修复遗漏prefix
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@ -18975,8 +18975,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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nshanlang:'酣浪',
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nshanlang_info:'准备阶段,你可以和至多三名角色拼点。然后若这些角色中有拼点牌唯一最大的角色,则你可以令该角色从牌堆中获得一张不符合“四象天阵”的牌。',
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junk_zhangrang:'四花张让',
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junk_zhangrang_ab:'张让',
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junktaoluan:'滔乱',
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junktaoluan3:'滔乱',
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junktaoluan4:'滔乱',
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@ -18996,12 +18994,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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junkquandao_info:'锁定技。当你使用【杀】或普通锦囊牌时,若你手牌中的【杀】或普通锦囊牌的数量之差X不为0,则你弃置X张数量较多的一种牌,然后你摸一张牌。',
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junkchigang:'持纲',
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junkchigang_info:'转换技,锁定技。判定阶段开始前,你取消此阶段。然后你获得一个额外的:阴,摸牌阶段;阳,出牌阶段。',
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junk_liubei:'削弱刘备',
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junk_liubei_ab:'刘备',
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junkrende:'仁德',
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junkrende_info:'出牌阶段限一次,你可以将任意张手牌交给其他角色。若你给出的牌多于一张,则你回复1点体力。',
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junk_huangyueying:'削弱黄月英',
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junk_huangyueying_ab:'黄月英',
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junkjizhi:'集智',
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junkjizhi_info:'当你使用非转化的普通锦囊牌时,你可以展示牌堆顶的一张牌A。若A不为基本牌,则你获得A。否则你选择一项:⒈将A置入弃牌堆。⒉将一张手牌置于牌堆顶,然后获得A。',
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junkqicai:'奇才',
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@ -19013,19 +19007,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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junklangmie_info:'其他角色的结束阶段开始时,你可以选择一项:⒈若其本回合内使用过某种类型的牌超过一张,则你弃置一张牌并摸两张牌。⒉若其本回合累计造成过的伤害大于1,则你弃置一张牌,然后对其造成1点伤害。',
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junkshicai:"恃才",
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junkshicai_info:"当你使用牌结束完毕后,若此牌与你本回合使用的牌类型均不同,则你可以将此牌置于牌堆顶,然后摸一张牌。",
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ol_guohuai_ab:'郭淮',
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old_jiakui:'通渠贾逵',
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ol_guohuai:'三血郭淮',
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old_jiakui_ab:'贾逵',
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old_bulianshi_ab:'步练师',
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old_bulianshi:'削弱步练师',
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ol_maliang:'削弱马良',
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ol_maliang_ab:'马良',
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junk_lidian:'削弱李典',
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junk_lidian_ab:'李典',
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junk_duanwei:'削弱段煨',
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junk_duanwei_ab:'段煨',
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junk_zhangrang:'新杀张让',
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junk_zhangrang_prefix:'新杀',
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old_jiakui:'手杀贾逵',
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old_jiakui_prefix:'手杀',
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ol_guohuai:'OL郭淮',
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ol_guohuai_prefix:'OL',
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old_bulianshi:'RE步练师',
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old_bulianshi_prefix:'RE',
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ol_maliang:'OL马良',
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ol_maliang_prefix:'OL',
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junk_lidian:'OL李典',
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junk_lidian_prefix:'OL',
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junk_duanwei:'新杀段煨',
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junk_duanwei_prefix:'新杀',
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junk_xuyou:'手杀许攸',
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junk_xuyou_prefix:'手杀',
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junk_liubei:'旧界刘备',
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junk_liubei_prefix:'旧界',
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junk_huangyueying:'旧界黄月英',
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junk_huangyueying_prefix:'旧界',
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diy_tieba:'吧友设计',
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diy_xushi:'玩点论杀·虚实篇',
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@ -19129,7 +19130,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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远野美凪:['Toono','Minagi'],
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樱庭星罗:['Sakuraba','Seira'],
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坂上智代:['Sakagami','Tomoyo'],
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冈崎汐:['Okazaki','Ushio']
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冈崎汐:['Okazaki','Ushio'],
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神山识:['Kamiyama','Shiki'],
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佐藤雏:['Satou','Hina'],
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},
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};
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});
