Fix lib.element.content.addToExpansion.
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parent
a9935c1ee3
commit
57e1ad46ed
13
game/game.js
13
game/game.js
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@ -17189,7 +17189,7 @@
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}
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}
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if(event.animate=='draw'){
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if(event.animate=='draw'){
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player.$draw(cards.length);
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player.$draw(cards.length);
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game.log(player,'将',get.cnNumber(cards.length),'张牌置于了武将牌上');
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if(event.log) game.log(player,'将',get.cnNumber(cards.length),'张牌置于了武将牌上');
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game.pause();
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game.pause();
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setTimeout(function(){
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setTimeout(function(){
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player.$addToExpansion(cards,null,event.gaintag);
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player.$addToExpansion(cards,null,event.gaintag);
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@ -17223,8 +17223,8 @@
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if(event.animate=='give'){
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if(event.animate=='give'){
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for(var i in evtmap){
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for(var i in evtmap){
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var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
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var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
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source.$give(evtmap[i][0],player);
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source.$give(evtmap[i][0],player,false);
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game.log(player,'将',get.cnNumber(evtmap[i][0]),'置于了武将牌上');
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if(event.log) game.log(player,'将',evtmap[i][0],'置于了武将牌上');
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}
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}
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}
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}
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else{
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else{
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@ -17232,11 +17232,11 @@
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var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
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var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
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if(evtmap[i][1].length){
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if(evtmap[i][1].length){
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source.$giveAuto(evtmap[i][1],player,false);
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source.$giveAuto(evtmap[i][1],player,false);
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game.log(player,'将',get.cnNumber(evtmap[i][1].length),'张牌置于了武将牌上');
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if(event.log) game.log(player,'将',get.cnNumber(evtmap[i][1].length),'张牌置于了武将牌上');
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}
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}
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if(evtmap[i][2].length){
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if(evtmap[i][2].length){
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source.$give(evtmap[i][2],player,false);
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source.$give(evtmap[i][2],player,false);
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game.log(player,'将',get.cnNumber(evtmap[i][2]),'置于了武将牌上');
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if(event.log) game.log(player,'将',evtmap[i][2],'置于了武将牌上');
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}
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}
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}
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}
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}
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}
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@ -17261,9 +17261,6 @@
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for(var i of event.gaintag) player.markSkill(i);
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for(var i of event.gaintag) player.markSkill(i);
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event.finish();
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event.finish();
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}
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}
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if(event.log){
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game.log(player,'将',cards,'置于了武将牌上');
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}
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"step 4"
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"step 4"
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game.delayx();
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game.delayx();
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if(event.updatePile) game.updateRoundNumber();
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if(event.updatePile) game.updateRoundNumber();
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