|
@ -43,7 +43,7 @@ character.hearth={
|
|||
hs_finley:['male','wu',3,['maoxian']],
|
||||
hs_kcthun:['male','qun',4,['luanji','xianji']],
|
||||
hs_anomalus:['male','wei',4,['mobao']],
|
||||
hs_blingtron:['male','shu',3,['mobao']],
|
||||
hs_blingtron:['male','shu',3,['zengli','xiubu']],
|
||||
|
||||
hs_zhishigushu:['male','shu',4,['jiaohui']],
|
||||
hs_zhanzhenggushu:['male','wei',6,['biri']],
|
||||
|
@ -73,6 +73,134 @@ character.hearth={
|
|||
hs_malfurion:['hs_malorne'],
|
||||
},
|
||||
skill:{
|
||||
xiubu:{
|
||||
trigger:{player:'equipEnd'},
|
||||
frequent:true,
|
||||
filter:function(event){
|
||||
return get.subtype(event.card)=='equip1'
|
||||
},
|
||||
content:function(){
|
||||
var num=1;
|
||||
var info=get.info(trigger.card);
|
||||
if(info&&info.distance&&typeof info.distance.attackFrom=='number'){
|
||||
num=1-info.distance.attackFrom;
|
||||
}
|
||||
if(num<1){
|
||||
num=1;
|
||||
}
|
||||
var list=['hslingjian_zhongxinghujia','hslingjian_xuanfengzhiren','hslingjian_yinmilichang',
|
||||
'hslingjian_shengxiuhaojiao','hslingjian_jinjilengdong','hslingjian_xingtigaizao','hslingjian_shijianhuisu'];
|
||||
var cards=[];
|
||||
while(num--){
|
||||
cards.push(game.createCard(list.randomGet()));
|
||||
}
|
||||
player.gain(cards,'gain2');
|
||||
},
|
||||
threaten:1.3
|
||||
},
|
||||
hslingjian_yinshen:{
|
||||
mark:true,
|
||||
intro:{
|
||||
content:'锁定技,你不能成为其他角色的卡牌的目标'
|
||||
},
|
||||
mod:{
|
||||
targetEnabled:function(card,player,target){
|
||||
if(player!=target) return false;
|
||||
}
|
||||
}
|
||||
},
|
||||
hslingjian_chaofeng:{
|
||||
global:'hslingjian_chaofeng_disable',
|
||||
unique:true,
|
||||
gainnable:true,
|
||||
mark:true,
|
||||
intro:{
|
||||
content:'锁定技,若你的手牌数大于你的体力值,则只要你在任一其他角色的攻击范围内,该角色使用【杀】时便不能指定你以外的角色为目标',
|
||||
},
|
||||
subSkill:{
|
||||
disable:{
|
||||
mod:{
|
||||
targetEnabled:function(card,player,target){
|
||||
if(player.skills.contains('hslingjian_chaofeng')) return;
|
||||
if(card.name=='sha'){
|
||||
if(target.skills.contains('hslingjian_chaofeng')) return;
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i].skills.contains('hslingjian_chaofeng')){
|
||||
if(game.players[i].hp<game.players[i].num('h')&&
|
||||
get.distance(player,game.players[i],'attack')<=1){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
hslingjian_xingtigaizao:{
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
if(typeof player.storage.hslingjian_xingtigaizao=='number'){
|
||||
return num-player.storage.hslingjian_xingtigaizao;
|
||||
}
|
||||
},
|
||||
},
|
||||
mark:true,
|
||||
intro:{
|
||||
content:function(storage){
|
||||
return '手牌上限-'+storage;
|
||||
}
|
||||
},
|
||||
trigger:{player:'phaseEnd'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.removeSkill('hslingjian_xingtigaizao');
|
||||
player.storage.hslingjian_xingtigaizao=0;
|
||||
}
|
||||
},
|
||||
zengli:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filterTarget:function(card,player,target){
|
||||
return target!=player;
|
||||
},
|
||||
delay:false,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=[];
|
||||
for(var i=0;i<lib.inpile.length;i++){
|
||||
if(lib.card[lib.inpile[i]].subtype=='equip1'){
|
||||
list.push(lib.inpile[i]);
|
||||
}
|
||||
}
|
||||
if(!list.length){
|
||||
event.finish();
|
||||
return;
|
||||
}
|
||||
event.card1=game.createCard(list.randomGet());
|
||||
event.card2=game.createCard(list.randomGet());
|
||||
player.$draw(event.card1);
|
||||
target.$draw(event.card2);
|
||||
game.delay();
|
||||
'step 1'
|
||||
player.equip(event.card1);
|
||||
'step 2'
|
||||
target.equip(event.card2);
|
||||
},
|
||||
ai:{
|
||||
order:11,
|
||||
result:{
|
||||
player:1,
|
||||
target:function(player,target){
|
||||
if(target.get('e','1')) return 0;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
mobao:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
|
@ -3340,12 +3468,208 @@ character.hearth={
|
|||
},
|
||||
},
|
||||
card:{
|
||||
hslingjian_xuanfengzhiren:{
|
||||
type:'hslingjian',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_blingtron',
|
||||
filterTarget:function(card,player,target){
|
||||
return target.num('he')>0;
|
||||
},
|
||||
content:function(){
|
||||
target.discard(target.get('he').randomGet());
|
||||
},
|
||||
ai:{
|
||||
order:10.1,
|
||||
result:{
|
||||
target:-1,
|
||||
},
|
||||
useful:[2,0.5],
|
||||
value:[2,0.5],
|
||||
}
|
||||
},
|
||||
hslingjian_zhongxinghujia:{
|
||||
type:'hslingjian',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_blingtron',
|
||||
filterTarget:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=[];
|
||||
for(var i=0;i<lib.inpile.length;i++){
|
||||
if(lib.card[lib.inpile[i]].subtype=='equip2'){
|
||||
list.push(lib.inpile[i]);
|
||||
}
|
||||
}
|
||||
if(list.length){
|
||||
var card=game.createCard(list.randomGet());
|
||||
target.$draw(card);
|
||||
game.delay();
|
||||
target.equip(card);
|
||||
}
|
||||
'step 1'
|
||||
var hs=target.get('h');
|
||||
if(hs.length){
|
||||
target.discard(hs.randomGet());
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(target.get('e','2')){
|
||||
if(target.num('h')) return -0.6;
|
||||
return 0;
|
||||
}
|
||||
else{
|
||||
if(target.num('h')) return 0.5;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
},
|
||||
useful:[2,0.5],
|
||||
value:[2,0.5],
|
||||
}
|
||||
},
|
||||
hslingjian_xingtigaizao:{
|
||||
type:'hslingjian',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_blingtron',
|
||||
filterTarget:function(card,player,target){
|
||||
return target==player;
|
||||
},
|
||||
selectTarget:-1,
|
||||
content:function(){
|
||||
target.draw();
|
||||
target.addSkill('hslingjian_xingtigaizao');
|
||||
if(typeof target.storage.hslingjian_xingtigaizao=='number'){
|
||||
target.storage.hslingjian_xingtigaizao++;
|
||||
}
|
||||
else{
|
||||
target.storage.hslingjian_xingtigaizao=1;
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(target.num('h')<target.hp) return 1;
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
useful:[2,0.5],
|
||||
value:[2,0.5],
|
||||
}
|
||||
},
|
||||
hslingjian_shijianhuisu:{
|
||||
type:'hslingjian',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_blingtron',
|
||||
filterTarget:function(card,player,target){
|
||||
return target!=player&&target.num('e')>0;
|
||||
},
|
||||
content:function(){
|
||||
var es=target.get('e');
|
||||
target.gain(es);
|
||||
target.$gain2(es);
|
||||
},
|
||||
ai:{
|
||||
order:5,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(target.hasSkillTag('noe')) return target.num('e')*2;
|
||||
return -target.num('e');
|
||||
}
|
||||
},
|
||||
useful:[2,0.5],
|
||||
value:[2,0.5],
|
||||
tag:{
|
||||
loseCard:1,
|
||||
}
|
||||
}
|
||||
},
|
||||
hslingjian_jinjilengdong:{
|
||||
type:'hslingjian',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_blingtron',
|
||||
filterTarget:function(card,player,target){
|
||||
return !target.isTurnedOver()&&target!=player;
|
||||
},
|
||||
content:function(){
|
||||
target.draw(2);
|
||||
target.turnOver();
|
||||
},
|
||||
ai:{
|
||||
order:2,
|
||||
result:{
|
||||
target:-1,
|
||||
},
|
||||
useful:[2,0.5],
|
||||
value:[2,0.5],
|
||||
}
|
||||
},
|
||||
hslingjian_shengxiuhaojiao:{
|
||||
type:'hslingjian',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_blingtron',
|
||||
filterTarget:true,
|
||||
content:function(){
|
||||
target.addTempSkill('hslingjian_chaofeng',{player:'phaseBegin'});
|
||||
},
|
||||
ai:{
|
||||
order:2,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(get.distance(player,target,'absolute')<=1) return 0;
|
||||
if(target.num('h')<=target.hp) return -0.1;
|
||||
return -1;
|
||||
}
|
||||
},
|
||||
useful:[2,0.5],
|
||||
value:[2,0.5],
|
||||
}
|
||||
},
|
||||
hslingjian_yinmilichang:{
|
||||
type:'hslingjian',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_blingtron',
|
||||
filterTarget:function(card,player,target){
|
||||
return player!=target;
|
||||
},
|
||||
content:function(){
|
||||
target.addTempSkill('hslingjian_yinshen',{player:'phaseBegin'});
|
||||
},
|
||||
ai:{
|
||||
order:2,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(get.distance(player,target,'absolute')<=1) return 0;
|
||||
if(target.hp==1) return 2;
|
||||
if(target.hp==2&&target.num('h')<=2) return 1.2;
|
||||
return 1;
|
||||
}
|
||||
},
|
||||
useful:[2,0.5],
|
||||
value:[2,0.5],
|
||||
}
|
||||
},
|
||||
hsbaowu_cangbaotu:{
|
||||
type:'hsbaowu',
|
||||
image:'card/hsbaowu_cangbaotu',
|
||||
color:'white',
|
||||
opacity:1,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_yelise',
|
||||
|
@ -3369,9 +3693,7 @@ character.hearth={
|
|||
hsbaowu_huangjinyuanhou:{
|
||||
type:'hsbaowu',
|
||||
image:'card/hsbaowu_huangjinyuanhou',
|
||||
color:'white',
|
||||
opacity:1,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_yelise',
|
||||
|
@ -3406,9 +3728,7 @@ character.hearth={
|
|||
hsshenqi_nengliangzhiguang:{
|
||||
type:'hsshenqi',
|
||||
image:'card/hsshenqi_nengliangzhiguang',
|
||||
color:'white',
|
||||
opacity:1,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_lafamu',
|
||||
|
@ -3434,9 +3754,7 @@ character.hearth={
|
|||
hsshenqi_kongbusangzhong:{
|
||||
type:'hsshenqi',
|
||||
image:'card/hsshenqi_kongbusangzhong',
|
||||
color:'white',
|
||||
opacity:1,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_lafamu',
|
||||
|
@ -3464,9 +3782,7 @@ character.hearth={
|
|||
hsshenqi_morijingxiang:{
|
||||
type:'hsshenqi',
|
||||
image:'card/hsshenqi_morijingxiang',
|
||||
color:'white',
|
||||
opacity:1,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_lafamu',
|
||||
|
@ -3493,9 +3809,7 @@ character.hearth={
|
|||
hsmengjing_feicuiyoulong:{
|
||||
type:'hsmengjing',
|
||||
image:'card/hsmengjing_feicuiyoulong',
|
||||
color:'white',
|
||||
opacity:1,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_ysera',
|
||||
|
@ -3518,9 +3832,7 @@ character.hearth={
|
|||
hsmengjing_suxing:{
|
||||
type:'hsmengjing',
|
||||
image:'card/hsmengjing_suxing',
|
||||
color:'white',
|
||||
opacity:1,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_ysera',
|
||||
|
@ -3547,9 +3859,7 @@ character.hearth={
|
|||
hsmengjing_mengye:{
|
||||
type:'hsmengjing',
|
||||
image:'card/hsmengjing_mengye',
|
||||
color:'white',
|
||||
opacity:1,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_ysera',
|
||||
|
@ -3573,9 +3883,7 @@ character.hearth={
|
|||
hsmengjing_mengjing:{
|
||||
type:'hsmengjing',
|
||||
image:'card/hsmengjing_mengjing',
|
||||
color:'white',
|
||||
opacity:1,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_ysera',
|
||||
|
@ -3612,9 +3920,7 @@ character.hearth={
|
|||
hsmengjing_huanxiaojiemei:{
|
||||
type:'hsmengjing',
|
||||
image:'card/hsmengjing_huanxiaojiemei',
|
||||
color:'white',
|
||||
opacity:1,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
vanish:true,
|
||||
enable:true,
|
||||
derivation:'hs_ysera',
|
||||
|
@ -3642,51 +3948,43 @@ character.hearth={
|
|||
},
|
||||
tuteng1:{
|
||||
image:'card/tuteng1',
|
||||
color:'white',
|
||||
noname:true,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
},
|
||||
tuteng2:{
|
||||
image:'card/tuteng2',
|
||||
color:'white',
|
||||
noname:true,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
},
|
||||
tuteng3:{
|
||||
image:'card/tuteng3',
|
||||
color:'white',
|
||||
noname:true,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
},
|
||||
tuteng4:{
|
||||
image:'card/tuteng4',
|
||||
color:'white',
|
||||
noname:true,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
},
|
||||
tuteng5:{
|
||||
image:'card/tuteng5',
|
||||
color:'white',
|
||||
noname:true,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
},
|
||||
tuteng6:{
|
||||
image:'card/tuteng6',
|
||||
color:'white',
|
||||
noname:true,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
},
|
||||
tuteng7:{
|
||||
image:'card/tuteng7',
|
||||
color:'white',
|
||||
noname:true,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
},
|
||||
tuteng8:{
|
||||
image:'card/tuteng8',
|
||||
color:'white',
|
||||
noname:true,
|
||||
textShadow:'black 0 0 2px',
|
||||
fullimage:true,
|
||||
},
|
||||
},
|
||||
translate:{
|
||||
|
@ -3754,9 +4052,11 @@ character.hearth={
|
|||
hs_nate:'纳特',
|
||||
hs_shifazhe:'嗜法者',
|
||||
|
||||
lipin:'礼品',
|
||||
lipin_info:'',
|
||||
|
||||
zengli:'赠礼',
|
||||
zengli_info:'出牌阶段限一次,你指定一名其他角色与你各装备一把武器',
|
||||
xiubu:'修补',
|
||||
xiubu_info:'每当你装备一把武器,你可以获得数量等同于武器攻击范围的随机零件',
|
||||
|
||||
mobao:'魔爆',
|
||||
mobao_info:'出牌阶段限一次,你可以弃置至多三张黑色牌,然后对所有于上轮对你造成过伤害的角色造成等同于你弃牌数的雷电伤害',
|
||||
xianji:'献祭',
|
||||
|
@ -3801,6 +4101,26 @@ character.hearth={
|
|||
hsbaowu_huangjinyuanhou_info:'弃置所有手牌,并获得等量的无中生有;直到下个回合开始,防上即将受到的一切伤害',
|
||||
hsbaowu_cangbaotu:'藏宝图',
|
||||
hsbaowu_cangbaotu_info:'回合结束阶段,将一张黄金猿猴置入你的手牌;摸一张牌',
|
||||
hslingjian:'零件',
|
||||
hslingjian_xuanfengzhiren:'旋风之刃',
|
||||
hslingjian_xuanfengzhiren_info:'随机弃置一名角色的一张牌',
|
||||
hslingjian_zhongxinghujia:'重型护甲',
|
||||
hslingjian_zhongxinghujia_info:'令一名角色装备一件随机防具,然后随机弃置其一张手牌',
|
||||
hslingjian_jinjilengdong:'紧急冷冻',
|
||||
hslingjian_jinjilengdong_info:'令一名武将牌正面朝上的其他角色摸两张牌并翻面',
|
||||
hslingjian_yinmilichang:'隐秘力场',
|
||||
hslingjian_yinmilichang_info:'令一名其他角色获得技能隐身,直到其下一回合开始',
|
||||
hslingjian_xingtigaizao:'型体改造',
|
||||
hslingjian_xingtigaizao_info:'摸一张牌,本回合手牌上限-1',
|
||||
hslingjian_shengxiuhaojiao:'生锈号角',
|
||||
hslingjian_shengxiuhaojiao_info:'令一名角色获得技能嘲讽,直到其下一回合开始',
|
||||
hslingjian_shijianhuisu:'时间回溯',
|
||||
hslingjian_shijianhuisu_info:'令一名其他角色将其装备牌收回手牌',
|
||||
hslingjian_chaofeng:'嘲讽',
|
||||
hslingjian_chaofeng_info:'锁定技,若你的手牌数大于你的体力值,则只要你在任一其他角色的攻击范围内,该角色使用【杀】时便不能指定你以外的角色为目标',
|
||||
hslingjian_yinshen:'隐身',
|
||||
hslingjian_yinshen_info:'锁定技,你不能成为其他角色的卡牌的目标',
|
||||
|
||||
shifa:'嗜法',
|
||||
shifa_info:'锁定技,出牌阶段开始时,你令场上所有角色各获得一张随机锦囊牌',
|
||||
yuanzheng:'远征',
|
||||
|
|
|
@ -38,6 +38,13 @@ window.noname_asset_list=[
|
|||
'image/card/hongshui.png',
|
||||
'image/card/hsbaowu_cangbaotu.jpg',
|
||||
'image/card/hsbaowu_huangjinyuanhou.jpg',
|
||||
'image/card/hslingjian_zhongxinghujia',
|
||||
'image/card/hslingjian_xuanfengzhiren',
|
||||
'image/card/hslingjian_yinmilichang',
|
||||
'image/card/hslingjian_shijianhuisu',
|
||||
'image/card/hslingjian_shengxiuhaojiao',
|
||||
'image/card/hslingjian_jinjilengdong',
|
||||
'image/card/hslingjian_xingtigaizao',
|
||||
'image/card/hsmengjing_feicuiyoulong.jpg',
|
||||
'image/card/hsmengjing_huanxiaojiemei.jpg',
|
||||
'image/card/hsmengjing_mengjing.jpg',
|
||||
|
|
|
@ -72,6 +72,7 @@
|
|||
chatHistory:[],
|
||||
arenaReady:[],
|
||||
extensions:[],
|
||||
inpile:[],
|
||||
characterDialogGroup:{
|
||||
'收藏':function(name,capt){
|
||||
return lib.config.favouriteCharacter.contains(name)?capt:null;
|
||||
|
@ -22280,7 +22281,8 @@
|
|||
if(lib.card[name[2]].type=='basic') return 0;
|
||||
if(lib.card[name[2]].type=='stonecard') return -0.5;
|
||||
if(lib.card[name[2]].type=='hsmengjing') return 0.3;
|
||||
if(lib.card[name[2]].type=='hsbaowu') return 0.3;
|
||||
if(lib.card[name[2]].type=='hsbaowu') return 0.3;
|
||||
if(lib.card[name[2]].type=='hslingjian') return 0.3;
|
||||
if(lib.card[name[2]].type=='hsshenqi') return 0.3;
|
||||
if(lib.card[name[2]].type=='stonecharacter') return -1;
|
||||
if(lib.card[name[2]].type=='chess') return 1.5;
|
||||
|
@ -23470,6 +23472,7 @@
|
|||
if(lib.card[lib.card.list[i][2]]){
|
||||
if(lib.config.bannedcards.contains(lib.card.list[i][2])) continue;
|
||||
if(game.bannedcards&&game.bannedcards.contains(lib.card.list[i][2])) continue;
|
||||
lib.inpile.add(lib.card.list[i][2]);
|
||||
ui.create.card(ui.cardPile).init(lib.card.list[i]);
|
||||
}
|
||||
}
|
||||
|
@ -26985,7 +26988,8 @@
|
|||
if(get.type(card)=='basic') return 2;
|
||||
if(get.type(card)=='stonecard') return -0.5;
|
||||
if(get.type(card)=='hsmengjing') return 0.5;
|
||||
if(get.type(card)=='hsbaowu') return 0.5;
|
||||
if(get.type(card)=='hsbaowu') return 0.5;
|
||||
if(get.type(card)=='hslingjian') return 0.5;
|
||||
if(get.type(card)=='hsshenqi') return 0.5;
|
||||
if(get.type(card)=='stonecharacter') return 1;
|
||||
if(get.type(card)=='chess') return 1.5;
|
||||
|
|
After Width: | Height: | Size: 44 KiB |
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 36 KiB |
After Width: | Height: | Size: 39 KiB |
After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 50 KiB |