新增OL孟达,同时修改changeGroup为事件并记录至actionHistory.custom;解禁张楚;bug修复
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574719e773
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@ -546,7 +546,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return 0;
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},
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ai2:function(target){
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return -get.attitude(_status.event.player,target);
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return -get.attitude(_status.event.player,target)+0.01;
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},
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});
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'step 2'
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@ -1110,6 +1110,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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group:'twwuhun_gain',
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subSkill:{
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gain:{
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audio:'twwuhun',
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trigger:{
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player:'damageEnd',
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source:'damageSource',
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@ -18393,7 +18393,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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heji_info:'当有角色使用的【决斗】或红色【杀】结算完成后,若此牌对应的目标数为1,则你可以对相同的目标使用一张【杀】或【决斗】(无距离和次数限制)。若你以此法使用的牌不为转化牌,则你从牌堆中随机获得一张红色牌。',
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liubing:'流兵',
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liubing_info:'锁定技。①当你声明使用【杀】后,若此牌是你本回合使用的第一张有唯一对应实体牌的【杀】,则你将此牌的花色改为♦。②其他角色于其出牌阶段内使用的非转化黑色杀结算结束后,若此【杀】未造成伤害,则你获得之。',
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sp_mifuren:'糜夫人',
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sp_mifuren:'手杀糜夫人',
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spcunsi:'存嗣',
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spcunsi2:'存嗣',
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spcunsi_info:'出牌阶段限一次,你可将武将牌翻至背面并选择一名其他角色。其从牌堆或弃牌堆中获得一张【杀】,且下一张杀的伤害值基数+1。',
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@ -924,6 +924,7 @@ window.noname_character_rank={
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'vtb_xiaole',
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'vtb_xiaojiu',
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'ol_zhangzhang',
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'ol_mengda',
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],
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b:[
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'diy_feishi',
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@ -1212,6 +1213,7 @@ window.noname_character_rank={
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'sb_zhurong',
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'vtb_xiaoshan',
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'vtb_xiaotao',
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'zhangchu',
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],
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bm:[
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'diy_xizhenxihong',
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@ -9845,9 +9845,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.storage.rehuashen.current=event.card;
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game.broadcastAll(function(character,player){
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player.sex=lib.character[character][0];
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player.group=lib.character[character][1];
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player.node.name.dataset.nature=get.groupnature(player.group);
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//player.group=lib.character[character][1];
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//player.node.name.dataset.nature=get.groupnature(player.group);
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},event.card,player);
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player.changeGroup(lib.character[event.card][1],false);
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}
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var link=result.control;
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player.storage.rehuashen.current2=link;
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@ -4494,8 +4494,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.markSkill('huashen');
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game.broadcastAll(function(character,player){
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player.sex=lib.character[character][0];
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player.group=lib.character[character][1];
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player.node.name.dataset.nature=get.groupnature(player.group);
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//player.group=lib.character[character][1];
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//player.node.name.dataset.nature=get.groupnature(player.group);
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var mark=player.marks.huashen;
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if(mark){
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mark.style.transition='all 0.3s';
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@ -4513,6 +4513,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},200);
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}
