Update sp2.js
This commit is contained in:
parent
fc46618b8c
commit
5a7bd8f700
173
character/sp2.js
173
character/sp2.js
|
@ -51,7 +51,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhaozhong:['male','qun',6,['yangzhong','huangkong']],
|
||||
hanfu:['male','qun',4,['hfjieying','weipo']],
|
||||
re_quyi:['male','qun',4,['refuqi','jiaozi']],
|
||||
dongxie:['female','qun','3/4',['juntun','jiaojie']],
|
||||
dongxie:['female','qun',4,['dcjiaoxia','dchumei']],
|
||||
wangrong:['female','qun',3,['minsi','jijing','zhuide']],
|
||||
ol_dingyuan:['male','qun',4,['cixiao','xianshuai']],
|
||||
xin_baosanniang:['female','shu',3,['decadewuniang','decadexushen']],
|
||||
|
@ -111,6 +111,173 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
//董翓
|
||||
dcjiaoxia:{
|
||||
mod:{
|
||||
cardUsableTarget:function(card,player,target){
|
||||
if(!player.isPhaseUsing()) return;
|
||||
if(card.name=='sha'&&!player.getStorage('dcjiaoxia_mark').contains(target)) return true;
|
||||
},
|
||||
},
|
||||
audio:2,
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
filter:function(event,player){
|
||||
return player.countCards('h');
|
||||
},
|
||||
check:function(event,player){
|
||||
return player.countCards('h',card=>{
|
||||
return game.hasPlayer(target=>{
|
||||
var cardx=get.autoViewAs({name:'sha'},[card]);
|
||||
return player.canUse(cardx,target)&&get.effect(target,cardx,player,player)>0&&(!player.hasUseTarget(card)||player.hasValueTarget(card));
|
||||
});
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
var cards=player.getCards('h');
|
||||
player.addTempSkill('dcjiaoxia_used','phaseUseAfter');
|
||||
player.addGaintag(cards,'dcjiaoxia_used');
|
||||
},
|
||||
group:'dcjiaoxia_load',
|
||||
subSkill:{
|
||||
load:{
|
||||
charlotte:true,
|
||||
trigger:{player:'useCard1'},
|
||||
filter:function(event,player){
|
||||
if(!player.isPhaseUsing()) return false;
|
||||
return event.card.name=='sha'&&event.targets&&event.targets.some(target=>!player.getStorage('dcjiaoxia_mark').contains(target));
|
||||
},
|
||||
forced:true,
|
||||
popup:false,
|
||||
firstDo:true,
|
||||
content:function(){
|
||||
player.addTempSkill('dcjiaoxia_mark','phaseUseAfter');
|
||||
player.markAuto('dcjiaoxia_mark',trigger.targets.filter(target=>!player.getStorage('dcjiaoxia_mark').contains(target)));
|
||||
},
|
||||
},
|
||||
mark:{
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
},
|
||||
used:{
|
||||
mod:{
|
||||
aiOrder:function(player,card,num){
|
||||
if(get.itemtype(card)=='card'&&card.hasGaintag('dcjiaoxia_used')) return num+1;
|
||||
},
|
||||
cardname:function(card,player){
|
||||
if(get.itemtype(card)=='card'&&card.hasGaintag('dcjiaoxia_used')) return 'sha';
|
||||
},
|
||||
},
|
||||
charlotte:true,
|
||||
onremove:function(player){
|
||||
player.removeGaintag('dcjiaoxia_used');
|
||||
},
|
||||
trigger:{player:'useCardAfter'},
|
||||
filter:function(event,player){
|
||||
return event.cards&&event.cards.length==1&&player.hasUseTarget(get.copy(event.cards[0]))&&player.getHistory('lose',evt=>{
|
||||
if(evt.getParent()!=event) return false;
|
||||
for(var i in evt.gaintag_map){
|
||||
if(evt.gaintag_map[i].contains('dcjiaoxia_used')) return true;
|
||||
}
|
||||
return false;
|
||||
}).length&&player.getHistory('sourceDamage',evt=>evt.card==event.card).length;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
var card=get.copy(trigger.cards[0]);
|
||||
player.chooseUseTarget(card,get.prompt('dcjiaoxia'),false,false).set('prompt2','视为使用'+get.translation(card)).logSkill='dcjiaoxia';
