shownCard
This commit is contained in:
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34cbcd2448
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@ -1656,14 +1656,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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direct:true,
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filter:function (event,player){
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return player!=event.player&&event.player.hp>0&&player.countCards('h',function(card){
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return !card.hasGaintag('dddxujing_tag');
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return !get.is.shownCard(card);
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})>=event.player.hp;
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},
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content:function (){
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'step 0'
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var target=trigger.player;
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player.chooseCard('h',target.hp,get.prompt('dddqiahua',target),'选择'+get.cnNumber(target.hp)+'张手牌作为“明”,然后'+get.translation(target)+'获得技能〖恂恂〗直到本回合结束。',function(card){
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return !card.hasGaintag('dddxujing_tag');
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player.chooseCard('h',target.hp,get.prompt('dddqiahua',target),'选择明置'+get.cnNumber(target.hp)+'张手牌,然后'+get.translation(target)+'获得技能〖恂恂〗直到本回合结束。',function(card){
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return !get.is.shownCard(card);
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}).set('goon',get.attitude(player,target)>0).set('ai',function(card){
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if(_status.event.goon) return 1+Math.random();
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return 0;
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@ -1673,11 +1673,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=trigger.player,cards=result.cards;
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player.logSkill('dddqiahua',target);
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target.addTempSkill('dddxunxun');
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player.addSkill('dddxujing_tag');
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player.addGaintag(result.cards,'dddxujing_tag');
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player.addShownCards(cards,'visible_dddxianglang');
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game.log(player,'选择了',cards,'作为“明”');
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player.showCards(cards,get.translation(player)+'对'+get.translation(target)+'发动了【恰化】');
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player.markSkill('dddxujing_tag');
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}
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},
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ai:{
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@ -1692,10 +1690,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dddfusi:{
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mod:{
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ignoredHandcard:function (card,player){
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if(card.hasGaintag('dddxujing_tag')) return true;
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if(get.is.shownCard(card)) return true;
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},
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cardDiscardable:function (card,player,name){
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if(name=='phaseDiscard'&&card.hasGaintag('dddxujing_tag')) return false;
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if(name=='phaseDiscard'&&get.is.shownCard(card)) return false;
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},
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},
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global:"dddfusi_global",
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@ -1712,10 +1710,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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dddfusi_global:{
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mod:{
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"cardEnabled2":function (card,player){
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cardEnabled2:function(card,player){
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var source=_status.currentPhase;
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if(!source||source==player||!source.hasSkill('dddfusi')||source.countCards('h')==0||source.hasCard(function(card){
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return !card.hasGaintag('dddxujing_tag');
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return !get.is.shownCard(card);
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},'h')) return;
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if(player.getCards('h').contains(card)) return false;
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},