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},character,player);
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player.changeGroup(lib.character[character][1],false);
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}
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player.storage.huashen.current2=skill;
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if(!player.additionalSkills.huashen||!player.additionalSkills.huashen.contains(skill)){
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210
character/sp.js
210
character/sp.js
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@ -13,7 +13,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_huben:["caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie','luoxian'],
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sp_liesi:['mizhu','weizi','ol_liuba','zhangshiping'],
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sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo'],
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sp_waitforsort:['ol_huban'],
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sp_waitforsort:['ol_huban','ol_mengda'],
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sp_qifu:["caoying",'panshu',"caochun","yuantanyuanshang",'caoshuang','wolongfengchu','guansuo','baosanniang','fengfangnv','jin_zhouchu'],
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sp_wanglang:['ol_wanglang'],
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sp_zhongdan:["cuiyan","huangfusong"],
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@ -28,6 +28,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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ol_mengda:['male','shu',4,['olgoude']],
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ol_wanglang:['male','wei',3,['gushe','oljici']],
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ol_liuyan:['male','qun','4/6',['olpianan','olyinji','olkuisi'],['unseen']],
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lushi:['female','qun',3,['olzhuyan','olleijie']],
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@ -683,6 +684,208 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//OL孟达
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olgoude:{
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audio:2,
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trigger:{
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global:'phaseEnd',
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},
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filter:function(event,player){
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var list=[];
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game.countPlayer(current=>{
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if(current.group!=player.group) return false;
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var listx=lib.skill.olgoude.getActed(current);
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list.addArray(listx);
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});
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return list.length&&list.length<4;
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},
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getActed:function(target){
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var list=[];
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if(target.hasHistory('gain',evt=>{
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return evt.getParent().name=='draw'&&evt.cards.length==1;
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})){
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list.push(1);
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}
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if(game.hasPlayer2(current=>{
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return current.hasHistory('lose',evt=>{
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if(evt.type!='discard') return false;
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if((evt.discarder||evt.getParent(2).player)!=target) return false;
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var evtx=evt.getl(current);
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if(!evtx||evtx.hs.length!=1) return false;
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return true;
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});
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})){
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list.push(2);
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}
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if(target.hasHistory('useCard',evt=>{
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if(evt.card.name=='sha'&&evt.cards&&!evt.cards.length) return true;
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return false;
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})){
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list.push(3);
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}
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if(target.hasHistory('custom',evt=>{
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return evt.name=='changeGroup';
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})){
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list.push(4);
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}
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return list;
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},
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direct:true,
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content:function(){
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'step 0'
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var list=[1,2,3,4];
