国战诸多武将bug修复
①修复南华老仙【经合】获得的【雷击】非国战版本的bug ②调整彭羕【达命】技能效果为新版(视为用【桃】改为直接回血) ③修复周夷【逐寇】摸牌没有上限的bug ④修复孙綝【凶虐】缺少免伤对象判定的bug ⑤修复石苞【擢升】,法正【眩惑】无法播放对应技能配音的bug
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1820d55d03
commit
590e9afc82
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@ -3358,7 +3358,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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frequent:true,
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frequent:true,
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content:function(){
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content:function(){
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player.draw(player.getHistory('useCard').length);
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player.draw(Math.min(player.getHistory('useCard').length,5));
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},
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},
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},
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},
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gzduannian:{
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gzduannian:{
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@ -3540,7 +3540,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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target:1,
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target:1,
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},
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},
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},
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},
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derivation:['releiji','nhyinbing','nhhuoqi','nhguizhu','nhxianshou','nhlundao','nhguanyue','nhyanzheng'],
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derivation:['leiji','nhyinbing','nhhuoqi','nhguizhu','nhxianshou','nhlundao','nhguanyue','nhyanzheng'],
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subSkill:{
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subSkill:{
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clear:{
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clear:{
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onremove:function(player){
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onremove:function(player){
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@ -3748,24 +3748,29 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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audio:'gzxiongnve',
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audio:'gzxiongnve',
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mark:true,
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mark:true,
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intro:{
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intro:{
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content:'受到的伤害-1',
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content:'其他角色对你造成伤害时,此伤害-1',
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},
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},
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trigger:{player:'damageBegin3'},
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trigger:{player:'damageBegin3'},
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filter:function(event,player){
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return event.source&&event.source!=player;
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},
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forced:true,
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forced:true,
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logTarget:'source',
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content:function(){
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content:function(){
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trigger.num--;
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trigger.num--;
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},
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},
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ai:{
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ai:{
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effect:{
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effect:{
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target:function(card,player,target){
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target:function(card,player,target){
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if(target==player) return;
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if(player.hasSkillTag('jueqing',false,target)) return;
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if(player.hasSkillTag('jueqing',false,target)) return;
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var num=get.tag(card,'damage');
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var num=get.tag(card,'damage');
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if(num){
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if(num){
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if(num>1) return 0.5;
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if(num>1) return 0.5;
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return 0;
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return 0;
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}
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}
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}
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},
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}
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},
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},
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},
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},
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},
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end:{
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end:{
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@ -4122,7 +4127,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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goon:function(){
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goon:function(){
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var target=trigger.player;
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var target=trigger.player;
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if(player.canUse('tao',target)&&get.effect(target,{name:'tao',isCard:true},player,player)>0) return true;
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if(get.recoverEffect(target,player,player)>0) return true;
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var card={name:'sha',nature:'thunder',isCard:true};
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var card={name:'sha',nature:'thunder',isCard:true};
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if(game.hasPlayer(function(current){
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if(game.hasPlayer(function(current){
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return current!=player&¤t!=target&&target.canUse(card,current,false)&&get.effect(current,card,target,player)>0;
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return current!=player&¤t!=target&&target.canUse(card,current,false)&&get.effect(current,card,target,player)>0;
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@ -4139,7 +4144,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return current!=target&¤t.isFriendOf(target)&¤t.isLinked();
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return current!=target&¤t.isFriendOf(target)&¤t.isLinked();
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}))?3:1)*(-get.attitude(target,player,player)+1);
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}))?3:1)*(-get.attitude(target,player,player)+1);
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},
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},
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}).setHiddenSkill(event.name);
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}).setHiddenSkill('daming');
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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var target=result.targets[0];
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var target=result.targets[0];
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@ -4178,28 +4183,22 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(num>0) player.draw(num);
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if(num>0) player.draw(num);
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'step 4'
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'step 4'
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if(trigger.player.isIn()){
