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@ -31,7 +31,7 @@ character.hearth={
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// hs_lrhonin:['male','wei',2,[]],
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// hs_bolvar:['male','wei',2,[]],
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// hs_fuding:['male','wei',2,[]],
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hs_xuanzhuanjijia:['male','shu',2,['jixuan']],
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hs_xuanzhuanjijia:['male','shu',3,['jixuan']],
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hs_ysera:['female','wu',4,['chenshui']],
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hs_alextrasza:['female','shu',5,['fushi']],
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hs_nozdormu:['male','qun',5,['shixu']],
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@ -52,6 +52,9 @@ character.hearth={
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hs_bilanyoulong:['male','wei',4,['lingzhou']],
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hs_jinglinglong:['male','wu',3,['mianyi']],
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hs_ruanniguai:['male','wu',3,['nianfu']],
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hs_hudunren:['male','shu',3,['hhudun']],
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hs_nate:['male','wu',4,['chuidiao']],
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hs_jiaziruila:['male','wu',4,['hannu']],
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},
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perfectPair:{
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hs_sthrall:['hs_totemic','hs_alakir','hs_neptulon','hs_yngvar','hs_tgolem'],
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@ -60,6 +63,44 @@ character.hearth={
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hs_malfurion:['hs_malorne'],
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},
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skill:{
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hannu:{
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trigger:{player:'damageEnd'},
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forced:true,
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filter:function(event,player){
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return player.num('h')>0;
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},
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content:function(){
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'step 0'
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var nh=player.num('h');
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if(nh){
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player.draw(nh);
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}
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else{
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event.finish();
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}
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'step 1'
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var hs=player.get('h');
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if(hs.length>10&&hs.length>player.hp){
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player.discard(hs.randomGets(hs.length-player.hp));
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}
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}
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},
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chuidiao:{
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trigger:{player:'phaseEnd'},
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forced:true,
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content:function(){
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var num=Math.floor(Math.random()*3);
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if(num) player.draw(num);
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},
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},
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hhudun:{
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trigger:{player:'phaseBegin'},
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forced:true,
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content:function(){
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player.changeHujia();
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player.update();
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},
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},
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fenlie:{
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audio:2,
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forced:true,
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@ -165,7 +206,6 @@ character.hearth={
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return event.parent.name!='jixuan';
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},
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content:function(){
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player.draw();
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player.phase();
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},
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ai:{
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@ -2615,8 +2655,6 @@ character.hearth={
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hs_trueheart:'图哈特',
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hs_nozdormu:'诺兹多姆',
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fushi:'缚誓',
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fushi_info:'出牌阶段,你可以令一名已受伤角色失去一点体力上限并回复一点体力',
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hs_ronghejuren:'熔核巨人',
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hs_shanlingjuren:'山岭巨人',
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hs_edwin:'艾德温',
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@ -2632,7 +2670,18 @@ character.hearth={
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hs_xuanzhuanjijia:'旋转机甲',
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hs_ruanniguai:'软泥怪',
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hs_kchromaggus:'克洛玛古斯',
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hs_hudunren:'护盾人',
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hs_nate:'纳特',
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hs_jiaziruila:'加兹瑞拉',
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hannu:'寒怒',
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hannu_info:'锁定技,每当你受到一次伤害,你将手牌数翻倍;若你的手牌数因此超过10张,你随机弃置若干张手牌直到手牌数等于你当前的体力值',
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chuidiao:'垂钓',
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chuidiao_info:'锁定技,回合结束阶段,你随机摸0~2张牌',
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fushi:'缚誓',
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fushi_info:'出牌阶段,你可以令一名已受伤角色失去一点体力上限并回复一点体力',
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hhudun:'护盾',
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hhudun_info:'锁定技,回合开始阶段,你获得一点护甲',
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fenlie:'分裂',
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fenlie_info:'锁定技,每当你于摸牌阶段外获得卡牌,你获得一张此牌的复制,每回合最多发动三次',
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nianfu:'粘附',
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@ -2642,7 +2691,7 @@ character.hearth={
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qianghua:'强化',
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qianghua_info:'出牌阶段限两次,你可以令一张你使用的基本牌或非延时锦囊牌额外结算一次',
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jixuan:'疾旋',
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jixuan_info:'锁定技,回合结束后,你摸一张牌并进行一个额外的回合',
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jixuan_info:'锁定技,回合结束后,你进行一个额外的回合',
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biri:'蔽日',
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biri_info:'每当距离你1以内的一名其他角色成为杀的惟一目标时,若杀的使用者不是你,你可以弃置一张闪取消之',
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stuxi:'吐息',
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