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game.countPlayer(current=>{
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if(current.group!=player.group) return false;
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var listx=lib.skill.olgoude.getActed(current);
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list.removeArray(listx);
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});
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var list2=list.slice();
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var nochai=false,nosha=false;
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if(!game.hasPlayer(current=>{
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return current.countDiscardableCards(player,'h');
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})){
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nochai=true;
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list2.remove(2);
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}
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if(!game.hasPlayer(current=>{
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return player.canUse({name:'sha',isCard:true},current,true,false);
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})){
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nosha=true;
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list2.remove(3);
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}
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var choices=list2.map(i=>{
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return '选项'+get.cnNumber(i,true);
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});
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var choiceList=[
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'摸一张牌',
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'弃置一名角色的一张手牌',
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'视为使用一张【杀】',
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'将势力改为任意一个势力'
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].map((text,ind)=>{
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var hint='';
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if(list.contains(ind+1)){
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return text;
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}
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else{
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hint+='已被执行过且';
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}
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if(ind==1&&nochai&&!list2.contains(ind+1)) hint+='无有手牌角色且';
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if(ind==2&&nosha&&!list2.contains(ind+1)) hint+='无可选目标且';
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hint=hint.slice(0,-1);
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return '<span style="opacity:0.5">'+text+'('+hint+')</span>';
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});
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choices.push('cancel2');
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if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
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player.chooseControl(choices).set('choiceList',choiceList).set('prompt',get.prompt('olgoude')).set('ai',()=>{
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return _status.event.choice;
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}).set('choice',function(){
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var fn=function(control){
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switch(control){
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case '选项一':
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return player.getUseValue({name:'wuzhong'})/2;
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case '选项二':
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return Math.max.apply(Math,game.filterPlayer().map(current=>{
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if(current.hasSkillTag('noh')) return -1;
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return -1.5*get.attitude(player,current)-Math.max(0,current.countCards('h')-2)/3;
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}));
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case '选项三':
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return player.getUseValue({name:'sha'});
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case '选项四':
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var myPopulation=game.countPlayer(current=>{
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return current.group==player.group;
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})-1;
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var value=Math.max.apply(Math,lib.group.map(group=>{
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return game.countPlayer(current=>{
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return current.group==group&¤t!=player;
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})-myPopulation;
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}));
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return 10*value+0.1*(Math.random()-0.5);
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case 'cancel2':
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return 0;
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}
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}
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var choicesx=choices.map(choice=>{
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return [choice,fn(choice)];
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});
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choicesx=choicesx.sort((a,b)=>{
