','wu',4,['dcsbronghuo','dcsbyingmou']],
dc_sb_lusu:['male','wu',3,['dcsbmingshi','dcsbmengmou']],
zhangjian:['male','qun',105,['dc_zj_a','dc_zj_b'],['unseen']],
@@ -96,7 +97,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp2_bizhe:['dc_luotong','dc_wangchang','chengbing','dc_yangbiao','ruanji'],
sp2_huangjia:['caomao','liubian','dc_liuyu','quanhuijie','dingshangwan','yuanji','xielingyu','sunyu','ganfurenmifuren','dc_ganfuren','dc_mifuren','dc_shixie'],
sp2_zhangtai:['guozhao','fanyufeng','ruanyu','yangwan','re_panshu'],
- sp2_jinse:['caojinyu','re_sunyi','re_fengfangnv','caohua','laiyinger','zhangfen','zhugeruoxue'],
+ sp2_jinse:['caojinyu','re_sunyi','re_fengfangnv','caohua','laiyinger','zhangfen','zhugeruoxue','caoxian'],
sp2_yinyu:['zhouyi','luyi','sunlingluan','caoyi'],
sp2_wangzhe:['dc_daxiaoqiao','dc_sp_machao'],
sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao','tianshangyi','malingli'],
@@ -109,6 +110,173 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
skill:{
+ //曹宪
+ dclingxi:{
+ audio:2,
+ trigger:{player:['phaseUseBegin','phaseUseEnd']},
+ filter:function(event,player){
+ return player.countCards('he')&&player.maxHp>0;
+ },
+ direct:true,
+ content:function*(event,map){
+ var player=map.player,num=player.maxHp;
+ var result=yield player.chooseCard(get.prompt('dclingxi'),'将至多'+get.cnNumber(num)+'张牌称为“翼”置于武将牌上','he',[1,num]).set('ai',card=>{
+ var player=_status.event.player;
+ if(player.countCards('hs',card=>player.hasValueTarget(card))&&player.countCards('hs',card=>player.hasValueTarget(card)&&!ui.selected.cards.includes(card))<=2) return 0;
+ return 6-get.value(card)+(player.getExpansions('dclingxi').some(cardx=>get.suit(card,false)==get.suit(cardx,false))?1:3);
+ }).set('complexCard',true);
+ if(result.bool){
+ player.logSkill('dclingxi');
+ player.addToExpansion(result.cards,player,'give').gaintag.add('dclingxi');
+ }
+ },
+ marktext:'翼',
+ intro:{
+ content:'expansion',
+ markcount:'expansion',
+ },
+ onremove:function(player,skill){
+ var cards=player.getExpansions(skill);
+ if(cards.length) player.loseToDiscardpile(cards);
+ },
+ group:'dclingxi_effect',
+ subSkill:{
+ effect:{
+ audio:'dclingxi',
+ trigger:{
+ player:'loseAfter',
+ global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter'],
+ },
+ filter:function(event,player){
+ var num=2*player.getExpansions('dclingxi').reduce((list,card)=>list.add(get.suit(card,false)),[]).length;
+ num-=player.countCards('h');
+ if(!num) return false;
+ if(event.name=='lose'&&event.getlx!==false){
+ for(var i in event.gaintag_map){
+ if(event.gaintag_map[i].includes('dclingxi')) return true;
+ }
+ return false;
+ }
+ return game.getGlobalHistory('cardMove',function(evt){
+ if(evt.name!='lose'||event!=evt.getParent()) return false;
+ for(var i in evt.gaintag_map){
