Merge pull request #769 from PZ157/PR-Branch

ai优化
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Spmario233 2024-01-07 22:48:44 +08:00 committed by GitHub
commit 5991a03efb
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4 changed files with 44 additions and 7 deletions

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@ -287,11 +287,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
target.draw(num); target.draw(num);
} }
}, },
ai:{threaten:3}, ai:{
threaten:3,
effect:{
player:(card,player,target)=>{
if(!target||typeof card!=='object'||player._clanjiejian_mod_temp||get.type(card)==='equip'||
get.attitude(player,target)<=0||get.cardNameLength(card)!==player.getHistory('useCard').length+1) return;
let targets=[target],evt=_status.event.getParent('useCard');
targets.addArray(ui.selected.targets);
if(evt&&evt.card==card) targets.addArray(evt.targets);
return [1,0.8*get.cardNameLength(card)/targets.length];
}
}
},
mod:{ mod:{
aiOrder:function(player,card,num){ aiOrder:function(player,card,num){
if(typeof card=='object'&&get.cardNameLength(card)==player.getHistory('useCard').length+1&&get.type(card)!='equip'){ if(typeof card=='object'&&get.type(card)!=='equip'){
if(get.effect(player,card,player,player)>0) return num+10; let cs=get.cardNameLength(card)-player.getHistory('useCard').length-1;
if(cs<0) return num;
if(cs>0) return num/3;
player._clanjiejian_mod_temp=true;
let bool=game.hasPlayer(target=>{
if(get.attitude(player,target)<=0||!player.canUse(card,target,null,true)) return false;
return get.effect(target,card,player,player)+get.effect(target,{name:'draw'},player,player)>0;
});
delete player._clanjiejian_mod_temp;
if(bool) return num+15;
} }
}, },
}, },

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@ -5434,6 +5434,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
renjie2:{ renjie2:{
audio:2, audio:2,
mod:{
aiOrder:(player,card,num)=>{
if(num<=0||typeof card!=='object'||!player.isPhaseUsing()) return 0;
if(player.awakenedSkills.includes('sbaiyin')){
if(player.countMark('renjie')<3&&player.getUseValue(card)<Math.min(1.8,0.18*player.hp*player.hp)) return 0;
}
else if(player.countMark('renjie')<4&&player.getUseValue(card)<Math.min(4,player.hp*player.hp/4)) return 0;
}
},
trigger:{ trigger:{
player:'loseAfter', player:'loseAfter',
global:'loseAsyncAfter', global:'loseAsyncAfter',
@ -5469,6 +5478,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
jilue:{ jilue:{
unique:true, unique:true,
group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi'], group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi'],
ai:{
combo:'renjie'
}
}, },
jilue_guicai:{ jilue_guicai:{
audio:1, audio:1,

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@ -1444,11 +1444,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}),targets=game.filterPlayer(current=>{ }),targets=game.filterPlayer(current=>{
return !player.getStorage('dcshangyu_transfer').includes(current); return !player.getStorage('dcshangyu_transfer').includes(current);
}).sortBySeat(_status.currentPhase); }).sortBySeat(_status.currentPhase);
if(targets.length&&targets[0]===_status.currentPhase&&!_status.currentPhase.getCardUsable('sha')) targets.push(targets.shift());
event.cards=cards; event.cards=cards;
player.chooseTarget(`赏誉:将${get.translation(cards)}交给一名可选角色`,(card,player,target)=>{ player.chooseTarget(`赏誉:将${get.translation(cards)}交给一名可选角色`,(card,player,target)=>{
return !player.getStorage('dcshangyu_transfer').includes(target); return !player.getStorage('dcshangyu_transfer').includes(target);
},true).set('ai',target=>{ },true).set('ai',target=>{
let att=get.sgn(get.attitude(_status.event.player,target)),idx=1+_status.event.targets.indexOf(target); let att=get.sgnAttitude(_status.event.player,target),idx=1+_status.event.targets.indexOf(target);
if(att<0) return -idx; if(att<0) return -idx;
return att+1/idx; return att+1/idx;
}).set('targets',targets); }).set('targets',targets);

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@ -1557,9 +1557,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}); });
return !player.wontYe('wei')||!game.hasPlayer(current=>current.identity=='wei') return !player.wontYe('wei')||!game.hasPlayer(current=>current.identity=='wei')
}, },
check:function(event,player,name){ check:function(event,player){
return name!='damageBegin1'; return !event.player.hasSkillTag('filterDamage',null,{
}, player:event.source,
card:event.card,
})&&get.damageEffect(event.player,event.source,player,_status.event.player)>0;
},
content:function(){ content:function(){
trigger.num++; trigger.num++;
}, },