This commit is contained in:
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90d3e79031
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5954309986
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@ -68,8 +68,8 @@ character.hearth={
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hs_lafamu:['male','shu',4,['xieneng']],
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hs_lafamu:['male','shu',4,['xieneng']],
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hs_yelise:['female','wei',3,['xunbao','zhuizong']],
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hs_yelise:['female','wei',3,['xunbao','zhuizong']],
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// hs_fandral:['male','shu',4,['nuyan']],
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hs_fandral:['male','shu',4,['nuyan','chouhuo']],
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// hs_hallazeal:['male','shu',4,['nuyan']],
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hs_hallazeal:['male','wei',3,['shengteng','yuansu']],
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// hs_nzoth:['male','shu',4,['nuyan']],
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// hs_nzoth:['male','shu',4,['nuyan']],
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// hs_walian:['male','shu',4,['zhanyi']],
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// hs_walian:['male','shu',4,['zhanyi']],
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// hs_pengpeng:['male','qun',4,['zhadan']],
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// hs_pengpeng:['male','qun',4,['zhadan']],
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@ -81,6 +81,116 @@ character.hearth={
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hs_malfurion:['hs_malorne'],
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hs_malfurion:['hs_malorne'],
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},
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},
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skill:{
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skill:{
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chouhuo:{
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unique:true,
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trigger:{player:'phaseBegin'},
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forced:true,
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skillAnimation:true,
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animationColor:'fire',
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filter:function(event,player){
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if(player.storage.nuyan&&player.storage.nuyan.length){
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var num=0;
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for(var i=0;i<lib.inpile.length;i++){
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if(get.tag({name:lib.inpile[i]},'damage')){
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num++;
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}
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}
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return num<=player.storage.nuyan.length;
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}
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return false;
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},
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content:function(){
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player.loseMaxHp();
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player.changeHujia(2);
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player.removeSkill('nuyan');
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player.addSkill('nuyan2');
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}
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},
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nuyan2:{
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enable:'phaseUse',
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usable:3,
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chooseButton:{
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dialog:function(event,player){
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var list=[];
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for(var i=0;i<lib.inpile.length;i++){
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if(get.tag({name:lib.inpile[i]},'damage')){
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list.push([get.type(lib.inpile[i]),'',lib.inpile[i]]);
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}
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}
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return ui.create.dialog([list,'vcard']);
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},
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filter:function(button,player){
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return lib.filter.filterCard({name:button.link[2]},player,_status.event.getParent());
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},
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check:function(button){
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var player=_status.event.player;
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var recover=0,lose=1;
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for(var i=0;i<game.players.length;i++){
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if(!game.players[i].isOut()){
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if(game.players[i].hp<game.players[i].maxHp){
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if(ai.get.attitude(player,game.players[i])>0){
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if(game.players[i].hp<2){
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lose--;
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recover+=0.5;
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}
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lose--;
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recover++;
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}
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else if(ai.get.attitude(player,game.players[i])<0){
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if(game.players[i].hp<2){
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lose++;
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recover-=0.5;
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}
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lose++;
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recover--;
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}
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}
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else{
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if(ai.get.attitude(player,game.players[i])>0){
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lose--;
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}
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else if(ai.get.attitude(player,game.players[i])<0){
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lose++;
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}
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}
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}
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}
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if(button.link[2]=='nanman'||button.link[2]=='nanman'||button.link[2]=='yuansuhuimie'||
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button.link[2]=='chiyuxi'||button.link[2]=='jingleishan'){
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if(lose>recover&&lose>0){
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return 2;
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}
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else{
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return 0;
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}
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}
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return 1;
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},
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backup:function(links,player){
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return {
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filterCard:function(){return false},
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selectCard:-1,
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popname:true,
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viewAs:{name:links[0][2]},
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onuse:function(result,player){
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player.loseHp();
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}
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}
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},
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prompt:function(links,player){
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return '失去一点体力,视为使用一张'+get.translation(links[0][2]);
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}
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},
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ai:{
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order:6,
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result:{
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player:function(player){
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if(player.hp>1) return 1;
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return 0;
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}
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},
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}
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},
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nuyan:{
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nuyan:{
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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@ -174,7 +284,6 @@ character.hearth={
