This commit is contained in:
libccy 2018-01-10 23:30:39 +08:00
parent 824ad4186a
commit 5871d07dc1
4 changed files with 890 additions and 22 deletions

View File

@ -263,13 +263,20 @@ game.import('card',function(lib,game,ui,get,ai,_status){
geanguanhuo:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
return target!=player&&target.countCards('h')>0;
},
enable:function(){
return game.countPlayer()>2;
},
chongzhu:function(){
return game.countPlayer()<=2;
},
multicheck:function(card,player){
return game.countPlayer(function(current){
return current!=player&&current.countCards('h');
})>1;
},
multitarget:true,
multiline:true,
singleCard:true,

View File

@ -62,7 +62,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gw_yioufeisisp:['male','wu',3,['gwminxiang']],
gw_lanbote:['male','qun',4,['gwlangshi']],
gw_fenghuang:['male','wu',3,['gwminxiang']],
gw_diandian:['male','wu',6,['gwmaoxian']],
gw_diandian:['male','wu',3,['gwhuanbi']],
gw_yisilinni:['male','wu',3,['gwminxiang']],
gw_feilafanruide:['male','wu',3,['gwminxiang']],
},
@ -80,24 +80,53 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
},
skill:{
gwmaoxian:{
subSkill:{
card:{
mark:'card',
intro:{
content:'card'
}
}
},
gwhuanbi:{
enable:'phaseUse',
usable:1,
direct:true,
delay:0,
filterCard:true,
position:'he',
check:function(card){
return 8-get.value(card);
},
content:function(){
'step 0'
player.chooseVCardButton(get.typeCard('gwmaoxian').randomGets(3),true,'选择一张冒险牌');
'step 1'
if(result.bool){
event.card=game.createCard(result.links[0][2]);
player.gain(event.card,'gain2');
}
else{
event.finish();
}
'step 2'
var list=game.filterPlayer(function(current){
return current!=player&&current.countCards('h');
});
if(list.length){
event.target=list.randomGet();
event.target.chooseCard('h','是否交给'+get.translation(event.player)+'一张手牌并获得冒险牌?').set('ai',function(card){
if(get.attitude(event.target,player)>0){
return 11-get.value(card);
}
return 7-get.value(card);
}).set('promptx',[event.card]);
}
else{
event.finish();
}
'step 3'
if(result.bool){
event.target.line(player,'green');
event.target.give(result.cards,player);
event.target.gain(game.createCard(event.card),'gain2');
}
},
ai:{
order:1
order:8,
result:{
player:1
}
}
},
gwmaoxian_old:{
@ -2911,6 +2940,790 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
card:{
gwmaoxian_yioufeisi:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_yioufeisisp',
enable:true,
filterTarget:function(card,player,target){
return target!=player;
},
selectTarget:2,
multitarget:true,
multiline:true,
content:function(){
'step 0'
targets[0].useCard({name:'sha'},targets[1],'noai');
'step 1'
if(targets[0].isIn()&&targets[1].isIn()){
targets[1].useCard({name:'sha'},targets[0],'noai');
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:function(player,target){
return -get.effect(target,{name:'sha'},target,target);
}
}
}
},
gwmaoxian_luoqi:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_luoqi',
enable:true,
filterTarget:function(card,player,target){
return player.canUse('sha',target,false);
},
content:function(){
'step 0'
player.useCard({name:'sha'},target,false).animate=false;
'step 1'
event.targets=game.filterPlayer(function(current){
return current.canUse('sha',target,false)&&current!=player;
});
event.targets.sortBySeat();
'step 2'
if(event.targets.length){
event.current=event.targets.shift();
if(event.current.hasSha()){
event.current.chooseToUse({name:'sha'},'是否对'+get.translation(target)+'使用一张杀?',target,-1);