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if(trigger.player.isIn()){
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var target=trigger.player,tao=(lib.filter.cardEnabled({name:'tao',isCard:true},player,'forceEnable')&&lib.filter.targetEnabled2({name:'tao',isCard:true},player,target)),sha=game.filterPlayer(function(current){
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var target=trigger.player,sha=game.filterPlayer(function(current){
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return current!=target&¤t!=player&&target.canUse({name:'sha',nature:'thunder',isCard:true},current,false);
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return current!=target&¤t!=player&&target.canUse({name:'sha',nature:'thunder',isCard:true},current,false);
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});
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});
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if(sha.length){
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if(sha.length){
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var next=player.chooseTarget('请选择'+get.translation(target)+'使用雷【杀】的目标',function(card,player,target){
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var next=player.chooseTarget('请选择'+get.translation(target)+'使用雷【杀】的目标',function(card,player,target){
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return _status.event.list.contains(target);
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return _status.event.list.contains(target);
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});
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});
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if(tao){
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next.set('prompt2','或点「取消」令其回复1点体力');
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next.set('prompt2','或点「取消」并视为对其使用【桃】');
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next.set('goon',get.recoverEffect(target,player,player));
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next.set('goon',get.effect(target,{name:'tao',isCard:true},player,player));
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}
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else{
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next.set('forced',true);
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next.set('goon',0);
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}
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next.set('list',sha);
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next.set('list',sha);
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next.set('ai',function(target){
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next.set('ai',function(target){
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var player=_status.event.player;
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var player=_status.event.player;
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return get.effect(target,{name:'sha',nature:'thunder',isCard:true},_status.event.getTrigger().player,player)-_status.event.goon;
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return get.effect(target,{name:'sha',nature:'thunder',isCard:true},_status.event.getTrigger().player,player)-_status.event.goon;
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});
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});
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}
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}
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else if(tao) event._result={bool:false};
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else if(target.isDamaged()) event._result={bool:false};
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else event.finish();
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else event.finish();
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}
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}
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else event.finish();
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else event.finish();
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@ -4213,7 +4212,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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}
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trigger.player.useCard({name:'sha',nature:'thunder',isCard:true},target,false).animate=false;
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trigger.player.useCard({name:'sha',nature:'thunder',isCard:true},target,false).animate=false;
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}
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}
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else player.useCard({name:'tao',isCard:true},trigger.player);
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else{
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player.line(trigger.player);
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trigger.player.recover();
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}
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},
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},
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},
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},
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xiaoni:{
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xiaoni:{
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@ -5199,6 +5201,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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gzzhuosheng:{
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gzzhuosheng:{
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audio:'zhuosheng',
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trigger:{global:'damageEnd'},
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trigger:{global:'damageEnd'},
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logTarget:'player',
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logTarget:'player',
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filter:function(event,player){
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filter:function(event,player){
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@ -5232,6 +5235,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(get.itemtype(card)=='card'&&card.hasGaintag('gzzhuosheng2')&&get.type(card)=='basic') return num-0.1;
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if(get.itemtype(card)=='card'&&card.hasGaintag('gzzhuosheng2')&&get.type(card)=='basic') return num-0.1;
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},
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},
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},
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},
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audio:'zhuosheng',
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trigger:{player:'useCard2'},
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trigger:{player:'useCard2'},
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direct:true,
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direct:true,
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filterx:function(event,player){
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filterx:function(event,player){
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@ -5289,7 +5293,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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group:['gzzhuosheng2_equip','gzzhuosheng2_silent'],
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group:['gzzhuosheng2_equip','gzzhuosheng2_silent'],
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subSkill:{
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subSkill:{
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equip:{
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equip:{
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audio:'gzzhuosheng2',
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audio:'zhuosheng',
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trigger:{player:'useCard'},
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trigger:{player:'useCard'},
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filter:function(event,player){
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filter:function(event,player){
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return get.type(event.card)=='equip'&&lib.skill.gzzhuosheng2.filterx(event,player);
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return get.type(event.card)=='equip'&&lib.skill.gzzhuosheng2.filterx(event,player);
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@ -8086,6 +8090,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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gzxuanhuo:{
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gzxuanhuo:{
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audio:'rexuanhuo',
