张郃配音音质改善,简化【巧变】写法,删除八条巧变重复配音

This commit is contained in:
mengxinzxz 2023-11-12 10:13:59 +08:00
parent 5bfde4e672
commit 59ea0c47f6
12 changed files with 76 additions and 148 deletions

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@ -3494,47 +3494,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
qiaobian:{ qiaobian:{
audio:2, audio:2,
group:['qiaobian1','qiaobian2','qiaobian3','qiaobian4'], trigger:{player:['phaseJudgeBefore','phaseDrawBefore','phaseUseBefore','phaseDiscardBefore']},
filter:function(event,player){
return player.countCards('h')>0;
},
direct:true,
preHidden:true, preHidden:true,
ai:{
threaten:3
}
},
qiaobian1:{
audio:2,
trigger:{player:'phaseJudgeBefore'},
filter:function(event,player){
return player.countCards('h')>0;
},
direct:true,
frequent:true,
content:function(){ content:function(){
"step 0" 'step 0'
if(player.countCards('j')==0&&!event.isOnline()&&(!event.isMine()||!lib.config.autoskilllist.contains('qiaobian1'))){ var check,str='弃置一张手牌并跳过';
event.finish(); str+=['判定','摸牌','出牌','弃牌'][lib.skill.qiaobian.trigger.player.indexOf(event.triggername)];
} str+='阶段';
else{ if(trigger.name=='phaseDraw') str+=',然后可以获得至多两名角色各一张手牌';
var next=player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过判定阶段'); if(trigger.name=='phaseUse') str+=',然后可以移动场上的一张牌';
next.set('ai',get.unuseful2); switch(trigger.name){
next.set('logSkill','qiaobian1'); case 'phaseJudge':
next.setHiddenSkill('qiaobian'); check=player.countCards('j');
} break;
"step 1" case 'phaseDraw':
if(result.bool){ var i,num=0,num2=0,players=game.filterPlayer();
trigger.cancel();
}
}
},
qiaobian2:{
audio:2,
trigger:{player:'phaseDrawBefore'},
filter:function(event,player){
return player.countCards('h')>0;
},
direct:true,
content:function(){
"step 0"
var check,i,num=0,num2=0,players=game.filterPlayer();
for(i=0;i<players.length;i++){ for(i=0;i<players.length;i++){
if(player!=players[i]&&players[i].countCards('h')){ if(player!=players[i]&&players[i].countCards('h')){
var att=get.attitude(player,players[i]); var att=get.attitude(player,players[i]);
@ -3547,52 +3525,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
} }
check=(num>=2&&num2>0); check=(num>=2&&num2>0);
break;
player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过摸牌阶段,然后可以获得至多两名角色各一张手牌',lib.filter.cardDiscardable).set('ai',function(card){ case 'phaseUse':
if(!_status.event.check) return 0;
return 7-get.value(card);
}).set('check',check).set('logSkill','qiaobian2').setHiddenSkill('qiaobian');
"step 1"
if(result.bool){
trigger.cancel();
player.chooseTarget([1,2],'获得至多两名角色各一张手牌',function(card,player,target){
return target!=player&&target.countCards('h');
}).set('ai',function(target){
return 1-get.attitude(_status.event.player,target);
})
}
else{
event.finish();
}
"step 2"
if(result.bool){
result.targets.sortBySeat();
player.line(result.targets,'green');
event.targets=result.targets;
if(!event.targets.length) event.finish();
}
else{
event.finish();
}
"step 3"
player.gainMultiple(event.targets);
"step 4"
game.delay();
},
ai:{
expose:0.2
}
},
qiaobian3:{
audio:2,
trigger:{player:'phaseUseBefore'},
filter:function(event,player){
return player.countCards('h')>0;
},
direct:true,
content:function(){
"step 0"
var check;
if(!player.canMoveCard(true)){ if(!player.canMoveCard(true)){
check=false; check=false;
} }
@ -3612,49 +3546,47 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
} }
} }