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},
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},
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}
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}
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},
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},
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hsshenqi_forbid:{},
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duxin:{
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duxin:{
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trigger:{player:['phaseBegin','phaseEnd']},
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trigger:{player:['phaseBegin','phaseEnd']},
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frequent:true,
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frequent:true,
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@ -4082,7 +4191,7 @@ character.hearth={
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fullimage:true,
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fullimage:true,
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vanish:true,
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vanish:true,
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enable:function(card,player){
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enable:function(card,player){
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return !player.hasSkill('hsshenqi_forbid');
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return !player.isTurnedOver();
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},
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},
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derivation:'hs_lafamu',
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derivation:'hs_lafamu',
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filterTarget:true,
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filterTarget:true,
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@ -4095,7 +4204,6 @@ character.hearth={
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if(!player.isTurnedOver()){
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if(!player.isTurnedOver()){
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player.turnOver();
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player.turnOver();
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}
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}
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player.addTempSkill('hsshenqi_forbid','phaseAfter');
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},
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},
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ai:{
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ai:{
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order:5,
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order:5,
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@ -4115,7 +4223,7 @@ character.hearth={
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fullimage:true,
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fullimage:true,
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vanish:true,
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vanish:true,
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enable:function(card,player){
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enable:function(card,player){
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return !player.hasSkill('hsshenqi_forbid');
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return !player.isTurnedOver();
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},
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},
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derivation:'hs_lafamu',
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derivation:'hs_lafamu',
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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@ -4129,7 +4237,6 @@ character.hearth={
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if(!player.isTurnedOver()){
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if(!player.isTurnedOver()){
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player.turnOver();
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player.turnOver();
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}
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}
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player.addTempSkill('hsshenqi_forbid','phaseAfter');
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},
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},
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ai:{
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ai:{
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order:9,
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order:9,
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@ -4150,7 +4257,7 @@ character.hearth={
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fullimage:true,
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fullimage:true,
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vanish:true,
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vanish:true,
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enable:function(card,player){
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enable:function(card,player){
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return !player.hasSkill('hsshenqi_forbid');
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return !player.isTurnedOver();
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},
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},
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derivation:'hs_lafamu',
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derivation:'hs_lafamu',
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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@ -4164,7 +4271,6 @@ character.hearth={
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if(!player.isTurnedOver()){
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if(!player.isTurnedOver()){
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player.turnOver();
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player.turnOver();
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}
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}
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player.addTempSkill('hsshenqi_forbid','phaseAfter');
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},
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},
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ai:{
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ai:{
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order:9.5,
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order:9.5,
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@ -4436,6 +4542,10 @@ character.hearth={
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hs_yogg:'尤格萨隆',
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hs_yogg:'尤格萨隆',
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hs_xialikeer:'夏克里尔',
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hs_xialikeer:'夏克里尔',
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shengteng:'升腾',
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shengteng_info:'锁定技,每当你使用锦囊牌造成伤害,你增加一点体力上限并回复一点体力',
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yuansu:'元素',
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yuansu_info:'出牌阶段限一次,若你已损失的体力值不少于存活角色数,你可以将体力上限降至与体力值相同,视为使用一张元素毁灭',
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nuyan:'怒焰',
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nuyan:'怒焰',
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nuyan2:'怒焰',
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nuyan2:'怒焰',
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nuyan_backup:'怒焰',
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nuyan_backup:'怒焰',
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@ -4498,11 +4608,11 @@ character.hearth={
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bingyan_info:'出牌阶段限一次,你可以将一张红色牌当作炽羽袭,或将一张黑色牌当作惊雷闪使用',
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bingyan_info:'出牌阶段限一次,你可以将一张红色牌当作炽羽袭,或将一张黑色牌当作惊雷闪使用',
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hsshenqi:'神器',
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hsshenqi:'神器',
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hsshenqi_morijingxiang:'末日镜像',
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hsshenqi_morijingxiang:'末日镜像',
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hsshenqi_morijingxiang_info:'从所有其他角色的区域内各获得1~2张牌;使用后将武将牌翻至背面且本回合内无法继续使用神器牌',
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hsshenqi_morijingxiang_info:'限武将牌正面朝上时使用,从所有其他角色的区域内各获得1~2张牌;使用后将武将牌翻至背面',
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hsshenqi_kongbusangzhong:'恐怖丧钟',
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hsshenqi_kongbusangzhong:'恐怖丧钟',
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hsshenqi_kongbusangzhong_info:'对所有其他角色各造成1~2点伤害;使用后将武将牌翻至背面且本回合内无法继续使用神器牌',
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hsshenqi_kongbusangzhong_info:'限武将牌正面朝上时使用,对所有其他角色各造成1~2点伤害;使用后将武将牌翻至背面',
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hsshenqi_nengliangzhiguang:'能量之光',
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hsshenqi_nengliangzhiguang:'能量之光',
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hsshenqi_nengliangzhiguang_info:'令一名角色增加一点体力上限,回复一点体力,并摸四张牌;使用后将武将牌翻至背面且本回合内无法继续使用神器牌',
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hsshenqi_nengliangzhiguang_info:'限武将牌正面朝上时使用,令一名角色增加一点体力上限,回复一点体力,并摸四张牌;使用后将武将牌翻至背面',
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hsbaowu:'宝物',
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hsbaowu:'宝物',
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hsbaowu_huangjinyuanhou:'黄金猿猴',
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hsbaowu_huangjinyuanhou:'黄金猿猴',