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@ -1727,9 +1725,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return current!=player&¤t.hasSkill('dddfusi');
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});
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for(var source of players){
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var cards=source.getCards('h',function(card){
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return card.hasGaintag('dddxujing_tag');
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});
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var cards=source.getShownCards();
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for(var i of cards){
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var card=get.autoViewAs(i);
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if(event.filterCard(card,player,event)) return true;
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@ -1743,9 +1739,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return current!=player&¤t.hasSkill('dddfusi');
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});
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for(var source of players){
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var cards=source.getCards('h',function(card){
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return card.hasGaintag('dddxujing_tag');
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});
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var cards=source.getShownCards();
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for(var i of cards){
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var card=get.autoViewAs(i);
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if(name==card.name) return true;
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@ -1760,9 +1754,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return current!=player&¤t.hasSkill('dddfusi');
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}).sortBySeat();
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for(var source of players){
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var cards=source.getCards('h',function(card){
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return card.hasGaintag('dddxujing_tag');
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});
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var cards=source.getShownCards();
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if(cards.length){
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var str='<div class="text center">';
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str+=get.translation(source);
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@ -1862,7 +1854,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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frequent:true,
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filter:function(event,player){
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return event.card.storage&&event.card.storage._dddfusi_owner==player&&!player.hasCard(function(card){
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return !card.hasGaintag('dddxujing_tag');
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return !get.is.shownCard(card);
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},'h');
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},
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content:function(){
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@ -4231,13 +4223,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dddzhijie_info:"你可以将两张颜色相同的“鉴”当做【闪】使用,或将两张颜色不同的“鉴”当做【无懈可击】使用;然后你摸两张牌。",
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ddd_xianglang:'向朗',
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dddqiahua:"恰化",
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dddqiahua_info:"其他角色的回合开始时,你可选择X张不为“明”的手牌作为“明”(X为其体力值,这些牌对所有角色可见),然后其于本回合内获得〖恂恂〗。",
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dddqiahua_info:"其他角色的回合开始时,你可明置X张手牌(X为其体力值),然后其于本回合内获得〖恂恂〗。",
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dddfusi:"腹笥",
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dddfusi_info:"锁定技。①你的“明”不计入手牌上限。②其他角色需要使用牌时,可以改为使用你的“明”(需经过你的确认)。③你的回合内,若你的手牌均为“明”,则其他角色不能使用各自的手牌。",
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dddfusi_info:"锁定技。①你的明置手牌不计入手牌上限。②其他角色需要使用牌时,可以改为使用你的明置手牌(需经过你的确认)。③你的回合内,若你的手牌均为明置手牌,则其他角色不能使用各自的手牌。",
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dddfusi_global:"腹笥",
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dddtuoji:"拓籍",
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dddtuoji_info:"其他角色因〖腹笥〗而使用你的牌后,若你的手牌均为“明”,则你可以摸三张牌。",
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dddxujing_tag:"明",
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dddtuoji_info:"其他角色因〖腹笥〗而使用你的牌后,若你的手牌均为明置手牌,则你可以摸三张牌。",
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visible_dddxianglang:"明",
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ddd_yujin:'于禁',
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dddzhengjun:'整军',
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dddzhengjun_info:'出牌阶段内每项各限一次。当有其他角色的手牌数/体力值/装备区内牌数变化后,若其的对应数值与你相同,则你可以执行对应的选项。体力值:你令一名角色回复1点体力;手牌数:你令一名角色摸一张牌;装备区内牌数:你移动场上的一张装备牌。',