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return b[1]-a[1];
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});
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var choice=choicesx[0];
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if(choice[1]<0) return 'cancel2';
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return choice[0];
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}());
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'step 1'
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if(result.control=='cancel2'){
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event.finish();
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return;
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}
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var contents={
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选项一:function(){
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player.logSkill('olgoude');
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player.draw();
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},
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选项二:function(){
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'step 0'
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player.chooseTarget('苟得:弃置一名角色的一张手牌',true,(card,player,target)=>{
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return target.countDiscardableCards(player,'h');
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}).set('ai',target=>{
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if(target.hasSkillTag('noh')) return 0;
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return -get.attitude(_status.event.player,target);
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});
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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if(_status.connectMode){game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});}
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player.logSkill('olgoude',target);
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player.discardPlayerCard(target,true,'h');
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}
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},
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选项三:function(){
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player.chooseUseTarget('sha',true,false).set('logSkill','olgoude');
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},
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选项四:function(){
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'step 0'
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var list=lib.group.slice();
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var maxGroup=list.slice().sort((a,b)=>{
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return game.countPlayer(current=>{
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return current.group==b&¤t!=player;
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})-game.countPlayer(current=>{
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return current.group==a&¤t!=player;
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});
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})[0];
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player.chooseControl(list).set('prompt','苟得:请选择要变更为的势力').set('ai',()=>{
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return _status.event.choice;
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}).set('choice',maxGroup);
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'step 1'
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if(_status.connectMode){game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});}
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var group=result.control;
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player.logSkill('olgoude');
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player.changeGroup(group);
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player.popup(group+'2',get.groupnature(group,'raw'));
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},
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}
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var next=game.createEvent('olgoude_'+result.control);
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next.player=player;
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next.setContent(contents[result.control]);
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},
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ai:{
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threaten:3,
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effect:{
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player_use:function(card,player,target){
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if(typeof card=='object'&&card.cards&&card.cards.some(card=>{
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return get.position(card)=='h';
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})&&!get.tag(card,'draw')&&!get.tag(card,'gain')&&!get.tag(card,'discard')&&
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player==_status.currentPhase&&player.needsToDiscard()==1&&game.countPlayer(current=>{
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return current.group==player.group&¤t!=player;
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})<=1&&lib.group.some(group=>{
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return game.countPlayer(current=>{
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return current.group==group&¤t!=player;
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})>2;
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})) return 'zeroplayertarget';
