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@ -1338,6 +1338,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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type:'spell',
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subtype:'spell_silver',
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enable:true,
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usable:1,
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forceUsable:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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@ -2141,7 +2143,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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spell_bronze:'铜卡法术',
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gw_guaiwuchaoxue:'怪物巢穴',
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gw_guaiwuchaoxue_info:'随机获得一个卖血技能直到下一回合开始;令一名随机敌方角色对你造成一点伤害,然后你回复一点体力',
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gw_guaiwuchaoxue_info:'出牌阶段限用一次,随机获得一个卖血技能直到下一回合开始;令一名随机敌方角色对你造成一点伤害,然后你回复一点体力',
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gw_baobaoshu:'雹暴术',
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gw_baobaoshu_info:'天气牌,出牌阶段对至多两名角色使用,目标每使用一张基本牌或锦囊牌,需弃置一张牌,直到下一回合结束',
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gw_baishuang:'白霜',
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@ -2156,7 +2158,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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gw_chongci:'冲刺',
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gw_chongci_info:'弃置所有牌,每弃置一张手牌,便随机获得一张类别相同的牌;每弃置一张装备区内的牌,随机装备一件类别相同的装备;获得潜行直到下一回合开始,然后结束出牌阶段',
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gw_tunshi:'吞噬',
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gw_tunshi_info:'随机移除一名敌方角色的一个随机技能,你获得此技能并减少一点体力限,被移除技能的角色增加一点体力和体力上限,然后结束出牌阶段',
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gw_tunshi_info:'随机移除一名敌方角色的一个随机技能,你获得此技能并减少一点体力和体力上限,被移除技能的角色增加一点体力和体力上限,然后结束出牌阶段',
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gw_dieyi:'蝶翼',
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gw_dieyi_equip1:'蝶翼·器',
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gw_dieyi_equip2:'蝶翼·衣',
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@ -2164,14 +2166,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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gw_dieyi_equip4:'蝶翼·防',
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gw_dieyi_equip5:'蝶翼·宝',
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gw_dieyi_judge:'蝶翼·判',
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gw_dieyi_equip1_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
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gw_dieyi_equip2_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
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gw_dieyi_equip3_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
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gw_dieyi_equip4_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
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gw_dieyi_equip5_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
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gw_dieyi_judge_info:'判定阶段移去此牌,并于当前回合的结束阶段随机弃置一张牌',
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gw_dieyi_equip1_info:'在你从装备区中失去此牌后,你获得一枚“蝶翼”标记;在任意角色的结束阶段,你移去所有“蝶翼”标记,并随机弃置等量的牌',
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gw_dieyi_equip2_info:'在你从装备区中失去此牌后,你获得一枚“蝶翼”标记;在任意角色的结束阶段,你移去所有“蝶翼”标记,并随机弃置等量的牌',
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gw_dieyi_equip3_info:'在你从装备区中失去此牌后,你获得一枚“蝶翼”标记;在任意角色的结束阶段,你移去所有“蝶翼”标记,并随机弃置等量的牌',
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gw_dieyi_equip4_info:'在你从装备区中失去此牌后,你获得一枚“蝶翼”标记;在任意角色的结束阶段,你移去所有“蝶翼”标记,并随机弃置等量的牌',
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gw_dieyi_equip5_info:'在你从装备区中失去此牌后,你获得一枚“蝶翼”标记;在任意角色的结束阶段,你移去所有“蝶翼”标记,并随机弃置等量的牌',
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gw_dieyi_judge_info:'你在判定阶段移去此牌,并获得一枚“蝶翼”标记;在任意角色的结束阶段,你移去所有“蝶翼”标记,并随机弃置等量的牌',
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gw_hudiewu:'蝴蝶舞',
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gw_hudiewu_info:'将其他角色在场上的所有牌替换为蝶翼(在你失去蝶翼后,你于当前回合的结束阶段随机弃置一张牌),然后结束出牌阶段',
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gw_hudiewu_info:'将其他角色在场上的所有牌替换为蝶翼(每当你失去一张蝶翼,你获得一枚“蝶翼”标记;在任意角色的结束阶段,你移去所有“蝶翼”标记,并随机弃置等量的牌),然后结束出牌阶段',
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gw_yigeniyin:'伊格尼印',
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gw_yigeniyin_info:'对敌方角色中体力值最大的一名随机角色造成一点火焰伤害,然后对场上体力值最大的所有角色各造成一点火焰伤害,然后结束出牌阶段',
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gw_leizhoushu:'雷咒术',
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@ -216,6 +216,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subtype:'equip1',
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distance:{attackFrom:-8},
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skills:['ly_piliche'],
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destroy:'polu'
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},
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wy_meirenji:{
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fullskin:true,
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@ -9476,7 +9477,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liuye:'刘晔',
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ly_piliche:'霹雳车',
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ly_piliche_info:'当你对其他角色造成伤害后,若造成伤害牌不为延时锦囊牌,你可以弃置其装备区里的防具牌与+1坐骑牌',
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ly_piliche_info:'当你对其他角色造成伤害后,若造成伤害牌不为延时锦囊牌,你可以弃置其装备区里的防具牌与+1坐骑牌;当你失去此装备时,销毁之',
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polu:'破橹',
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polu_info:'锁定技,回合开始时,若你的装备区里没有【霹雳车】,你使用之;当你受到1点伤害后,若你的装备区里没有【霹雳车】,你摸一张牌',
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choulve:'筹略',
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39
game/game.js
39
game/game.js
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@ -5818,7 +5818,9 @@
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var that=this;
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this.timeout=setTimeout(function(){
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if(!that.destroyed){
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position.appendChild(that);
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}
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that.classList.remove('removing');
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delete that.destiny;
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},time);
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@ -12161,6 +12163,16 @@
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event.finish();
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}
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"step 1"
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for(var i=0;i<cards.length;i++){
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if(cards[i].destroyed){
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if(player.hasSkill(cards[i].destroyed)){
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delete cards[i].destroyed;
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}
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else{
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cards.splice(i--,1);
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}
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}
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}
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if(cards.length==0){
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event.finish();
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return;
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@ -12290,7 +12302,12 @@
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cards[i].style.transform+=' scale(0.2)';
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cards[i].classList.remove('glow');
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cards[i].recheck();
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if(event.position){
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var info=lib.card[cards[i].name];
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if(info.destroy){
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cards[i].delete();
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cards[i].destroyed=info.destroy;
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}
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else if(event.position){
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cards[i].goto(event.position);
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}
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else{
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event.finish();
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return;
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}
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if(card.destroyed){
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if(player.hasSkill(card.destroyed)){
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delete card.destroyed;
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}
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else{
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event.finish();
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return;
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}
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}
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if(event.draw){
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game.delay(0,300);
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player.$draw(card);
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}
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}
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"step 1"
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if(cards[0].destroyed){
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if(player.hasSkill(cards[0].destroyed)){
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delete cards[0].destroyed;
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}
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else{
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event.finish();
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return;
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}
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}
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cards[0].fix();
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cards[0].style.transform='';
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cards[0].classList.remove('drawinghidden');
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if(this._uncheck.length==0) this.classList.remove('uncheck');
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},
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discard:function(){
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if(!this.destroyed){
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ui.discardPile.appendChild(this);
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}
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this.fix();
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this.classList.remove('glow');
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}
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