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@ -6379,7 +6379,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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group:["nzry_jieying_1","nzry_jieying_2"],
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subSkill:{
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'1':{
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audio:2,
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audio:'nzry_jieying',
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trigger:{
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player:['linkBefore','enterGame'],
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global:'phaseBefore',
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@ -6395,7 +6395,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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'2':{
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audio:2,
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audio:'nzry_jieying',
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trigger:{
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player:'phaseJieshuBegin',
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},
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@ -5407,6 +5407,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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subSkill:{
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gain:{
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audio:'dcliuzhuan',
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trigger:{global:['loseAfter','loseAsyncAfter','cardsDiscardAfter']},
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forced:true,
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logTarget:()=>_status.currentPhase,
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@ -14646,6 +14646,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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gnjinfan_gain:{
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audio:'gnjinfan',
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trigger:{player:'loseAfter'},
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forced:true,
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filter:function(event,player){
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@ -62,7 +62,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_guanyu:['male','shu',4,['wusheng','yijue']],
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old_caochun:['male','wei',4,['shanjia']],
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masu:['male','shu',3,['xinzhan','huilei']],
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xushu:['male','shu',3,['wuyan','jujian'],['border:wei']],
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xushu:['male','shu',3,['xswuyan','jujian'],['border:wei']],
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liru:['male','qun',3,['juece','mieji','fencheng']],
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xin_yujin:['male','wei',4,['jieyue']],
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//lusu:['male','wu',3,['haoshi','dimeng']],
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@ -1727,7 +1727,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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'2':{
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audio:2,
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audio:"nzry_juzhan_1",
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trigger:{
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player:'useCardToPlayered'
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},
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@ -2486,7 +2486,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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2:{
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audio:2,
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trigger:{
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player:['useCardAfter','respondAfter'],
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},
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@ -2607,7 +2606,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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'2':{
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audio:2,
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audio:'nzry_shenshi_1',
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trigger:{
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player:'damageEnd',
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},
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@ -3494,167 +3493,99 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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qiaobian:{
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audio:2,
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group:['qiaobian1','qiaobian2','qiaobian3','qiaobian4'],
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trigger:{player:['phaseJudgeBefore','phaseDrawBefore','phaseUseBefore','phaseDiscardBefore']},
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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direct:true,
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preHidden:true,
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ai:{
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threaten:3
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}
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},
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qiaobian1:{
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audio:2,
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trigger:{player:'phaseJudgeBefore'},
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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direct:true,
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frequent:true,
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content:function(){
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"step 0"
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if(player.countCards('j')==0&&!event.isOnline()&&(!event.isMine()||!lib.config.autoskilllist.contains('qiaobian1'))){
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event.finish();
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}
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else{
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var next=player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过判定阶段');
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next.set('ai',get.unuseful2);
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next.set('logSkill','qiaobian1');
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next.setHiddenSkill('qiaobian');
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}
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"step 1"
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if(result.bool){
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trigger.cancel();
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}
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}
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},
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qiaobian2:{
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audio:2,
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trigger:{player:'phaseDrawBefore'},
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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direct:true,
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content:function(){
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"step 0"
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var check,i,num=0,num2=0,players=game.filterPlayer();
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for(i=0;i<players.length;i++){
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if(player!=players[i]&&players[i].countCards('h')){
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var att=get.attitude(player,players[i]);
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if(att<=0){
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num++;
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'step 0'
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var check,str='弃置一张手牌并跳过';
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str+=['判定','摸牌','出牌','弃牌'][lib.skill.qiaobian.trigger.player.indexOf(event.triggername)];
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str+='阶段';