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@ -12910,9 +12910,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=result.targets[0];
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player.logSkill('nsfengli',target);
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var cards=player.getCards('h');
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player.addGaintag(cards,'nsfengli2');
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player.addShownCards(cards,'visible_nsfengli');
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player.addSkill('nsfengli2');
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player.showHandcards();
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target.addSkill('nsfengli_use');
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target.storage.nsfengli_use=player;
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}
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@ -12924,26 +12923,39 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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nsfengli_draw:{
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trigger:{
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player:['loseAfter','nsfengliClear'],
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player:['loseAfter','hideShownCardsAfter'],
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global:['gainAfter','equipAfter','addJudgeAfter','loseAsyncAfter','addToExpansionAfter'],
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target:'nsfengliUse',
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},
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direct:true,
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charlotte:true,
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filter:function(event,player,name){
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if(name!='nsfengliUse'&&name!='nsfengliClear'){
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var evt=event.getl(player);
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if(!evt||!evt.gaintag_map) return false;
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var bool=false;
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for(var i in evt.gaintag_map){
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if(evt.gaintag_map[i].contains('nsfengli2')) bool=true;break;
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}
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if(!bool) return false;
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if(event.name=='hideShownCards'){
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const hs=player.countCards('h');
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return game.hasPlayer(current=>current.countCards('h')<hs);
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}
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var num=0;
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var evt=event.getl(player);
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if(!evt||!evt.gaintag_map) return false;
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var bool=false;
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for(var i in evt.gaintag_map){
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if(evt.gaintag_map[i].some(tag=>tag.indexOf('visible_')==0)) num++;
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}
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if(event.getg){
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if(event.name=='gain'){
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if(event.getlx===false&&event.gaintag.some(tag=>tag.indexOf('visible_')==0)) num-=event.cards.length;
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}
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else{
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player.checkHistory('gain',function(evt){
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if(evt.parent==event&&evt.gaintag.some(tag=>tag.indexOf('visible_')==0)){
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num-=evt.cards.length;
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}
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});
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}
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}
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if(num>0){
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const hs=player.countCards('h');
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return game.hasPlayer(current=>current.countCards('h')<hs);
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}
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var hs=player.countCards('h');
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return game.hasPlayer(function(current){
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return current!=player&¤t.countCards('h')<hs;
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});
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},
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content:function(){