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hsbaowu_huangjinyuanhou_info:'回复全部体力,弃置所有手牌,并获得等量的无中生有;直到下个回合开始,防上即将受到的一切伤害',
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hsbaowu_huangjinyuanhou_info:'回复全部体力,弃置所有手牌,并获得等量的无中生有;直到下个回合开始,防上即将受到的一切伤害',
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@ -10,6 +10,7 @@ window.noname_update={
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'character/hearth.js',
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'character/hearth.js',
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'character/yijiang.js',
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'character/yijiang.js',
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'mode/chess.js',
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'mode/chess.js',
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'mode/identity.js',
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'game/game.js',
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'game/game.js',
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'game/asset.js',
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'game/asset.js',
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],
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],
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@ -579,24 +579,24 @@ mode.identity={
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table.style.maxWidth='400px';
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table.style.maxWidth='400px';
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var tr=document.createElement('tr');
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var tr=document.createElement('tr');
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table.appendChild(tr);
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table.appendChild(tr);
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var list;
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var listi;
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if(event.zhongmode){
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if(event.zhongmode){
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list=['random','zhu','mingzhong','zhong','nei','fan'];
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listi=['random','zhu','mingzhong','zhong','nei','fan'];
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}
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}
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else{
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else{
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list=['random','zhu','zhong','nei','fan'];
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listi=['random','zhu','zhong','nei','fan'];
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}
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}
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for(var i=0;i<list.length;i++){
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for(var i=0;i<listi.length;i++){
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var td=document.createElement('td');
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var td=document.createElement('td');
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tr.appendChild(td);
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tr.appendChild(td);
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td.link=list[i];
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td.link=listi[i];
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td.style.fontSize='25px';
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td.style.fontSize='25px';
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td.style.fontFamily='xinwei';
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td.style.fontFamily='xinwei';
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if(td.link===game.me.identity){
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if(td.link===game.me.identity){
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td.classList.add('thundertext');
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td.classList.add('thundertext');
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}
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}
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td.innerHTML=get.translation(list[i]+'2');
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td.innerHTML=get.translation(listi[i]+'2');
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td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
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if(_status.dragged) return;
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if(_status.dragged) return;
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if(_status.justdragged) return;
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if(_status.justdragged) return;
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@ -609,7 +609,31 @@ mode.identity={
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delete game.zhu.isZhu;
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delete game.zhu.isZhu;
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delete game.zhu.identityShown;
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delete game.zhu.identityShown;
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}
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}
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dialog.close();
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if(this.link!='zhu'&&game.me.identity!='zhu'){
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var current=this.parentNode.querySelector('.thundertext');
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if(current){
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current.classList.remove('thundertext');
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}
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this.classList.add('thundertext');
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event.list=event.list.concat(list);
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event.list.randomSort();
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num=get.config('choice_'+this.link);
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list=event.list.splice(0,num);
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var buttons=ui.create.div('.buttons');
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var node=_status.event.dialog.buttons[0].parentNode;
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_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
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_status.event.dialog.content.insertBefore(buttons,node);
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buttons.animate('start');
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node.remove();
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game.uncheck();
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game.check();
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_status.event.parent.swapnodialog=true;
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}
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else{
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_status.event.parent.swapnodialog=false;
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dialog.close();
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}
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_status.event=_status.event.parent;
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_status.event=_status.event.parent;
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_status.event.step=0;
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_status.event.step=0;
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if(this.link!='random'){
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if(this.link!='random'){
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@ -741,10 +765,17 @@ mode.identity={
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list=list2.concat(list3.slice(0,num));
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list=list2.concat(list3.slice(0,num));
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}
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}
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}
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}
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var dialog=ui.create.dialog('选择角色','hidden',[list,'character']);
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var dialog;
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if(get.config('change_identity')){
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if(event.swapnodialog){
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addSetting(dialog);
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dialog=ui.dialog;
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}
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}
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else{
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dialog=ui.create.dialog('选择角色','hidden',[list,'character']);
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if(get.config('change_identity')){
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addSetting(dialog);
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}
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}
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if(!event.chosen.length){
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if(!event.chosen.length){
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game.me.chooseButton(dialog,true).selectButton=function(){
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game.me.chooseButton(dialog,true).selectButton=function(){
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return get.config('double_character')?2:1
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return get.config('double_character')?2:1
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