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@ -590,7 +590,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=player.storage.xianfu2;
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player.line(target,'green');
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target.logSkill('xianfu');
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target[trigger.name](trigger.num);
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target[trigger.name](trigger.num,trigger.source||'nosource');
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game.delay();
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},
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group:'xianfu3',
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@ -1416,6 +1416,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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chuanxin:{
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trigger:{source:'damageBefore'},
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filter:function(event,player){
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if(_status.currentPhase!=player) return false;
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if(!_status.event.getParent('phaseUse')) return false;
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if(event.card&&(event.card.name=='sha'||event.card.name=='juedou')){
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if(get.mode()=='guozhan'){
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return (event.player.identity!='qun'||player.identity=='ye')&&
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@ -17265,7 +17265,7 @@
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if(player.identity=='unknown'||player.identity=='ye') return false;
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return this.identity==player.identity;
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}
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if(typeof this.side=='boolean'&&typeof player.side=='boolean'){
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if(this.side!=undefined&&typeof player.side=='boolean'){
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return this.side==player.side;
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}
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return this==player;
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@ -19445,6 +19445,7 @@
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cancel:function(){
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this.untrigger.call(this,arguments);
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this.finish();
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this.trigger(this.name+'Cancelled');
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},
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goto:function(step){
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this.step=step-1;
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@ -2,10 +2,10 @@ window.noname_update={
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version:'1.9.40',
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// update:'1.9.38.1',
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changeLog:[
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'原7武将',
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'诸侯伐董',
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'原7武将、新张宝',
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'诸侯伐董、神之试炼',
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'武将称号',
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'bug修复(父魂)'
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'bug修复(父魂、截辎、穿心、先辅、魔箭)'
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],
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files:[
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// 'game/game.js',
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