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'step 0'
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@ -12970,24 +12982,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return player.hasSkill('nsfengli2');
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},
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content:function(){
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var hs=player.getCards('h',function(card){
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return card.hasGaintag('nsfengli2');
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});
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if(hs.length) event.trigger('nsfengliClear');
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var cards=player.getShownCards();
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if(cards.length>0) player.hideShownCards(cards);
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player.removeSkill('nsfengli2');
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},
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},
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nsfengli2:{
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mark:true,
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intro:{
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mark:function(dialog,content,player){
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var hs=player.getCards('h',function(card){
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return card.hasGaintag('nsfengli2');
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});
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if(hs.length) dialog.addAuto(hs);
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else dialog.addText('没有“礼”');
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},
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},
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onremove:function(player){
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player.removeGaintag('nsfengli2');
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game.countPlayer(function(current){
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@ -12999,9 +12999,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hiddenCard:function(player,name){
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if(player==_status.currentPhase) return false;
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var target=player.storage.nsfengli_use;
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var cards=target.getCards('h',function(card){
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return card.hasGaintag('nsfengli2');
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});
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var cards=target.getShownCards();
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for(var i of cards){
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if(get.name(i,target)==name) return true;
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}
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@ -13013,9 +13011,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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if(player==_status.currentPhase) return false;
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var target=player.storage.nsfengli_use;
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var cards=target.getCards('h',function(card){
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return card.hasGaintag('nsfengli2');
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});
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var cards=target.getShownCards();
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for(var i of cards){
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if(event.filterCard({
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name:get.name(i,target),
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@ -13028,9 +13024,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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chooseButton:{
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dialog:function(event,player){
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var target=player.storage.nsfengli_use;
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var cards=target.getCards('h',function(card){
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return card.hasGaintag('nsfengli2');
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});
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var cards=target.getShownCards();
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return ui.create.dialog('奉礼',cards);
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},
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filter:function(button,player){
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@ -13066,8 +13060,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('nsfengli',target);
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delete event.result.skill;
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player.showCards(card,get.translation(player)+'发动了【奉礼】');
