final hit
This commit is contained in:
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240a99d82f
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@ -75,7 +75,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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db_key_liyingxia:['female','shu',3,['liyingxia_sanli','liyingxia_zhenjun','liyingxia_wumai'],['doublegroup:shu:key']],
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key_erika:['female','key','3/3/2',['erika_shisong','erika_yousheng']],
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key_satomi:['female','key',3,['satomi_luodao','satomi_daohai']],
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key_iriya:['female','key',3,['iriya_yinji','iriya_haozhi']],
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key_iriya:['female','key',3,['iriya_yinji','iriya_haozhi'],['unseen']],
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key_kud:['female','key',3,['kud_qiaoshou','kud_buhui']],
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key_misuzu:['female','key',3,['misuzu_hengzhou','misuzu_nongyin','misuzu_zhongxing']],
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@ -8799,8 +8799,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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enable:'phaseUse',
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discard:false,
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line:true,
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direct:true,
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clearTime:true,
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log:false,
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delay:false,
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lose:false,
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prepare:function(cards,player,targets){
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@ -43,6 +43,7 @@ window.noname_character_rank={
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'noname',
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'sb_machao',
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'dc_zhouxuān',
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'key_iriya',
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],
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ap:[
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'gjqt_aruan',
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@ -296,6 +297,7 @@ window.noname_character_rank={
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'zhanghua',
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'zerong',
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'wangguan',
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'duanqiaoxiao',
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'key_misuzu',
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'key_sunohara',
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'key_umi',
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@ -908,6 +910,8 @@ window.noname_character_rank={
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'xia_zhaoe',
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'zhangkai',
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'sunhong',
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'zhangjinyun',
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'dc_mengda',
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],
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b:[
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'diy_feishi',
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@ -1619,6 +1623,7 @@ window.noname_character_rank={
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'tw_jiangji',
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'tw_niufudongxie',
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'tw_shen_lvmeng',
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'zhangjinyun',
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'key_tomoya',
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'key_masato',
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'key_shiorimiyuki',
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@ -1843,6 +1848,7 @@ window.noname_character_rank={
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'mengjie',
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'dc_ruiji',
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'xia_zhaoe',
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'duanqiaoxiao',
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'key_kano',
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'key_haruko',
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'key_akiko',
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@ -1876,6 +1882,7 @@ window.noname_character_rank={
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'key_yukito',
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'key_kotomi',
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'db_key_liyingxia',
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'key_iriya',
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],
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rare:[
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'pal_shenqishuang',
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@ -3912,8 +3912,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lose:false,
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delay:false,
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line:true,
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direct:true,
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clearTime:true,
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prepare:function(cards,player,targets){
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targets[0].logSkill('xinhuangtian');
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},
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@ -4554,7 +4552,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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threaten:0.8,
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effect:{
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target:function(card,player,target){
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if(get.tag(card,'damage')){
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if(get.tag(card,'damage')&&!target.storage.xinzili){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
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if(!target.hasFriend()) return;
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if(target.hp>=4) return [0.5,get.tag(card,'damage')*2];
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@ -5338,7 +5336,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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if(event.card.name!='sha'||event.card.nature!='fire') return false;
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return game.hasPlayer(function(current){
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return !event.targets.contains(current)&&player.canUse(event.card,current);
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return !event.targets.contains(current)&&lib.filter.targetEnabled(event.card,player,current)&&lib.filter.targetInRange(event.card,player,current);
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});
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},
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direct:true,
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@ -13536,7 +13534,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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trigger:{source:'damageEnd'},
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locked:true,
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direct:true,
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forced:true,
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filter:function(event,player){
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if(event.name=='chooseToUse') return player.hasCard(card=>get.suit(card)=='spade','hs');
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return event.card&&event.card.name=='sha'&&event.getParent(2).jiu==true&&!player.hasSkill('oljiuchi_air');
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@ -3886,8 +3886,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filterTarget:function(card,player,target){
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return target.hasZhuSkill('zhiba',player)&&player.canCompare(target);
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},
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direct:true,
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clearTime:true,