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@ -7222,6 +7222,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"new_guixin":"归心",
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"new_guixin_info":"当你受到1点伤害后,你可以按照你选择的区域优先度随机获得每名其他角色区域里的一张牌,然后你翻面。",
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ol_zhangliao:'OL神张辽',
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ol_zhangliao_prefix:'OL神',
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olduorui:'夺锐',
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olduorui2:'夺锐',
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olduorui_info:'当你于出牌阶段内对一名角色造成伤害后,你可以选择该角色武将牌上的一个技能。若如此做,你结束出牌阶段,且你令此技能于其下个回合结束之前无效。',
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@ -10275,7 +10275,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcsilve_info:'游戏开始时,你选择一名其他角色(对其他角色不可见),称为“私掠”角色。然后你获得以下效果:①当“私掠”角色造成伤害后,若你本回合未因此效果得到过受伤角色的牌,你可以获得受伤角色一张牌;②当“私掠”角色受到其他角色造成的伤害后,若伤害来源存活,你须对伤害来源使用一张【杀】(无距离限制),否则你弃置一张手牌。',
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dcshuaijie:'衰劫',
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dcshuaijie_info:'限定技。出牌阶段,若你的体力值与装备区里的牌数均大于“私掠”角色,或没有角色有“私掠”,你可以减1点体力上限,然后选择一项:1.获得“私掠”角色至多三张牌;2.从牌堆随机获得三张类型各不同的牌。最后将你的“私掠”角色改为你。',
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dc_sp_jiaxu:'魏贾诩',
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dc_sp_jiaxu:'新杀SP贾诩',
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dc_sp_jiaxu_prefix:'新杀SP',
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dcjianshu:'间书',
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dcjianshu_info:'出牌阶段限一次。你可以将一张黑色手牌交给一名其他角色,并选择另一名其他角色,你令前者与后者拼点。赢的角色随机弃置一张牌,没赢的角色失去1点体力。若有角色因此死亡,你令你〖间书〗于此阶段发动的次数上限+1。',
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dcyongdi:'拥嫡',
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@ -10284,7 +10285,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcjuying:'踞营',
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dcjuying_info:'出牌阶段结束时,若你于此阶段内使用【杀】的次数未达到上限,你可以选择任意项:1.下回合使用【杀】的次数上限+1;2.本回合手牌上限+2;3.摸三张牌。若你选择的项数超过了你的体力值,你弃置一张牌。',
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dc_huanghao:'新杀黄皓',
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dc_huanghao_ab:'黄皓',
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dc_huanghao_prefix:'新杀',
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dcqinqing:'寝情',
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dcqinqing_info:'结束阶段,你可以弃置一名攻击范围内包含一号位的其他角色一张牌。然后若其手牌数大于一号位,你摸一张牌。',
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dccunwei:'存畏',
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@ -3,6 +3,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return {
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name:'offline',
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connect:true,
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connectBanned:['zhangliang'],
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characterSort:{
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offline:{
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offline_star:["sp_xiahoushi","jsp_zhaoyun","huangjinleishi","sp_pangtong","sp_daqiao","sp_ganning","sp_xiahoudun","sp_lvmeng","sp_zhangfei","sp_liubei","old_machao","zhangliang","jsp_caoren"],
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@ -3,7 +3,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return {
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name:'old',
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connect:true,
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connectBanned:['zhangliang'],
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characterSort:{
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old:{
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old_standard:['ol_yuanshu'],
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@ -1091,8 +1090,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fazheng:'旧法正',
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fazheng_prefix:'旧',
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junk_simayi:'旧晋司马懿',
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junk_simayi_prefix:'旧',
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junk_simayi_ab:'司马懿',
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junk_simayi_prefix:'旧晋',
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madai:'旧马岱',
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madai_prefix:'旧',
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old_yangzhi:'旧杨芷',
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@ -1114,7 +1112,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_liubiao:'旧刘表',
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old_liubiao_prefix:'旧',
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oldre_liubiao:'RE刘表',
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oldre_liubiao_ab:'刘表',
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oldre_liubiao_prefix:'RE',
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oldzishou:'自守',
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oldzishou_info:'摸牌阶段,若你已受伤,你可令额定摸牌数+X(X为你已损失的体力值),然后跳过下一个出牌阶段。',
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old_huanghao:'旧黄皓',
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@ -42,7 +42,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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characterSort:{
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sb:{
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sb_zhi:['sb_sunquan','sb_zhouyu','sb_zhangjiao','sb_caocao','sb_zhenji','sb_liubei','sb_daqiao','sb_liubiao'],
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sb_shi:['sb_xuhuang','sb_machao','sb_fazheng','sb_chengong','sb_diaochan','sb_pangtong'],