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card.removeGaintag('nsfengli2');
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event.trigger('nsfengliUse');
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target.hideShownCards(card);
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},
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};
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},
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@ -18674,7 +18667,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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nsfengli_draw:'奉礼',
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nsfengli_clear:'奉礼',
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nsfengli_use:'奉礼',
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nsfengli_info:'回合结束时,你可以选择一名其他角色并展示所有手牌。你将所有手牌标记为“礼”。你的“礼”对所有角色可见。当该角色于回合外需要使用或打出牌时,其可移去一张“礼”的标记,然后视为使用或打出一张与此牌名称相同的牌。当你的“礼”减少时,你可令一名手牌数小于你的角色摸一张牌。你的回合开始时,你移去所有“礼”的标记,然后注销该角色对“礼”的操作权限。',
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visible_nsfengli:'奉礼',
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nsfengli_info:'回合结束时,你可以选择一名其他角色并展示所有手牌直到你的下回合开始。当该角色于回合外需要使用或打出牌时,其可暗置你的一张明置手牌,然后视为使用或打出之。当你的明置手牌减少时,你可令一名手牌数小于你的角色摸一张牌。',
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nsqiyue:'骑钺',
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nsqiyue_info:'锁定技,当有角色的武将牌状态改变后,你摸一张牌。',
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nsxuezhu:'血逐',
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@ -2984,23 +2984,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseUseBegin'},
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preHidden:true,
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content:function(){
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player.addTempSkill('zhaoran2','phaseUseEnd');
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player.addTempSkill('zhaoran2','phaseUseAfter');
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var cards=player.getCards('h');
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if(cards.length>0) player.addShownCards(cards,'visible_zhaoran');
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},
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},
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zhaoran2:{
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audio:'zhaoran',
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global:'zhaoran3',
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group:'zhaoran3',
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init:(player,skill)=>{
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if(!player.storage[skill]) player.storage[skill]=[];
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},
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onremove:true,
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trigger:{
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player:'loseAfter',
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global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
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},
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forced:true,
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charlotte:true,
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init:function(player,skill){
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if(!player.storage[skill]) player.storage[skill]=[];
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},
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onremove:true,
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filter:function(event,player){
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popup:false,
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filter:function(event,player,name){
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if(name=='gainBegin') return true;
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var evt=event.getl(player);
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if(!evt||!evt.hs||!evt.hs.length) return false;
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var list=player.getStorage('zhaoran2');
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@ -3013,6 +3017,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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'step 0'
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if(trigger.delay===false) game.delayx();
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'step 1'
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var list=[];
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var suits=get.copy(player.storage.zhaoran2);
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suits.addArray(player.getCards('h').map(function(card){
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@ -3042,10 +3047,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 0;
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});
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'step 2'
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if(!result.bool) player.draw();
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if(!result.bool){