}
event.redo();
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:function(player,target){
return -get.effect(target,{name:'sha'},player,target);
}
}
}
},
gwmaoxian_jieluote:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_jieluote',
enable:true,
filterTarget:true,
content:function(){
if(target.isMaxHp()&&target.hp>2){
target.damage(2);
}
else{
target.damage();
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
tag:{
damage:1
},
result:{
player:function(player,target){
var eff=get.damageEffect(target,player,player);
if(eff>0){
eff=Math.sqrt(eff);
if(target.isMaxHp()&&target.hp>2){
switch(target.hp){
case 3:return eff*2;
case 4:return eff*1.5;
default:return eff*1.1;
}
}
else{
switch(target.hp){
case 1:return eff*1.6;
case 2:return eff*1.1;
default:return eff;
}
}
}
return 0;
}
}
}
},
gwmaoxian_yenaifa:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_yenaifa',
enable:true,
notarget:true,
content:function(){
'step 0'
event.targets=player.getEnemies().randomGets(3).sortBySeat();
'step 1'
if(event.targets.length){
player.line(event.targets.shift().getDebuff(false).addExpose(0.1));
event.redo();
}
'step 2'
game.delay();
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
player:1
}
}
},
gwmaoxian_telisi:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_telisi',
enable:true,
notarget:true,
content:function(){
'step 0'
event.targets=player.getFriends().randomGets(3);
event.targets.add(player);
event.targets.sortBySeat();
'step 1'
if(event.targets.length){
player.line(event.targets.shift().getBuff(false).addExpose(0.1));
event.redo();
}
'step 2'
game.delay();
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
player:1
}
}
},
gwmaoxian_hengsaite:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_hengsaite',
enable:true,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
var list=[];
for(var i=0;i<3;i++){
list.push(game.createCard('sha'));
}
target.gain(list,'gain2');
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:function(player,target){
return 1/Math.sqrt(target.countCards('h')+1);
}
}
}
},
gwmaoxian_fuertaisite:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_fuertaisite',
enable:true,
filterTarget:true,
selectTarget:[1,2],
content:function(){
target.changeHujia();
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:function(player,target){
var num=1/Math.sqrt(target.hp+1);
if(target.hasSkillTag('maixie_hp')){
num*=0.7;
}
if(target.hp==1){
num*=1.5;
}
return num;
}
}
}
},
gwmaoxian_laduoweide:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_laduoweide',
enable:true,
filterTarget:true,
content:function(){
target.addTempSkill('fengyin',{player:'phaseAfter'});
target.damage();
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:function(player,target){
var num=1/Math.sqrt(target.hp+1);
if(target.hasSkillTag('maixie_hp')){
num*=1.5;
}
return -num;
}
}
}
},
gwmaoxian_enxier:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_enxier',
enable:true,
filterTarget:function(card,player,target){
return Math.abs(target.countCards('h')-player.countCards('h'))<=1;
},
content:function(){
player.swapHandcards(target);
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:function(player,target){
var dh=target.countCards('h')-player.countCards('h');
if(dh>0) return -1;
if(dh==0&&player.needsToDiscard()) return -0.5;
return 0;
}
}
}
},
gwmaoxian_fulisi:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_fulisi',
enable:true,
filterTarget:function(card,player,target){
