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5824e2eb76
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@ -18,7 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clan_zhongyan:['female','jin',3,['clanguangu','clanxiaoyong','clanbaozu'],['clan:颍川钟氏']],
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clan_wangyun:['male','qun',3,['clanjiexuan','clanmingjie','clanzhongliu'],['clan:太原王氏']],
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clan_wanghun:['male','jin',3,['clanfuxun','clanchenya','clanzhongliu'],['clan:太原王氏']],
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clan_zhonghui:['male','wei','3/4',['clanyuzhi','clanxieshu','clanbaozu'],['clan:颍川钟氏']],
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clan_zhonghui:['male','wei',4,['clanyuzhi','clanxieshu','clanbaozu'],['clan:颍川钟氏']],
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clan_zhongyu:['male','wei',3,['clanjiejian','clanhuanghan','clanbaozu'],['clan:颍川钟氏']],
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clan_wanglun:['male','wei',3,['clanqiuxin','clanjianyuan','clanzhongliu'],['clan:太原王氏']],
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clan_xunyou:['male','wei',3,['clanbaichu','clandaojie'],['clan:颍川荀氏']],
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@ -153,7 +153,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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current.addMark('zhengqing',num);
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})
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if(onlyMe&&isMax){
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player.draw(num);
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player.draw(Math.min(5,num));
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player.getHistory('custom').push({zhengqing_count:num});
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}
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else{
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@ -8539,7 +8539,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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shen_xuzhu:'神许褚',
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shen_xuzhu_prefix:'神',
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zhengqing:'争擎',
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zhengqing_info:'锁定技。一轮游戏开始时,你移去所有角色的“擎”标记,令上一轮于一回合内造成伤害值最多的角色各获得X枚“擎”,且你与这些角色各摸一张牌(X为这些角色该回合内造成的伤害值)。若该角色为你且本次获得的“擎”数为本局游戏最多的一次,你改为摸X张牌。',
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zhengqing_info:'锁定技。一轮游戏开始时,你移去所有角色的“擎”标记,令上一轮于一回合内造成伤害值最多的角色各获得X枚“擎”,且你与这些角色各摸一张牌(X为这些角色该回合内造成的伤害值)。若该角色为你且本次获得的“擎”数为本局游戏最多的一次,你改为摸X张牌(至多摸五张)。',
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zhuangpo:'壮魄',
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zhuangpo_info:'你可以将牌面信息中包含“【杀】”的牌当【决斗】使用,然后你获得如下效果:1.当此【决斗】指定目标后,若你有“擎”,你可以移去任意枚“擎”,令目标角色弃置等量的牌;2.当你造成渠道为此牌的伤害时,若此牌的所有目标角色中存在有“擎”的角色,此伤害+1。',
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@ -125,6 +125,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter(event,player){
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return player.getDiscardableCards(player,'h').some(card=>!player.getStorage('dcfuli').includes(get.type2(card)));
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},
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usable:1,
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async content(event,trigger,player){
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await player.showHandcards(get.translation(player)+'发动了【抚黎】');
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const getNum=(type)=>{
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@ -12113,7 +12114,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcshoucheng_info:'一名角色于其回合外失去最后的手牌后,你可令其摸两张牌。',
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dc_liuli:'刘理',
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dcfuli:'抚黎',
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dcfuli_info:'出牌阶段,你可以展示手牌并弃置一种类别的所有手牌(每种类别每回合限一次),然后摸X张牌(X为这些牌的牌名字数和且X至多为场上手牌数最多的角色的手牌数)。若你因此弃置了伤害类卡牌,则你可以选择一名角色,令其攻击范围-1直到你的下个回合开始。',
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dcfuli_info:'出牌阶段限一次,你可以展示手牌并弃置一种类别的所有手牌(每种类别每回合限一次),然后摸X张牌(X为这些牌的牌名字数和且X至多为场上手牌数最多的角色的手牌数)。若你因此弃置了伤害类卡牌,则你可以选择一名角色,令其攻击范围-1直到你的下个回合开始。',
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dcdehua:'德化',
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dcdehua_info:'锁定技。①一轮游戏开始时,若有你可以使用的非延时类伤害类牌的牌名,你选择其中一个并视为使用之,然后你不能从手牌中使用此牌名的牌,然后若你已选择过所有的伤害类牌牌名,你失去〖德化〗。②你的手牌上限+Y(Y为你〖德化①〗选择过的牌名数)。',
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@ -213,7 +213,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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frequent:true,
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async content(event,trigger,player){
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let cards=get.cards(3,true);
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const {result:{bool,links}}=await player.chooseButton(['灵慧:是否使用其中的一张牌并获得其余牌?',cards]).set('ai',button=>{
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const {result:{bool,links}}=await player.chooseButton(['灵慧:是否使用其中的一张牌并随机获得其中一张剩余牌?',cards]).set('ai',button=>{
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return get.event('player').getUseValue(button.link);
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});
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if(bool){
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@ -222,7 +222,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.$gain2(card,false);
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await game.asyncDelayx();
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await player.chooseUseTarget(true,card,false);
