diff --git a/character/offline.js b/character/offline.js
index 749ac2e60..9fdab1f57 100644
--- a/character/offline.js
+++ b/character/offline.js
@@ -15,10 +15,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
offline_piracyS:['ns_jiaxu','longyufei','ps_guanyu','ps1059_guojia','ps2070_guojia','ps2063_zhaoyun','ps2067_zhaoyun','ps1062_zhouyu','ps2080_zhouyu','ps_caozhi','ps_jin_simayi','ps_caopi','ps_simayi','ps2068_simayi','ps_machao','ps_zhugeliang','ps2066_zhugeliang','ps_jiaxu','ps_lvbu','ps_shen_machao','jsp_liubei'],
offline_piracyK:['pk_sp_duyu'],
offline_vtuber:['vtb_xiaosha','vtb_xiaoshan','vtb_xiaotao','vtb_xiaole','vtb_xiaojiu'],
+ offline_longyutao:['drag_guanyu','drag_caoren','drag_lvchang'],
//offline_others:[""],
},
},
character:{
+ drag_guanyu:['male','shu',4,['dragchaojue','dragjunshen']],
+ drag_caoren:['male','wei',4,['draglizhong','dragjuesui']],
+ drag_lvchang:['male','wei',3,['dragjuwu','dragshouxiang']],
jsp_ganfuren:['female','shu',3,['shushen','shenzhi'],['character:gz_ganfuren']],
ol_xinxianying:['female','wei',3,['xincaishi','xinzhongjian']],
zhangliang:["male","qun",4,["old_jijun","old_fangtong"]],
@@ -94,6 +98,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
jsp_liubei:['male','qun',4,['jsprende']],
},
characterIntro:{
+ lvchang:'吕常(161—221年),荆州南阳博望(今河南省南阳市方城县博望镇)人,汉末至三国时期曹魏将领。吕常曾担任曹魏横海将军、章陵太守,为武猛都尉厉节中郎将裨将军,封关内侯。常以中勇,显名州司,试守雉长,执戈秉戎,慎守易,兵不顿于敌国,坠不侵于四邻,拜武猛都尉厉节中郎将裨将军,封关内侯。王师南征,与充军从,奄有江汉,舍爵册勋,封阴德亭侯,领郡。鸠集荒散,为民统纪,三考有成,转拜平狄将军,改封卢亭侯,莅国赋政,十有三年。会蜀将关羽猖獗为寇,常御之,羽不能克。文帝加其庸,转拜横海将军,徙封西鄂都乡侯,食邑并七百户。年六十一,黄初二年正月卒。',
huangjinleishi:"黄巾军中负责施法的女祭司二人组。",
longyufei:'《三国杀·阵面对决》中的虚构角色,设定是由刘备之女夏侯岚、关羽之女关银屏、张飞之女张星彩三人在与吕布之魔魂战斗时,释放雅典娜的惊叹而召唤出来的精元化神。',
pk_sp_duyu:'杜预(222年-285年),字元凯,京兆郡杜陵县(今陕西西安)人,中国魏晋时期军事家、经学家、律学家,曹魏散骑常侍杜恕之子。杜预初仕曹魏,任尚书郎,后成为权臣司马昭的幕僚,封丰乐亭侯。西晋建立后,历任河南尹、安西军司、秦州刺史、度支尚书等职。咸宁四年(278年)接替羊祜出任镇南大将军,镇守荆州。他积极备战,支持晋武帝司马炎对孙吴作战,并在咸宁五年(279年)成为晋灭吴之战的统帅之一。战后因功进封当阳县侯,仍镇荆州。太康五年(285年),杜预被征入朝,拜司隶校尉,途中于邓县逝世,终年六十三岁。获赠征南大将军、开府仪同三司,谥号为成。杜预耽思经籍,博学多通,多有建树,时誉为“杜武库”。著有《春秋左氏传集解》及《春秋释例》等。为明朝之前唯一一个同时进入文庙和武庙之人。',
@@ -149,6 +154,468 @@ game.import('character',function(lib,game,ui,get,ai,_status){
characterFilter:{
},
skill:{
+ //龙起襄樊
+ //关羽
+ //界界关羽
+ dragchaojue:{
+ trigger:{player:'phaseZhunbeiBegin'},
+ filter(event,player){
+ if(!game.hasPlayer(target=>target!=player)) return false;
+ return player.countCards('h',card=>_status.connectMode||lib.filter.cardDiscardable(card,player));
+ },
+ async cost(event,trigger,player){
+ event.result=await player.chooseToDiscard(get.prompt2('dragchaojue'),'h').set('ai',card=>{
+ const player=get.event('player');
+ if(!game.hasPlayer(target=>get.attitude(player,target)<0)) return 0;
+ return 7.5-get.value(card);
+ }).set('logSkill','dragchaojue').forResult();
+ },
+ popup:false,
+ async content(event,trigger,player){
+ const targets=game.filterPlayer(target=>target!=player).sortBySeat();
+ if(targets.length){
+ const suits=event.cards.reduce((list,card)=>list.add(get.suit(card,player)),[]).sort((a,b)=>{
+ return lib.suit.indexOf(a)-lib.suit.indexOf(b);
+ });
+ player.line(targets);
+ for(const i of targets){
+ i.addTempSkill('dragchaojue_buff');
+ i.markAuto('dragchaojue_buff',suits);
+ }
+ for(const target of targets){
