commit
5991a03efb
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@ -287,11 +287,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.draw(num);
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target.draw(num);
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}
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}
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},
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},
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ai:{threaten:3},
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ai:{
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threaten:3,
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effect:{
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player:(card,player,target)=>{
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if(!target||typeof card!=='object'||player._clanjiejian_mod_temp||get.type(card)==='equip'||
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get.attitude(player,target)<=0||get.cardNameLength(card)!==player.getHistory('useCard').length+1) return;
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let targets=[target],evt=_status.event.getParent('useCard');
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targets.addArray(ui.selected.targets);
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if(evt&&evt.card==card) targets.addArray(evt.targets);
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return [1,0.8*get.cardNameLength(card)/targets.length];
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}
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}
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},
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mod:{
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mod:{
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aiOrder:function(player,card,num){
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aiOrder:function(player,card,num){
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if(typeof card=='object'&&get.cardNameLength(card)==player.getHistory('useCard').length+1&&get.type(card)!='equip'){
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if(typeof card=='object'&&get.type(card)!=='equip'){
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if(get.effect(player,card,player,player)>0) return num+10;
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let cs=get.cardNameLength(card)-player.getHistory('useCard').length-1;
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if(cs<0) return num;
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if(cs>0) return num/3;
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player._clanjiejian_mod_temp=true;
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let bool=game.hasPlayer(target=>{
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if(get.attitude(player,target)<=0||!player.canUse(card,target,null,true)) return false;
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return get.effect(target,card,player,player)+get.effect(target,{name:'draw'},player,player)>0;
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});
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delete player._clanjiejian_mod_temp;
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if(bool) return num+15;
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}
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}
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},
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},
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},
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},
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@ -5434,6 +5434,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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renjie2:{
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renjie2:{
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audio:2,
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audio:2,
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mod:{
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aiOrder:(player,card,num)=>{
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if(num<=0||typeof card!=='object'||!player.isPhaseUsing()) return 0;
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if(player.awakenedSkills.includes('sbaiyin')){
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if(player.countMark('renjie')<3&&player.getUseValue(card)<Math.min(1.8,0.18*player.hp*player.hp)) return 0;
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}
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else if(player.countMark('renjie')<4&&player.getUseValue(card)<Math.min(4,player.hp*player.hp/4)) return 0;
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}
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},
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trigger:{
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trigger:{
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player:'loseAfter',
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player:'loseAfter',
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global:'loseAsyncAfter',
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global:'loseAsyncAfter',
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@ -5469,6 +5478,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jilue:{
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jilue:{
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unique:true,
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unique:true,
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group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi'],
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group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi'],
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ai:{
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combo:'renjie'
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}
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},
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},
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jilue_guicai:{
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jilue_guicai:{
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audio:1,
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audio:1,
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@ -1444,11 +1444,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}),targets=game.filterPlayer(current=>{
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}),targets=game.filterPlayer(current=>{
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return !player.getStorage('dcshangyu_transfer').includes(current);
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return !player.getStorage('dcshangyu_transfer').includes(current);
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}).sortBySeat(_status.currentPhase);
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}).sortBySeat(_status.currentPhase);
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if(targets.length&&targets[0]===_status.currentPhase&&!_status.currentPhase.getCardUsable('sha')) targets.push(targets.shift());
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event.cards=cards;
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event.cards=cards;
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player.chooseTarget(`赏誉:将${get.translation(cards)}交给一名可选角色`,(card,player,target)=>{
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player.chooseTarget(`赏誉:将${get.translation(cards)}交给一名可选角色`,(card,player,target)=>{
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return !player.getStorage('dcshangyu_transfer').includes(target);
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return !player.getStorage('dcshangyu_transfer').includes(target);
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},true).set('ai',target=>{
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},true).set('ai',target=>{
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let att=get.sgn(get.attitude(_status.event.player,target)),idx=1+_status.event.targets.indexOf(target);
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let att=get.sgnAttitude(_status.event.player,target),idx=1+_status.event.targets.indexOf(target);
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if(att<0) return -idx;
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if(att<0) return -idx;
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return att+1/idx;
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return att+1/idx;
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}).set('targets',targets);
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}).set('targets',targets);
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@ -1557,9 +1557,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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});
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return !player.wontYe('wei')||!game.hasPlayer(current=>current.identity=='wei')
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return !player.wontYe('wei')||!game.hasPlayer(current=>current.identity=='wei')
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},
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},
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check:function(event,player,name){
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check:function(event,player){
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return name!='damageBegin1';
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return !event.player.hasSkillTag('filterDamage',null,{
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},
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player:event.source,
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card:event.card,
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})&&get.damageEffect(event.player,event.source,player,_status.event.player)>0;
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},
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content:function(){
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content:function(){
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trigger.num++;
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trigger.num++;
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},
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},
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