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if(cards.length) await player.gain(cards,'gain2');
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if(cards.length) await player.gain(cards.randomGet(),'gain2');
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}
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},
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},
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@ -14438,7 +14438,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dczengou_info:'出牌阶段限一次,你可以将至多体力上限张牌称为“谮构”交给一名其他角色并摸等量张牌。若如此做,其下次体力值增加或使用牌结算完毕后,其展示所有手牌,然后失去Y点体力(Y为其手牌中的“谮构”牌数)。',
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bailingyun:'柏灵筠',
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dclinghui:'灵慧',
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dclinghui_info:'一名角色的结束阶段,若当前回合角色为你或本回合有角色进入过濒死状态,则你可以观看牌堆顶的三张牌,然后你可以使用其中一张牌并获得剩余牌。',
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dclinghui_info:'一名角色的结束阶段,若当前回合角色为你或本回合有角色进入过濒死状态,则你可以观看牌堆顶的三张牌,然后你可以使用其中一张牌并随机获得其中一张剩余牌。',
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dcxiace:'黠策',
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dcxiace_info:'每回合每项各限一次。当你造成/受到伤害后,你可以弃置一张牌并回复1点体力/令一名其他角色的非锁定技于本回合失效。',
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dcyuxin:'御心',
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@ -911,7 +911,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(!player.isInitFilter('noZhuHp')){
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player.hp++;
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player.maxHp++;
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player.$update();
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player.update();
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}
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}
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});
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@ -936,7 +936,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(!lib.playerOL[i].isInitFilter('noZhuHp')){
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lib.playerOL[i].hp++;
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lib.playerOL[i].maxHp++;
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lib.playerOL[i].$update();
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lib.playerOL[i].update();
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}
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}
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}
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@ -1393,7 +1393,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(!player.isInitFilter('noZhuHp')){
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player.hp++;
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player.maxHp++;
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player.$update();
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player.update();
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}
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}
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}
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@ -1423,7 +1423,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(!player.isInitFilter('noZhuHp')){
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player.hp++;
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player.maxHp++;
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player.$update();
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player.update();
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}
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}
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}
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@ -2114,7 +2114,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(!game.me.isInitFilter('noZhuHp')){
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game.me.hp++;
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game.me.maxHp++;
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game.me.$update();
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game.me.update();
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}
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}
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for(var i=0;i<game.players.length;i++){
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@ -1610,7 +1610,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(!player.isInitFilter('noZhuHp')){
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player.hp++;
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player.maxHp++;
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player.$update();
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player.update();
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}
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}
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else if(Math.random()<0.5){
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@ -1878,7 +1878,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(!event.current.isInitFilter('noZhuHp')){
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event.current.hp++;
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event.current.maxHp++;
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event.current.$update();
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event.current.update();
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}
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}
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event.current.node.name_seat.remove();
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