+ const {result:{bool}}=await target.chooseToGive(player,(card,player)=>{
+ return get.event('suits').includes(get.suit(card));
+ },'h','give').set('suits',suits).set('ai',card=>{
+ const player=get.event('player'),target=get.event().getParent().player;
+ const att=get.attitude(player,target);
+ if(att>0) return 7.5-get.value(card);
+ if(att==0&&get.attitude(target,player)==0) return 0;
+ if(att<0&&get.attitude(target,player)<0&&player.getSkills(null,false,false).some(skill=>{
+ if(get.is.locked(skill,player)) return false;
+ const info=get.info(skill);
+ return info&&info.ai&&(info.ai.maixie||info.ai.maixie_hp||info.ai.maixie_defend);
+ })&&player.getHp()>2) return 0;
+ return 7.5-get.value(card);
+ }).set('prompt','超绝:交给'+get.translation(player)+'一张'+get.translation(suits)+'手牌,或本回合非锁定技失效');
+ if(!bool) target.addTempSkill('fengyin');
+ }
+ }
+ },
+ subSkill:{
+ buff:{
+ onremove:true,
+ charlotte:true,
+ mod:{
+ cardEnabled2(card,player){
+ if(player.getStorage('jsrgguanjue_ban').includes(get.suit(card))) return false;
+ },
+ },
+ marktext:'绝',
+ intro:{content:'本回合内不能使用或打出$牌'},
+ },
+ },
+ },
+ dragjunshen:{
+ mod:{
+ targetInRange(card,player){
+ if(get.suit(card)=='diamond'&&card.name=='sha') return true;
+ },
+ },
+ locked:false,
+ enable:['chooseToUse','chooseToRespond'],
+ filterCard(card,player){
+ return get.color(card)=='red';
+ },
+ viewAsFilter(player){
+ return player.countCards('hes',{color:'red'});
+ },
+ position:'hes',
+ viewAs:{name:'sha'},
+ prompt:'将一张红色牌当作【杀】使用或打出',
+ check(card){
+ const val=get.value(card);
+ if(_status.event.name=='chooseToRespond') return 1/Math.max(0.1,val);
+ return 5-val;
+ },
+ ai:{
+ order(item,player){
+ if(!player||!_status.event.type||_status.event.type!='phase'){
+ return 0.1;
+ }
+ return get.order({name:'sha'},player)+0.3;
+ },
+ respondSha:true,
+ skillTagFilter(player){
+ if(!player.countCards('hes',{color:'red'})) return false;
+ },
+ },
+ group:['dragjunshen_add','dragjunshen_damage'],
+ subSkill:{
+ add:{
+ trigger:{player:'useCard2'},
+ filter(event,player){
+ if(event.card.name!='sha'||get.suit(event.card)!='heart') return false;
+ return game.hasPlayer(target=>{
+ return target!=player&&!event.targets.includes(target)&&lib.filter.targetEnabled2(event.card,player,target)&&lib.filter.targetInRange(event.card,player,target);
+ });
+ },
+ async cost(event,trigger,player){
+ event.result=await player.chooseTarget(get.prompt('dragjunshen_add'),'为'+get.translation(trigger.card)+'额外指定一个目标',(card,player,target)=>{
+ const evt=get.event().getTrigger();
+ return target!=player&&!evt.targets.includes(target)&&lib.filter.targetEnabled2(evt.card,player,target)&&lib.filter.targetInRange(evt.card,player,target);
+ }).set('ai',target=>get.effect(target,_status.event.getTrigger().card,_status.event.player)).forResult();
+ },
+ content(){
+ trigger.targets.addArray(event.targets);
+ },
+ },
+ damage:{
+ trigger:{source:'damageBegin1'},
+ filter(event,player){
+ const evt=event.getParent(2);
+ return evt.name=='useCard'&&evt.skill=='dragjunshen';
+ },
+ logTarget:'player',
+ prompt2(event,player){
+ return '令'+get.translation(event.player)+'选择弃置装备区所有牌或令此伤害+1';
+ },
+ async content(event,trigger,player){
+ const target=trigger.player;
+ let result;
