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@ -1201,6 +1201,7 @@ window.noname_character_rank={
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'zumao',
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'wenpin',
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'zhangling',
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'guotu',
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'caoshuang',
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'fuwan',
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'litong',
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@ -2028,6 +2029,7 @@ window.noname_character_rank={
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'jin_xiahouhui',
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'jin_simashi',
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'zhangling',
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'guotu',
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'ns_luyusheng',
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'fanyufeng',
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're_taoqian',
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188
character/sp.js
188
character/sp.js
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@ -18,7 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_guozhan2:["sp_dongzhuo","liqueguosi","zhangren"],
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sp_others:["hanba","caiyang"],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu'],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','guotu'],
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},
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},
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characterFilter:{
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@ -30,6 +30,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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guotu:['male','qun',3,['olqushi','olweijie']],
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ol_hujinding:['female','shu',3,['olqingyuan','olchongshen']],
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tianchou:['male','qun',4,['olshandao']],
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liyi:['male','wu',4,['olchanshuang','olzhanjin']],
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@ -205,6 +206,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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luzhi:['male','wei',3,['qingzhong','weijing']]
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},
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characterIntro:{
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guotu:'郭图(?-205年),字公则,颍川(治今河南省禹州市)人。东汉末年袁绍帐下谋士。韩馥统冀州时,郭图与荀谌等人奉袁绍之命,说服韩馥让位。袁绍统一河北后,郭图与审配等人力劝袁绍统率大军攻打曹操。袁绍死后,袁尚继位。郭图与辛评为袁谭效力,挑唆袁谭攻击袁尚。建安十年(205年),郭图和袁谭一同被曹操所杀。',
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tianchou:'田畴(169年或170年-214年或216年),字子泰,东汉右北平郡无终人,东汉末年隐士。田畴好文习武。汉初平年间,其受刘虞派遣去长安,呈送指控公孙赞奏章,献帝大悦,封为骑都尉,田畴不受。携诏返回时,刘虞已被公孙所杀,田畴到刘墓祭拜,被公孙所提,不久释放。田畴回故乡后率家族及随从数百人隐居徐无山,致力农桑,数年间增至5000家。制定法条,兴建学校,一时民风良好,乌桓、鲜卑纷纷与其结交。汉建安二十年(207年),曹操北征乌桓,田畴请为向导。上徐无山、出卢龙、过平冈、登白狼堆、至柳城,曹军大胜,封田畴为亭侯,坚辞不受。曹念田功,四次封赏,终不受,乃拜为议郎。建安二十一年(216年),田畴去世。',
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liyi:'李异(生卒年不详),三国时期东吴将领。建安末,与谢旌率水陆三千,击破刘备军将领詹晏、陈凤。刘备领兵攻孙权时,李异与陆逊等人屯巫、秭归,为蜀将所破。黄武元年(222年),陆逊破刘备于猇亭,李异追踪蜀军,屯驻南山。清代学者赵一清认为此李异与刘璋部将李异为同一人。',
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caoyu:'曹宇(?-278年),字彭祖,沛国谯县(今安徽亳州)人。三国时期魏国宗室,魏武帝曹操与环夫人之子,邓哀王曹冲同母兄弟。太和六年,封为燕王。魏明帝病危,欲以大将军辅政,不果。其子常道乡公曹奂,是魏国末代皇帝,史称魏元帝。晋朝建立后,降封燕公。咸宁四年(278年),曹宇去世。',
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@ -710,6 +712,185 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//郭图
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olqushi:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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delay:false,
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async content(event,trigger,player){
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await player.draw();
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if(player.countCards('h')&&game.hasPlayer(target=>target!=player)){
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const {result:{bool,targets,cards}}=await player.chooseCardTarget({
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forced:true,
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prompt:'将一张手牌作为“趋”扣置于其他角色的武将牌上',
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filterTarget:lib.filter.notMe,
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filterCard:true,
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position:'h',
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ai1(card){
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if(get.type(card,false)=='equip') return 1-get.value(card);
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return 7-get.value(card);
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},
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ai2(target){
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const att=get.sgn(get.sgn(get.attitude(get.event('player'),target))+0.5);
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return (target.countCards('h')+1)*att;
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},
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});
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if(bool){
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const target=targets[0];
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target.addSkill('olqushi_effect');
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target.markAuto('olqushi_effect',[player]);
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game.log(player,'将一张牌扣置于',target,'的武将牌上');
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target.addToExpansion(cards,player,'giveAuto').gaintag.add('olqushi_effect');
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}
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}
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},
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ai:{
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order:1,
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result:{player:1},
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},
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subSkill:{
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effect:{
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charlotte:true,
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onremove(player,skill){
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delete player.storage[skill];
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const cards=player.getExpansions(skill);
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if(cards.length) player.loseToDiscardpile(cards);
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},
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marktext:'趋',
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intro:{
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content:'expansion',
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markcount:'expansion',
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mark(dialog,storage,player){
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return '共扣置'+get.cnNumber(player.getExpansions('olqushi_effect').length)+'张“趋”';
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},
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},
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trigger:{player:'phaseJieshuBegin'},
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forced:true,
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popup:false,
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async content(event,trigger,player){
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const cards=player.getExpansions('olqushi_effect');
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if(cards.length){
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await player.loseToDiscardpile(cards);
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const targets=player.getStorage('olqushi_effect').filter(i=>{
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return i.isIn();
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}).sortBySeat();
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const num=Math.min(player.getHistory('useCard',evt=>{
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return evt.targets&&evt.targets.length;
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}).reduce((sum,evt)=>{
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return sum+evt.targets.length
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},0),5);
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if(targets.length&&player.getHistory('useCard',evt=>{
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return cards.some(card=>get.type2(card)==get.type2(evt.card));
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}).length&&num){
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for(const target of targets) await target.draw(num);
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}
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}
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player.removeSkill('olqushi_effect');
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},
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},
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},