return target!=player&&target.countCards('h');
},
selectTarget:[1,3],
content:function(){
'step 0'
if(player.countCards('h')){
player.chooseCardButton(get.translation(target)+'的手牌(可用一张手牌替换)',target.getCards('h')).ai=function(button){
return get.value(button.link)-5;
}
}
else{
player.viewHandcards(target);
event.finish();
}
'step 1'
if(result.bool){
event.card=result.links[[0]];
player.chooseCard('h',true,'用一张手牌替换'+get.translation(event.card)).ai=function(card){
return -get.value(card);
};
}
else{
event.finish();
}
'step 2'
if(result.bool){
player.gain(event.card,target);
target.gain(result.cards,player);
player.$giveAuto(result.cards,target);
target.$giveAuto(event.card,player);
game.log(player,'与',target,'交换了一张手牌');
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:-1
}
}
},
gwmaoxian_kaerweite:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_kaerweite',
enable:true,
filterTarget:function(card,player,target){
return target!=player&&target.countCards('h');
},
selectTarget:[1,2],
multitarget:true,
multiline:true,
content:function(){
player.gainMultiple(targets);
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:function(player,target){
if(target.hasSkillTag('nolose')||target.hasSkillTag('noh')){
return 0;
}
return -1/Math.sqrt(1+target.countCards('h'));
}
}
}
},
gwmaoxian_bulanwang:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_bulanwang',
enable:true,
notarget:true,
content:function(){
'step 0'
player.chooseToDiscard('he',[1,3],'弃置至多3张牌并摸弃牌数2倍的牌').set('ai',function(card){
return 9-get.value(card);
});
'step 1'
if(result.bool){
player.draw(2*result.cards.length);
}
player.skip('phaseDiscard');
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
player:function(player,target){
if(player.hasCard('he',function(card){
return get.value(card)<9;
})){
return 1;
}
return 0;
}
}
}
},
gwmaoxian_kuite:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_kuite',
enable:true,
filterTarget:function(card,player,target){
return target.countCards('h')>=player.countCards('h')&&player.canUse('juedou',target);
},
content:function(){
'step 0'
player.useCard({name:'juedou'},target).animate=false;
'step 1'
if(player.isIn()&&target.isIn()){
player.useCard({name:'juedou'},target);
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:function(player,target){
return get.effect(target,{name:'juedou'},player,target);
}
}
}
},
gwmaoxian_haluo:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_haluo',
enable:true,
filterTarget:function(card,player,target){
return target.isMinHp();
},
selectTarget:-1,
content:function(){
target.damage();
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:-1.5
},
tag:{
damage:1
}
}
},
gwmaoxian_dagong:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_dagong',
enable:true,
content:function(){
target.addSkill('gw_ciguhanshuang');
target.addSkill('gw_birinongwu');
target.addSkill('gw_qinpendayu');
},
filterTarget:function(card,player,target){
return !target.hasSkill('gw_ciguhanshuang')||
!target.hasSkill('gw_qinpendayu')||
!target.hasSkill('gw_birinongwu');
},
changeTarget:function(player,targets){
game.filterPlayer(function(current){
return get.distance(targets[0],current,'pure')==1;
},targets);
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:function(player,target){
return get.effect(target,{name:'gw_ciguhanshuang'},player,target);
}
}
}
},
gwmaoxian_gaier:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_gaier',
enable:true,
