xuanwu
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mode/boss.js
26
mode/boss.js
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@ -733,11 +733,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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boss_mingxingzhu:['male','shen',3,['boss_qingzhu','boss_jiazu','boss_jiding'],['qun','hiddenboss','bossallowed']],
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boss_mingxingzhu:['male','shen',3,['boss_qingzhu','boss_jiazu','boss_jiding'],['qun','hiddenboss','bossallowed']],
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boss_shaohao:['male','shen',6,['boss_shenyi','boss_shenen','boss_baiyi'],['qun','hiddenboss','bossallowed']],
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boss_shaohao:['male','shen',6,['boss_shenyi','boss_shenen','boss_baiyi'],['qun','hiddenboss','bossallowed']],
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boss_xuanlinshilian:['male','',0,['boss_xuanlin','boss_xuanlin_intro1','boss_xuanlin_intro2','boss_xuanlin_intro3'],['boss'],'qun'],
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boss_xuanlinshilian:['male','',0,['boss_xuanlin','boss_xuanlin_intro1','boss_xuanlin_intro2','boss_xuanlin_intro3'],['boss'],'wei'],
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boss_xuanwu:['male','shen',4,['boss_shenyi','boss_lingqu','boss_xuanlin2'],['qun','hiddenboss','bossallowed']],
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boss_xuanwu:['male','shen',4,['boss_shenyi','boss_lingqu','boss_xuanlin2'],['wei','hiddenboss','bossallowed']],
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boss_shuishengonggong:['male','shen',5,['boss_shenyi','boss_juehong','boss_xuanlin3'],['qun','hiddenboss','bossallowed']],
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boss_shuishengonggong:['male','shen',5,['boss_shenyi','boss_juehong','boss_xuanlin3'],['wei','hiddenboss','bossallowed']],
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boss_shuishenxuanming:['female','shen',5,['boss_shenyi','boss_zirun','boss_xuanlin3'],['qun','hiddenboss','bossallowed']],
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boss_shuishenxuanming:['female','shen',5,['boss_shenyi','boss_zirun','boss_xuanlin3'],['wei','hiddenboss','bossallowed']],
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boss_zhuanxu:['male','shen',6,['boss_shenyi','boss_shenen','boss_zaoyi'],['qun','hiddenboss','bossallowed']],
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boss_zhuanxu:['male','shen',6,['boss_shenyi','boss_shenen','boss_zaoyi'],['wei','hiddenboss','bossallowed']],
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boss_zhuoguiquxie:['male','',0,['boss_bianshen','boss_bianshen_intro1','boss_bianshen_intro2','boss_bianshen_intro3','boss_bianshen_intro4'],['boss'],'shu'],
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boss_zhuoguiquxie:['male','',0,['boss_bianshen','boss_bianshen_intro1','boss_bianshen_intro2','boss_bianshen_intro3','boss_bianshen_intro4'],['boss'],'shu'],
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boss_nianshou_heti:['male','shen',12,['boss_nianrui','boss_mengtai','boss_nbianshen','boss_nbianshenx'],['shu','boss','bossallowed'],'shu'],
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boss_nianshou_heti:['male','shen',12,['boss_nianrui','boss_mengtai','boss_nbianshen','boss_nbianshenx'],['shu','boss','bossallowed'],'shu'],
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@ -2879,6 +2879,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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'step 2'
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'step 2'
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game.addBossFellow(game.me==game.boss?7:5,'boss_shuishengonggong');
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game.addBossFellow(game.me==game.boss?7:5,'boss_shuishengonggong');
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game.changeBoss('boss_shuishenxuanming',game.boss.nextSeat);
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game.changeBoss('boss_shuishenxuanming',game.boss.nextSeat);
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game.boss.previousSeat.maxHp--;
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game.boss.previousSeat.update();
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game.boss.nextSeat.maxHp--;
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game.boss.nextSeat.update();
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'step 3'
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'step 3'
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var dnum=0;
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var dnum=0;
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var dead=game.dead.slice(0);
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var dead=game.dead.slice(0);
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@ -5242,6 +5246,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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boss_baimang_intro2:{nobracket:true},
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boss_baimang_intro2:{nobracket:true},
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boss_baimang_intro3:{nobracket:true},
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boss_baimang_intro3:{nobracket:true},
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boss_baimang_intro4:{nobracket:true},
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boss_baimang_intro4:{nobracket:true},
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boss_xuanlin_intro1:{nobracket:true},
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boss_xuanlin_intro2:{nobracket:true},
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boss_xuanlin_intro3:{nobracket:true},
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boss_xuanlin_intro4:{nobracket:true},
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zhanjiang:{
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zhanjiang:{
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseBegin'},
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filter:function(event,player){
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filter:function(event,player){
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@ -6665,6 +6673,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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boss_qingmu_intro3_info:'挑战太昊、木神勾芒、树精',
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boss_qingmu_intro3_info:'挑战太昊、木神勾芒、树精',
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boss_qingmu_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活,所有角色重置武将和区域内的牌,并获得4-X张起始手牌,X为阵亡角色数',
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boss_qingmu_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活,所有角色重置武将和区域内的牌,并获得4-X张起始手牌,X为阵亡角色数',
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boss_xuanlin_intro1:' 第一关',
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boss_xuanlin_intro1_info:'挑战玄武',
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boss_xuanlin_intro2:' 第二关',
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boss_xuanlin_intro2_info:'挑战水神玄冥、水神共工',
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boss_xuanlin_intro3:' 第三关',
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boss_xuanlin_intro3_info:'挑战颛顼、水神玄冥、水神共工',
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boss_xuanlin_intro3_append:'每通过一关,游戏轮数清零,阵亡角色复活,所有角色重置武将和区域内的牌,并获得4-X张起始手牌,X为阵亡角色数',
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boss_baimang_intro1:' 第一关',
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boss_baimang_intro1:' 第一关',
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boss_baimang_intro1_info:'挑战白虎',
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boss_baimang_intro1_info:'挑战白虎',
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boss_baimang_intro2:' 第二关',
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boss_baimang_intro2:' 第二关',
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