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@ -4349,6 +4349,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liefeng:'冽风',
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liefeng_info:'锁定技,当你在回合内使用第二张牌时,你本回合获得【炎斩】;当你在回合内使用第三张牌时,你本回合获得【天剑】;当你在回合内使用第四张牌时,你本回合获得【御风】',
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yuexing:'越行',
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yuexing2:'越行',
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yuexing_info:'出牌阶段限一次,你可以指定一名角色,本阶段内将你与该角色到其他角色的距离基数互换',
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lingdi:'灵笛',
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lingdi_info:'出牌阶段,你可以弃置一张本回合与此法弃置的牌花色均不同的手牌,然后选择一名与你距离为X的角色与其各摸一张牌,X为本回合发动灵笛的次数(含此次)',
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@ -34954,7 +34954,7 @@
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_status.clicked2=true;
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});
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if(heightset){
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dialog.style.height=(game.layout=='long2'?410:350)+'px';
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dialog.style.height=(game.layout=='long2'?380:350)+'px';
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dialog._scrollset=true;
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}
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dialog.getCurrentCapt=function(link,capt,noalph){
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@ -39979,7 +39979,7 @@
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ui.dialog.classList.add('scroll1');
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ui.dialog.classList.add('scroll2');
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if(game.layout!='default'){
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ui.dialog.style.height=Math.min(height1,(game.layout=='long2'&&ui.arena.classList.contains('choose-character'))?410:350)+'px';
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ui.dialog.style.height=Math.min(height1,(game.layout=='long2'&&ui.arena.classList.contains('choose-character'))?380:350)+'px';
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ui.dialog._scrollset=true;
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}
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}
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@ -2318,11 +2318,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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seats.style.display='none';
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}
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder.add-setting'));
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if(game.layout=='default'){
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dialog.add(ui.create.div('.placeholder.add-setting'));
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dialog.add(ui.create.div('.placeholder.add-setting'));
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}
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else{
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dialog.content.lastChild.style.height='0px';
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}
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};
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var removeSetting=function(){
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var dialog=_status.event.dialog;
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@ -792,11 +792,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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seats.style.display='none';
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}
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder.add-setting'));
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if(game.layout=='default'){
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dialog.add(ui.create.div('.placeholder.add-setting'));
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dialog.add(ui.create.div('.placeholder.add-setting'));
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}
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else{
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dialog.content.lastChild.style.height='0px';
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}
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};
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var removeSetting=function(){
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var dialog=_status.event.dialog;
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@ -838,10 +838,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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seats.style.display='none';
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}
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder.add-setting'));
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if(game.layout=='default'){
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder.add-setting'));
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dialog.add(ui.create.div('.placeholder.add-setting'));
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}
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else{
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dialog.content.lastChild.style.height='0px';
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}
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};
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var removeSetting=function(){
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@ -1142,10 +1145,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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seats.style.display='none';
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}
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dialog.add(ui.create.div('.placeholder'));
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dialog.add(ui.create.div('.placeholder.add-setting'));
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if(game.layout=='default'){
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dialog.add(ui.create.div('.placeholder.add-setting'));
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dialog.add(ui.create.div('.placeholder.add-setting'));
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}
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else{
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dialog.content.lastChild.style.height='0px';
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}
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};
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var removeSetting=function(){
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