+ if(evt.gaintag_map[i].includes('dclingxi')) return evt.player==player;
+ }
+ return false;
+ }).length;
+ },
+ forced:true,
+ locked:false,
+ content:function(){
+ var num=2*player.getExpansions('dclingxi').reduce((list,card)=>list.add(get.suit(card,false)),[]).length;
+ num-=player.countCards('h');
+ if(num>0) player.draw(num);
+ else player.chooseToDiscard('h',-num,true);
+ },
+ },
+ },
+ },
+ dczhifou:{
+ audio:2,
+ trigger:{player:'useCardAfter'},
+ filter:function(event,player){
+ var num=Math.max(player.getHistory('useSkill',evt=>evt.skill=='dczhifou').length,1);
+ return player.getExpansions('dclingxi').length>=num;
+ },
+ direct:true,
+ content:function*(event,map){
+ var player=map.player,cards=player.getExpansions('dclingxi');
+ var num=Math.max(player.getHistory('useSkill',evt=>evt.skill=='dczhifou').length,1);
+ var result=yield player.chooseButton(['###'+get.prompt('dczhifou')+'###移去至少'+get.cnNumber(num)+'张武将牌上的“翼”',cards],[num,cards.length]).set('ai',button=>{
+ var player=_status.event.player;
+ if(2*player.getExpansions('dclingxi').filter(card=>!ui.selected.buttons.some(but=>but.link==card)).reduce((list,card)=>list.add(get.suit(card,false)),[]).length-player.countCards('h')<=0) return 0;
+ if(player.getExpansions('dclingxi').filter(card=>!ui.selected.buttons.some(but=>get.suit(but.link,false)==get.suit(card,false)))) return 3;
+ return 1;
+ }).set('num',num);
+ if(result.bool){
+ player.logSkill('dclingxi');
+ player.loseToDiscardpile(result.links);
+ var list=[],choiceList=[
+ '将一张牌称为“翼”置于'+get.translation(player)+'的武将牌上',
+ '弃置两张牌',
+ '失去1点体力',
+ ];
+ if(!player.hasSkill('dczhifou_0')&&game.hasPlayer(target=>target.countCards('he'))) list.push('置入“翼”');
+ else choiceList[0]=''+choiceList[0]+'';
+ if(!player.hasSkill('dczhifou_1')&&game.hasPlayer(target=>{
+ return target==player?target.countDiscardableCards(target,'he'):target.countCards('he');
+ })) list.push('弃置卡牌');
+ else choiceList[1]=''+choiceList[1]+'';
+ if(!player.hasSkill('dczhifou_2')) list.push('失去体力');
+ else choiceList[2]=''+choiceList[2]+'';
+ if(!list.length) return;
+ var str='';
+ for(var i of list){
+ str+=i;
+ str+='、';
+ }
+ str=str.slice(0,-1);
+ var result2=yield player.chooseTarget('知否:令一名角色执行以下一项',str,(card,player,target)=>{
+ if(!player.hasSkill('dczhifou_2')) return true;
+ if(!player.hasSkill('dczhifou_0')&&target.countCards('he')) return true;
+ return target==player?target.countDiscardableCards(target,'he'):target.countCards('he');
+ },true).set('ai',target=>{
+ var player=_status.event.player,list=[];
+ if(!player.hasSkill('dczhifou_0')) list.push(get.effect(target,{name:'guohe_copy2'},target,player)/2);
+ if(!player.hasSkill('dczhifou_1')) list.push(get.effect(target,{name:'guohe_copy2'},target,player));
