界张梁,界司马朗,界诸葛诞[unseen]

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mengxinzxz 2023-09-03 17:08:32 +08:00 committed by GitHub
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@ -15,11 +15,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','dc_chenqun','re_caifuren','re_guyong','re_jushou','re_zhuhuan','re_zhangsong'], refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','dc_chenqun','re_caifuren','re_guyong','re_jushou','re_zhuhuan','re_zhangsong'],
refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan','re_guotufengji','re_xiahoushi','re_liuchen','re_zhuzhi','re_caorui'], refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan','re_guotufengji','re_xiahoushi','re_liuchen','re_zhuzhi','re_caorui'],
refresh_yijiang6:['re_guohuanghou','re_sundeng'], refresh_yijiang6:['re_guohuanghou','re_sundeng'],
refresh_xinghuo:['re_duji','dc_gongsunzan','re_sp_taishici','re_caiyong','re_mazhong','re_wenpin','re_jsp_huangyueying'], refresh_xinghuo:['xin_zhangliang','re_zhugedan','re_simalang','re_duji','dc_gongsunzan','re_sp_taishici','re_caiyong','re_mazhong','re_wenpin','re_jsp_huangyueying'],
}, },
}, },
connect:true, connect:true,
character:{ character:{
xin_zhangliang:['male','qun',4,['rejijun','refangtong'],['unseen']],
re_simalang:['male','wei',3,['requji','rejunbing'],['unseen']],
re_zhugedan:['male','wei',4,['regongao','rejuyi'],['unseen']],
re_caorui:['male','wei',3,['huituo','mingjian','rexingshuai'],['unseen','zhu']], re_caorui:['male','wei',3,['huituo','mingjian','rexingshuai'],['unseen','zhu']],
re_caochong:['male','wei',3,['rechengxiang','renxin']], re_caochong:['male','wei',3,['rechengxiang','renxin']],
ol_zhangzhang:['male','wu',3,['olzhijian','olguzheng']], ol_zhangzhang:['male','wu',3,['olzhijian','olguzheng']],
@ -163,6 +166,206 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_guohuai:['xiahouyuan','zhanghe'], re_guohuai:['xiahouyuan','zhanghe'],
}, },
skill:{ skill:{
//界张梁
rejijun:{
audio:2,
trigger:{player:'useCardAfter'},
filter:function(event,player){
return event.targets&&event.targets.contains(player);
},
frequent:true,
content:function(){
player.judge(card=>1).callback=lib.skill.rejijun.callback;
},
callback:function(){
if(typeof card.number=='number') player.addToExpansion(card,'gain2').gaintag.add('rejijun');
},
onremove:function(player,skill){
var cards=player.getExpansions(skill);
if(cards.length) player.loseToDiscardpile(cards);
},
intro:{
content:'expansion',
markcount:'expansion',
},
marktext:'方',
ai:{combo:'refangtong'},
},
refangtong:{
audio:2,
trigger:{player:'phaseJieshuBegin'},
filter:function(event,player){
return player.countCards('h');
},
direct:true,
content:function(){
'step 0'
player.chooseCard(get.prompt2('refangtong'),(card,player)=>typeof card.number=='number').set('ai',card=>{
var player=_status.event.player;
if(!game.hasPlayer(target=>target!=player&&get.damageEffect(target,player,player,'thunder')>0)) return 0;
if(player.getExpansions('rejijun').reduce(function(num,card){
return num=card.number;
},0)>36) return 1/(get.value(card)||0.5);
else{
if(lib.skill.refangtong.thunderEffect(card,player)) return 10-get.value(card);
return 5-get.value(card);
}
});
'step 1'
if(result.bool){
player.logSkill('refangtong');
player.addToExpansion(result.cards,player,'give').gaintag.add('rejijun');
}
else event.finish();
'step 2'
player.chooseButton(['###是否移去任意张“方”对一名其他角色造成1点雷属性伤害###若你移去的“方”的点数和大于36则改为造成3点雷属性伤害',player.getExpansions('rejijun')],[1,player.getExpansions('rejijun').length]).set('ai',button=>{
var player=_status.event.player;
var cards=player.getExpansions('rejijun');
if(cards.reduce(function(num,card){
return num=card.number;
},0)<=36){
if(!ui.selected.buttons.length) return 1/button.link.number;
return 0;
}
else{
var num=0,list=[];
cards.sort((a,b)=>b.number-a.number);
for(var i=0;i<cards.length;i++){
list.push(cards[i]);
num+=cards[i].number;
if(num>36) break;
}
return list.contains(button.link)?1:0;
}
});
'step 3'
if(result.bool){
var bool=(result.links.reduce(function(num,card){
return num=card.number;
},0)>36);
event.bool=bool;
player.loseToDiscardpile(result.links);