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player.logSkill('zhaoran2');
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player.draw();
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}
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else{
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var target=result.targets[0];
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player.line(target,'green');
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player.logSkill('zhaoran2',target);
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player.discardPlayerCard(target,true,'he');
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}
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if(event.count>0) event.goto(1);
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@ -3055,10 +3063,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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zhaoran3:{
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ai:{
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viewHandcard:true,
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skillTagFilter:function(player,arg,target){
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return target!=player&&target.hasSkill('zhaoran2');
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trigger:{player:['phaseUseEnd','gainBegin']},
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forced:true,
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charlotte:true,
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firstDo:true,
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silent:true,
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content:function(){
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if(event.triggername=='gainBegin'){
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trigger.gaintag.add('visible_zhaoran');
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}
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else{
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player.hideShownCards(player.getCards('h'),'visible_zhaoran');
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}
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},
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},
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@ -3644,6 +3659,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhaoran:'昭然',
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zhaoran2:'昭然',
|
||||
zhaoran_info:'出牌阶段开始时,你可令你的手牌对其他角色可见直到出牌阶段结束。若如此做,当你于此阶段内失去一张手牌后,若你的手牌里没有与此牌花色相同的牌且你本回合内未因该花色的牌触发过此效果,则你选择一项:①摸一张牌。②弃置一名其他角色的一张牌。',
|
||||
visible_zhaoran:'invisible',
|
||||
chengwu:'成务',
|
||||
chengwu_info:'主公技,锁定技,其他晋势力角色攻击范围内的角色视为在你的攻击范围内。',
|
||||
jin_xiahouhui:'晋夏侯徽',
|
||||
|
|
241
game/game.js
241
game/game.js
|
@ -10960,6 +10960,49 @@
|
|||
emptyEvent:function(){
|
||||
event.trigger(event.name);
|
||||
},
|
||||
//增加明置手牌
|
||||
addShownCards:function(){
|
||||
var hs=player.getCards('h'),cards=event._cards.filter(card=>hs.includes(card));
|
||||
var shown=player.getShownCards();
|
||||
for(var tag of event.gaintag) player.addGaintag(cards,tag);
|
||||
event.cards=cards.filter(card=>!shown.includes(card));
|
||||
if(event.cards.length>0){
|
||||
game.log(player,'明置了',event.cards);
|
||||
event.trigger('addShownCardsAfter')
|
||||
}
|
||||
},
|
||||
//隐藏明置手牌
|
||||
hideShownCards:function(){
|
||||
var shown=player.getShownCards(),cards=event._cards.filter(card=>shown.includes(card));
|
||||
if(cards.length>0){
|
||||
if(!event.gaintag.length){
|
||||
var map={};
|
||||
cards.forEach(card=>{
|
||||
var tags=card.gaintag.filter(tag=>tag.indexOf('visible_')==0)
|
||||
if(tags.length){
|
||||
tags.forEach(tag=>{
|
||||
if(!map[tag]) map[tag]=[];
|
||||
map[tag].push(card);
|
||||
})
|
||||
}
|
||||
});
|
||||
for(var i in map){
|
||||
player.removeGaintag(i,map[i])
|
||||
}
|
||||
}
|
||||
else{
|
||||
event.gaintag.forEach(tag=>{
|
||||
player.removeGaintag(tag,cards);
|
||||
})
|
||||
}
|
||||
cards.removeArray(player.getShownCards());
|
||||
if(cards.length>0){
|
||||
event.cards=cards;
|
||||
game.log(player,'取消明置了',cards);
|
||||
event.trigger('hideShownCardsAfter');
|
||||
}
|
||||
}
|
||||
},
|
||||
//Execute the delay card effect
|
||||
//执行延时锦囊牌效果
|
||||
executeDelayCardEffect:()=>{
|
||||
|
@ -15774,7 +15817,23 @@
|
|||
directh=false;
|
||||
}
|
||||
else{
|
||||
event.dialog.add([hs,'blank']);
|
||||
var shown=hs.filter(card=>get.is.shownCard(card));
|
||||
if(shown.length){
|
||||
var hidden=hs.filter(card=>!shown.includes(card));
|
||||
var buttons=ui.create.div('.buttons',event.dialog.content);
|
||||
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(shown,'card',buttons));
|
||||
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(hidden,'blank',buttons));
|
||||
if(event.dialog.forcebutton!==false) event.dialog.forcebutton=true;
|
||||
if(event.dialog.buttons.length>3||(zoom&&event.dialog.buttons.length>5)){
|
||||
event.dialog.classList.remove('forcebutton-auto');
|
||||
}
|
||||
else if(!event.dialog.noforcebutton){
|
||||
event.dialog.classList.add('forcebutton-auto');
|
||||
}
|
||||
}
|
||||
else{
|
||||