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log:false,
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prepare:function(cards,player,targets){
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targets[0].logSkill('zhiba');
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},
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@ -7356,8 +7355,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lose:false,
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delay:false,
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line:true,
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direct:true,
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clearTime:true,
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prepare:function(cards,player,targets){
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targets[0].logSkill('huangtian');
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},
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@ -13,6 +13,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_huben:["caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie'],
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sp_liesi:['mizhu','weizi','ol_liuba'],
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sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo'],
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sp_waitforsort:['sunhong','luoxian','ol_huban','wangguan'],
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sp_qifu:["caoying",'panshu',"caochun","yuantanyuanshang",'caoshuang','wolongfengchu','guansuo','baosanniang','fengfangnv','jin_zhouchu'],
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sp_wanglang:['wanglang'],
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sp_tongque:["sp_fuwan","sp_fuhuanghou","sp_jiben"],
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@ -22887,6 +22888,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_guozhan:"国战",
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sp_guozhan2:"国战移植",
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sp_others:"其他",
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sp_waitforsort:'等待分包',
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sp_single:'新1v1',
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},
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};
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@ -437,47 +437,49 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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onremove:function(player){
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player.removeSkill('dcjijiao_machi');
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},
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filter:function(event,player){
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var cardsx=Array.from(ui.discardPile.childNodes);
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var history=_status.globalHistory;
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for(var i=0;i<history.length;i++){
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var history2=history[i]['cardMove'];
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for(var evt of history2){
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var cards2=[];
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if(evt.type=='discard') cards2=evt.getl(player).cards2;
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else{
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var evtx=evt.getParent();
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if(evtx.name!='orderingDiscard') continue;
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var evtx2=evtx.relatedEvent||evtx.getParent();
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if(evtx2&&evtx2.name=='useCard'){
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if(!evt.getd) continue;
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cards2=evt.getd(player);
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}
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}
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if(cards2.some(i=>get.type(i)=='trick'&&cardsx.contains(i))) return true;
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}
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onChooseToUse:function(event){
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if(event.dcjijiao==undefined&&!game.online){
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var bool=lib.skill.dcjijiao.getCards(event.player,true);
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event.set('dcjijiao',bool);
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}
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return false;
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},
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filter:function(event,player){
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return event.dcjijiao;
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},
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filterTarget:true,
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getCards:function(player,bool){
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var cards=Array.from(ui.discardPile.childNodes);
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var gains=cards.slice(0);
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var history=game.getAllGlobalHistory('cardMove',function(evt){
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if(evt.name=='lose') return evt.position==ui.discardPile;
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return evt.name=='cardsDiscard';
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});
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for(var i=history.length-1;i>=0;i--){
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var evt=history[i];
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var cards2=evt.cards.filter(function(card){
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return cards.contains(card);
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});
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if(cards2.length){
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if(!lib.skill.dcjijiao.isUse(evt,player)){
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gains.removeArray(cards2);
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}
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cards.removeArray(cards2);
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}
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if(!cards.length) break;
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}
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if(bool) return gains.some(card=>get.type2(card,false)=='trick');
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return gains.filter(card=>get.type2(card,false)=='trick');
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},
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isUse:function(event,player){
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if(event.name!='cardsDiscard') return (event.type=='discard'&&event.player==player);
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var evtx=event.getParent();
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if(evtx.name!='orderingDiscard') return false;
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var evt2=(evtx.relatedEvent||evtx.getParent());
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return (evt2.name=='useCard'&&evt2.player==player);
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},
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content:function(){
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player.awakenSkill('dcjijiao');
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var cardsx=Array.from(ui.discardPile.childNodes);
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var cards=[];
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game.getAllGlobalHistory('cardMove',evt=>{
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var cards2=[];
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if(evt.type=='discard') cards2=evt.getl(player).cards2;
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else{
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var evtx=evt.getParent();
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if(evtx.name!='orderingDiscard') return;
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var evtx2=evtx.relatedEvent||evtx.getParent();
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if(evtx2&&evtx2.name=='useCard'){
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if(!evt.getd) return;
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cards2=evt.getd(player);