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if(trigger.name=='phaseDraw') str+=',然后可以获得至多两名角色各一张手牌';
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if(trigger.name=='phaseUse') str+=',然后可以移动场上的一张牌';
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switch(trigger.name){
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case 'phaseJudge':
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check=player.countCards('j');
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break;
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case 'phaseDraw':
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var i,num=0,num2=0,players=game.filterPlayer();
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for(i=0;i<players.length;i++){
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if(player!=players[i]&&players[i].countCards('h')){
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var att=get.attitude(player,players[i]);
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||||
if(att<=0){
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num++;
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}
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if(att<0){
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num2++;
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}
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}
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}
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if(att<0){
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num2++;
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check=(num>=2&&num2>0);
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break;
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case 'phaseUse':
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if(!player.canMoveCard(true)){
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check=false;
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}
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}
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else{
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check=game.hasPlayer(function(current){
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return get.attitude(player,current)>0&¤t.countCards('j');
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});
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if(!check){
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if(player.countCards('h')>player.hp+1){
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check=false;
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}
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else if(player.countCards('h',{name:['wuzhong']})){
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check=false;
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}
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else{
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check=true;
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}
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}
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}
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break;
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case 'phaseDiscard':
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check=player.needsToDiscard();
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break;
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}
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check=(num>=2&&num2>0);
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player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过摸牌阶段,然后可以获得至多两名角色各一张手牌',lib.filter.cardDiscardable).set('ai',function(card){
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if(!_status.event.check) return 0;
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player.chooseToDiscard(get.prompt('qiaobian'),str,lib.filter.cardDiscardable).set('ai',card=>{
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if(!_status.event.check) return -1;
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return 7-get.value(card);
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}).set('check',check).set('logSkill','qiaobian2').setHiddenSkill('qiaobian');
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"step 1"
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}).set('check',check).set('logSkill','qiaobian').setHiddenSkill('qiaobian');
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'step 1'
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if(result.bool){
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trigger.cancel();
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player.chooseTarget([1,2],'获得至多两名角色各一张手牌',function(card,player,target){
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||||
return target!=player&&target.countCards('h');
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||||
}).set('ai',function(target){
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||||
return 1-get.attitude(_status.event.player,target);
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})
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game.log(player,'跳过了','#y'+['判定','摸牌','出牌','弃牌'][lib.skill.qiaobian.trigger.player.indexOf(event.triggername)]+'阶段');
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if(trigger.name=='phaseUse'){
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if(player.canMoveCard()) player.moveCard();
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event.finish();
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}
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||||
else if(trigger.name=='phaseDraw'){
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player.chooseTarget([1,2],'获得至多两名角色各一张手牌',function(card,player,target){
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return target!=player&&target.countCards('h');
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||||
}).set('ai',function(target){
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||||
return 1-get.attitude(_status.event.player,target);
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||||
});
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||||
}
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||||
else event.finish();
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||||
}
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||||
else{
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event.finish();
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||||
}
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"step 2"
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||||
else event.finish();
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||||
'step 2'
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||||
if(result.bool){
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result.targets.sortBySeat();
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player.line(result.targets,'green');
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||||
event.targets=result.targets;
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if(!event.targets.length) event.finish();
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||||
}
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||||
else{
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||||
event.finish();
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||||
}
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||||
"step 3"
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||||
else event.finish();
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||||
'step 3'
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||||
player.gainMultiple(event.targets);
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"step 4"
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'step 4'
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game.delay();
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||||
},
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||||
ai:{
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||||
expose:0.2
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||||
}
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||||
},
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||||
qiaobian3:{
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audio:2,
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trigger:{player:'phaseUseBefore'},
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||||
filter:function(event,player){
