界张梁,界司马朗,界诸葛诞[unseen]
This commit is contained in:
parent
8b554c8acd
commit
57150791a9
|
@ -15,11 +15,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','dc_chenqun','re_caifuren','re_guyong','re_jushou','re_zhuhuan','re_zhangsong'],
|
||||
refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan','re_guotufengji','re_xiahoushi','re_liuchen','re_zhuzhi','re_caorui'],
|
||||
refresh_yijiang6:['re_guohuanghou','re_sundeng'],
|
||||
refresh_xinghuo:['re_duji','dc_gongsunzan','re_sp_taishici','re_caiyong','re_mazhong','re_wenpin','re_jsp_huangyueying'],
|
||||
refresh_xinghuo:['xin_zhangliang','re_zhugedan','re_simalang','re_duji','dc_gongsunzan','re_sp_taishici','re_caiyong','re_mazhong','re_wenpin','re_jsp_huangyueying'],
|
||||
},
|
||||
},
|
||||
connect:true,
|
||||
character:{
|
||||
xin_zhangliang:['male','qun',4,['rejijun','refangtong'],['unseen']],
|
||||
re_simalang:['male','wei',3,['requji','rejunbing'],['unseen']],
|
||||
re_zhugedan:['male','wei',4,['regongao','rejuyi'],['unseen']],
|
||||
re_caorui:['male','wei',3,['huituo','mingjian','rexingshuai'],['unseen','zhu']],
|
||||
re_caochong:['male','wei',3,['rechengxiang','renxin']],
|
||||
ol_zhangzhang:['male','wu',3,['olzhijian','olguzheng']],
|
||||
|
@ -163,6 +166,206 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_guohuai:['xiahouyuan','zhanghe'],
|
||||
},
|
||||
skill:{
|
||||
//界张梁
|
||||
rejijun:{
|
||||
audio:2,
|
||||
trigger:{player:'useCardAfter'},
|
||||
filter:function(event,player){
|
||||
return event.targets&&event.targets.contains(player);
|
||||
},
|
||||
frequent:true,
|
||||
content:function(){
|
||||
player.judge(card=>1).callback=lib.skill.rejijun.callback;
|
||||
},
|
||||
callback:function(){
|
||||
if(typeof card.number=='number') player.addToExpansion(card,'gain2').gaintag.add('rejijun');
|
||||
},
|
||||
onremove:function(player,skill){
|
||||
var cards=player.getExpansions(skill);
|
||||
if(cards.length) player.loseToDiscardpile(cards);
|
||||
},
|
||||
intro:{
|
||||
content:'expansion',
|
||||
markcount:'expansion',
|
||||
},
|
||||
marktext:'方',
|
||||
ai:{combo:'refangtong'},
|
||||
},
|
||||
refangtong:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
filter:function(event,player){
|
||||
return player.countCards('h');
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseCard(get.prompt2('refangtong'),(card,player)=>typeof card.number=='number').set('ai',card=>{
|
||||
var player=_status.event.player;
|
||||
if(!game.hasPlayer(target=>target!=player&&get.damageEffect(target,player,player,'thunder')>0)) return 0;
|
||||
if(player.getExpansions('rejijun').reduce(function(num,card){
|
||||
return num=card.number;
|
||||
},0)>36) return 1/(get.value(card)||0.5);
|
||||
else{
|
||||
if(lib.skill.refangtong.thunderEffect(card,player)) return 10-get.value(card);
|
||||
return 5-get.value(card);
|
||||
}
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('refangtong');
|
||||
player.addToExpansion(result.cards,player,'give').gaintag.add('rejijun');
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
player.chooseButton(['###是否移去任意张“方”,对一名其他角色造成1点雷属性伤害?###若你移去的“方”的点数和大于36,则改为造成3点雷属性伤害',player.getExpansions('rejijun')],[1,player.getExpansions('rejijun').length]).set('ai',button=>{
|
||||
var player=_status.event.player;
|
||||
var cards=player.getExpansions('rejijun');
|
||||
if(cards.reduce(function(num,card){
|
||||
return num=card.number;
|
||||
},0)<=36){
|
||||
if(!ui.selected.buttons.length) return 1/button.link.number;
|
||||
return 0;
|
||||
}
|
||||
else{
|
||||
var num=0,list=[];
|
||||
cards.sort((a,b)=>b.number-a.number);
|
||||
for(var i=0;i<cards.length;i++){
|
||||
list.push(cards[i]);
|
||||
num+=cards[i].number;
|
||||
if(num>36) break;
|
||||
}
|
||||
return list.contains(button.link)?1:0;
|
||||
}
|
||||
});
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
var bool=(result.links.reduce(function(num,card){
|
||||
return num=card.number;
|
||||
},0)>36);
|
||||
event.bool=bool;
|
||||
player.loseToDiscardpile(result.links);
|
||||
player.chooseTarget('请选择一名其他角色','对其造成'+(bool?3:1)+'点雷属性伤害',lib.filter.notMe).set('ai',target=>get.damageEffect(target,_status.event.player,_status.event.player,'thunder'));
|
||||
}
|
||||
else event.finish();
|
||||
'step 4'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target);
|
||||
target.damage(event.bool?3:1,'thunder');
|
||||
}
|
||||
},
|
||||
thunderEffect:function(card,player){
|
||||
var cards=player.getExpansions('rejijun'),num=0;
|
||||
cards.push(card);
|
||||
if(cards.reduce(function(num,card){
|
||||
return num=card.number;
|
||||
},0)<=36) return false;
|
||||
cards.sort((a,b)=>b.number-a.number);
|
||||
var bool=false;
|
||||
for(var i=0;i<cards.length;i++){
|
||||
if(cards[i]==card) bool=true;
|
||||
num+=cards[i].number;
|
||||
if(num>36) break;
|
||||
}
|
||||
return bool;
|
||||
},
|
||||
ai:{combo:'rejijun'},
|
||||
},
|
||||
//界司马朗
|
||||
requji:{
|
||||
inherit:'quji',
|
||||
content:function(){
|
||||
'step 0'
|
||||
target.recover();
|
||||
'step 1'
|
||||
if(target.isDamaged()) target.draw();
|
||||
'step 2'
|
||||
if(target==targets[targets.length-1]&&cards.some(card=>get.color(card,player)=='black')) player.loseHp();
|
||||
},
|
||||
},
|
||||
rejunbing:{
|
||||
audio:2,
|
||||
trigger:{global:'phaseJieshuBegin'},
|
||||
filter:function(event,player){
|
||||
return event.player.countCards('h')<event.player.getHp();
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var target=trigger.player;
|
||||
event.player=player;
|
||||
target.chooseBool(target==player?get.prompt('rejunbing'):'是否响应'+get.translation(player)+'的【郡兵】?','摸一张牌'+(target==player?'':',将所有手牌交给'+get.translation(player)+',然后其可以交给你等量张牌')).set('choice',get.attitude(target,player)>0);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('rejunbing',target);
|
||||
if(target!=player) game.log(target,'响应了',player,'的','#g【郡兵】');
|
||||
target.draw();
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