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}
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}
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cards.addArray(cards2.filter(i=>get.type(i)=='trick'&&cardsx.contains(i)));
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});
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var cards=lib.skill.dcjijiao.getCards(player);
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if(cards.length){
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target.gain(cards,'gain2').gaintag.add('dcjijiao');
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target.addSkill('dcjijiao_nowuxie');
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@ -513,9 +515,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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popup:false,
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trigger:{global:'phaseAfter'},
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content:function(){
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player.restoreSkill('dcjijiao');
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game.log(player,'重置了','#g【继椒】');
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player.removeSkill('dcjijiao_machi');
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if(player.awakenedSkills.contains('dcjijiao')){
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player.restoreSkill('dcjijiao');
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game.log(player,'重置了','#g【继椒】');
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//player.removeSkill('dcjijiao_machi');
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}
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player.removeSkill('dcjijiao_risutoa');
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}
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},
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@ -539,7 +543,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.nowuxie=true;
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},
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onremove:function(player){
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player.removeGaintag('kousheng');
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player.removeGaintag('dcjijiao');
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},
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}
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}
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@ -586,8 +590,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var color=event.judgeResult.color;
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var player=event.getParent(2).player;
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var cards=event.getParent(2).cardsx;
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for(var card of cards){
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if(get.color(card)==color){
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for(var cardx of cards){
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if(get.color(cardx)==color){
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if(get.position(card,true)=='o') player.gain(card,'gain2');
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return;
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}
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@ -5689,11 +5693,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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intro:{
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content:'limited'
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},
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direct:true,
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content:function(){
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'step 0'
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player.awakenSkill('dcyongdi');
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player.logSkill('dcyongdi',target);
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//player.logSkill('dcyongdi',target);
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if(!game.hasPlayer(current=>current.maxHp<target.maxHp)){
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target.gainMaxHp();
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}
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@ -13362,7 +13365,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var getNum=function(current){
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var history=current.actionHistory;
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var num=0;
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for(var i=history.length-1;i>=0;i--){
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for(var i=history.length-2;i>=0;i--){
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for(var j=0;j<history[i].useCard.length;j++){
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if(get.type2(history[i].useCard[j].card,false)=='trick') num++;
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}
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@ -29629,7 +29632,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcwujie:'无节',
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dcwujie_info:'锁定技。①你使用无色牌无任何次数限制且无距离限制。②当其他角色执行杀死你的奖惩而摸牌或弃牌时,取消之。',
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sp_whlw:"文和乱武",
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sp_zlzy:"逐鹿中原",
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sp_longzhou:"同舟共济",
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@ -763,8 +763,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return {
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audio:'twkaizeng',
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type:result.control,
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direct:true,
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clearTime:true,
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log:false,
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delay:false,
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filterTarget:function(card,player,target){
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return target.hasSkill('twkaizeng');
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@ -1780,17 +1779,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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enable:'phaseUse',
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usable:1,
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forceaudio:true,
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filter:function(event,player){
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var num=1;
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game.countPlayer2(current=>{
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onChooseToUse:function(event){
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if(!game.online){
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var num=1;
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game.countPlayer2(current=>{
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var history=current.actionHistory;
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for(var i=history.length-1;i>=0;i--){
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for(var evt of history[i].useSkill){
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if(evt.skill=='twluannian_global') num++;
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for(var i=history.length-1;i>=0;i--){
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for(var evt of history[i].useSkill){
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if(evt.skill=='twluannian_global') num++;
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}
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if(history[i].isRound) break;
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}
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}
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});
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return player.group=='qun'&&player.countCards('he')>=num&&game.hasPlayer(function(current){
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});
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event.set('twluannian_num',num);
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}
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},
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filter:function(event,player){
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if(!event.twluannian_num) return false;