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return player.countCards('h')>0;
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||||
},
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||||
direct:true,
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||||
content:function(){
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||||
"step 0"
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||||
var check;
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||||
if(!player.canMoveCard(true)){
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||||
check=false;
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||||
}
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||||
else{
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||||
check=game.hasPlayer(function(current){
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||||
return get.attitude(player,current)>0&¤t.countCards('j');
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});
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if(!check){
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if(player.countCards('h')>player.hp+1){
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check=false;
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}
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else if(player.countCards('h',{name:['wuzhong']})){
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check=false;
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||||
}
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else{
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check=true;
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||||
}
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||||
}
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}
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player.chooseToDiscard(get.prompt('qiaobian'),'弃置一张手牌并跳过出牌阶段,然后可以移动场上的一张牌',lib.filter.cardDiscardable).set('ai',function(card){
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||||
if(!_status.event.check) return 0;
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||||
return 7-get.value(card);
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}).set('check',check).set('logSkill','qiaobian3').setHiddenSkill('qiaobian');
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"step 1"
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if(result.bool){
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trigger.cancel();
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player.moveCard();
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||||
}
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else{
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||||
event.finish();
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||||
}
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||||
},
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||||
ai:{
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||||
expose:0.2
|
||||
}
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||||
},
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||||
qiaobian4:{
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||||
audio:2,
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trigger:{player:'phaseDiscardBefore'},
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direct:true,
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||||
filter:function(event,player){
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||||
return player.countCards('h')>0;
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||||
},
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||||
content:function(){
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||||
"step 0"
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||||
var discard=player.countCards('h')>player.hp;
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||||
var next=player.chooseToDiscard(get.prompt('qiaobian4'),'弃置一张手牌并跳过弃牌阶段');
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||||
next.setHiddenSkill('qiaobian');
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next.logSkill='qiaobian';
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||||
next.ai=function(card){
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||||
if(discard){
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||||
return 100-get.useful(card);
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}
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||||
else{
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||||
return -1;
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||||
}
|
||||
};
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
trigger.cancel();
|
||||
}
|
||||
}
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||||
ai:{threaten:3},
|
||||
},
|
||||
tuntian:{
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audio:2,
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|
@ -7953,10 +7884,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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|||
fangquan:'放权',
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||||
ruoyu:'若愚',
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||||
qiaobian:'巧变',
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qiaobian1:'巧变·判定',
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qiaobian2:'巧变·摸牌',
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qiaobian3:'巧变·出牌',
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qiaobian4:'巧变·弃牌',
|
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tuntian:'屯田',
|
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tuntian_bg:'田',
|
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zaoxian:'凿险',
|
||||
|
@ -7990,7 +7917,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
xiangle_info:'锁定技,当其他角色使用【杀】指定你为目标时,其需弃置一张基本牌,否则此【杀】对你无效。',
|
||||
fangquan_info:'你可跳过你的出牌阶段,若如此做,回合结束时,你可以弃置一张手牌并令一名其他角色进行一个额外的回合。',
|
||||
ruoyu_info:'主公技,觉醒技,准备阶段,若你的体力是全场最少的(或之一),你须增加1点体力上限并回复1点体力,然后获得技能〖激将〗。',
|
||||
qiaobian_info:'你可以弃置一张手牌并跳过自己的一个阶段(准备阶段和结束阶段除外);若你以此法跳过了摸牌阶段,则你可以获得至多两名其他角色的各一张手牌;若你以此法跳过了出牌阶段,则你可以移动场上的一张牌。',
|
||||
qiaobian_info:'你可以弃置一张手牌并跳过自己的一个阶段(准备阶段和结束阶段除外)。若你以此法跳过了摸牌阶段,则你可以获得至多两名其他角色的各一张手牌;若你以此法跳过了出牌阶段,则你可以移动场上的一张牌。',
|
||||
tuntian_info:'①当你于回合外失去牌后,你可以判定。若判定结果不为♥,则你将此牌置于你的武将牌上,称为“田”。②你计算与其他角色的距离时-X(X为你武将牌上“田”的数目)。',
|
||||
zaoxian_info:'觉醒技,准备阶段,若你武将牌上“田”的数量达到3张或更多,则你减1点体力上限,并获得技能〖急袭〗。',
|
||||
jiang_info:'每当你使用(指定目标后)或被使用(成为目标后)一张【决斗】或红色的【杀】时,你可以摸一张牌。',
|
||||
|
|
|
@ -15689,7 +15689,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
jingong3:{charlotte:true},
|
||||
weikui:{
|
||||
audio:'kuiwei',
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filterTarget:function(card,player,target){
|
||||
|
@ -15735,7 +15735,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
lizhan:{
|
||||
audio:'yanzheng',
|
||||
audio:2,
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
|
|
|
@ -12010,8 +12010,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
expose:0.3
|
||||
}
|
||||
},
|
||||
wuyan:{
|
||||
audio:2,
|
||||
//吾彦...
|
||||
wuyan:{audio:2},
|
||||
xswuyan:{
|
||||
audio:'wuyan',
|
||||
trigger:{target:'useCardToBefore',player:'useCardToBefore'},
|
||||
forced:true,
|
||||
check:function(event,player){
|
||||
|
@ -14461,7 +14463,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
xinjunxing:'峻刑',
|
||||
xinjunxing_info:'出牌阶段限一次,你可以弃置至少一张手牌并选择一名其他角色,该角色需弃置一张与你弃置的牌类别均不同的手牌,否则其先将其武将牌翻面,然后将手牌摸至四张。',
|
||||
|
||||
wuyan:'无言',
|
||||
xswuyan:'无言',
|
||||
xinwuyan:'无言',
|
||||
jujian:'举荐',
|
||||
xinjujian:'举荐',
|
||||
|
@ -14578,7 +14580,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
oldrenxin_info:'其他角色进入濒死状态时,你可以将所有手牌交给该角色并翻面,然后该角色回复1点体力。',
|
||||
jingce_info:'出牌阶段结束时,若你本回合使用的牌数量大于或等于你的当前体力值,你可以摸两张牌。',
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xinjingce_info:'结束阶段,若你本回合使用的牌数量大于或等于你的当前体力值,你可以摸两张牌。',
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wuyan_info:'锁定技,你使用的普通锦囊牌对其他角色无效;其他角色使用的普通锦囊牌对你无效。',
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xswuyan_info:'锁定技,你使用的普通锦囊牌对其他角色无效;其他角色使用的普通锦囊牌对你无效。',
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xinwuyan_info:'锁定技,当你使用锦囊牌造成伤害时,你防止此伤害;锁定技,当你受到锦囊牌对你造成的伤害时,你防止此伤害。',
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jujian_info:'出牌阶段限一次,你可以弃至多三张牌,然后令一名其他角色摸等量的牌。若你以此法弃牌不少于三张且均为同一类别,你回复1点体力。',
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xinjujian_info:'结束阶段开始时,你可以弃置一张非基本牌并选择一名其他角色,令其选择一项:1.摸两张牌;2.回复1点体力;3.将其武将牌翻转至正面朝上并重置之。',
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Loading…
Reference in New Issue