+ if(!target.countDiscardableCards(target,'e')) result={index:1};
+ else result=await target.chooseControl().set('choiceList',[
+ '弃置装备区所有牌',
+ '令此伤害+1',
+ ]).set('ai',()=>{
+ const player=get.event('player'),trigger=get.event().getTrigger();
+ if(player.getHp()<=2||player.getDiscardableCards(player,'e').reduce((sum,card)=>{
+ return sum+get.value(card,player);
+ },0)<7) return 0;
+ return 1;
+ }).forResult();
+ if(result.index==0){
+ await target.discard(target.getDiscardableCards(target,'e'));
+ }
+ else trigger.increase('num');
+ },
+ },
+ },
+ },
+ //龙曹仁
+ draglizhong:{
+ trigger:{player:'phaseJieshuBegin'},
+ async cost(event,trigger,player){
+ let choiceList=[
+ '将任意张装备牌至于任意名角色的装备区',
+ '令你或任意名装备区里有牌的角色摸一张牌',
+ ],choices=['置入装备','团体摸牌','cancel2'];
+ if(!player.countCards('he',card=>{
+ if(get.type(card)!='equip') return false;
+ return game.hasPlayer(target=>{
+ return target.canEquip(card);
+ })
+ })){
+ choices.shift();
+ choiceList[0]=''+choiceList[0]+'';
+ }
+ const {result:{control}}=await player.chooseControl(choices).set('choiceList',choiceList).set('prompt',get.prompt('draglizhong')).set('ai',()=>{
+ return get.event('controls')[0];
+ });
+ event.result={bool:(control!='cancel2'),cost_data:control};
+ },
+ async content(event,trigger,player){
+ let choices=['置入装备','团体摸牌'],used=false;
+ if(event.cost_data=='团体摸牌') choices.reverse();
+ choices.push(event.cost_data);
+ for(let i=1;i<=3;i++){
+ if(i==3&&used) break;
+ switch(choices[i-1]){
+ case '置入装备':
+ while(player.hasCard(card=>{
+ if(get.type(card)!='equip') return false;
+ return game.hasPlayer(target=>{
+ return target.canEquip(card);
+ })
+ },'he')){
+ const {result:{bool,cards,targets}}=await player.chooseCardTarget({
+ prompt:'厉战:将一张装备牌置于一名角色的装备区',
+ filterCard(card){
+ return get.type(card)=='equip';
+ },
+ position:'he',
+ filterTarget(card,player,target){
+ return target.canEquip(card);
+ },
+ ai1(card){
+ return 6-get.value(card);
+ },
+ ai2(target){
+ const player=get.event('player');
+ const att=get.attitude(player,target);
+ if(att<=0||target.countCards('e')) return 0;
+ return att*(target==player?1:3);
+ },
+ });
+ if(bool){
+ if(i==1&&!used) used=true;
+ const card=cards[0],target=targets[0];
+ player.line(target);
+ if(target!=player){
+ player.$give(card,target,false);
+ }
+ await game.asyncDelay(0.5);
+ await target.equip(card);
+ }
+ else break;
+ }
+ break;
+ case '团体摸牌':
+ const {result}=await player.chooseTarget('厉战:令你或任意名装备区有牌的角色摸一张牌',(card,player,target)=>{
+ if(ui.selected.targets.length){
+ const choose=ui.selected.targets[0];
+ return choose!=player||choose.countCards('e');
+ }
+ return target==player||target.countCards('e');
+ },[1,Infinity]).set('multitarget',true).set('complexTarget',true).set('ai',target=>{
+ const player=get.event('player');
+ if(!player.countCards('e')){
+ if(game.countPlayer(choose=>{
+ return choose.countCards('e')&&get.attitude(player,choose)>0;
+ })>1&&target==player) return 0;
+ }
+ return get.attitude(player,target);
+ });
+ if(result.bool){
+ if(i==1&&!used) used=true;
+ const targets=result.targets.sortBySeat();
+ player.line(targets);
+ choices.addArray(targets);
+ for(let j=0;j0;
+ },
+ viewAsFilter(player){
+ return player.countCards('e')>0;
+ },
