二张血量调整,修复TW童渊【传术】的一系列bug
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@ -20,8 +20,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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tw_zhanghong:['male','wu',4,['twquanqian','twrouke']],
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tw_zhangzhao:['male','wu',4,['twlijian','twchungang']],
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tw_zhanghong:['male','wu',3,['twquanqian','twrouke']],
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tw_zhangzhao:['male','wu',3,['twlijian','twchungang']],
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tw_ol_sunjian:['male','wu','4/5',['gzyinghun','wulie','twpolu'],['zhu']],
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tw_menghuo:['male','qun',4,['huoshou','rezaiqi','twqiushou'],['zhu']],
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ol_liuyu:['male','qun',2,['zongzuo','zhige','twchongwang'],['zhu']],
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@ -8377,7 +8377,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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subSkill:{
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mark:{},
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mark:{
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charlotte:true,
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},
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effect:{
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audio:'twchuanshu',
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trigger:{
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@ -8415,54 +8417,61 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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group:'twchuanshu_damage',
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},
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damage:{
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trigger:{player:['useCard','useCardAfter']},
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forced:true,
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charlotte:true,
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trigger:{player:['useCard','useCardAfter'],source:'damageBegin1'},
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filter:function(event,player,name){
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if(name=='useCard') return (event.card.name=='sha'&&player.hasMark('twchuanshu_mark'));
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return player.getStorage('twchuanshu_effect').some(i=>i!=player)&&event._twchuanshu&&player.hasHistory('sourceDamage',function(evt){
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if(name=='damageBegin1') return event.card&&event.card.twchuanshu_mark&&!player.getStorage('twchuanshu_effect').contains(event.player);
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return event.card.twchuanshu_mark&&player.hasHistory('sourceDamage',function(evt){
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return evt.card==event.card;
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});
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})&&player.getStorage('twchuanshu_effect').filter(function(target){
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return target.isIn()&&target!=player;
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}).length;
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},
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forced:true,
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content:function(){
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if(event.triggername=='useCard'){
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var name=event.triggername;
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if(name=='useCard'){
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var num=player.countMark('twchuanshu_mark');
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trigger.baseDamage+=num;
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trigger._twchuanshu=num;
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trigger.card.twchuanshu_mark=num;
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player.removeMark('twchuanshu_mark',num,false);
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}
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else if(name=='damageBegin1') trigger.num++;
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else{
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var num1=trigger._twchuanshu;
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var num1=trigger.card.twchuanshu_mark;
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var num2=0;
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player.getHistory('sourceDamage',function(evt){
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if(evt.card==trigger.card) num2+=evt.num;
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});
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var targets=player.getStorage('twchuanshu_effect').filter(i=>i!=player&&i.isIn());
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for(var target of targets){
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target.draw(num1*num2);
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}
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var targets=player.getStorage('twchuanshu_effect').filter(function(target){
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return target.isIn()&&target!=player;
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});
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if(targets.length==1) targets[0].draw(num1*num2);
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else game.asyncDraw(targets,num1*num2);
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}
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},
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},
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clear:{
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trigger:{player:'phaseBegin'},
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forced:true,
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silent:true,
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charlotte:true,
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onremove:true,
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trigger:{player:'phaseBegin'},
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filter:function(event,player){
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return player.getStorage('twchuanshu_clear').length;
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},
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forced:true,
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silent:true,
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content:function(){
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'step 0'
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var targets=player.getStorage('twchuanshu_clear');
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player.logSkill('twchuanshu_clear',targets.filter(i=>i.isIn()));
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for(var target of targets){
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target.unmarkAuto('twchuanshu_effect',[player]);
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if(target.getStorage('twchuanshu_effect').length==0) target.removeSkill('twchuanshu_effect');
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if(!target.getStorage('twchuanshu_effect').length) target.removeSkill('twchuanshu_effect');
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}
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}
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}
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}
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'step 1'
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player.removeSkill('twchuanshu_clear');
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},
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},
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},
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},
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//徐庶
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twjiange:{
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