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
dchumei:{
|
||||
subSkill:{
|
||||
0:{charlotte:true},
|
||||
1:{charlotte:true},
|
||||
2:{charlotte:true},
|
||||
},
|
||||
onChooseToUse:function(event){
|
||||
if(!game.online&&!event.dchumei_num){
|
||||
var player=event.player;
|
||||
var evtx=event.getParent('phaseUse');
|
||||
event.set('dchumei_num',player.getHistory('sourceDamage',function(evt){
|
||||
return evt.getParent('phaseUse')==evtx;
|
||||
}).length);
|
||||
}
|
||||
},
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
if(typeof event.dchumei_num!='number') return false;
|
||||
return game.hasPlayer(target=>lib.skill.dchumei.filterTarget(null,player,target));
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
if(target.getHp()>_status.event.dchumei_num) return false;
|
||||
if(!player.hasSkill('dchumei_0')) return true;
|
||||
if(!player.hasSkill('dchumei_1')&&target.countCards('he')) return true;
|
||||
if(!player.hasSkill('dchumei_2')&&target.isDamaged()) return true;
|
||||
return false;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var str=get.translation(target);
|
||||
player.chooseButton([
|
||||
'狐魅:请选择一项',
|
||||
[[
|
||||
[0,'令'+str+'摸一张牌'],
|
||||
[1,'令'+str+'交给你一张牌'],
|
||||
[2,'令'+str+'回复1点体力'],
|
||||
].filter(list=>{
|
||||
if(player.hasSkill('dchumei_'+list[0])) return false;
|
||||
if(list[0]==1&&!target.countCards('he')) return false;
|
||||
if(list[0]==2&&target.isHealthy()) return false;
|
||||
return true;
|
||||
}),'textbutton']
|
||||
],true).set('filterButton',button=>{
|
||||
var target=_status.event.target;
|
||||
if(player.hasSkill('dchumei_'+button.link)) return false;
|
||||
if(button.link==1&&!target.countCards('he')) return false;
|
||||
if(button.link==2&&target.isHealthy()) return false;
|
||||
return true;
|
||||
}).set('ai',function(button){
|
||||
var target=_status.event.target;
|
||||
return [
|
||||
get.effect(target,{name:'wuzhong'},player,player)/2,
|
||||
get.effect(target,{name:'shunshou_copy2'},player,player),
|
||||
get.recoverEffect(target,player,player),
|
||||
][button.link];
|
||||
}).set('target',target);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var num=result.links[0];
|
||||
player.addTempSkill('dchumei_'+num,'phaseUseAfter');
|
||||
switch(num){
|
||||
case 0:
|
||||
target.draw();
|
||||
break;
|
||||
case 1:
|
||||
target.chooseCard('狐魅:交给'+get.translation(player)+'一张牌','he',true);
|
||||
break;
|
||||
case 2:
|
||||
target.recover();
|
||||
break;
|
||||
}
|
||||
if(num!=1) event.finish();
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(result.bool) player.gain(result.cards,target,'giveAuto');
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(!player.hasSkill('dchumei_0')) return 1;
|
||||
if(!player.hasSkill('dchumei_1')) return -1;
|
||||
if(!player.hasSkill('dchumei_2')) return 1;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//魏关羽
|
||||
dcdanji:{
|
||||
audio:'danji',
|
||||
|
@ -10060,6 +10227,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
juntun_info:'锁定技,准备阶段,若X大于1,则你减1点体力上限并摸X张牌(X为你的体力上限)。',
|
||||
jiaojie:'狡黠',
|
||||
jiaojie_info:'锁定技,你的红色牌不计入手牌上限。你使用黑色牌无距离和次数限制。',
|
||||
dcjiaoxia:'狡黠',
|
||||
dcjiaoxia_info:'①出牌阶段开始时,你可以令自己的所有手牌于此阶段均视为【杀】。若如此做,你使用以此法转化的【杀】造成伤害后,你可以视为使用此牌对应的原卡牌。②出牌阶段,你对你本阶段未使用过【杀】的角色使用【杀】无次数限制。',
|
||||
dchumei:'狐魅',
|
||||
dchumei_info:'出牌阶段各限一次,你可以选择一名体力值不大于X的角色,令其:①摸一张牌。②交给你一张牌。③回复1点体力。(X为你本阶段造成伤害的次数)',
|
||||
buchen:'不臣',
|
||||
buchen_info:'隐匿技,你于其他角色的回合登场时,可获得当前回合角色的一张牌。',
|
||||
smyyingshi:'鹰视',
|
||||
|
|
Loading…
Reference in New Issue