filterTarget:true,
content:function(){
'step 0'
var str1='令'+get.translation(target);
var str2='一点体力和体力上限'
player.chooseControlList([str1+'增加'+str2,str1+'减少'+str2],function(){
if(get.attitude(player,target)>0) return 0;
return 1;
});
'step 1'
if(result.index==0){
target.gainMaxHp(true);
target.recover();
}
else{
target.loseHp();
target.loseMaxHp(true);
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
player:function(player,target){
var num=1;
if(target.hasSkillTag('maixie_hp')){
num=1.5;
}
return num/Math.sqrt(target.hp+1);
}
}
}
},
gwmaoxian_airuiting:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_airuiting',
enable:true,
filterTarget:function(card,player,target){
return target!=player;
},
selectTarget:-1,
content:function(){
'step 0'
target.chooseToUse({name:'sha'},'使用一张杀,或失去一点体力');
'step 1'
if(!result.bool){
target.loseHp();
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
target:function(player,target){
if(target.hasSha()){
if(Math.random()<0.5) return 1;
return 0;
}
if(target.countCards('h')>=2){
return 0;
}
else{
return -1;
}
}
}
}
},
gwmaoxian_aisinie:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_aisinie',
enable:true,
notarget:true,
content:function(){
'step 0'
player.recover();
'step 1'
var list=get.typeCard('spell_silver');
if(list.length){
player.chooseVCardButton('获得一张银卡法术',list,true);
}
else{
event.finish();
}
'step 2'
if(result.bool){
player.gain(game.createCard(result.links[0][2]),'gain2');
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
player:1
}
}
},
gwmaoxian_falanxisika:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_falanxisika',
enable:true,
notarget:true,
content:function(){
'step 0'
var list=get.typeCard('spell_gold');
list.remove('gw_huangjiashenpan');
if(list.length){
player.chooseVCardButton('使用一张金卡法术',list.randomGets(3),true).ai=function(button){
var info=get.info(button.link[2]);
if(info&&info.ai&&info.ai.result&&info.ai.result.player){
return info.ai.result.player(player,player);
}
return 0;
};
}
else{
event.finish();
}
'step 1'
if(result.bool){
player.useCard(game.createCard(result.links[0][2]));
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
player:1
}
}
},
gwmaoxian_huoge:{
type:'gwmaoxian',
fullborder:'gold',
vanish:true,
derivation:'gw_diandian',
image:'character/gw_huoge',
enable:true,
notarget:true,
content:function(){
'step 0'
event.cards=get.cards(6);
player.chooseCardButton(event.cards,[1,2],'选择至多两牌依次使用之').set('filterButton',function(button){
return game.hasPlayer(function(current){
return player.canUse(button.link,current);
});
}).set('ai',function(button){
return get.value(button.link);
});
'step 1'
if(result.bool){
event.list=result.links.slice(0);
for(var i=0;i<event.cards.length;i++){
if(!event.list.contains(event.cards[i])){
event.cards[i].discard();
}
}
}
'step 2'
if(event.list.length){
player.chooseUseTarget(event.list.shift());
event.redo();
}
},
contentAfter:function(){
var evt=_status.event.getParent('phaseUse');
if(evt&&evt.name=='phaseUse'){
evt.skipped=true;
}
},
ai:{
value:10,
order:1,
result:{
player:1
}
}
},
gw_wuyao:{
type:'special',
fullimage:true,
@ -2960,6 +3773,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
},
cardType:{
gwmaoxian:0.5
},
translate:{
gw_huoge:'霍格',
gw_aisinie:'埃丝涅',
@ -2969,7 +3785,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gw_dagong:'达贡',
gw_airuiting:'艾瑞汀',
gw_fuertaisite:'弗尔泰斯特',
gw_falanxisika:'法兰西斯卡',
gw_falanxisika:'法兰斯卡',
gw_haluo:'哈洛',
gw_hengsaite:'亨赛特',