event.dialog.add([hs,'blank']);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15902,8 +15961,8 @@
|
|||
for(var i=0;i<event.position.length;i++){
|
||||
if(event.position[i]=='h'){
|
||||
var hs=target.getDiscardableCards(player,'h');
|
||||
expand_length+=Math.ceil(hs.length/6);
|
||||
if(hs.length){
|
||||
expand_length+=Math.ceil(hs.length/6);
|
||||
var title=event.dialog.add('<div class="text center" style="margin: 0px;">手牌区</div>');
|
||||
title.style.margin='0px';
|
||||
title.style.padding='0px';
|
||||
|
@ -15913,7 +15972,23 @@
|
|||
directh=false;
|
||||
}
|
||||
else{
|
||||
event.dialog.add([hs,'blank']);
|
||||
var shown=hs.filter(card=>get.is.shownCard(card));
|
||||
if(shown.length){
|
||||
var hidden=hs.filter(card=>!shown.includes(card));
|
||||
var buttons=ui.create.div('.buttons',event.dialog.content);
|
||||
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(shown,'card',buttons));
|
||||
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(hidden,'blank',buttons));
|
||||
if(event.dialog.forcebutton!==false) event.dialog.forcebutton=true;
|
||||
if(event.dialog.buttons.length>3||(zoom&&event.dialog.buttons.length>5)){
|
||||
event.dialog.classList.remove('forcebutton-auto');
|
||||
}
|
||||
else if(!event.dialog.noforcebutton){
|
||||
event.dialog.classList.add('forcebutton-auto');
|
||||
}
|
||||
}
|
||||
else{
|
||||
event.dialog.add([hs,'blank']);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16076,7 +16151,23 @@
|
|||
directh=false;
|
||||
}
|
||||
else{
|
||||
event.dialog.add([hs,'blank']);
|
||||
var shown=hs.filter(card=>get.is.shownCard(card));
|
||||
if(shown.length){
|
||||
var hidden=hs.filter(card=>!shown.includes(card));
|
||||
var buttons=ui.create.div('.buttons',event.dialog.content);
|
||||
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(shown,'card',buttons));
|
||||
event.dialog.buttons=event.dialog.buttons.concat(ui.create.buttons(hidden,'blank',buttons));
|
||||
if(event.dialog.forcebutton!==false) event.dialog.forcebutton=true;
|
||||
if(event.dialog.buttons.length>3||(zoom&&event.dialog.buttons.length>5)){
|
||||
event.dialog.classList.remove('forcebutton-auto');
|
||||
}
|
||||
else if(!event.dialog.noforcebutton){
|
||||
event.dialog.classList.add('forcebutton-auto');
|
||||
}
|
||||
}
|
||||
else{
|
||||
event.dialog.add([hs,'blank']);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18795,6 +18886,61 @@
|
|||
},
|
||||
player:{
|
||||
//新函数
|
||||
//让一名角色明置一些手牌
|
||||
addShownCards:function(){
|
||||
const cards=[];
|
||||
const tags=[];
|
||||
for(let i=0;i<arguments.length;i++){
|
||||
let type=get.itemtype(arguments[i]);
|
||||
if(type=='cards'){
|
||||
cards.addArray(arguments[i])
|
||||
}
|
||||
else if(type=='card'){
|
||||
card.add(arguments[i])
|
||||
}
|
||||
else if(typeof arguments[i]=='string'&&arguments[i].indexOf('visible_')==0){
|
||||
tags.add(arguments[i])
|
||||
}
|
||||
}
|
||||
if(cards.length&&tags.length){
|
||||
const next=game.createEvent('addShownCards',false);
|
||||
next.player=this;
|
||||
next._cards=cards;
|
||||
next.gaintag=tags;
|
||||
next.setContent('addShownCards');
|
||||
return next;
|
||||
}
|
||||
},
|
||||
hideShownCards:function(){
|
||||
const cards=[];
|
||||
const tags=[];
|
||||
for(let i=0;i<arguments.length;i++){
|
||||
let type=get.itemtype(arguments[i]);
|
||||
if(type=='cards'){
|
||||
cards.addArray(arguments[i])
|
||||
}
|
||||
else if(type=='card'){
|
||||
cards.add(arguments[i])
|
||||
}
|
||||
else if(typeof arguments[i]=='string'&&arguments[i].indexOf('visible_')==0){
|
||||
tags.add(arguments[i])
|
||||
}
|
||||
}
|
||||
if(cards.length){
|
||||
const next=game.createEvent('hideShownCards',false);
|
||||
next.player=this;
|
||||
next._cards=cards;
|
||||
next.gaintag=tags;
|
||||
next.setContent('hideShownCards');
|
||||
return next;
|
||||
}
|
||||
},
|
||||
//获取角色所有的明置手牌
|
||||
getShownCards:function(){
|
||||
return this.getCards('h',function(card){
|
||||
return get.is.shownCard(card);
|
||||
});
|
||||
},
|
||||
//Execute the delay card effect
|
||||
//执行延时锦囊牌效果
|
||||
executeDelayCardEffect:function(card,target){
|
||||
|
@ -19381,9 +19527,9 @@
|
|||
},this,cards,tag);
|
||||
},
|
||||
removeGaintag:function(tag,cards){
|
||||
game.addVideo('removeGaintag',this,tag);
|
||||
cards=cards||this.getCards('h');
|
||||
game.addVideo('removeGaintag',this,[tag,cards]);
|
||||
game.broadcastAll(function(player,tag,cards){
|
||||
cards=cards||player.getCards('h');
|
||||
for(var i of cards) i.removeGaintag(tag);
|
||||
},this,tag,cards);
|
||||
},
|
||||
|
@ -22900,8 +23046,8 @@
|
|||
return cards;
|
||||
};
|
||||
next.getl=function(player){
|
||||
var that=this;
|
||||
var map={
|
||||
const that=this;
|
||||
const map={
|
||||
player:player,
|
||||
hs:[],
|
||||
es:[],
|
||||
|
@ -22910,6 +23056,7 @@
|
|||
xs:[],
|
||||
cards:[],
|
||||
cards2:[],
|
||||
gaintag_map:{},
|
||||
};
|
||||
player.checkHistory('lose',function(evt){
|
||||
if(evt.parent==that){
|
||||
|
@ -22920,6 +23067,10 @@
|
|||
map.xs.addArray(evt.xs);
|
||||
map.cards.addArray(evt.cards);
|
||||
map.cards2.addArray(evt.cards2);
|
||||
for(let key in evt.gaintag_map){
|
||||
if(!map.gaintag_map[key]) map.gaintag_map[key]=[];
|
||||
map.gaintag_map[key].addArray(evt.gaintag_map[key]);