player.chooseTarget('请选择一名其他角色','对其造成'+(bool?3:1)+'点雷属性伤害',lib.filter.notMe).set('ai',target=>get.damageEffect(target,_status.event.player,_status.event.player,'thunder'));
}
else event.finish();
'step 4'
if(result.bool){
var target=result.targets[0];
player.line(target);
target.damage(event.bool?3:1,'thunder');
}
},
thunderEffect:function(card,player){
var cards=player.getExpansions('rejijun'),num=0;
cards.push(card);
if(cards.reduce(function(num,card){
return num=card.number;
},0)<=36) return false;
cards.sort((a,b)=>b.number-a.number);
var bool=false;
for(var i=0;i<cards.length;i++){
if(cards[i]==card) bool=true;
num+=cards[i].number;
if(num>36) break;
}
return bool;
},
ai:{combo:'rejijun'},
},
//界司马朗
requji:{
inherit:'quji',
content:function(){
'step 0'
target.recover();
'step 1'
if(target.isDamaged()) target.draw();
'step 2'
if(target==targets[targets.length-1]&&cards.some(card=>get.color(card,player)=='black')) player.loseHp();
},
},
rejunbing:{
audio:2,
trigger:{global:'phaseJieshuBegin'},
filter:function(event,player){
return event.player.countCards('h')<event.player.getHp();
},
direct:true,
content:function(){
'step 0'
var target=trigger.player;
event.player=player;
target.chooseBool(target==player?get.prompt('rejunbing'):'是否响应'+get.translation(player)+'的【郡兵】?','摸一张牌'+(target==player?'':',将所有手牌交给'+get.translation(player)+',然后其可以交给你等量张牌')).set('choice',get.attitude(target,player)>0);
'step 1'
if(result.bool){
player.logSkill('rejunbing',target);
if(target!=player) game.log(target,'响应了',player,'的','#g【郡兵】');
target.draw();
}
else event.finish();
'step 2'
var cards=target.getCards('h');
if(target==player||!cards.length){event.finish();return;}
target.give(cards,player);
event.num=cards.length;
'step 3'
if(player.countCards('he')<num) event.finish();
else player.chooseCard('郡兵:是否还给'+get.translation(target)+get.translation(num)+'张牌?','he',num).set('ai',card=>{
var player=_status.event.player;
var target=_status.event.target;
if(get.attitude(player,target)<=0){
if(card.name=='du') return 1145141919810;
return -get.value(card);
}
return 6-get.value(card);
}).set('target',target);
'step 4'
if(result.bool) player.give(result.cards,target);
},
},
//界诸葛诞
regongao:{
audio:2,
trigger:{global:'dying'},
filter:function(event,player){
if(player==event.player) return false;
return !player.getAllHistory('useSkill',evt=>evt.skill=='regongao'&&evt.targets[0]==event.player).length;
},
forced:true,
content:function(){
player.gainMaxHp();
player.recover();
},
},
rejuyi:{
unique:true,
audio:2,
derivation:['benghuai','reweizhong'],
trigger:{player:'phaseZhunbeiBegin'},
filter:function(event,player){
return player.maxHp>game.countPlayer()&&player.isDamaged();
},
forced:true,
juexingji:true,
skillAnimation:true,
animationColor:'thunder',
content:function(){
'step 0'
player.awakenSkill('rejuyi');
'step 1'
player.drawTo(player.maxHp);
'step 2'
player.addSkillLog('benghuai');
player.addSkillLog('reweizhong');
}
},
reweizhong:{
audio:2,
inherit:'weizhong',
content:function(){
player.draw(2);
},
},
//堪比界曹冲的界曹叡 //堪比界曹冲的界曹叡
rexingshuai:{ rexingshuai:{
audio:2, audio:2,
@ -14749,6 +14952,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_caorui:'界曹叡', re_caorui:'界曹叡',
rexingshuai:'兴衰', rexingshuai:'兴衰',
rexingshuai_info:'主公技限定技。当你进入濒死状态时你可令其他魏势力角色依次选择是否令你回复1点体力。然后这些角色依次受到1点伤害。有〖明鉴〗效果的角色于其回合内杀死角色后你重置〖兴衰〗。', rexingshuai_info:'主公技限定技。当你进入濒死状态时你可令其他魏势力角色依次选择是否令你回复1点体力。然后这些角色依次受到1点伤害。有〖明鉴〗效果的角色于其回合内杀死角色后你重置〖兴衰〗。',
xin_zhangliang:'界张梁',
rejijun:'集军',
rejijun_info:'当你使用目标角色含有自己的牌结算完毕后,你可以进行一次判定并将判定牌置于武将牌上,称为“方”。',
refangtong:'方统',
refangtong_info:'结束阶段你可以将一张手牌置于武将牌上称为“方”。若如此做你可以移去任意张“方”并对一名其他角色造成1点雷属性伤害若你移去的“方”的点数和大于36则改为造成3点雷属性伤害。',
re_simalang:'界司马朗',
requji:'去疾',
requji_info:'出牌阶段限一次你可以弃置至多X张牌并令等量名角色回复1点体力然后仍处于受伤状态的目标角色摸一张牌若你以此法弃置了黑色牌你失去1点体力。',
rejunbing:'郡兵',
rejunbing_info:'一名角色的结束阶段,若其手牌数小于其体力值,其可以摸一张牌并将所有手牌交给你,然后你可以交给其等量的牌。',
re_zhugedan:'诸葛诞',
regongao:'功獒',
regongao_info:'锁定技。一名其他角色首次进入濒死状态时你增加1点体力上限然后回复1点体力。',
rejuyi:'举义',
rejuyi_info:'觉醒技。准备阶段,若你已受伤,且你的体力上限大于场上的存活角色数,你将手牌数摸至体力上限,然后获得技能〖崩坏〗和〖威重〗。',
reweizhong:'威重',
reweizhong_info:'锁定技。当你的体力上限增加或减少时,你摸两张牌。',
refresh_standard:'界限突破·标', refresh_standard:'界限突破·标',
refresh_feng:'界限突破·风', refresh_feng:'界限突破·风',