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},
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},
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},
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},
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//OL新改王朗
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oljici:{
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audio:'jici',
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@ -22098,7 +22301,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhugejin:'诸葛瑾',
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zhugeke:'诸葛恪',
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guanyinping:'关银屏',
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ganfuren:'甘夫人',
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ganfuren:'SP甘夫人',
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sunhao:'孙皓',
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chengyu:'程昱',
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simalang:'司马朗',
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@ -23095,6 +23298,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ol_wanglang:'OL王朗',
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oljici:'激词',
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oljici_info:'当你的拼点牌亮出后,若点数不大于X,你可令点数+X并令〖鼓舌〗视为未发动过(X为你的“饶舌”标记数)。',
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ol_mengda:'OL孟达',
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olgoude:'苟得',
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olgoude_info:'一名角色的回合结束时,若有与你势力相同的角色执行过以下项,则你可以执行这些角色未执行过的一项:1.摸一张牌;2.弃置一名角色的一张手牌;3.使用一张无对应实体牌的【杀】;4.变更势力。',
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sp_tianji:'天极·皇室宗亲',
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sp_sibi:'四弼·辅国文曲',
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@ -32,7 +32,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xielingyu:['female','wu',3,['dcyuandi','dcxinyou']],
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yuanyin:['male','qun',3,['dcmoshou','dcyunjiu'],['unseen']],
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dongwan:['female','qun',3,['dcshengdu','dcxianjiao'],['unseen']],
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zhangchu:['female','qun',3,['dcjizhong','dcjucheng','dcguangshi'],['unseen']],
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zhangchu:['female','qun',3,['dcjizhong','dcrihui','dcguangshi']],
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peiyuanshao:['male','qun',4,['dcmoyu'],['unseen']],
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mengjie:['male','qun',3,['dcyinlu','dcyouqi']],
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//dc_fuwan:['male','qun',4,['dcmoukui']],
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@ -3243,7 +3243,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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dcjucheng:{
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dcrihui:{
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audio:2,
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trigger:{player:'useCardAfter'},
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usable:1,
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@ -3262,9 +3262,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var card={name:trigger.card.name,nature:trigger.card.nature,isCard:true};
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event.target=target;
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event.card=card;
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if(target.hasMark('dcjizhong')) player.gainPlayerCard(get.prompt('dcjucheng',target),target,'hej').set('logSkill',['dcjucheng',target]);
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if(target.hasMark('dcjizhong')) player.gainPlayerCard(get.prompt('dcrihui',target),target,'hej').set('logSkill',['dcrihui',target]);
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else{
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player.chooseBool(get.prompt('dcjucheng',target),'令所有有“信众”的角色依次视为对其使用一张'+get.translation(card)).set('ai',()=>{
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player.chooseBool(get.prompt('dcrihui',target),'令所有有“信众”的角色依次视为对其使用一张'+get.translation(card)).set('ai',()=>{
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return _status.event.bool;
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}).set('bool',function(){
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var eff=0;
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@ -3277,13 +3277,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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'step 1'
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if(!result.bool){
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player.storage.counttrigger.dcjucheng--;
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player.storage.counttrigger.dcrihui--;
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return;
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}
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if(target.hasMark('dcjizhong')) event.finish();
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else{
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player.logSkill('dcjucheng',target);
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player.logSkill('dcrihui',target);
|
||||
event.targets=game.filterPlayer(current=>current.hasMark('dcjizhong'));
|
||||
event.targets.sortBySeat(_status.currentPhase);
|
||||
}
|
||||
'step 2'
|
||||
var current=event.targets.shift();
|
||||
|
@ -10033,6 +10034,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
group:'dcfuxue_draw',
|
||||
subSkill:{
|
||||
draw:{