+ prompt:'将一张装备区的牌当作【无懈可击】使用',
+ check(card){
+ return 8-get.equipValue(card);
+ },
+ mark:true,
+ marktext:'守',
+ intro:{content:'手牌上限+2,可将装备区的牌当作【无懈可击】使用'},
+ },
+ },
+ },
+ //撅碎(难视
+ dragjuesui:{
+ trigger:{global:'dying'},
+ filter(event,player){
+ return !player.getStorage('dragjuesui').includes(event.player)&&event.player.hasEnabledSlot();
+ },
+ check(event,player){
+ const target=event.player;
+ if(get.attitude(player,target)<=0) return false;
+ return player.countCards('hs',card=>player.canSaveCard(card,target))+target.countCards('hs',card=>target.canSaveCard(card,target))<1-target.hp;
+ },
+ logTarget:'player',
+ async content(event,trigger,player){
+ const target=trigger.player;
+ player.markAuto('dragjuesui',[target]);
+ const {result:{bool}}=await target.chooseBool('是否将体力值回复至1点并废除装备栏?');
+ if(bool){
+ await target.recoverTo(1);
+ let disables=[];
+ for(let i=1;i<=5;i++){
+ for(let j=0;j{
+ return get.color(card)=='black'&&get.type(card)!='basic';
+ })) return false;
+ },
+ prompt:'将一张黑色非基本牌当作无次数限制的【杀】使用或打出',
+ check(card){
+ return 7-get.value(card);
+ },
+ ai:{
+ order(item,player){
+ if(!player||!_status.event.type||_status.event.type!='phase'){
+ return 0.1;
+ }
+ return get.order({name:'sha'},player)*0.99;
+ },
+ respondSha:true,
+ skillTagFilter(player){
+ if(!player.countCards('hes',card=>{
+ return get.color(card)=='black'&&get.type(card)!='basic';
+ })) return false;
+ },
+ },
+ },
+ },
+ },
+ //吕常×SP淳于琼√
+ dragjuwu:{
+ trigger:{target:'shaBefore'},
+ filter(event,player){
+ return game.countPlayer(target=>event.player.inRange(target))>=3;
+ },
+ forced:true,
+ content(){
+ trigger.cancel();
+ },
+ ai:{
+ effect:{
+ target(card,player,target){
+ if(card.name=='sha'&&game.countPlayer(targetx=>player.inRange(targetx))>=3) return 'zerotarget';
+ },
+ },
+ },
+ },
+ dragshouxiang:{
+ trigger:{player:'phaseDrawBegin2'},
+ filter(event,player){
+ if(!game.hasPlayer(target=>target.inRange(player))) return false;
+ return !event.numFixed;
+ },
+ check(event,player){
+ if(player.skipList.includes('phaseUse')) return true;
+ return player.countCards('h')+event.num+Math.min(5,game.countPlayer(target=>{
+ return target.inRange(player);
+ }))-game.countPlayer(target=>{
+ return target!=player&&get.attitude(player,target)>0;
+ })<=player.getHandcardLimit();
+ },
+ content(){
+ trigger.num+=Math.min(5,game.countPlayer(target=>target.inRange(player)));
+ player.skip('phaseUse');
+ player.addTempSkill('dragshouxiang_effect');
+ },
+ subSkill:{
+ effect:{
+ charlotte:true,
+ trigger:{player:'phaseDiscardBegin'},
+ filter(event,player){
+ return game.hasPlayer(target=>target.inRange(player));
+ },
+ forced:true,
+ async content(event,trigger,player){
+ const num=Math.min(5,game.countPlayer(target=>target.inRange(player)));
+ if(num){
+ if(_status.connectMode) game.broadcastAll(()=>_status.noclearcountdown=true);
+ let list=[];
+ while(num-list.length>0&&player.hasCard(card=>{
+ return !list.some(list=>list[1]==card);
+ },'h')&&game.hasPlayer(target=>{
+ return target!=player&&!list.some(list=>list[0]==target);
+ })){
+ const {result:{bool,targets,cards}}=await player.chooseCardTarget({
+ prompt:'守襄:你可以交给任意名角色各一张手牌',
+ prompt2:'(还可分配'+(num-list.length)+'张)',
+ position:'h',
