张郃配音音质改善,简化【巧变】写法,删除八条巧变重复配音
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@ -3494,47 +3494,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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qiaobian:{
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qiaobian:{
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audio:2,
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audio:2,
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group:['qiaobian1','qiaobian2','qiaobian3','qiaobian4'],
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trigger:{player:['phaseJudgeBefore','phaseDrawBefore','phaseUseBefore','phaseDiscardBefore']},
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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direct:true,
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preHidden:true,
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preHidden:true,
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ai:{
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threaten:3
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}
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},
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qiaobian1:{
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audio:2,
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trigger:{player:'phaseJudgeBefore'},
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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direct:true,
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frequent:true,
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content:function(){
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content:function(){
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"step 0"
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'step 0'
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if(player.countCards('j')==0&&!event.isOnline()&&(!event.isMine()||!lib.config.autoskilllist.contains('qiaobian1'))){
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var check,str='弃置一张手牌并跳过';
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event.finish();
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str+=['判定','摸牌','出牌','弃牌'][lib.skill.qiaobian.trigger.player.indexOf(event.triggername)];
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}
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str+='阶段';
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else{
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if(trigger.name=='phaseDraw') str+=',然后可以获得至多两名角色各一张手牌';
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var next=player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过判定阶段');
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if(trigger.name=='phaseUse') str+=',然后可以移动场上的一张牌';
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next.set('ai',get.unuseful2);
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switch(trigger.name){
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next.set('logSkill','qiaobian1');
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case 'phaseJudge':
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next.setHiddenSkill('qiaobian');
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check=player.countCards('j');
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}
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break;
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"step 1"
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case 'phaseDraw':
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if(result.bool){
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var i,num=0,num2=0,players=game.filterPlayer();
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trigger.cancel();
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}
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}
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},
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qiaobian2:{
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audio:2,
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trigger:{player:'phaseDrawBefore'},
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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direct:true,
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content:function(){
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"step 0"
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var check,i,num=0,num2=0,players=game.filterPlayer();
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for(i=0;i<players.length;i++){
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for(i=0;i<players.length;i++){
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if(player!=players[i]&&players[i].countCards('h')){
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if(player!=players[i]&&players[i].countCards('h')){
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var att=get.attitude(player,players[i]);
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var att=get.attitude(player,players[i]);
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@ -3547,52 +3525,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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}
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check=(num>=2&&num2>0);
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check=(num>=2&&num2>0);
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break;
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player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过摸牌阶段,然后可以获得至多两名角色各一张手牌',lib.filter.cardDiscardable).set('ai',function(card){
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case 'phaseUse':
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if(!_status.event.check) return 0;
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return 7-get.value(card);
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}).set('check',check).set('logSkill','qiaobian2').setHiddenSkill('qiaobian');
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"step 1"
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if(result.bool){
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trigger.cancel();
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player.chooseTarget([1,2],'获得至多两名角色各一张手牌',function(card,player,target){
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return target!=player&&target.countCards('h');
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}).set('ai',function(target){
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return 1-get.attitude(_status.event.player,target);
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})
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}
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else{
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event.finish();
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}
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"step 2"
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if(result.bool){
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result.targets.sortBySeat();
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player.line(result.targets,'green');
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event.targets=result.targets;
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if(!event.targets.length) event.finish();
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}
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else{
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event.finish();
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}
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"step 3"
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player.gainMultiple(event.targets);
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"step 4"
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game.delay();
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},
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ai:{
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expose:0.2
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}
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},
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qiaobian3:{
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audio:2,
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trigger:{player:'phaseUseBefore'},
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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direct:true,
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content:function(){
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"step 0"
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var check;
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if(!player.canMoveCard(true)){
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if(!player.canMoveCard(true)){
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check=false;
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check=false;
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}
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}
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@ -3612,49 +3546,47 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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}
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}
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}
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player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过出牌阶段,然后可以移动场上的一张牌',lib.filter.cardDiscardable).set('ai',function(card){