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global:'gzxuanhuo_others',
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global:'gzxuanhuo_others',
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derivation:['fz_new_rewusheng','fz_gzpaoxiao','fz_new_longdan','fz_new_tieji','fz_liegong','fz_xinkuanggu'],
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derivation:['fz_new_rewusheng','fz_gzpaoxiao','fz_new_longdan','fz_new_tieji','fz_liegong','fz_xinkuanggu'],
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ai:{
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ai:{
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@ -8098,6 +8103,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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subSkill:{
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subSkill:{
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others:{
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others:{
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audio:'rexuanhuo',
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forceaudio:true,
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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filter:function(event,player){
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filter:function(event,player){
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@ -8293,7 +8300,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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gzenyuan:{
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gzenyuan:{
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locked:true,
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locked:true,
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audio:['enyuan',2],
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audio:'reenyuan',
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group:['gzenyuan_gain','gzenyuan_damage'],
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group:['gzenyuan_gain','gzenyuan_damage'],
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preHidden:true,
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preHidden:true,
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ai:{
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ai:{
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@ -8308,6 +8315,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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subSkill:{
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subSkill:{
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gain:{
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gain:{
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audio:'reenyuan',
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trigger:{target:'useCardToTargeted'},
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trigger:{target:'useCardToTargeted'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -8315,9 +8323,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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logTarget:'player',
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logTarget:'player',
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content:function(){trigger.player.draw()},
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content:function(){trigger.player.draw()},
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audio:'enyuan1',
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},
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},
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damage:{
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damage:{
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audio:'reenyuan',
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trigger:{player:'damageEnd'},
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trigger:{player:'damageEnd'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -8336,7 +8344,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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}
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else trigger.source.loseHp();
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else trigger.source.loseHp();
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},
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},
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audio:'enyuan2',
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},
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},
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}
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}
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},
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},
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@ -13465,7 +13472,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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event.result2=result;
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event.result2=result;
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if(chosen.length){
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if(chosen.length){
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for(var i=0;i<chosen.length;i++){
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for(var i=0;i<chosen.length;i++){
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var name1=chosenCharacter[0],name2=chosenCharacter[1],str,choice;
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var name1=chosenCharacter[i][0],name2=chosenCharacter[i][1],str,choice;
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if(get.is.double(name1,true)){
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if(get.is.double(name1,true)){
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str='请选择你代表的势力';
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str='请选择你代表的势力';
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choice=get.is.double(name2,true).filter(group=>get.is.double(name1,true).contains(group));
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choice=get.is.double(name2,true).filter(group=>get.is.double(name1,true).contains(group));
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gzzhukou:'逐寇',
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gzzhukou:'逐寇',
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gzzhukou_info:'当你于一名角色的出牌阶段第一次造成伤害后,你可以摸X张牌(X为本回合你已使用的牌数且至多为5)。',
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gzzhukou_info:'当你于一名角色的出牌阶段第一次造成伤害后,你可以摸X张牌(X为本回合你已使用的牌数且至多为5)。',
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gzduannian:'断念',
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gzduannian:'断念',
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gzduannian_info:'出牌阶段结束时,若你有手牌你可以弃置所有手牌,然后将手牌摸至体力上限。',
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gzduannian_info:'出牌阶段结束时,若你有手牌,你可以弃置所有手牌,然后将手牌摸至体力上限。',
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gzlianyou:'莲佑',
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gzlianyou:'莲佑',
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gzlianyou_info:'你死亡时,可以选择一名其他角色。该角色获得技能“兴火”。',
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gzlianyou_info:'你死亡时,可以选择一名其他角色。该角色获得技能“兴火”。',
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gzxinghuo:'兴火',
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gzxinghuo:'兴火',
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@ -13734,7 +13741,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gzfangyuan:'方圆',
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gzfangyuan:'方圆',
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gzfangyuan_info:'阵法技,若你在一个围攻关系中:①是围攻角色,则所有围攻角色的手牌上限+1且被围攻角色手牌上限-1;②是被围攻角色,则结束阶段开始时,你视为对一名围攻角色使用【杀】。',
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gzfangyuan_info:'阵法技,若你在一个围攻关系中:①是围攻角色,则所有围攻角色的手牌上限+1且被围攻角色手牌上限-1;②是被围攻角色,则结束阶段开始时,你视为对一名围攻角色使用【杀】。',
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daming:'达命',
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daming:'达命',
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daming_info:'一名己方角色A的出牌阶段开始时,你可弃置一张锦囊牌,横置一名角色并摸X张牌(X为拥有横置角色的势力数)。然后你选择一项:①视为对A使用一张【桃】;②令A视为对由你选择的另一名角色使用一张雷【杀】。',
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daming_info:'一名己方角色A的出牌阶段开始时,你可弃置一张锦囊牌,横置一名角色并摸X张牌(X为拥有横置角色的势力数)。然后你选择一项:①令A回复1点体力;②令A视为对由你选择的另一名角色使用一张雷【杀】。',
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xiaoni:'嚣逆',
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xiaoni:'嚣逆',
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xiaoni_info:'锁定技,当你使用牌时,或成为其他角色使用牌的目标后,若场上存在其他己方角色且这些角色的手牌数均不大于你,则目标角色/你不可响应此牌。',
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xiaoni_info:'锁定技,当你使用牌时,或成为其他角色使用牌的目标后,若场上存在其他己方角色且这些角色的手牌数均不大于你,则目标角色/你不可响应此牌。',
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gztongduo:'统度',
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gztongduo:'统度',
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