Various fix.
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5f4253867f
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5a20089ca5
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@ -293,7 +293,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var info=get.info(skill);
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if(info.charlotte) return false;
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var translation=get.skillInfoTranslation(skill,event.player);
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if(!translation||translation.match(/“?出牌阶段限一次/g).every(value=>value!='出牌阶段限一次')) return false;
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if(!translation) return false;
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var match=translation.match(/“?出牌阶段限一次/g);
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if(!match||match.every(value=>value!='出牌阶段限一次')) return false;
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return event.player.countCards('h')>0;
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},
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check:function(event,player){
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@ -4019,13 +4019,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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jsrglinghua:{
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audio:2,
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locked:false,
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mod:{
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judge:(player,result)=>{
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const parent=_status.event.getParent(2);
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if(parent.name=='jsrglinghua'&&parent.triggername=='phaseJieshuBegin') result.bool=!result.bool;
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}
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},
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trigger:{
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player:['phaseZhunbeiBegin','phaseJieshuBegin'],
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},
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@ -4048,7 +4041,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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'step 0'
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event.executeDelayCardEffect=player.executeDelayCardEffect('shandian');
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var next=event.executeDelayCardEffect=player.executeDelayCardEffect('shandian');
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if(event.triggername!='phaseJieshuBegin') return;
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next.judge=card=>-lib.card.shandian.judge(card)-4;
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next.judge2=result=>!lib.card.shandian.judge2(result);
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'step 1'
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var executeDelayCardEffect=event.executeDelayCardEffect;
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if(!player.hasHistory('damage',evt=>evt.getParent(2)==executeDelayCardEffect)){
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32
game/game.js
32
game/game.js
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@ -11021,23 +11021,27 @@
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event.nojudge=true;
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}
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'step 1'
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if(!event.cancelled&&!event.nojudge) player.judge(card);
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if(event.cancelled||event.nojudge) return;
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var next=player.judge(card),judge=event.judge;
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if(typeof judge=='function') next.judge=judge;
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var judge2=event.judge2;
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if(typeof judge2=='function') next.judge2=judge2;
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'step 2'
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if(event.excluded) delete event.excluded;
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else{
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const cardName=event.cardName;
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var cardName=event.cardName;
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if(event.cancelled&&!event.direct){
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const cardCancel=lib.card[cardName].cancel;
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var cardCancel=lib.card[cardName].cancel;
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if(cardCancel){
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const next=game.createEvent(`${cardName}Cancel`);
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var next=game.createEvent(`${cardName}Cancel`);
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next.setContent(cardCancel);
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next.cards=[card];
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if(!card.viewAs){
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const autoViewAs=next.card=get.autoViewAs(card);
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var autoViewAs=next.card=get.autoViewAs(card);
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autoViewAs.expired=card.expired;
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}
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else{
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const autoViewAs=next.card=get.autoViewAs({
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var autoViewAs=next.card=get.autoViewAs({
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name:cardName
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},next.cards);
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autoViewAs.expired=card.expired;
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@ -11046,16 +11050,16 @@
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}
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}
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else{
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const next=game.createEvent(cardName);
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var next=game.createEvent(cardName);
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next.setContent(lib.card[cardName].effect);
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next._result=result;
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next.cards=[card];
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if(!card.viewAs){
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const autoViewAs=next.card=get.autoViewAs(card);
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var autoViewAs=next.card=get.autoViewAs(card);
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autoViewAs.expired=card.expired;
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}
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else{
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const autoViewAs=next.card=get.autoViewAs({
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var autoViewAs=next.card=get.autoViewAs({
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name:cardName
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},next.cards);
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autoViewAs.expired=card.expired;
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@ -18943,7 +18947,7 @@
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},
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//Execute the delay card effect
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//执行延时锦囊牌效果
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executeDelayCardEffect:function(card,target){
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executeDelayCardEffect:function(card,target,judge,judge2){
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const executeDelayCardEffect=game.createEvent('executeDelayCardEffect');
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executeDelayCardEffect.player=this;
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executeDelayCardEffect.target=target||this;
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@ -18956,6 +18960,8 @@
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}
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else if(get.itemtype(card)=='card') executeDelayCardEffect.card=card;
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else _status.event.next.remove(executeDelayCardEffect);
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executeDelayCardEffect.judge=judge;
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executeDelayCardEffect.judge2=judge2;
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executeDelayCardEffect.setContent('executeDelayCardEffect');
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executeDelayCardEffect._args=Array.from(arguments);
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return executeDelayCardEffect;
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@ -28142,14 +28148,14 @@
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if(this.player&&lib.phaseName.contains(this.name)) this.player.getHistory('skipped').add(this.name)}
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},
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neutralize:function(event){
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this.untrigger(true);
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this.untrigger();
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this.finish();
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this._neutralized=true;
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this.trigger('eventNeutralized');
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this._neutralize_event=event||_status.event;
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},
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unneutralize:function(){
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this.untrigger(true);
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this.untrigger();
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delete this._neutralized;
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delete this.finished;
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if(this.type=='card'&&this.card&&this.name=='sha') this.directHit=true;
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@ -35463,7 +35469,7 @@
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linexy:function(path){
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const from=[path[0],path[1]],to=[path[2],path[3]];
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let total=typeof arguments[1]==='number'?arguments[1]:lib.config.duration*2,opacity=1,color=[255,255,255],dashed=false,drag=false;
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if(arguments[1]!=null&&typeof arguments[1]=='object') Object.keys(arguments[1]).forEach(value=>{
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if(arguments[1]&&typeof arguments[1]=='object') Object.keys(arguments[1]).forEach(value=>{
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switch(value){
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case 'opacity':
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opacity=arguments[1][value];
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