标准包luoshen技能使用async content
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@ -646,45 +646,42 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseZhunbeiBegin'},
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frequent:true,
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preHidden:true,
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content:function(){
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"step 0"
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if(event.cards==undefined) event.cards=[];
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var next=player.judge(function(card){
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if(get.color(card)=='black') return 1.5;
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return -1.5;
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});
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next.judge2=function(result){
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return result.bool;
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};
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if(get.mode()!='guozhan'&&!player.hasSkillTag('rejudge')) next.set('callback',function(){
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if(event.judgeResult.color=='black'&&get.position(card,true)=='o') player.gain(card,'gain2');
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});
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else next.set('callback',function(){
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if(event.judgeResult.color=='black') event.getParent().orderingCards.remove(card);
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});
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"step 1"
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if(result.judge>0){
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event.cards.push(result.card);
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player.chooseBool('是否再次发动【洛神】?').set('frequentSkill','luoshen');
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}
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else{
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for(var i=0;i<event.cards.length;i++){
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if(get.position(event.cards[i],true)!='o'){
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event.cards.splice(i,1);i--;
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async content(event,trigger,player){
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while(true){
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if(event.cards==undefined) event.cards=[];
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const judgeEvent=player.promises.judge(card=>{
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if(get.color(card)=='black') return 1.5;
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return -1.5;
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});
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judgeEvent.judge2=result=>result.bool;
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if(get.mode()!='guozhan'&&!player.hasSkillTag('rejudge')) judgeEvent.set('callback',async event=>{
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if(event.judgeResult.color=='black'&&get.position(event.card,true)=='o') await player.promises.gain(event.card,'gain2');
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});
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else judgeEvent.set('callback',async event=>{
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if(event.judgeResult.color=='black') event.getParent().orderingCards.remove(event.card);
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});
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const {result:{judge,card}}=await judgeEvent;
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let bool;
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if(judge>0){
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event.cards.push(card);
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bool=(await player.promises.chooseBool('是否再次发动【洛神】?').set('frequentSkill','luoshen')).result.bool;
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}
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else{
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for(let i=0;i<event.cards.length;i++){
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if(get.position(event.cards[i],true)!='o'){
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event.cards.splice(i,1);i--;
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}
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}
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if(event.cards.length){
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await player.promises.gain(event.cards,'gain2');
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}
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return;
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}
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if(event.cards.length){
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player.gain(event.cards,'gain2');
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}
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event.finish();
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}
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"step 2"
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if(result.bool){
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event.goto(0);
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}
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else{
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if(event.cards.length){
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player.gain(event.cards,'gain2');
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if(!bool){
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if(event.cards.length){
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await player.promises.gain(event.cards,'gain2');
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}
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return;
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}
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}
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}
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