+ animate:false,
+ filterCard(card,player){
+ return !get.event('list').some(list=>list[1]==card);
+ },
+ filterTarget(card,player,target){
+ return target!=player&&!get.event('list').some(list=>list[0]==target);
+ },
+ ai1(card){
+ if(card.name=='shan') return 1;
+ return Math.random();
+ },
+ ai2(target){
+ return get.attitude(get.event('player'),target);
+ },
+ }).set('list',list);
+ if(bool){
+ list.push([targets[0],cards[0]]);
+ player.addGaintag(cards,'olsujian_given');
+ }
+ else break;
+ }
+ if(_status.connectMode){
+ game.broadcastAll(()=>{
+ delete _status.noclearcountdown;
+ game.stopCountChoose();
+ });
+ }
+ if(list.length){
+ await game.loseAsync({
+ gain_list:list,
+ player:player,
+ cards:list.slice().map(list=>list[1]),
+ giver:player,
+ animate:'giveAuto',
+ }).setContent('gaincardMultiple');
+ }
+ }
+ },
+ },
+ },
+ },
//天书乱斗虚拟偶像线下化
//小杀
vtbguisha:{
@@ -6808,6 +7275,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
kongrong_prefix:'战役篇',
mateng:'战役篇马腾',
mateng_prefix:'战役篇',
+ drag_guanyu:'龙关羽',
+ drag_guanyu_prefix:'龙',
+ drag_caoren:'龙曹仁',
+ drag_caoren_prefix:'龙',
+ drag_lvchang:'龙吕常',
+ drag_lvchang_prefix:'龙',
+ dragchaojue:'超绝',
+ dragchaojue_info:'准备阶段,你可以弃置一张手牌,然后令所有其他角色本回合不能使用或打出此花色的牌,然后这些角色依次选择一项:①正面朝上交给你一张牌;②本回合非锁定技失效。',
+ dragjunshen:'军神',
+ dragjunshen_info:'①你可以将一张红色牌当作【杀】使用或打出。②当你使用〖军神①〗转化的【杀】造成伤害时,你可以令受伤角色选择弃置装备区的所有牌或令此伤害+1。③你使用方片【杀】无距离限制,使用红桃【杀】可以额外选择一个目标。',
+ draglizhong:'厉众',
+ draglizhong_info:'结束阶段,你可以以任意顺序选择执行任意项:①将任意张装备牌置入任意名角色的装备区;②令你或任意名装备区里有牌的角色各摸一张牌。然后本次成为〖厉众②〗的角色于本轮手牌上限+2且可以将装备区的牌当作【无懈可击】使用。',
+ dragjuesui:'玦碎',
+ dragjuesui_info:'每名角色限一次,一名角色进入濒死状态时,你可以令其选择是否将体力值回复至1点并废除装备栏。若其选择是,则其本局游戏获得以下效果:你可以将一张黑色非基本牌当作无次数限制的【杀】使用或打出。',
+ dragjuwu:'拒武',
+ dragjuwu_info:'锁定技,攻击范围内至少包含三名角色的角色使用的无属性【杀】对你无效。',
+ dragshouxiang:'守襄',
+ dragshouxiang_info:'摸牌阶段,你可以额外摸X张牌。若如此做,你跳过出牌阶段,且本回合的弃牌阶段开始时,你可以交给至多X名角色各一张手牌。(X为攻击范围内包含你的角色)',
offline_star:'桌游志·SP',
offline_sticker:'桌游志·贴纸',
@@ -6821,6 +7306,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
offline_vtuber:'天书乱斗·虚拟偶像',
offline_piracyK:'官盗K系列',
offline_others:'线下其他系列',
+ offline_longyutao:'龙起襄樊',
},
};
});
diff --git a/character/rank.js b/character/rank.js
index d0ec80e6c..ba8c0ab92 100644
--- a/character/rank.js
+++ b/character/rank.js
@@ -377,6 +377,9 @@ window.noname_character_rank={
'huzun',
'star_zhangchunhua',
'mb_caomao',
+ 'drag_guanyu',
+ 'drag_caoren',
+ 'drag_lvchang',
],
am:[
'tw_yanliang',
@@ -2193,8 +2196,11 @@ window.noname_character_rank={
'mb_caomao',
'dc_shen_huatuo',
'sp_zhenji',
+ 'drag_guanyu',
+ 'drag_caoren',
],
rare:[
+ 'drag_lvchang',
're_wangyi',
'ol_wangyi',
'tw_yanliang',
diff --git a/image/character/drag_caoren.jpg b/image/character/drag_caoren.jpg
new file mode 100644
index 000000000..8f1492091
Binary files /dev/null and b/image/character/drag_caoren.jpg differ
diff --git a/image/character/drag_guanyu.jpg b/image/character/drag_guanyu.jpg
new file mode 100644
index 000000000..7259b49e3
Binary files /dev/null and b/image/character/drag_guanyu.jpg differ
diff --git a/image/character/drag_lvchang.jpg b/image/character/drag_lvchang.jpg
new file mode 100644
index 000000000..686982d14
Binary files /dev/null and b/image/character/drag_lvchang.jpg differ