player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过出牌阶段,然后可以移动场上的一张牌',lib.filter.cardDiscardable).set('ai',function(card){ break;
if(!_status.event.check) return 0; case 'phaseDiscard':
check=player.needsToDiscard();
break;
}
player.chooseToDiscard(get.prompt('qiaobian'),str,lib.filter.cardDiscardable).set('ai',card=>{
if(!_status.event.check) return -1;
return 7-get.value(card); return 7-get.value(card);
}).set('check',check).set('logSkill','qiaobian3').setHiddenSkill('qiaobian'); }).set('check',check).set('logSkill','qiaobian').setHiddenSkill('qiaobian');
"step 1" 'step 1'
if(result.bool){ if(result.bool){
trigger.cancel(); trigger.cancel();
player.moveCard(); game.log(player,'跳过了','#y'+['判定','摸牌','出牌','弃牌'][lib.skill.qiaobian.trigger.player.indexOf(event.triggername)]+'阶段');
} if(trigger.name=='phaseUse'){
else{ if(player.canMoveCard()) player.moveCard();
event.finish(); event.finish();
} }
}, else if(trigger.name=='phaseDraw'){
ai:{ player.chooseTarget([1,2],'获得至多两名角色各一张手牌',function(card,player,target){
expose:0.2 return target!=player&&target.countCards('h');
}).set('ai',function(target){
return 1-get.attitude(_status.event.player,target);
});
} }
}, else event.finish();
qiaobian4:{
audio:2,
trigger:{player:'phaseDiscardBefore'},
direct:true,
filter:function(event,player){
return player.countCards('h')>0;
},
content:function(){
"step 0"
var discard=player.countCards('h')>player.hp;
var next=player.chooseToDiscard(get.prompt('qiaobian4'),'弃置一张手牌并跳过弃牌阶段');
next.setHiddenSkill('qiaobian');
next.logSkill='qiaobian';
next.ai=function(card){
if(discard){
return 100-get.useful(card);
} }
else{ else event.finish();
return -1; 'step 2'
}
};
"step 1"
if(result.bool){ if(result.bool){
trigger.cancel(); result.targets.sortBySeat();
} player.line(result.targets,'green');
event.targets=result.targets;
if(!event.targets.length) event.finish();
} }
else event.finish();
'step 3'
player.gainMultiple(event.targets);
'step 4'
game.delay();
},
ai:{threaten:3},
}, },
tuntian:{ tuntian:{
audio:2, audio:2,
@ -7953,10 +7885,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
fangquan:'放权', fangquan:'放权',
ruoyu:'若愚', ruoyu:'若愚',
qiaobian:'巧变', qiaobian:'巧变',
qiaobian1:'巧变·判定',
qiaobian2:'巧变·摸牌',
qiaobian3:'巧变·出牌',
qiaobian4:'巧变·弃牌',
tuntian:'屯田', tuntian:'屯田',
tuntian_bg:'田', tuntian_bg:'田',
zaoxian:'凿险', zaoxian:'凿险',
@ -7990,7 +7918,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xiangle_info:'锁定技,当其他角色使用【杀】指定你为目标时,其需弃置一张基本牌,否则此【杀】对你无效。', xiangle_info:'锁定技,当其他角色使用【杀】指定你为目标时,其需弃置一张基本牌,否则此【杀】对你无效。',
fangquan_info:'你可跳过你的出牌阶段,若如此做,回合结束时,你可以弃置一张手牌并令一名其他角色进行一个额外的回合。', fangquan_info:'你可跳过你的出牌阶段,若如此做,回合结束时,你可以弃置一张手牌并令一名其他角色进行一个额外的回合。',
ruoyu_info:'主公技,觉醒技,准备阶段,若你的体力是全场最少的(或之一)你须增加1点体力上限并回复1点体力然后获得技能〖激将〗。', ruoyu_info:'主公技,觉醒技,准备阶段,若你的体力是全场最少的(或之一)你须增加1点体力上限并回复1点体力然后获得技能〖激将〗。',
qiaobian_info:'你可以弃置一张手牌并跳过自己的一个阶段(准备阶段和结束阶段除外)若你以此法跳过了摸牌阶段,则你可以获得至多两名其他角色的各一张手牌;若你以此法跳过了出牌阶段,则你可以移动场上的一张牌。', qiaobian_info:'你可以弃置一张手牌并跳过自己的一个阶段(准备阶段和结束阶段除外)。若你以此法跳过了摸牌阶段,则你可以获得至多两名其他角色的各一张手牌;若你以此法跳过了出牌阶段,则你可以移动场上的一张牌。',
tuntian_info:'①当你于回合外失去牌后,你可以判定。若判定结果不为♥,则你将此牌置于你的武将牌上,称为“田”。②你计算与其他角色的距离时-XX为你武将牌上“田”的数目。', tuntian_info:'①当你于回合外失去牌后,你可以判定。若判定结果不为♥,则你将此牌置于你的武将牌上,称为“田”。②你计算与其他角色的距离时-XX为你武将牌上“田”的数目。',
zaoxian_info:'觉醒技准备阶段若你武将牌上“田”的数量达到3张或更多则你减1点体力上限并获得技能〖急袭〗。', zaoxian_info:'觉醒技准备阶段若你武将牌上“田”的数量达到3张或更多则你减1点体力上限并获得技能〖急袭〗。',
jiang_info:'每当你使用(指定目标后)或被使用(成为目标后)一张【决斗】或红色的【杀】时,你可以摸一张牌。', jiang_info:'每当你使用(指定目标后)或被使用(成为目标后)一张【决斗】或红色的【杀】时,你可以摸一张牌。',