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return player.group=='qun'&&player.countCards('he')>=event.twluannian_num&&game.hasPlayer(function(current){
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var target=current.storage.twxiongzheng_target;
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return target&&target.isIn()&¤t!=player&¤t.hasZhuSkill('twluannian',player)
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})
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@ -1799,31 +1805,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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position:'he',
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prompt:function(){
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var player=_status.event.player;
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var num=1;
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game.countPlayer2(current=>{
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var history=current.actionHistory;
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for(var i=history.length-1;i>=0;i--){
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for(var evt of history[i].useSkill){
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if(evt.skill=='twluannian_global') num++;
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}
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}
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});
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var num=_status.event.twluannian_num
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var list=game.filterPlayer(function(current){
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return current.hasZhuSkill('twluannian',player);
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}).map(i=>i.storage.twxiongzheng_target).sortBySeat();
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return '弃置'+get.cnNumber(num)+'张牌,对'+get.translation(list)+(list.length>1?'中的一人':'')+'造成1点伤害';
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},
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selectCard:function(){
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var num=1;
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game.countPlayer2(current=>{
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var history=current.actionHistory;
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for(var i=history.length-1;i>=0;i--){
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for(var evt of history[i].useSkill){
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if(evt.skill=='twluannian_global') num++;
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}
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}
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});
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return num;
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return _status.event.twluannian_num;
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},
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complexSelect:true,
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complexCard:true,
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@ -10264,12 +10253,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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usable:1,
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mahouSkill:true,
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filter:function(event,player){
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return !player.hasSkill('twzhouzu_mahou')
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return !player.hasSkill('twzhouzu_mahou');
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},
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filterTarget:function(card,player,target){
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return player!=target;
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},
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direct:true,
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line:false,
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delay:false,
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content:function(){
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@ -4357,7 +4357,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return current.hasSkill('wengua');
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});
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},
|
||||
direct:true,
|
||||
log:false,
|
||||
delay:false,
|
||||
filterCard:true,
|
||||
discard:false,
|
||||
|
@ -13073,7 +13073,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return false;
|
||||
},
|
||||
forceaudio:true,
|
||||
direct:true,
|
||||
prompt:'弃置一名有【逆】的角色的两张【逆】,然后视为对包含其在内的角色使用【杀】。',
|
||||
delay:false,
|
||||
log:false,
|
||||
|
|
|
@ -819,29 +819,41 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:'qimei',
|
||||
charlotte:true,
|
||||
forced:true,
|
||||
popup:false,
|
||||
trigger:{global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','loseAfter','gainAfter','addToExpansionAfter']},
|
||||
logTarget:function(event,player){
|
||||
return player.storage.qimei_draw;
|
||||
},
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
var target=player.storage.qimei_draw;
|
||||
if(!target||!target.isIn()) return false;
|
||||
if(event.name!='gain'||(event.player!=player&&event.player!=target)){
|
||||
var evt1=event.getl(player);
|
||||
if(!evt1||!evt1.hs||!evt1.hs.length){
|
||||
var evt2=event.getl(target);
|
||||
if(!evt2||!evt2.hs||!evt2.hs.length) return false;
|
||||
}
|
||||
}
|
||||
return player.countCards('h')==target.countCards('h');
|
||||
if(player.countCards('h')!=target.countCards('h')) return false;
|
||||
var hasChange=function(event,player){
|
||||
var gain=0,lose=0;
|
||||
if(event.getg) gain=event.getg(player).length;
|
||||
if(event.getl) lose=event.getl(player).hs.length;
|
||||
return gain!=lose;
|
||||
};
|
||||
return hasChange(event,player)||hasChange(event,target);
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(trigger.delay===false) game.delayx();
|
||||
var evt1=trigger.getl(player);
|
||||
if((trigger.name=='gain'&&player==trigger.player)||(evt1&&evt1.hs&&evt1.hs.length)) player.storage.qimei_draw.draw();
|
||||
var evt2=trigger.getl(player.storage.qimei_draw);
|
||||
if((trigger.name=='gain'&&player==player.storage.qimei_draw)||evt2&&evt2.hs&&evt2.hs.length) player.draw();
|
||||
'step 1'
|
||||
var target=player.storage.qimei_draw;
|
||||
player.logSkill('qimei_draw',target);
|
||||
var drawer=[];
|
||||
var hasChange=function(event,player){
|
||||
var gain=0,lose=0;
|
||||
if(event.getg) gain=event.getg(player).length;
|
||||
if(event.getl) lose=event.getl(player).hs.length;
|
||||
return gain!=lose;
|
||||
};
|
||||
if(hasChange(trigger,player)) drawer.push(target);
|
||||
if(hasChange(trigger,target)) drawer.push(player);
|
||||
if(drawer.length==1) drawer[0].draw();
|
||||
else{
|
||||
game.asyncDraw(drawer.sortBySeat());
|
||||
game.delayex();
|
||||
}
|
||||
},
|
||||
group:'qimei_hp',
|
||||
onremove:true,
|
||||
|
@ -2633,8 +2645,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
lose:false,
|
||||
delay:false,
|
||||
line:true,
|
||||
direct:true,
|
||||
clearTime:true,
|
||||
log:false,
|
||||
prepare:function(cards,player,targets){
|
||||
targets[0].logSkill('ruilve');
|
||||
},
|
||||
|
|
|
@ -12682,7 +12682,7 @@
|
|||
if(game.modeSwapPlayer&&!_status.auto&&player.isUnderControl()&&!lib.filter.wuxieSwap(event)){
|
||||
game.modeSwapPlayer(player);
|
||||
}
|
||||
var skills=player.getSkills(true);
|
||||
var skills=player.getSkills('invisible').concat(lib.skill.global);
|
||||
game.expandSkills(skills);
|
||||
for(var i=0;i<skills.length;i++){
|
||||
var info=lib.skill[skills[i]];
|
||||
|
@ -12937,7 +12937,7 @@
|
|||
delete event.dialog;
|
||||
return;
|
||||
}
|
||||
var skills=player.getSkills(true);
|
||||
var skills=player.getSkills('invisible').concat(lib.skill.global);
|
||||
game.expandSkills(skills);
|
||||
for(var i=0;i<skills.length;i++){
|
||||
var info=lib.skill[skills[i]];
|
||||
|
@ -26906,7 +26906,7 @@
|
|||
}
|
||||
if(lib.config.compatiblemode){
|
||||
(function(){
|
||||
var skills=player.getSkills(true).concat(lib.skill.global);
|
||||
var skills=player.getSkills('invisible').concat(lib.skill.global);
|
||||
game.expandSkills(skills);
|
||||
for(var i=0;i<skills.length;i++){
|
||||
var info=get.info(skills[i]);
|
||||
|
@ -35265,7 +35265,7 @@
|
|||
}
|
||||
}
|
||||
var equipskills=[];
|
||||
var ownedskills=player.getSkills(true,false);
|
||||
var ownedskills=player.getSkills('invisible',false);
|
||||
game.expandSkills(ownedskills);
|
||||
for(var i=0;i<skills.length;i++){
|
||||
if(!ownedskills.contains(skills[i])){
|
||||
|
|
Loading…
Reference in New Issue