trySkillAudio更改
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738f276db0
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game/game.js
88
game/game.js
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@ -32670,60 +32670,56 @@
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game.broadcast(game.trySkillAudio,skill,player,directaudio);
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var info=get.info(skill);
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if(!info) return;
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if((!info.direct||directaudio)&&lib.config.background_speak&&
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(!lib.skill.global.contains(skill)||lib.skill[skill].forceaudio)){
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var audioname=skill;
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if(info.audioname2&&info.audioname2[player.name]){
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audioname=info.audioname2[player.name];
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info=lib.skill[audioname];
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}
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var audioinfo=info.audio;
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if(info.direct&&!directaudio) return;
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if(!lib.config.background_speak) return;
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if(lib.skill.global.contains(skill)&&!lib.skill[skill].forceaudio) return;
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var audioname=skill;
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var audioinfo=info.audio;
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var fixednum;
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if(info.audioname2&&info.audioname2[player.name]){
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audioname=info.audioname2[player.name];
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audioinfo=lib.skill[audioname].audio;
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}
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var history=[];
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while(true){//可以嵌套引用了
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if(history.contains(audioname)) break;
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history.push(audioname);
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if(typeof audioinfo=='string'&&lib.skill[audioinfo]){
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audioname=audioinfo;
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audioinfo=lib.skill[audioname].audio;
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continue;
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}
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if(typeof audioinfo=='string'){
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if(audioinfo.indexOf('ext:')==0){
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audioinfo=audioinfo.split(':');
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if(audioinfo.length==3){
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if(audioinfo[2]=='true'){
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game.playAudio('..','extension',audioinfo[1],audioname);
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}
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else{
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audioinfo[2]=parseInt(audioinfo[2]);
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if(audioinfo[2]){
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game.playAudio('..','extension',audioinfo[1],audioname+Math.ceil(audioinfo[2]*Math.random()));
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}
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}
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}
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return;
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}
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}
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else if(Array.isArray(audioinfo)){
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if(Array.isArray(audioinfo)){
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audioname=audioinfo[0];
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audioinfo=audioinfo[1];
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audioinfo=lib.skill[audioname].audio;
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if(!fixednum) fixednum=audioinfo[1];//数组会取第一个指定语音数
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continue;
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}
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if(Array.isArray(info.audioname)&&player){
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if(info.audioname.contains(player.name)){
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audioname+='_'+player.name;
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}
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else if(info.audioname.contains(player.name1)){
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audioname+='_'+player.name1;
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}
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else if(info.audioname.contains(player.name2)){
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audioname+='_'+player.name2;
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}
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}
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if(typeof audioinfo=='number'){
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game.playAudio('skill',audioname+Math.ceil(audioinfo*Math.random()));
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}
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else if(audioinfo){
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game.playAudio('skill',audioname);
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}
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else if(true&&info.audio!==false){
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game.playSkillAudio(audioname);
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break;
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}
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if(Array.isArray(info.audioname)&&player){
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if(info.audioname.contains(player.name)) audioname+='_'+player.name;
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else if(info.audioname.contains(player.name1)) audioname+='_'+player.name1;
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else if(info.audioname.contains(player.name2)) audioname+='_'+player.name2;
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}
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if(typeof audioinfo=='string'){
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if(audioinfo.indexOf('ext:')!=0) return;
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audioinfo=audioinfo.split(':');
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if(audioinfo.length!=3) return;
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if(audioinfo[2]=='true') game.playAudio('..','extension',audioinfo[1],audioname);
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else{
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audioinfo[2]=parseInt(audioinfo[2]);
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if(fixednum) audioinfo[2]=Math.min(audioinfo[2],fixednum);
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if(!audioinfo[2]) return;
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game.playAudio('..','extension',audioinfo[1],audioname+Math.ceil(audioinfo[2]*Math.random()));
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}
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}
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else if(typeof audioinfo=='number'){
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if(fixednum) audioinfo=Math.min(audioinfo, fixednum);
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game.playAudio('skill',audioname+Math.ceil(audioinfo*Math.random()));
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}
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else if(audioinfo) game.playAudio('skill',audioname);
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else if(info.audio!==false) game.playSkillAudio(audioname);
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},
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playSkillAudio:function(name,index){
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if(_status.video&&arguments[1]!='video') return;
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