|
||||
}
|
||||
}
|
||||
});
|
||||
return map;
|
||||
|
@ -22982,8 +23133,8 @@
|
|||
return cards;
|
||||
};
|
||||
next.getl=function(player){
|
||||
var that=this;
|
||||
var map={
|
||||
const that=this;
|
||||
const map={
|
||||
player:player,
|
||||
hs:[],
|
||||
es:[],
|
||||
|
@ -22992,6 +23143,7 @@
|
|||
xs:[],
|
||||
cards:[],
|
||||
cards2:[],
|
||||
gaintag_map:{},
|
||||
};
|
||||
player.checkHistory('lose',function(evt){
|
||||
if(evt.parent==that){
|
||||
|
@ -23002,6 +23154,10 @@
|
|||
map.xs.addArray(evt.xs);
|
||||
map.cards.addArray(evt.cards);
|
||||
map.cards2.addArray(evt.cards2);
|
||||
for(let key in evt.gaintag_map){
|
||||
if(!map.gaintag_map[key]) map.gaintag_map[key]=[];
|
||||
map.gaintag_map[key].addArray(evt.gaintag_map[key]);
|
||||
}
|
||||
}
|
||||
});
|
||||
return map;
|
||||
|
@ -23079,6 +23235,7 @@
|
|||
xs:[],
|
||||
cards:[],
|
||||
cards2:[],
|
||||
gaintag_map:{},
|
||||
};
|
||||
};
|
||||
return next;
|
||||
|
@ -23465,8 +23622,8 @@
|
|||
return cards;
|
||||
};
|
||||
next.getl=function(player){
|
||||
var that=this;
|
||||
var map={
|
||||
const that=this;
|
||||
const map={
|
||||
player:player,
|
||||
hs:[],
|
||||
es:[],
|
||||
|
@ -23475,6 +23632,7 @@
|
|||
xs:[],
|
||||
cards:[],
|
||||
cards2:[],
|
||||
gaintag_map:{},
|
||||
};
|
||||
player.checkHistory('lose',function(evt){
|
||||
if(evt.parent==that){
|
||||
|
@ -23485,6 +23643,10 @@
|
|||
map.xs.addArray(evt.xs);
|
||||
map.cards.addArray(evt.cards);
|
||||
map.cards2.addArray(evt.cards2);
|
||||
for(let key in evt.gaintag_map){
|
||||
if(!map.gaintag_map[key]) map.gaintag_map[key]=[];
|
||||
map.gaintag_map[key].addArray(evt.gaintag_map[key]);
|
||||
}
|
||||
}
|
||||
});
|
||||
return map;
|
||||
|
@ -23519,8 +23681,8 @@
|
|||
return cards;
|
||||
};
|
||||
next.getl=function(player){
|
||||
var that=this;
|
||||
var map={
|
||||
const that=this;
|
||||
const map={
|
||||
player:player,
|
||||
hs:[],
|
||||
es:[],
|
||||
|
@ -23529,6 +23691,7 @@
|
|||
xs:[],
|
||||
cards:[],
|
||||
cards2:[],
|
||||
gaintag_map:{},
|
||||
};
|
||||
player.checkHistory('lose',function(evt){
|
||||
if(evt.parent==that){
|
||||
|
@ -23539,6 +23702,10 @@
|
|||
map.xs.addArray(evt.xs);
|
||||
map.cards.addArray(evt.cards);
|
||||
map.cards2.addArray(evt.cards2);
|
||||
for(let key in evt.gaintag_map){
|
||||
if(!map.gaintag_map[key]) map.gaintag_map[key]=[];
|
||||
map.gaintag_map[key].addArray(evt.gaintag_map[key]);
|
||||
}
|
||||
}
|
||||
});
|
||||
return map;
|
||||
|
@ -31993,8 +32160,8 @@
|
|||
return cards;
|
||||
};
|
||||
next.getl=function(player){
|
||||
var that=this;
|
||||
var map={
|
||||
const that=this;
|
||||
const map={
|
||||
player:player,
|
||||
hs:[],
|
||||
es:[],
|
||||
|
@ -32003,6 +32170,7 @@
|
|||
xs:[],
|
||||
cards:[],
|
||||
cards2:[],
|
||||
gaintag_map:{},
|
||||
};
|
||||
player.checkHistory('lose',function(evt){
|
||||
if(evt.parent==that){
|
||||
|
@ -32013,6 +32181,10 @@
|
|||
map.xs.addArray(evt.xs);
|
||||
map.cards.addArray(evt.cards);
|
||||
map.cards2.addArray(evt.cards2);
|
||||
for(let key in evt.gaintag_map){
|
||||
if(!map.gaintag_map[key]) map.gaintag_map[key]=[];
|
||||
map.gaintag_map[key].addArray(evt.gaintag_map[key]);
|
||||
}
|
||||
}
|
||||
});
|
||||
return map;
|
||||
|
@ -34240,7 +34412,8 @@
|
|||
},
|
||||
removeGaintag:function(player,content){
|
||||
if(player&&content){
|
||||
player.removeGaintag(content);
|
||||
if(Array.isArray(content)) player.removeGaintag.apply(player,content)
|
||||
else player.removeGaintag(content);
|
||||
}
|
||||
else{
|
||||
console.log(player);
|
||||
|
@ -53395,6 +53568,14 @@
|
|||
return 0;
|
||||
},
|
||||
is:{
|
||||
//判断一张牌是否为明置手牌
|
||||
shownCard:function(card){
|
||||
if(card&&Array.isArray(card.gaintag)){
|
||||
return card.gaintag.some(tag=>tag.indexOf('visible_')==0)
|
||||
}
|
||||
return false;
|
||||
},
|
||||
//押韵判断
|
||||
yayun:function(str1,str2){
|
||||
if(str1==str2) return true;
|
||||
var pinyin1=get.pinyin(str1,false),pinyin2=get.pinyin(str2,false);
|
||||
|
@ -56041,11 +56222,27 @@
|
|||
uiintro.addText(get.colorspan(lib.characterTitle[node.name]));
|
||||
}
|
||||
|
||||
if(!node.noclick&&(node.isUnderControl()||(!game.observe&&game.me&&game.me.hasSkillTag('viewHandcard',null,node,true)))){
|
||||
var hs=node.getCards('h');
|
||||
if(hs.length){
|
||||
uiintro.add('<div class="text center">手牌</div>');
|
||||
uiintro.addSmall(node.getCards('h'));
|
||||
if(!node.noclick){
|
||||
const allShown=(node.isUnderControl()||(!game.observe&&game.me&&game.me.hasSkillTag('viewHandcard',null,node,true)));
|
||||
const shownHs=node.getShownCards();
|
||||
if(shownHs.length){
|
||||
uiintro.add('<div class="text center">明置的手牌</div>');
|
||||
uiintro.addSmall(shownHs);
|
||||
if(allShown){
|
||||
var hs=node.getCards('h');
|
||||
hs.removeArray(shownHs)
|
||||
if(hs.length){
|
||||
uiintro.add('<div class="text center">其他手牌</div>');
|
||||
uiintro.addSmall(hs);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(allShown){
|
||||
var hs=node.getCards('h');
|
||||
if(hs.length){
|
||||
uiintro.add('<div class="text center">手牌</div>');
|
||||
uiintro.addSmall(hs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue