commit
4f4aa3df86
|
@ -82,7 +82,7 @@ const skills = {
|
|||
}
|
||||
list.forEach(name => {
|
||||
if (name !== "dc_wuyi") {
|
||||
const skills = get.character(name).skills;
|
||||
const skills = get.character(name, 3);
|
||||
skills.forEach(skill => {
|
||||
if (skill in _status.dcbenxi_map) return;
|
||||
const voices = game.parseSkillText(skill, name);
|
||||
|
|
|
@ -807,11 +807,14 @@ const skills = {
|
|||
},
|
||||
noname_duocai2: { charlotte: true },
|
||||
nsbizhao: {
|
||||
unique: true,
|
||||
trigger: { player: "showCharacterAfter" },
|
||||
forced: true,
|
||||
hiddenSkill: true,
|
||||
filter(event, player) {
|
||||
return event.toShow && event.toShow.includes("ns_yanghu") && player != _status.currentPhase;
|
||||
return event.toShow && event.toShow.some(name => {
|
||||
return get.character(name, 3).includes("nsbizhao");
|
||||
}) && player != _status.currentPhase;
|
||||
},
|
||||
content() {
|
||||
player.addTempSkill("nsbizhao2", {
|
||||
|
|
|
@ -12198,7 +12198,9 @@ const skills = {
|
|||
filter: function (event, player, name) {
|
||||
if (player.hasSkill("zhiwei2")) return false;
|
||||
if (!game.hasPlayer(current => current != player)) return false;
|
||||
if (get.mode() == "guozhan") return event.name == "showCharacter" && (event.toShow.includes("gz_luyusheng") || event.toShow.includes("luyusheng"));
|
||||
if (get.mode() == "guozhan") return event.name == "showCharacter" && event.toShow(name => {
|
||||
return get.character(name, 3).includes("zhiwei");
|
||||
});
|
||||
return event.name != "showCharacter" && (name != "phaseBefore" || game.phaseNumber == 0);
|
||||
},
|
||||
content: function () {
|
||||
|
@ -12298,8 +12300,8 @@ const skills = {
|
|||
player.removeSkill("zhiwei2");
|
||||
if (trigger.name != "die" || get.mode() != "guozhan") event.finish();
|
||||
"step 1";
|
||||
if (player.name1 == "gz_luyusheng" || player.name1 == "luyusheng") player.hideCharacter(0);
|
||||
if (player.name2 == "gz_luyusheng" || player.name2 == "luyusheng") player.hideCharacter(1);
|
||||
if (get.character(player.name1, 3).includes("zhiwei")) player.hideCharacter(0);
|
||||
if (get.character(player.name2, 3).includes("zhiwei")) player.hideCharacter(1);
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -12369,49 +12371,53 @@ const skills = {
|
|||
player: "damageEnd",
|
||||
source: "damageSource",
|
||||
},
|
||||
direct: true,
|
||||
filter: function (event, player) {
|
||||
return player.hasSkill("wanggui") && !player.hasSkill("wanggui2");
|
||||
if (player.isUnseen()) return false;
|
||||
if (!player.isUnseen(2)) return true;
|
||||
return (
|
||||
!player.isUnseen(0) && get.character(player.name1, 3).includes("wanggui") ||
|
||||
!player.isUnseen(1) && get.character(player.name2, 3).includes("wanggui")
|
||||
);
|
||||
},
|
||||
usable: 1,
|
||||
preHidden: true,
|
||||
content: function () {
|
||||
"step 0";
|
||||
player.addTempSkill("wanggui2");
|
||||
var bool = player.isUnseen(2);
|
||||
if (bool) {
|
||||
player
|
||||
.chooseTarget("望归:是否对一名势力不同的角色造成1点伤害?", function (card, player, target) {
|
||||
async cost(event, trigger, player) {
|
||||
if (player.isUnseen(2)) event.result = await player
|
||||
.chooseTarget(
|
||||
get.prompt("wanggui"),
|
||||
"望归:是否对与你势力不同的一名角色造成1点伤害?",
|
||||
(card, player, target) => {
|
||||
return target.isEnemyOf(player);
|
||||
})
|
||||
.set("ai", function (target) {
|
||||
var player = _status.event.player;
|
||||
return get.damageEffect(target, player, player);
|
||||
})
|
||||
.setHiddenSkill("wanggui");
|
||||
} else event.goto(2);
|
||||
"step 1";
|
||||
if (result.bool) {
|
||||
var target = result.targets[0];
|
||||
player.logSkill("wanggui", target);
|
||||
target.damage();
|
||||
}
|
||||
)
|
||||
.set("ai", (target) => {
|
||||
let player = _status.event.player;
|
||||
return get.damageEffect(target, player, player);
|
||||
})
|
||||
.setHiddenSkill("wanggui")
|
||||
.forResult();
|
||||
else event.result = await player
|
||||
.chooseBool("望归:是否令与你势力相同的角色各摸一张牌?")