+ if(!player.hasSkill('dczhifou_2')) list.push(get.effect(target,{name:'losehp'},player,player));
+ return list.sort((a,b)=>b-a)[0];
+ });
+ if(result2.bool){
+ var target=result2.targets[0];
+ player.line(target);
+ list=list.filter(control=>{
+ if(control=='失去体力') return true;
+ if(control=='置入“翼”'&&target.countCards('he')) return true;
+ return target.countDiscardableCards(target,'he');
+ });
+ var result3;
+ if(!list.length){
+ game.log(target,'没有可执行项');
+ return;
+ }
+ else if(list.length==1) result3={control:list[0]};
+ else result3=yield target.chooseControl(list).set('prompt','知否:请选择一项').set('choiceList',choiceList).set('ai',()=>{
+ var player=_status.event.player;
+ var getNum=function(control){
+ return [
+ get.effect(player,{name:'guohe_copy2'},player,player)/2,
+ get.effect(player,{name:'guohe_copy2'},player,player),
+ get.effect(player,{name:'losehp'},player,player),
+ ][['置入“翼”','弃置卡牌','失去体力'].indexOf(control)];
+ };
+ var controls=_status.event.controls.slice();
+ return controls.sort((a,b)=>getNum(b)-getNum(a))[0];
+ });
+ switch(result3.control){
+ case '置入“翼”':
+ player.addTempSkill('dczhifou_0');
+ var result4=yield target.chooseCard('he',choiceList[0],true);
+ if(result4.bool) player.addToExpansion(result4.cards,target,'give').gaintag.add('dclingxi');
+ break;
+ case '弃置卡牌':
+ player.addTempSkill('dczhifou_1');
+ target.chooseToDiscard('he',2,true);
+ break;
+ case '失去体力':
+ player.addTempSkill('dczhifou_2');
+ target.loseHp();
+ break;
+ }
+ }
+ }
+ },
+ subSkill:{
+ '0':{charlotte:true},
+ '1':{charlotte:true},
+ '2':{charlotte:true},
+ },
+ },
//周瑜
//无 双 万 军 取 首
dcsbronghuo:{
@@ -13078,6 +13246,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
characterIntro:{
+ caoxian:'曹宪(生卒年不详),女,沛国谯县(今安徽省亳州市)人。东汉末年历史人物,汉献帝刘协嫔妃,魏武帝曹操女儿。建安十八年,嫁给汉献帝刘协,受封为贵人。黄初元年(220年),兄弟曹丕称帝后,汉献帝成为山阳公,不知所终。',
zhangjian:'张臶(136年-240年),字子明,钜鹿人。汉末三国时期隐士、音乐家,精通谶纬之学。张臶生活的年代从东汉一直到曹魏齐王时期,受到朝廷多次征召,一直回避,不愿做官。他活了一百零五岁,是三国时期有可靠记载的最长寿的人之一。',
puyuan:'蒲元是三国时蜀汉杰出的工匠。为诸葛亮造刀三千口,并且制作木牛流马。后来姜维为他写过两部传记《蒲元传》《蒲元别传》。',
guanlu:"管辂(209年-256年),字公明,平原(今山东德州平原县)人。三国时期曹魏术士。年八九岁,便喜仰观星辰。成人后,精通《周易》,善于卜筮、相术,习鸟语,相传每言辄中,出神入化。体性宽大,常以德报怨。正元初,为少府丞。北宋时被追封为平原子。管辂是历史上著名的术士,被后世奉为卜卦观相的祖师。",
@@ -13746,6 +13915,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
dcsbronghuo_info:'锁定技,当你使用火【杀】或【火攻】时,此牌伤害基值改为场上势力数。',
dcsbyingmou:'英谋',
dcsbyingmou_info:'转换技,每回合限一次,当你使用牌指定第一个目标后,你可以选择一名目标角色:阴,你将手牌数摸至与其相同(至多摸五张),然后视为对其使用一张【火攻】;阳,令一名手牌数为全场最大的角色对其使用手牌中所有的【杀】和伤害类锦囊牌(若其没有可使用的牌则将手牌数弃至与你相同)。',
+ caoxian:'曹宪',
+ dclingxi:'灵犀',
+ dclingxi_info:'出牌阶段开始和结束时,你可以将至多X张牌称为“翼”置于你的武将牌上(X为你的体力上限)。当你失去武将牌上的“翼”时,你将手牌数调整至Y张(Y为你武将牌上的“翼”所含有的花色数的两倍)。',
+ dczhifou:'知否',
+ dczhifou_info:'当你使用牌结算完毕后,你可以移去至少X张武将牌上的“翼”(X为本回合此前发动此技能的次数,且X至少为1),然后令一名角色选择执行以下一项:①将一张牌称为“翼”置于你的武将牌上;②弃置两张牌;③失去1点体力。',
sp2_yinyu:'隐山之玉',
sp2_huben:'百战虎贲',