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},
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olweijie:{
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audio:2,
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enable:['chooseToUse','chooseToRespond'],
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filter(event,player){
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if(!game.hasPlayer(target=>{
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return get.distance(player,target)==1&&target.countCards('h');
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})||_status.currentPhase===player||event.olweijie) return false;
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return get.inpileVCardList(info=>{
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const name=info[2];
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return get.type(name)=='basic';
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}).some(card=>event.filterCard({name:card[2],nature:card[3]},player,event));
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},
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chooseButton:{
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dialog(event,player){
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const list=get.inpileVCardList(info=>{
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const name=info[2];
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return get.type(name)=='basic';
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}).filter(card=>event.filterCard({name:card[2],nature:card[3]},player,event));
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return ui.create.dialog('诿解',[list,'vcard']);
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},
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filter(button,player){
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return get.event().getParent().filterCard({name:button.link[2],nature:button.link[3]},player,_status.event.getParent());
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},
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check(button){
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if(get.event().getParent().type!='phase') return 1;
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return get.event('player').getUseValue({name:button.link[2],nature:button.link[3]});
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},
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backup(links,player){
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return {
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viewAs:{
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name:links[0][2],
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nature:links[0][3],
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},
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filterCard:()=>false,
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selectCard:-1,
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*precontent(event,map){
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delete event.result.skill;
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const player=map.player;
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let stop=false;
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const result=yield player.chooseTarget('请选择一名距离为1的角色','弃置其一张手牌,若此牌牌名为【'+get.translation(event.result.card.name)+'】,则视为你使用/打出之',(card,player,target)=>{
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return get.distance(player,target)==1&&target.countCards('h');
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}).set('ai',target=>1-get.sgn(get.attitude(get.event('player'),target)));
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if(result.bool){
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const target=result.targets[0];
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player.logSkill('olweijie',target);
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player.tempBanSkill('olweijie',null,false);
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const result2=yield player.discardPlayerCard(target,'h',true).set('prompt2','若弃置的牌名为【'+get.translation(event.result.card.name)+'】,则视为你使用/打出之').set('ai',button=>{
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if(button.link.isKnownBy(get.event('player'))&&button.link.name==get.event('namex')) return 114514;
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return 1+Math.random();
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}).set('namex',event.result.card.name);
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if(result2.bool){
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const card=result2.cards[0];
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if(get.name(card,target)==event.result.card.name){
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player.popup('洗具');
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stop=true;
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}
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else player.popup('杯具');
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}
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}
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if(!stop){
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const evt=event.getParent();
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evt.set('olweijie',true);
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evt.goto(0);
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delete evt.openskilldialog;
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return;
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}
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},
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}
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},
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prompt(links,player){
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const nature=(get.translation(links[0][3])||'');
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const name='【'+get.translation(links[0][2])+'】';
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return '弃置距离为1的一名角色的一张手牌,若此牌牌名为'+name+',则你视为使用'+nature+name;
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},
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},
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ai:{
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order:10,
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respondSha:true,
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respondShan:true,
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skillTagFilter(player,tag){
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const name=(tag=='respondSha'?'sha':'shan');
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return lib.skill.olweijie.hiddenCard(player,name);
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},
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result:{
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player(player){
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if(_status.event.dying&&get.attitude(player,_status.event.dying)<=0) return 0;
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return game.hasPlayer(target=>{
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if(get.attitude(player,target)>0) return false;
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return get.distance(player,target)==1&&target.countCards('h');
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})?1:0;
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},
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},
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},
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hiddenCard(player,name){
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if(!lib.inpile.includes(name)) return false;
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return get.type(name)=='basic'&&game.hasPlayer(target=>{
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return get.distance(player,target)==1&&target.countCards('h');
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});
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},
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},
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//胡金定
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olqingyuan:{
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audio:2,
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olqingyuan_info:'锁定技。①游戏开始时,或当你于本局游戏首次受到伤害后,你选择一名未以此法选择过的其他角色。②每回合限一次,你发动〖轻缘①〗选择过的角色得到牌后,你随机获得其中一名角色的随机一张手牌。',
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olchongshen:'重身',
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olchongshen_info:'你可以将本轮得到的红色手牌当作【闪】使用。',
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guotu:'郭图',
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olqushi:'趋势',
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olqushi_info:'出牌阶段限一次,你可以摸一张牌,然后将一张手牌扣置于一名其他角色的武将牌上,称为“趋”。目标角色于其结束阶段移去武将牌上的所有“趋”,若其于本回合使用过与“趋”相同类别的牌,则你摸X张牌(X为其本回合使用牌指定过的目标数之和且至多为5)。',
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olweijie:'诿解',
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olweijie_info:'每回合限一次,你的回合外,当你需要使用或打出一张基本牌时,你可以弃置距离为1的一名角色的一张手牌,若此牌牌名与你需要使用或打出的牌的牌名相同,则视为你使用或打出之。',
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sp_tianji:'天极·皇室宗亲',
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sp_sibi:'四弼·辅国文曲',
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