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sb_shi:['sb_xuhuang','sb_machao','sb_fazheng','sb_chengong','sb_diaochan','sb_pangtong','sb_zhanghe'],
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sb_tong:['liucheng','sp_yangwan','sb_xiahoushi','sb_zhangfei','sb_zhaoyun','sb_sunce','sb_zhurong'],
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sb_yu:['sb_yujin','sb_lvmeng','sb_huangzhong','sb_huanggai','sb_zhouyu','sb_caoren','sb_ganning'],
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sb_neng:['sb_huaxiong','sb_sunshangxiang','sb_jiangwei','sb_yuanshao','sb_menghuo'],
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@ -7764,8 +7764,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"zhugezhan":"诸葛瞻",
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"lukang":"陆抗",
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"haozhao":"郝昭",
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"yl_yuanshu":"雷袁术",
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yl_yuanshu_ab:"袁术",
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yl_yuanshu:"新杀袁术",
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yl_yuanshu_prefix:"新杀",
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"zhangxiu":"张绣",
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"chendao":"陈到",
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"guanqiujian":"毌丘俭",
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@ -24565,8 +24565,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_machao_prefix:'SP',
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sp_jiangwei:'SP姜维',
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sp_jiangwei_prefix:'SP',
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zhangbao:'OL张宝',
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zhangbao_prefix:'OL',
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zhangbao:'张宝',
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yangxiou:'杨修',
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shixie:'士燮',
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mayunlu:'马云騄',
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@ -10137,7 +10137,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_liuqi:'刘琦',
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xf_tangzi:"唐咨",
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xf_huangquan:"OL黄权",
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xf_huangquan_prefix:"OL",
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xf_sufei:"OL苏飞",
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xf_sufei_prefix:"OL",
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"xinfu_langxi":"狼袭",
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"xinfu_langxi_info":"准备阶段,你可以对一名体力小于或等于你的其他角色造成0~2点随机伤害。",
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"xinfu_yisuan":"亦算",
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@ -10632,8 +10634,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dclibang_info:'出牌阶段限一次。你可以弃置一张牌,正面向上获得两名其他角色的各一张牌。然后你判定,若结果与这两张牌的颜色均不同,你交给其中一名角色两张牌或失去1点体力,否则你获得判定牌并视为对其中一名角色使用一张【杀】。',
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dcwujie:'无节',
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dcwujie_info:'锁定技。①你使用无色牌无任何次数限制且无距离限制。②当其他角色执行杀死你的奖惩而摸牌或弃牌时,取消之。',
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dc_jsp_guanyu:'魏关羽',
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dc_jsp_guanyu_prefix:'魏',
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dc_jsp_guanyu:'新杀SP关羽',
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dc_jsp_guanyu_prefix:'新杀SP',
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dcdanji:'单骑',
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dcdanji_info:'觉醒技。准备阶段,若你的手牌数大于体力值,你减1点体力上限,将体力回复至体力上限,然后获得〖马术〗和〖怒嗔〗。',
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dcnuchen:'怒嗔',
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@ -12361,7 +12361,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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syjiqiao_info:'出牌阶段开始时,你可将牌堆顶的X张牌置于你的武将牌上(X为你的体力上限)。当你于此出牌阶段内使用的牌结算结束后,你可以获得其中的一张牌,然后若剩余牌中红色牌和黑色牌的数量:不相等,你失去1点体力;相等,你回复1点体力。出牌阶段结束时,你将这些牌置入弃牌堆。',
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syxiongyi:'凶疑',
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syxiongyi_info:'限定技。当你处于濒死状态时,若剩余武将牌堆中:有“徐氏”,则你可以将体力值回复至3点,并将此武将牌替换为“徐氏”;没有“徐氏”,则你可以将体力值回复至1点并获得〖魂姿〗。',
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re_zhangbao:'张宝',
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re_zhangbao:'新杀张宝',
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re_zhangbao_prefix:'新杀',
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xinzhoufu:'咒缚',
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xinzhoufu2:'咒缚',
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xinzhoufu_info:'出牌阶段限一次。你可以将一张手牌置于一名其他角色的武将牌上并称为“咒”,且当其判定时,将其“咒”作为判定牌。',
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20
game/game.js
20
game/game.js
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@ -33717,6 +33717,11 @@
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return `<span style="opacity:0.7">旧</span>`;
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},
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}],
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['旧界',{
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getSpan:(prefix,name)=>{
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return `<span style="opacity:0.7;color:#fdd559" data-nature="soilmm">旧界</span>`;
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},
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}],
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['★SP',{
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showName:'★',
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}],
