This commit is contained in:
libccy 2017-11-06 14:34:03 +08:00
parent 5572f7a2f5
commit 50294bed7e
1 changed files with 21 additions and 5 deletions

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@ -733,11 +733,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
boss_mingxingzhu:['male','shen',3,['boss_qingzhu','boss_jiazu','boss_jiding'],['qun','hiddenboss','bossallowed']], boss_mingxingzhu:['male','shen',3,['boss_qingzhu','boss_jiazu','boss_jiding'],['qun','hiddenboss','bossallowed']],
boss_shaohao:['male','shen',6,['boss_shenyi','boss_shenen','boss_baiyi'],['qun','hiddenboss','bossallowed']], boss_shaohao:['male','shen',6,['boss_shenyi','boss_shenen','boss_baiyi'],['qun','hiddenboss','bossallowed']],
boss_xuanlinshilian:['male','',0,['boss_xuanlin','boss_xuanlin_intro1','boss_xuanlin_intro2','boss_xuanlin_intro3'],['boss'],'qun'], boss_xuanlinshilian:['male','',0,['boss_xuanlin','boss_xuanlin_intro1','boss_xuanlin_intro2','boss_xuanlin_intro3'],['boss'],'wei'],
boss_xuanwu:['male','shen',4,['boss_shenyi','boss_lingqu','boss_xuanlin2'],['qun','hiddenboss','bossallowed']], boss_xuanwu:['male','shen',4,['boss_shenyi','boss_lingqu','boss_xuanlin2'],['wei','hiddenboss','bossallowed']],
boss_shuishengonggong:['male','shen',5,['boss_shenyi','boss_juehong','boss_xuanlin3'],['qun','hiddenboss','bossallowed']], boss_shuishengonggong:['male','shen',5,['boss_shenyi','boss_juehong','boss_xuanlin3'],['wei','hiddenboss','bossallowed']],
boss_shuishenxuanming:['female','shen',5,['boss_shenyi','boss_zirun','boss_xuanlin3'],['qun','hiddenboss','bossallowed']], boss_shuishenxuanming:['female','shen',5,['boss_shenyi','boss_zirun','boss_xuanlin3'],['wei','hiddenboss','bossallowed']],
boss_zhuanxu:['male','shen',6,['boss_shenyi','boss_shenen','boss_zaoyi'],['qun','hiddenboss','bossallowed']], boss_zhuanxu:['male','shen',6,['boss_shenyi','boss_shenen','boss_zaoyi'],['wei','hiddenboss','bossallowed']],
boss_zhuoguiquxie:['male','',0,['boss_bianshen','boss_bianshen_intro1','boss_bianshen_intro2','boss_bianshen_intro3','boss_bianshen_intro4'],['boss'],'shu'], boss_zhuoguiquxie:['male','',0,['boss_bianshen','boss_bianshen_intro1','boss_bianshen_intro2','boss_bianshen_intro3','boss_bianshen_intro4'],['boss'],'shu'],
boss_nianshou_heti:['male','shen',12,['boss_nianrui','boss_mengtai','boss_nbianshen','boss_nbianshenx'],['shu','boss','bossallowed'],'shu'], boss_nianshou_heti:['male','shen',12,['boss_nianrui','boss_mengtai','boss_nbianshen','boss_nbianshenx'],['shu','boss','bossallowed'],'shu'],
@ -2879,6 +2879,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
'step 2' 'step 2'
game.addBossFellow(game.me==game.boss?7:5,'boss_shuishengonggong'); game.addBossFellow(game.me==game.boss?7:5,'boss_shuishengonggong');
game.changeBoss('boss_shuishenxuanming',game.boss.nextSeat); game.changeBoss('boss_shuishenxuanming',game.boss.nextSeat);
game.boss.previousSeat.maxHp--;
game.boss.previousSeat.update();
game.boss.nextSeat.maxHp--;
game.boss.nextSeat.update();
'step 3' 'step 3'
var dnum=0; var dnum=0;
var dead=game.dead.slice(0); var dead=game.dead.slice(0);
@ -5242,6 +5246,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
boss_baimang_intro2:{nobracket:true}, boss_baimang_intro2:{nobracket:true},
boss_baimang_intro3:{nobracket:true}, boss_baimang_intro3:{nobracket:true},
boss_baimang_intro4:{nobracket:true}, boss_baimang_intro4:{nobracket:true},
boss_xuanlin_intro1:{nobracket:true},
boss_xuanlin_intro2:{nobracket:true},
boss_xuanlin_intro3:{nobracket:true},
boss_xuanlin_intro4:{nobracket:true},
zhanjiang:{ zhanjiang:{
trigger:{player:'phaseBegin'}, trigger:{player:'phaseBegin'},
filter:function(event,player){ filter:function(event,player){
@ -6665,6 +6673,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
boss_qingmu_intro3_info:'挑战太昊、木神勾芒、树精', boss_qingmu_intro3_info:'挑战太昊、木神勾芒、树精',
boss_qingmu_intro3_append:'每通过一关游戏轮数清零阵亡角色复活所有角色重置武将和区域内的牌并获得4-X张起始手牌X为阵亡角色数', boss_qingmu_intro3_append:'每通过一关游戏轮数清零阵亡角色复活所有角色重置武将和区域内的牌并获得4-X张起始手牌X为阵亡角色数',
boss_xuanlin_intro1:' 第一关',
boss_xuanlin_intro1_info:'挑战玄武',
boss_xuanlin_intro2:' 第二关',
boss_xuanlin_intro2_info:'挑战水神玄冥、水神共工',
boss_xuanlin_intro3:' 第三关',
boss_xuanlin_intro3_info:'挑战颛顼、水神玄冥、水神共工',
boss_xuanlin_intro3_append:'每通过一关游戏轮数清零阵亡角色复活所有角色重置武将和区域内的牌并获得4-X张起始手牌X为阵亡角色数',
boss_baimang_intro1:' 第一关', boss_baimang_intro1:' 第一关',
boss_baimang_intro1_info:'挑战白虎', boss_baimang_intro1_info:'挑战白虎',
boss_baimang_intro2:' 第二关', boss_baimang_intro2:' 第二关',