|
||||
audio:'dcfuxue',
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
forced:true,
|
||||
locked:false,
|
||||
|
@ -28146,6 +28148,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
check:function(event,player){
|
||||
return get.value(event.cards)+player.maxHp*2-18>0;
|
||||
},
|
||||
prompt2:function(event,player){
|
||||
return '你可以减1点体力上限,然后获得'+get.translation(event.cards.filterInD())+'。';
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.isPhaseUsing()&&get.type(event.card)=='trick'&&event.cards.filterInD().length>0;
|
||||
},
|
||||
|
@ -29464,7 +29469,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
mushun:'穆顺,小说《三国演义》中的人物,男,东汉末宦官。献帝欲修书与国舅伏完,共谋图曹公。因顺为宦官中之忠义可托者,乃命顺往送书。顺藏书于发中,潜出禁宫,径至完宅,将书呈上。及完回书付顺,顺乃藏于头髻内,辞完回宫。然公闻信,先于宫门等候,顺回遇公,公喝左右,遍搜身上,并无夹带,放行。忽然风吹落其帽。公又唤回,取帽视之,遍观无物,还帽令戴。顺双手倒戴其帽。公心疑,令左右搜其头发中,搜出伏完书来。公见书大怒,执下顺于密室问之,顺不肯招。当晚将顺、完等宗族二百余口,皆斩于市。',
|
||||
jsp_guanyu:'关羽,字云长。曾水淹七军、擒于禁、斩庞德、威震华夏,吓得曹操差点迁都躲避,但是东吴偷袭荆州,关羽兵败被害。后传说吕蒙因关羽之魂索命而死。',
|
||||
ruanji:'阮籍(公元210年~263年),字嗣宗,陈留尉氏(今河南省开封市)人,三国时期魏国诗人、竹林七贤之一。阮瑀之子,门荫入仕,累迁步兵校尉,世称阮步兵。崇奉老庄之学,政治上则采取谨慎避祸的态度。景元四年(公元263年),阮籍去世,享年五十三岁。作为“正始之音”的代表,著有《咏怀八十二首》、《大人先生传》等,其著作收录在《阮籍集》中。',
|
||||
ganfurenmifuren:'甘夫人,刘备起兵后于沛城娶之为妾。后来,甘夫人随刘备到荆州,生了阿斗(也就是后主刘禅)。223年四月,刘备病死于白帝城,追谥甘夫人为“昭烈皇后”。<br>刘备夫人。徐州别驾糜竺之妹。长坂兵败,她怀抱年仅两岁的刘禅在乱军中走散,被赵云发现;但麋夫人因为赵云只有一匹马,不肯上马,在将阿斗托付给赵云后投井而亡。'
|
||||
ganfurenmifuren:'甘夫人,刘备起兵后于沛城娶之为妾。后来,甘夫人随刘备到荆州,生了阿斗(也就是后主刘禅)。223年四月,刘备病死于白帝城,追谥甘夫人为“昭烈皇后”。<br>糜夫人,刘备夫人。徐州别驾糜竺之妹。长坂兵败,她怀抱年仅两岁的刘禅在乱军中走散,被赵云发现;但麋夫人因为赵云只有一匹马,不肯上马,在将阿斗托付给赵云后投井而亡。'
|
||||
},
|
||||
characterTitle:{
|
||||
// wulan:'#b对决限定武将',
|
||||
|
@ -29633,7 +29638,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
duanwei:['duanwei','junk_duanwei'],
|
||||
xushao:['xushao','jsrg_xushao'],
|
||||
huban:['dc_huban','ol_huban'],
|
||||
mengda:['dc_mengda','pe_mengda'],
|
||||
mengda:['dc_mengda','ol_mengda','pe_mengda'],
|
||||
jsp_guanyu:['dc_jsp_guanyu','jsp_guanyu'],
|
||||
mushun:['mushun','sp_mushun'],
|
||||
},
|
||||
|
@ -30812,8 +30817,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhangchu:'张楚',
|
||||
dcjizhong:'集众',
|
||||
dcjizhong_info:'出牌阶段限一次。你可以令一名其他角色摸两张牌,然后其选择一项:1.若其没有“信众”标记,其获得“信众”标记;2.弃置三张手牌。',
|
||||
dcjucheng:'聚逞',
|
||||
dcjucheng_info:'每回合限一次。当你使用普通锦囊牌或黑色基本牌结算结束后,若此牌的目标数为1且目标不为你,且其:没有“信众”,所有有“信众”的角色依次视为对其使用一张与此牌牌名和属性相同的牌;有“信众”,你可以获得其区域里的一张牌。',
|
||||
dcrihui:'日慧',
|
||||
dcrihui_info:'每回合限一次。当你使用普通锦囊牌或黑色基本牌结算结束后,若此牌的目标数为1且目标不为你,且其:没有“信众”,则所有有“信众”的角色依次视为对其使用一张与此牌牌名和属性相同的牌;有“信众”,则你可以获得其区域里的一张牌。',
|
||||
dcguangshi:'光噬',
|
||||
dcguangshi_info:'锁定技。准备阶段,若所有其他角色均有“信众”,你失去1点体力并摸两张牌。',
|
||||
dongwan:'董绾',
|
||||
|
|
|
@ -6707,7 +6707,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
logTarget:'player',
|
||||
content:function(){
|
||||
trigger.cancel();
|
||||
target.damage(trigger.source?trigger.source:'nosource',trigger.nature,trigger.num).set('card',trigger.card).set('cards',trigger.cards).twgonghuan=true;
|
||||
player.damage(trigger.source?trigger.source:'nosource',trigger.nature,trigger.num).set('card',trigger.card).set('cards',trigger.cards).twgonghuan=true;
|
||||
},
|
||||
},
|
||||
//桥蕤
|
||||
|
|
50
game/game.js
50
game/game.js
|
@ -10543,6 +10543,21 @@
|
|||
emptyEvent:function(){
|
||||
event.trigger(event.name);
|
||||
},
|
||||
changeGroup:function(){
|
||||
'step 0'
|
||||
if(!event.group) event.group=player.group;
|
||||
var group=event.group;
|
||||
player.getHistory('custom').push(event);
|
||||
if(event.broadcast!==false){
|
||||
game.broadcast(function(player,group){
|
||||
player.group=group;
|
||||
player.node.name.dataset.nature=get.groupnature(group);
|
||||
},player,group);
|
||||
}
|
||||
player.group=group;
|
||||
player.node.name.dataset.nature=get.groupnature(group);
|
||||
if(event.log!==false) game.log(player,'将势力变为了','#y'+get.translation(group+2));
|
||||
},
|
||||
chooseToDebate:function(){
|
||||
'step 0'
|
||||
event.targets=event.list.filter(function(i){
|
||||
|
@ -18296,16 +18311,23 @@
|
|||
return this.maxHp-Math.max(0,this.hp);
|
||||
},
|
||||
changeGroup:function(group,log,broadcast){
|
||||
var player=this;
|
||||
if(broadcast!==false){
|
||||
game.broadcast(function(player,group){
|
||||
player.group=group;
|
||||
player.node.name.dataset.nature=get.groupnature(group);
|
||||
},player,group);
|
||||
var next=game.createEvent('changeGroup');
|
||||
next.player=this;
|
||||
next.log=true;
|
||||
for(var i=0;i<arguments.length;i++){
|
||||
var arg=arguments[i];
|
||||
if(lib.group.contains(arg)){
|
||||
next.group=arg;
|
||||
}
|
||||
player.group=group;
|
||||
player.node.name.dataset.nature=get.groupnature(group);
|
||||
if(log!==false) game.log(this,'将势力变为了','#y'+get.translation(group+2));
|
||||
else if(typeof arg==='boolean'){
|
||||
next.log=arg;
|
||||
}
|
||||
else if(arg==='nobroadcast'){
|
||||
next.broadcast=false;
|
||||
}
|
||||
}
|
||||
next.setContent('changeGroup');
|
||||
return next;
|
||||
},
|
||||
chooseToDuiben:function(target){
|
||||
var next=game.createEvent('chooseToDuiben');
|
||||
|
@ -30175,7 +30197,7 @@
|
|||
}
|
||||
player.playerid=i;
|
||||
player.nickname=info.nickname;
|
||||
player.changeGroup(info.group,false,false);
|
||||
player.changeGroup(info.group,false,'nobroadcast');
|
||||
player.identity=info.identity;
|
||||
player.identityShown=info.identityShown;
|
||||
player.hp=info.hp;
|
||||
|
@ -47618,10 +47640,10 @@
|
|||
for(var i of game.connectPlayers){
|
||||
if(!i.nickname&&!i.classList.contains('unselectable2')) num++;
|
||||
}
|
||||
if(num>=lib.configOL.number-1){
|
||||
alert('至少要有两名玩家才能开始游戏!');
|
||||
return;
|
||||
}
|
||||
// if(num>=lib.configOL.number-1){
|
||||
// alert('至少要有两名玩家才能开始游戏!');
|
||||
// return;
|
||||
// }
|
||||
game.resume();
|
||||
}
|
||||
button.delete();
|
||||
|
|
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Loading…
Reference in New Issue