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@ -33759,6 +33764,16 @@
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return get.prefixSpan('旧')+get.prefixSpan('神')
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},
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}],
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['旧晋',{
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getSpan:(prefix,name)=>{
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return get.prefixSpan('旧')+get.prefixSpan('晋')
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},
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}],
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['新杀SP',{
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getSpan:(prefix,name)=>{
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return get.prefixSpan('新杀')+get.prefixSpan('SP')
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},
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}],
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['SP',{
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getSpan:(prefix,name)=>{
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return `<span style="writing-mode:lr;-webkit-writing-mode:lr;font-family:MotoyaLMaru;transform:scaleY(0.85)">SP</span>`;
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@ -33769,6 +33784,11 @@
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return `<span style="writing-mode:lr;-webkit-writing-mode:lr;font-family:MotoyaLMaru;transform:scaleY(0.85)">OL</span>`;
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},
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}],
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['RE',{
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getSpan:(prefix,name)=>{
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return `<span style="writing-mode:lr;-webkit-writing-mode:lr;font-family:MotoyaLMaru;transform:scaleY(0.85)">RE</span>`;
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},
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}],
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['界SP',{
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getSpan:(prefix,name)=>{
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return get.prefixSpan('界')+get.prefixSpan('SP')
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@ -1883,8 +1883,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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var list=[['guanyu','guanping','guansuo','guanyinping'],
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['caocao','caopi','caozhi','caorui'],['liubei','liushan','liuchen'],
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['re_xiahouyuan','xiahouba','xiahoushi'],['sunjian','sunquan','sunce'],
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['sp_zhangjiao','zhangliang','zhangbao'],['zhugeliang','zhugeguo','zhugejin','zhugeke'],
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['mateng','machao','madai','mayunlu']];
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['sp_zhangjiao','re_zhangliang','zhangbao'],['zhugeliang','zhugeguo','zhugejin','zhugeke'],
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['mateng','machao','old_madai','mayunlu']];
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list.randomSort();
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var list2=[];
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for(var i=0;i<list.length;i++){
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@ -1937,14 +1937,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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var map3=[];
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var list1=['司','夏','诸','皇'];
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var list2=['马','侯','葛','甫'];
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var exclude=['界','新','大','旧','☆','神','晋','族','谋'];
|
||||
for(var i in lib.character){
|
||||
if(lib.filter.characterDisabled(i)) continue;
|
||||
if(lib.character[i][1]=='key') continue;
|
||||
var surname=lib.translate[i];
|
||||
var surname=get.rawName2(i);
|
||||
for(var j=0;j<surname.length;j++){
|
||||
if((surname[j]+surname[j+1])=='手杀'){j++;continue}
|
||||
if(exclude.contains(surname[j])) continue;
|
||||
if(!/[a-z]/i.test(surname[j])){
|
||||
var index=list1.indexOf(surname[j]);
|
||||
if(index!=-1&&surname[j+1]==list2[index]){
|
||||
|
@ -1962,7 +1959,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
map[surname].push(i);
|
||||
}
|
||||
for(var i in map){
|
||||
if(map[i].length<4){
|
||||
if(map[i].length<6){
|
||||
delete map[i];
|
||||
}
|
||||
else{
|
||||
|
@ -1996,7 +1993,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
else{
|
||||
_status.brawl.enemylist=list;
|
||||
}
|
||||
return list.randomRemove(2);
|
||||
return list.randomRemove(3);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -2014,7 +2011,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
showcase:function(init){
|
||||
var node=this;
|
||||
var list=['caoxiu','wenpin','caohong','zhanghe','re_xiahouyuan','re_xuhuang','re_xuzhu'];
|
||||
var list=['re_caoxiu','re_wenpin','tw_re_caohong','re_zhanghe','ol_xiahouyuan','ol_xuhuang','re_xuzhu'];
|
||||
list.randomSort();
|
||||
list.push('re_caocao');
|
||||
var func=function(){
|
||||
|
@ -2114,7 +2111,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
submode:'normal',
|
||||
list:['caoxiu','wenpin','caohong','zhanghe','re_xiahouyuan','re_xuhuang','re_xuzhu'],
|
||||
list:['re_caoxiu','re_wenpin','tw_re_caohong','re_zhanghe','ol_xiahouyuan','ol_xuhuang','re_xuzhu'],
|
||||
chooseCharacterFixed:true,
|
||||
chooseCharacterAi:function(player){
|
||||
if(player==game.zhu){
|
||||
|
|
Loading…
Reference in New Issue