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break;
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if(!_status.event.check) return 0;
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case 'phaseDiscard':
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check=player.needsToDiscard();
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break;
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}
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player.chooseToDiscard(get.prompt('qiaobian'),str,lib.filter.cardDiscardable).set('ai',card=>{
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if(!_status.event.check) return -1;
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return 7-get.value(card);
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return 7-get.value(card);
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}).set('check',check).set('logSkill','qiaobian3').setHiddenSkill('qiaobian');
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}).set('check',check).set('logSkill','qiaobian').setHiddenSkill('qiaobian');
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"step 1"
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'step 1'
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if(result.bool){
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if(result.bool){
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trigger.cancel();
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trigger.cancel();
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player.moveCard();
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game.log(player,'跳过了','#y'+['判定','摸牌','出牌','弃牌'][lib.skill.qiaobian.trigger.player.indexOf(event.triggername)]+'阶段');
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}
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if(trigger.name=='phaseUse'){
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else{
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if(player.canMoveCard()) player.moveCard();
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event.finish();
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event.finish();
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}
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}
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},
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else if(trigger.name=='phaseDraw'){
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ai:{
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player.chooseTarget([1,2],'获得至多两名角色各一张手牌',function(card,player,target){
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expose:0.2
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return target!=player&&target.countCards('h');
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}).set('ai',function(target){
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return 1-get.attitude(_status.event.player,target);
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});
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}
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}
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},
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else event.finish();
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qiaobian4:{
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audio:2,
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trigger:{player:'phaseDiscardBefore'},
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direct:true,
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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content:function(){
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"step 0"
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var discard=player.countCards('h')>player.hp;
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var next=player.chooseToDiscard(get.prompt('qiaobian4'),'弃置一张手牌并跳过弃牌阶段');
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next.setHiddenSkill('qiaobian');
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next.logSkill='qiaobian';
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next.ai=function(card){
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if(discard){
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return 100-get.useful(card);
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}
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}
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else{
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else event.finish();
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return -1;
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'step 2'
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}
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};
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"step 1"
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if(result.bool){
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if(result.bool){
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trigger.cancel();
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result.targets.sortBySeat();
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}
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player.line(result.targets,'green');
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event.targets=result.targets;
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if(!event.targets.length) event.finish();
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}
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}
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else event.finish();
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'step 3'
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player.gainMultiple(event.targets);
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'step 4'
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game.delay();
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},
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ai:{threaten:3},
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},
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},
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tuntian:{
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tuntian:{
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audio:2,
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audio:2,
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@ -7953,10 +7885,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fangquan:'放权',
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fangquan:'放权',
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ruoyu:'若愚',
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ruoyu:'若愚',
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qiaobian:'巧变',
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qiaobian:'巧变',
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qiaobian1:'巧变·判定',
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qiaobian2:'巧变·摸牌',
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qiaobian3:'巧变·出牌',
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qiaobian4:'巧变·弃牌',
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tuntian:'屯田',
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tuntian:'屯田',
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tuntian_bg:'田',
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tuntian_bg:'田',
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zaoxian:'凿险',
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zaoxian:'凿险',
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@ -7990,7 +7918,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xiangle_info:'锁定技,当其他角色使用【杀】指定你为目标时,其需弃置一张基本牌,否则此【杀】对你无效。',
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xiangle_info:'锁定技,当其他角色使用【杀】指定你为目标时,其需弃置一张基本牌,否则此【杀】对你无效。',
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fangquan_info:'你可跳过你的出牌阶段,若如此做,回合结束时,你可以弃置一张手牌并令一名其他角色进行一个额外的回合。',
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fangquan_info:'你可跳过你的出牌阶段,若如此做,回合结束时,你可以弃置一张手牌并令一名其他角色进行一个额外的回合。',
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ruoyu_info:'主公技,觉醒技,准备阶段,若你的体力是全场最少的(或之一),你须增加1点体力上限并回复1点体力,然后获得技能〖激将〗。',
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ruoyu_info:'主公技,觉醒技,准备阶段,若你的体力是全场最少的(或之一),你须增加1点体力上限并回复1点体力,然后获得技能〖激将〗。',
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qiaobian_info:'你可以弃置一张手牌并跳过自己的一个阶段(准备阶段和结束阶段除外);若你以此法跳过了摸牌阶段,则你可以获得至多两名其他角色的各一张手牌;若你以此法跳过了出牌阶段,则你可以移动场上的一张牌。',
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qiaobian_info:'你可以弃置一张手牌并跳过自己的一个阶段(准备阶段和结束阶段除外)。若你以此法跳过了摸牌阶段,则你可以获得至多两名其他角色的各一张手牌;若你以此法跳过了出牌阶段,则你可以移动场上的一张牌。',
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tuntian_info:'①当你于回合外失去牌后,你可以判定。若判定结果不为♥,则你将此牌置于你的武将牌上,称为“田”。②你计算与其他角色的距离时-X(X为你武将牌上“田”的数目)。',
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tuntian_info:'①当你于回合外失去牌后,你可以判定。若判定结果不为♥,则你将此牌置于你的武将牌上,称为“田”。②你计算与其他角色的距离时-X(X为你武将牌上“田”的数目)。',
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zaoxian_info:'觉醒技,准备阶段,若你武将牌上“田”的数量达到3张或更多,则你减1点体力上限,并获得技能〖急袭〗。',
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zaoxian_info:'觉醒技,准备阶段,若你武将牌上“田”的数量达到3张或更多,则你减1点体力上限,并获得技能〖急袭〗。',
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jiang_info:'每当你使用(指定目标后)或被使用(成为目标后)一张【决斗】或红色的【杀】时,你可以摸一张牌。',
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jiang_info:'每当你使用(指定目标后)或被使用(成为目标后)一张【决斗】或红色的【杀】时,你可以摸一张牌。',
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