var cards=target.getCards('h');
|
||||
if(target==player||!cards.length){event.finish();return;}
|
||||
target.give(cards,player);
|
||||
event.num=cards.length;
|
||||
'step 3'
|
||||
if(player.countCards('he')<num) event.finish();
|
||||
else player.chooseCard('郡兵:是否还给'+get.translation(target)+get.translation(num)+'张牌?','he',num).set('ai',card=>{
|
||||
var player=_status.event.player;
|
||||
var target=_status.event.target;
|
||||
if(get.attitude(player,target)<=0){
|
||||
if(card.name=='du') return 1145141919810;
|
||||
return -get.value(card);
|
||||
}
|
||||
return 6-get.value(card);
|
||||
}).set('target',target);
|
||||
'step 4'
|
||||
if(result.bool) player.give(result.cards,target);
|
||||
},
|
||||
},
|
||||
//界诸葛诞
|
||||
regongao:{
|
||||
audio:2,
|
||||
trigger:{global:'dying'},
|
||||
filter:function(event,player){
|
||||
if(player==event.player) return false;
|
||||
return !player.getAllHistory('useSkill',evt=>evt.skill=='regongao'&&evt.targets[0]==event.player).length;
|
||||
},
|
||||
forced:true,
|
||||
content:function(){
|
||||
player.gainMaxHp();
|
||||
player.recover();
|
||||
},
|
||||
},
|
||||
rejuyi:{
|
||||
unique:true,
|
||||
audio:2,
|
||||
derivation:['benghuai','reweizhong'],
|
||||
trigger:{player:'phaseZhunbeiBegin'},
|
||||
filter:function(event,player){
|
||||
return player.maxHp>game.countPlayer()&&player.isDamaged();
|
||||
},
|
||||
forced:true,
|
||||
juexingji:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.awakenSkill('rejuyi');
|
||||
'step 1'
|
||||
player.drawTo(player.maxHp);
|
||||
'step 2'
|
||||
player.addSkillLog('benghuai');
|
||||
player.addSkillLog('reweizhong');
|
||||
}
|
||||
},
|
||||
reweizhong:{
|
||||
audio:2,
|
||||
inherit:'weizhong',
|
||||
content:function(){
|
||||
player.draw(2);
|
||||
},
|
||||
},
|
||||
//堪比界曹冲的界曹叡
|
||||
rexingshuai:{
|
||||
audio:2,
|
||||
|
@ -14749,6 +14952,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_caorui:'界曹叡',
|
||||
rexingshuai:'兴衰',
|
||||
rexingshuai_info:'主公技,限定技。当你进入濒死状态时,你可令其他魏势力角色依次选择是否令你回复1点体力。然后这些角色依次受到1点伤害。有〖明鉴〗效果的角色于其回合内杀死角色后,你重置〖兴衰〗。',
|
||||
xin_zhangliang:'界张梁',
|
||||
rejijun:'集军',
|
||||
rejijun_info:'当你使用目标角色含有自己的牌结算完毕后,你可以进行一次判定并将判定牌置于武将牌上,称为“方”。',
|
||||
refangtong:'方统',
|
||||
refangtong_info:'结束阶段,你可以将一张手牌置于武将牌上,称为“方”。若如此做,你可以移去任意张“方”并对一名其他角色造成1点雷属性伤害(若你移去的“方”的点数和大于36,则改为造成3点雷属性伤害)。',
|
||||
re_simalang:'界司马朗',
|
||||
requji:'去疾',
|
||||
requji_info:'出牌阶段限一次,你可以弃置至多X张牌并令等量名角色回复1点体力,然后仍处于受伤状态的目标角色摸一张牌,若你以此法弃置了黑色牌,你失去1点体力。',
|
||||
rejunbing:'郡兵',
|
||||
rejunbing_info:'一名角色的结束阶段,若其手牌数小于其体力值,其可以摸一张牌并将所有手牌交给你,然后你可以交给其等量的牌。',
|
||||
re_zhugedan:'诸葛诞',
|
||||
regongao:'功獒',
|
||||
regongao_info:'锁定技。一名其他角色首次进入濒死状态时,你增加1点体力上限,然后回复1点体力。',
|
||||
rejuyi:'举义',
|
||||
rejuyi_info:'觉醒技。准备阶段,若你已受伤,且你的体力上限大于场上的存活角色数,你将手牌数摸至体力上限,然后获得技能〖崩坏〗和〖威重〗。',
|
||||
reweizhong:'威重',
|
||||
reweizhong_info:'锁定技。当你的体力上限增加或减少时,你摸两张牌。',
|
||||
|
||||
refresh_standard:'界限突破·标',
|
||||
refresh_feng:'界限突破·风',
|
||||
|
|
Loading…
Reference in New Issue