worker加载完成后再加载entry.js
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parent
382a121ecf
commit
55a94424bc
72
game/game.js
72
game/game.js
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@ -63,7 +63,7 @@ new Promise(resolve => {
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localStorage.setItem('gplv3_noname_alerted', true);
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}
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} else callback();
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}
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window['b' + 'ann' + 'e' + 'dE' + 'x' + 'ten' + 's' + 'i' + 'o' + 'ns'] = ['\u4fa0\u4e49', '\u5168\u6559\u7a0b'];
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@ -77,7 +77,7 @@ new Promise(resolve => {
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if (!(result = userAgent.match(regex))) return ["other", NaN, NaN, NaN]
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if (result[1] != "safari") {
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const [major, minor, patch] = result[2].split(".")
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// @ts-ignore
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// @ts-ignore
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return [result[1], parseInt(major), parseInt(minor), parseInt(patch)]
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}
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result = userAgent.match(/version\/(\d+(?:\.\d+)+).*safari/)
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@ -158,39 +158,47 @@ new Promise(resolve => {
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module._compile(require('fs').readFileSync(filename, 'utf8'), filename);
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};
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}
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// 使serviceWorker加载完成后,再加载entry.js
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const loadEntryJs = () => {
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const script = document.createElement('script')
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script.type = "module";
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script.src = `${assetURL}game/entry.js`;
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script.async = true;
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script.onerror = event => {
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console.error(event);
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const message = `您使用的浏览器或《无名杀》客户端加载内容失败!\n请检查是否缺少游戏文件!隔版本更新请下载完整包而不是离线包!\n目前使用的浏览器UA信息为:\n${userAgent}\n若您使用的客户端为自带内核的旧版“兼容版”,请及时更新客户端版本!\n若您使用的客户端为手机端的非兼容版《无名杀》,请尝试更新手机的WebView内核,或者更换为1.8.2版本及以上的兼容版!\n若您是直接使用浏览器加载index.html进行游戏,请改为运行文件夹内的“noname-server.exe”(或使用VSCode等工具启动Live Server),以动态服务器的方式启动《无名杀》!\n若您使用的是苹果端,请至少将Safari升级至14.5.0!`;
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console.error(message);
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alert(message);
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exit();
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}
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document.head.appendChild(script);
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};
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if (location.protocol.startsWith('http') && 'serviceWorker' in navigator) {
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let scope = window.location.protocol + '//' + window.location.host + '/';
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navigator.serviceWorker.getRegistrations().then(registrations => {
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let findServiceWorker = registrations.find(registration => {
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return registration && registration.active && registration.active.scriptURL == `${scope}service-worker.js`;
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})
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navigator.serviceWorker.register(`${scope}service-worker.js`, {
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updateViaCache: "all",
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scope,
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}).then(registration => {
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// 初次加载worker,需要重新启动一次
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if (!findServiceWorker) location.reload();
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navigator.serviceWorker.addEventListener('message', e => {
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console.log(e);
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navigator.serviceWorker.getRegistrations()
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.then(async registrations => {
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let findServiceWorker = registrations.find(registration => {
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return registration && registration.active && registration.active.scriptURL == `${scope}service-worker.js`;
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});
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registration.update();
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// console.log(`set scope: ${scope}, service worker instance:`, registration);
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}).catch(e => {
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console.log('serviceWorker加载失败: ', e);
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});
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});
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console.log(registrations);
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try {
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const registration_1 = await navigator.serviceWorker.register(`${scope}service-worker.js`, {
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updateViaCache: "all",
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scope,
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});
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// 初次加载worker,需要重新启动一次
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if (!findServiceWorker) location.reload();
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navigator.serviceWorker.addEventListener('message', e => {
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console.log(e);
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});
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registration_1.update();
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} catch (e_1) {
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console.log('serviceWorker加载失败: ', e_1);
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}
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}).finally(loadEntryJs);
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} else {
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loadEntryJs();
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}
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const script = document.createElement('script')
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script.type = "module";
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script.src = `${assetURL}game/entry.js`;
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script.async = true;
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script.onerror = event => {
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console.error(event);
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const message = `您使用的浏览器或《无名杀》客户端加载内容失败!\n请检查是否缺少游戏文件!隔版本更新请下载完整包而不是离线包!\n目前使用的浏览器UA信息为:\n${userAgent}\n若您使用的客户端为自带内核的旧版“兼容版”,请及时更新客户端版本!\n若您使用的客户端为手机端的非兼容版《无名杀》,请尝试更新手机的WebView内核,或者更换为1.8.2版本及以上的兼容版!\n若您是直接使用浏览器加载index.html进行游戏,请改为运行文件夹内的“noname-server.exe”(或使用VSCode等工具启动Live Server),以动态服务器的方式启动《无名杀》!\n若您使用的是苹果端,请至少将Safari升级至14.5.0!`;
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console.error(message);
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alert(message);
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exit();
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}
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document.head.appendChild(script);
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}
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});
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@ -10,7 +10,7 @@ if (typeof ts != 'undefined') {
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console.log(`ts undefined`);
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}
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console.log('version 2.1');
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console.log('version 2.2');
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self.addEventListener("install", (event) => {
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// The promise that skipWaiting() returns can be safely ignored.
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@ -18,6 +18,12 @@ self.addEventListener("install", (event) => {
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self.skipWaiting();
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});
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self.addEventListener("activate", (event) => {
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// 当一个 service worker 被初始注册时,页面在下次加载之前不会使用它。 claim() 方法会立即控制这些页面
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// @ts-ignore
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event.waitUntil(clients.claim());
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});
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self.addEventListener('message', event => {
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console.log(event.data);
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});
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