Merge pull request #951 from lieren2023/lieren2023-patch-2
侠刘备〖兴汉〗侠义tag修改
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58daa977a3
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@ -1452,7 +1452,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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cardx._cardid=card.cardid;
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cardx._cardid=card.cardid;
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return cardx;
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return cardx;
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});
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});
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player.directgains(cardsx,null,'twxinghan');
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player.directgains(cardsx,null,'twxinghan_tag');
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player.addSkill('twxinghan_in');
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player.addSkill('twxinghan_in');
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}
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}
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else player.removeSkill('twxinghan_in');
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else player.removeSkill('twxinghan_in');
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@ -1470,7 +1470,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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silent:true,
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silent:true,
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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var cards2=player.getCards('s',card=>card.hasGaintag('twxinghan'));
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var cards2=player.getCards('s',card=>card.hasGaintag('twxinghan_tag'));
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if(player.isOnline2()){
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if(player.isOnline2()){
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player.send(function(cards,player){
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player.send(function(cards,player){
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cards.forEach(i=>i.delete());
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cards.forEach(i=>i.delete());
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@ -1487,10 +1487,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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cardx._cardid=card.cardid;
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cardx._cardid=card.cardid;
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return cardx;
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return cardx;
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});
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});
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player.directgains(cardsx,null,'twxinghan');
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player.directgains(cardsx,null,'twxinghan_tag');
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},
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},
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onremove:function(player){
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onremove:function(player){
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var cards2=player.getCards('s',card=>card.hasGaintag('twxinghan'));
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var cards2=player.getCards('s',card=>card.hasGaintag('twxinghan_tag'));
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if(player.isOnline2()){
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if(player.isOnline2()){
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player.send(function(cards,player){
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player.send(function(cards,player){
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cards.forEach(i=>i.delete());
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cards.forEach(i=>i.delete());
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@ -1506,7 +1506,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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charlotte:true,
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charlotte:true,
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trigger:{player:['useCardBefore','respondBefore']},
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trigger:{player:['useCardBefore','respondBefore']},
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filter:function(event,player){
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filter:function(event,player){
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var cards=player.getCards('s',card=>card.hasGaintag('twxinghan')&&card._cardid);
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var cards=player.getCards('s',card=>card.hasGaintag('twxinghan_tag')&&card._cardid);
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return event.cards&&event.cards.some(card=>{
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return event.cards&&event.cards.some(card=>{
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return cards.includes(card);
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return cards.includes(card);
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});
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});
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@ -1515,7 +1515,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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popup:false,
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popup:false,
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firstDo:true,
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firstDo:true,
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content:function(){
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content:function(){
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var idList=player.getCards('s',card=>card.hasGaintag('twxinghan')).map(i=>i._cardid);
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var idList=player.getCards('s',card=>card.hasGaintag('twxinghan_tag')).map(i=>i._cardid);
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var cards=player.getExpansions('twshenyi');
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var cards=player.getExpansions('twshenyi');
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var cards2=[];
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var cards2=[];
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for(var card of trigger.cards){
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for(var card of trigger.cards){
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@ -16011,6 +16011,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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twshenyi_info:'每回合限一次,当你或你攻击范围内的一名角色于一回合内首次受到伤害后,你可以声明一种基本牌或锦囊牌(每种牌名限一次),然后从牌堆中将一张同名牌(若没有同名牌则改为同类型的牌)称为“侠义”置于武将牌上。若受伤角色不为你,则你可以将任意张手牌交给其,且当其失去一张你以此法交给其的牌后,你摸一张牌。',
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twshenyi_info:'每回合限一次,当你或你攻击范围内的一名角色于一回合内首次受到伤害后,你可以声明一种基本牌或锦囊牌(每种牌名限一次),然后从牌堆中将一张同名牌(若没有同名牌则改为同类型的牌)称为“侠义”置于武将牌上。若受伤角色不为你,则你可以将任意张手牌交给其,且当其失去一张你以此法交给其的牌后,你摸一张牌。',
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twxinghan:'兴汉',
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twxinghan:'兴汉',
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twxinghan_info:'①你的回合外或你处于濒死状态时,你可以如手牌般使用或打出“侠义”牌。②准备阶段,若“侠义”牌数大于存活角色数,则你可以依次使用其中所有可以使用的牌。然后你获得如下效果:回合结束时,你弃置所有手牌并失去X点体力(X为你的体力值-1且X至少为1)。',
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twxinghan_info:'①你的回合外或你处于濒死状态时,你可以如手牌般使用或打出“侠义”牌。②准备阶段,若“侠义”牌数大于存活角色数,则你可以依次使用其中所有可以使用的牌。然后你获得如下效果:回合结束时,你弃置所有手牌并失去X点体力(X为你的体力值-1且X至少为1)。',
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twxinghan_tag:'侠义',
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xia_guanyu:'侠关羽',
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xia_guanyu:'侠关羽',
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xia_guanyu_prefix:'侠',
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xia_guanyu_prefix:'侠',
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twzhongyi:'忠义',
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twzhongyi:'忠义',
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