gw_kaerweite:'卡尔维特',
@ -3022,8 +3838,49 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gw_yisilinni:'伊斯琳妮',
gw_lanbote:'兰伯特',
gwmaoxian:'幻笔',
gwmaoxian_info:'出牌阶段限一次,你可以创造一张冒险牌,然后你为其指定一个价格,其他角色依次可以向你支付对应的牌,然后获得一张此冒险牌的复制',
gwmaoxian_yioufeisi:'伊欧菲斯',
gwmaoxian_yioufeisi_info:'选择两名角色,令目标依次视为对对方使用一张杀,然后结束出牌阶段',
gwmaoxian_luoqi:'罗契',
gwmaoxian_luoqi_info:'选择一名角色视为对其使用一张不计入出杀次数的杀,然后所有其他角色可以视为对其使用一张杀,然后结束出牌阶段',
gwmaoxian_jieluote:'杰洛特',
gwmaoxian_jieluote_info:'对一名角色造成一点伤害若目标体力值大于2且为全场最多改为造成2点伤害然后结束出牌阶段',
gwmaoxian_yenaifa:'叶奈法',
gwmaoxian_yenaifa_info:'对至多3名随机敌方角色施加一个随机负面效果然后结束出牌阶段',
gwmaoxian_telisi:'特丽斯',
gwmaoxian_telisi_info:'对至多3名随机友方角色施加一个随机正面效果然后结束出牌阶段',
gwmaoxian_hengsaite:'亨赛特',
gwmaoxian_hengsaite_info:'令一名其他角色获得3张杀然后结束出牌阶段',
gwmaoxian_fuertaisite:'弗尔泰斯特',
gwmaoxian_fuertaisite_info:'令至多两名角色各获得一点护甲,然后结束出牌阶段',
gwmaoxian_laduoweide:'拉多维德',
gwmaoxian_laduoweide_info:'令一名角色的非锁定技失效直到其下一回合结束,并对其造成一点伤害,然后结束出牌阶段',
gwmaoxian_enxier:'恩希尔',
gwmaoxian_enxier_info:'与一名手牌并不超过1的其他角色交换手牌然后结束出牌阶段',
gwmaoxian_fulisi:'符里斯',
gwmaoxian_fulisi_info:'选择至多三名角色,观看目标的手牌并可以用自己的手牌交换一张,然后结束出牌阶段',
gwmaoxian_kaerweite:'卡尔维特',
gwmaoxian_kaerweite_info:'获得至多两名角色各一张手牌,然后结束出牌阶段',
gwmaoxian_bulanwang:'布兰王',
gwmaoxian_bulanwang_info:'弃置至多3张牌并摸数量等于弃牌数2倍的牌跳过弃牌阶段然后结束出牌阶段',
gwmaoxian_kuite:'奎特',
gwmaoxian_kuite_info:'视为对一名手牌数不小于你的角色连续使用2张决斗然后结束出牌阶段',
gwmaoxian_haluo:'哈洛',
gwmaoxian_haluo_info:'对所有体力值全场最少的角色造成一点伤害,然后结束出牌阶段',
gwmaoxian_dagong:'达贡',
gwmaoxian_dagong_info:'视为同时使用刺骨寒霜、蔽日浓雾和倾盆大雨,然后结束出牌阶段',
gwmaoxian_gaier:'盖尔',
gwmaoxian_gaier_info:'令一名角色增加或减少一点体力和体力上限,然后结束出牌阶段',
gwmaoxian_airuiting:'艾瑞汀',
gwmaoxian_airuiting_info:'令所有其他角色选择一项:使用一张杀,或失去一点体力,然后结束出牌阶段',
gwmaoxian_aisinie:'埃丝涅',
gwmaoxian_aisinie_info:'回复一点体力并获得任意一张银卡法术,然后结束出牌阶段',
gwmaoxian_falanxisika:'法兰茜斯卡',
gwmaoxian_falanxisika_info:'随机观看3张金卡法术并使用其中一张然后结束出牌阶段',
gwmaoxian_huoge:'霍格',
gwmaoxian_huoge_info:'观看牌堆顶的6张牌使用至多2张然后弃掉其余的牌然后结束出牌阶段',
gwmaoxian:'冒险',
gwhuanbi:'幻笔',
gwhuanbi_info:'出牌阶段限一次,你可以弃置一张牌,并创造一张冒险牌,然后随机选择一名有手牌的角色,被选中的角色可以交给你一张手牌并获得一张该牌的复制',
gwminxiang:'冥想',
gwminxiang_info:'出牌阶段限一次,你可以弃置一张基本牌或普通锦囊牌并选择两名角色,令目标分别视为对对方使用一张与弃置的牌同名的牌;每当有角色因此受到一点伤害,你在结算后摸一张牌',
gwlangshi:'狼噬',

View File

@ -10838,6 +10838,11 @@
if(event.prompt2){
event.dialog.addText(event.prompt2,event.prompt2.length<=20);
}
if(Array.isArray(event.promptx)){
for(var i=0;i<event.promptx.length;i++){
event.dialog.add(event.promptx[i]);
}
}
event.promptbar=event.dialog.add('0/'+get.numStr(event.selectCard[1],'card'));
event.custom.add.card=function(){
_status.event.promptbar.innerHTML=
@ -15274,9 +15279,6 @@
else if(game.hasPlayer(function(current){
return player.canUse(card,current);
})){
if(info.multicheck&&!info.multicheck(card,player)){
return;
}
var next=player.chooseTarget('选择'+get.translation(card)+'的目标');
next._get_card=card;
next.filterTarget=lib.filter.filterTarget;
@ -17179,6 +17181,8 @@
},
canUse:function(card,player,distance,includecard){
if(typeof card=='string') card={name:card};
var info=get.info(card);
if(info.multicheck&&!info.multicheck(card,this)) return false;
if(includecard!=false&&!lib.filter.cardEnabled(card,player)) return false;
if(includecard&&!lib.filter.cardUsable(card,this)) return false;
if(distance==false) return lib.filter.targetEnabled(card,this,player);

View File

@ -15,7 +15,7 @@ window.noname_update={
'game/asset.js',
// 'card/*',
'card/extra.js',
// 'card/yunchou.js',
'card/yunchou.js',
'card/hearth.js',
'card/gwent.js',
// 'card/standard.js',