调整部分技能结构
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@ -411,12 +411,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:'jiefan',
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enable:'chooseToUse',
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filter:function(event,player){
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return event.type=='dying'&&_status.currentPhase&&_status.currentPhase.isIn()&&!event.oldjiefan;
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return event.type=='dying'&&_status.currentPhase&&_status.currentPhase.isIn();
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},
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direct:true,
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content:function(){
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'step 0'
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if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
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player.chooseToUse(function(card,player,event){
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if(get.name(card)!='sha') return false;
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return lib.filter.filterCard.apply(this,arguments);
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@ -425,13 +423,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return lib.filter.filterTarget.apply(this,arguments);
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}).set('logSkill','oldjiefan').set('oncard',function(){
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_status.event.player.addTempSkill('oldjiefan_recover');
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}).set('custom',{
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add:{},
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replace:{
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window:()=>{
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ui.click.cancel();
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}
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},
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});
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'step 1'
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if(!result.bool){
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var evt=event.getParent(2);
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evt.oldjiefan=true;
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evt.goto(0);
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}
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},
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ai:{
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save:true,
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@ -440,7 +439,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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subSkill:{
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recover:{
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audio:'jiefan',
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// audio:'jiefan',
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trigger:{source:'damageBegin2'},
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filter:function(event,player){
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return event.getParent(4).name=='oldjiefan';
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@ -116,6 +116,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function*(event,map){
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const player=map.player;
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event.pushHandler('onNextMoveCard',(event,option)=>{
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if(_status.connectMode&&event.step==1&&event._result.bool&&option.state=='end'){
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game.broadcastAll(()=>{
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delete _status.noclearcountdown;
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game.stopCountChoose();
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});
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}
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});
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let result=yield player.moveCard(false,`###琼英###移动场上的一张牌,然后弃置一张与此牌花色相同的手牌(若没有则展示手牌)。`).set('logSkill','dcqiongying').set('custom',{
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add:{},
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replace:{
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@ -151,6 +159,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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trigger:{player:'phaseJieshuBegin'},
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direct:true,
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filter:function(event,player){
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return game.hasPlayer(current=>current.countCards('e'));
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},
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content:function*(event,map){
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const player=map.player;
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let result=yield player.chooseTarget(get.prompt('dcnuanhui'),'选择一名装备区有牌的角色,该角色可以依次使用X张基本牌(X为其装备区牌数)。',(card,player,target)=>{
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30
game/game.js
30
game/game.js
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@ -15714,7 +15714,7 @@ new Promise(resolve=>{
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info.onChooseToUse(event);
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}
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}
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_status.noclearcountdown=true;
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if(_status.noclearcountdown!=='direct') _status.noclearcountdown=true;
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if(event.type=='phase'){
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if(event.isMine()){
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event.endButton=ui.create.control('结束回合','stayleft',function(){
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@ -15951,8 +15951,16 @@ new Promise(resolve=>{
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else if(event._sendskill){
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event.result._sendskill=event._sendskill;
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}
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debugger
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if((!event.result||!event.result.bool||event.result._noHidingTimer)&&(event.result.skill||event.logSkill)){
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var info=get.info(event.result.skill||event.logSkill);
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if(info.direct&&!info.clearTime){
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_status.noclearcountdown='direct';
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}
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}
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if(event.dialog&&typeof event.dialog=='object') event.dialog.close();
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if(!_status.noclearcountdown){
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debugger
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game.stopCountChoose();
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}
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"step 5"
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@ -15974,7 +15982,7 @@ new Promise(resolve=>{
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info.onChooseToRespond(event);
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}
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}
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_status.noclearcountdown=true;
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if(_status.noclearcountdown!=='direct') _status.noclearcountdown=true;
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if(!_status.connectMode&&lib.config.skip_shan&&event.autochoose&&event.autochoose()){
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event.result={bool:false};
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}
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@ -16133,7 +16141,7 @@ new Promise(resolve=>{
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}
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if(event.result.skill){
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if(info.direct&&!info.clearTime){
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_status.noclearcountdown=true;
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_status.noclearcountdown='direct';
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}
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}
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if(event.logSkill){
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@ -25261,9 +25269,9 @@ new Promise(resolve=>{
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if(info.onuse){
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info.onuse(result,this);
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}
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if(info.direct&&!info.clearTime){
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_status.noclearcountdown=true;
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}
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// if(info.direct&&!info.clearTime){
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// _status.noclearcountdown=true;
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// }
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}
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if(event.logSkill){
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if(typeof event.logSkill=='string'){
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@ -26661,7 +26669,7 @@ new Promise(resolve=>{
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}
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player._hide_all_timer=true;
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}
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else if(!_status.event._global_waiting){
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else if(!_status.event._global_waiting&&_status.noclearcountdown!=='direct'){
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player.showTimer(time);
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}
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lib.node.torespondtimeout[this.playerid]=setTimeout(function(){
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@ -26678,7 +26686,7 @@ new Promise(resolve=>{
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game.players[i].hideTimer();
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}
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}
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else if(!_status.event._global_waiting){
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else if(!get.event('_global_waiting')&&(_status.noclearcountdown!=='direct'||get.event('name')=='chooseToUse'&&result&&result.bool)&&!(result&&result._noHidingTimer)){
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this.hideTimer();
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}
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clearTimeout(lib.node.torespondtimeout[this.playerid]);
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@ -26961,6 +26969,7 @@ new Promise(resolve=>{
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}
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}
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showTimer(time){
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debugger
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if(!time&&lib.configOL){
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time=parseInt(lib.configOL.choose_timeout)*1000;
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}
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@ -37572,6 +37581,7 @@ new Promise(resolve=>{
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}
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},
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stopCountChoose:function(){
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debugger
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if(_status.countDown){
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clearInterval(_status.countDown);
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delete _status.countDown;
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@ -57188,6 +57198,10 @@ new Promise(resolve=>{
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const skill=gameEvent.skill;
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if(skill){
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result.skill=skill;
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const info=get.info(skill);
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if(info&&info.direct&&!info.clearTime){
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result._noHidingTimer=true;
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}
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const skillInformation=get.info(gameEvent.skill),viewAs=skillInformation.viewAs;
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if(typeof viewAs=='function'){
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const viewedAs=viewAs(result.cards,gameEvent.player);
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