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@ -25,11 +25,11 @@ character.hearth={
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hs_malorne:['male','wu',3,['enze','chongsheng']],
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hs_malygos:['male','wei',4,['malymowang']],
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hs_xuefashi:['male','wei',2,['liehun','xjumo']],
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// hs_loatheb:['male','wei',2,[]],
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hs_loatheb:['male','wu',5,['fengyin']],
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hs_trueheart:['female','qun',3,['qianghua']],
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// hs_sainaliusi:['male','wei',2,[]],
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hs_sainaliusi:['male','wu',4,['chongsheng','yulu']],
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// hs_lrhonin:['male','wei',2,[]],
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// hs_bolvar:['male','wei',2,[]],
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hs_bolvar:['male','wei',4,['yuanzheng','byuhuo']],
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// hs_fuding:['male','wei',2,[]],
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hs_xuanzhuanjijia:['male','shu',3,['jixuan']],
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hs_ysera:['female','wu',4,['chenshui']],
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@ -63,6 +63,162 @@ character.hearth={
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hs_malfurion:['hs_malorne'],
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},
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skill:{
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yuanzheng:{
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trigger:{player:'useCardToBegin'},
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direct:true,
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filter:function(event,player){
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return event.target&&event.target!=player&&get.distance(player,event.target,'attack')>1;
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},
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content:function(){
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'step 0'
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if(trigger.target.num('he')){
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player.chooseControl('draw_card','discard_card','cancel').prompt='是否发动【远征】?';
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}
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else{
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player.chooseControl('draw_card','cancel').prompt='是否发动【远征】?';
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}
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'step 1'
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if(result.control!='cancel'){
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player.logSkill('yuanzheng');
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if(result.control=='draw_card'){
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player.draw();
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}
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else{
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player.discardPlayerCard(trigger.target,'he',true);
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}
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}
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}
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},
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byuhuo:{
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unique:true,
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enable:'chooseToUse',
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mark:true,
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skillAnimation:true,
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animationColor:'fire',
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init:function(player){
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player.storage.byuhuo=false;
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},
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filter:function(event,player){
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if(event.type!='dying') return false;
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if(player!=_status.dying) return false;
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if(player.storage.byuhuo) return false;
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},
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content:function(){
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'step 0'
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player.hp=Math.min(3,player.maxHp);
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player.discard(player.get('hej'));
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player.unmarkSkill('yuhuo');
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player.storage.byuhuo=true;
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player.removeSkill('yuanzheng');
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player.addSkill('busi');
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'step 1'
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if(player.classList.contains('linked')) player.link();
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'step 2'
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if(player.classList.contains('turnedover')) player.turnOver();
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'step 3'
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player.loseMaxHp();
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'step 4'
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var targets=game.players.slice(0);
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targets.remove(player);
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targets.sort(lib.sort.seat);
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event.targets=targets;
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event.num=0;
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'step 5'
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if(num<event.targets.length){
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if(event.targets[num].num('hej')){
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player.gainPlayerCard(event.targets[num],'hej',true);
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}
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event.num++;
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event.redo();
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}
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},
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ai:{
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skillTagFilter:function(player){
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if(player.storage.byuhuo) return false;
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if(player.hp>0) return false;
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},
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save:true,
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result:{
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player:10
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},
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threaten:function(player,target){
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if(!target.storage.byuhuo) return 0.6;
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}
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},
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intro:{
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content:'limited'
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}
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},
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yulu:{
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enable:'phaseUse',
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usable:1,
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filterTarget:true,
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selectTarget:[1,3],
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content:function(){
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'step 0'
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if(target==targets[0]){
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game.asyncDraw(targets,2);
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}
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'step 1'
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if(target==targets[0]){
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game.delay();
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}
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'step 2'
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target.chooseToDiscard(2,true);
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},
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ai:{
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order:10,
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result:{
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target:function(player,target){
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switch(target.num('he')==0){
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case 0:return 0;
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case 1:return 0.5;
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case 2:return 0.8;
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default:return 1;
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}
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}
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},
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threaten:1.2
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}
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},
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fengyin:{
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trigger:{player:'phaseEnd'},
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direct:true,
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filter:function(event,player){
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var stat=player.getStat('card');
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for(var i in stat){
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if(typeof stat[i]=='number'&&get.type(i,'trick')=='trick'){
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return false;
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}
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}
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return true;
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},
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content:function(){
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'step 0'
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player.chooseTarget('是否发动【封印】?',function(card,player,target){
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return target!=player;
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}).ai=function(target){
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return -ai.get.attitude(player,target)*Math.sqrt(target.num('h'));
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}
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'step 1'
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if(result.bool){
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player.line(result.targets[0],'green');
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result.targets[0].addTempSkill('fengyin2',{player:'phaseAfter'});
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}
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}
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},
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fengyin2:{
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mod:{
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cardEnabled:function(card){
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if(get.type(card,'trick')=='trick') return false;
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}
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},
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mark:true,
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marktext:'封',
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intro:{
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content:'下个回合无法使用锦囊牌'
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}
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},
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hannu:{
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trigger:{player:'damageEnd'},
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forced:true,
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@ -2654,10 +2810,16 @@ character.hearth={
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hs_alextrasza:'阿莱克斯塔',
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hs_trueheart:'图哈特',
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hs_nozdormu:'诺兹多姆',
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hs_loatheb:'洛欧塞布',
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hs_jiaziruila:'加兹瑞拉',
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hs_sainaliusi:'塞纳留斯',
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hs_bolvar:'伯瓦尔',
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hs_lrhonin:'罗宁',
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hs_fuding:'弗西',
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hs_edwin:'艾德温',
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hs_ronghejuren:'熔核巨人',
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hs_shanlingjuren:'山岭巨人',
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hs_edwin:'艾德温',
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hs_mijiaojisi:'秘教祭司',
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hs_huzhixiannv:'湖之仙女',
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hs_tgolem:'图腾魔像',
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@ -2672,8 +2834,16 @@ character.hearth={
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hs_kchromaggus:'克洛玛古斯',
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hs_hudunren:'护盾人',
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hs_nate:'纳特',
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hs_jiaziruila:'加兹瑞拉',
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yuanzheng:'远征',
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yuanzheng_info:'每当你对攻击范围外的一名角色使用一张牌,你可以选择一项:摸一张牌,或弃置目标一张牌',
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byuhuo:'浴火',
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byuhuo_info:'限定技,当你处于濒死状态时,你可以丢弃你所有的牌和你判定区里的牌,并重置你的武将牌,失去技能远征并获得技能不死,然后失去一点体力上限并回复所有体力,然后从所有其他角色的区域内各获得一张牌。',
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yulu:'雨露',
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yulu_info:'出牌阶段限一次,你可以指定至多3名角色各摸两张牌,然后各弃置两张牌',
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fengyin:'封印',
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fengyin2:'封印',
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fengyin_info:'回合结束阶段,若你于本回合内未使用过锦囊牌,你可以指定一名其他角色令其下个回合无法使用锦囊牌',
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hannu:'寒怒',
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hannu_info:'锁定技,每当你受到一次伤害,你将手牌数翻倍;若你的手牌数因此超过10张,你随机弃置若干张手牌直到手牌数等于你当前的体力值',
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chuidiao:'垂钓',
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