|
||||
.setHiddenSkill("wanggui")
|
||||
.set("logSkill", ["wanggui", game.filterPlayer(current => {
|
||||
return current.isFriendOf(player);
|
||||
})])
|
||||
.forResult();
|
||||
},
|
||||
async content(event, trigger, player) {
|
||||
if (player.isUnseen(2)) {
|
||||
const target = event.targets[0];
|
||||
target.damage("nocard");
|
||||
}
|
||||
event.finish();
|
||||
"step 2";
|
||||
player.chooseBool("望归:是否令所有与自己势力相同的角色各摸一张牌?").setHiddenSkill("wanggui");
|
||||
"step 3";
|
||||
if (result.bool) {
|
||||
var targets = game.filterPlayer(function (current) {
|
||||
else {
|
||||
const targets = game.filterPlayer(current => {
|
||||
return current.isFriendOf(player);
|
||||
});
|
||||
targets.sortBySeat();
|
||||
player.logSkill("wanggui", targets);
|
||||
game.asyncDraw(targets);
|
||||
} else event.finish();
|
||||
"step 4";
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
},
|
||||
wanggui2: {},
|
||||
xibing: {
|
||||
audio: 2,
|
||||
trigger: { global: "useCardToPlayered" },
|
||||
|
|
|
@ -463,6 +463,8 @@ const skills = {
|
|||
},
|
||||
//加纳天善(旧)
|
||||
tenzen_yixing: {
|
||||
unique: true,
|
||||
forceunique: true,
|
||||
trigger: {
|
||||
global: "damageEnd",
|
||||
},
|
||||
|
@ -4756,6 +4758,8 @@ const skills = {
|
|||
},
|
||||
},
|
||||
yukito_yaxiang: {
|
||||
unique: true,
|
||||
forceunique: true,
|
||||
enable: "chooseToUse",
|
||||
limited: true,
|
||||
filter(event, player) {
|
||||
|
@ -10574,9 +10578,15 @@ const skills = {
|
|||
},
|
||||
},
|
||||
umi_qihuan: {
|
||||
unique: true,
|
||||
forceunique: true,
|
||||
enable: "chooseToUse",
|
||||
filter(summer, umi) {
|
||||
return summer.type == "dying" && umi.isDying();
|
||||
return (
|
||||
summer.type == "dying" &&
|
||||
umi.isDying() &&
|
||||
[umi.name1, umi.name2].includes("key_umi")
|
||||
);
|
||||
},
|
||||
limited: true,
|
||||
skillAnimation: true,
|
||||
|
|
|
@ -5075,6 +5075,7 @@ const skills = {
|
|||
},
|
||||
},
|
||||
dcxunbie: {
|
||||
unique: true,
|
||||
audio: 2,
|
||||
trigger: {
|
||||
player: "dying",
|
||||
|
@ -5090,7 +5091,9 @@ const skills = {
|
|||
characters.remove("dc_mifuren");
|
||||
}
|
||||
});
|
||||
return characters.length;
|
||||
return characters.length && [player.name1, player.name2].some(name => {
|
||||
return get.character(name, 3).includes("dcxunbie");
|
||||
});
|
||||
},
|
||||
check: () => true,
|
||||
skillAnimation: true,
|
||||
|
@ -5100,30 +5103,30 @@ const skills = {
|
|||
content: function () {
|
||||
"step 0";
|
||||
player.awakenSkill("dcxunbie");
|
||||
if (player.name1 == "ganfurenmifuren" || player.name2 == "ganfurenmifuren") {
|
||||
var characters = ["dc_ganfuren", "dc_mifuren"];
|
||||
game.countPlayer(current => {
|
||||
if (current.name1 == "dc_ganfuren" || current.name2 == "dc_ganfuren") {
|
||||
characters.remove("dc_ganfuren");
|
||||
}
|
||||
if (current.name1 == "dc_mifuren" || current.name2 == "dc_mifuren") {
|
||||
characters.remove("dc_mifuren");
|
||||
}
|
||||
});
|
||||
if (characters.length == 1) event._result = { control: characters[0] };
|
||||
else {
|
||||
player
|
||||
.chooseControl(characters)
|
||||
.set("dialog", ["选择要替换成的武将", [characters, "character"]])
|
||||
.set("ai", () => [0, 1].randomGet());
|
||||
var characters = ["dc_ganfuren", "dc_mifuren"];
|
||||
game.countPlayer(current => {
|
||||
if (current.name1 == "dc_ganfuren" || current.name2 == "dc_ganfuren") {
|
||||
characters.remove("dc_ganfuren");
|
||||
}
|
||||
} else event.goto(2);
|
||||
if (current.name1 == "dc_mifuren" || current.name2 == "dc_mifuren") {
|
||||
characters.remove("dc_mifuren");
|
||||
}
|
||||
});
|
||||
if (characters.length == 1) event._result = { control: characters[0] };
|
||||
else {
|
||||
player
|
||||
.chooseControl(characters)
|
||||
.set("dialog", ["选择要替换成的武将", [characters, "character"]])
|
||||
.set("ai", () => [0, 1].randomGet());
|
||||
}
|
||||
"step 1";
|
||||
var character = result.control;
|
||||
if (!_status.characterlist) {
|
||||
lib.skill.pingjian.initList();
|
||||
}
|
||||
player.reinitCharacter("ganfurenmifuren", character);
|
||||
player.reinitCharacter((get.character(player.name2, 3).includes("dcxunbie") ?
|
||||
player.name2 : player.name1
|
||||
), character);
|
||||
"step 2";
|
||||
player.recover(1 - player.hp);
|
||||
player.addTempSkill("dcxunbie_muteki", { player: "phaseAfter" });
|
||||
|
|
|
@ -946,12 +946,15 @@ const skills = {
|
|||
},
|
||||
},
|
||||
gaoling: {
|
||||
unique: true,
|
||||
audio: 2,
|
||||
trigger: { player: "showCharacterAfter" },
|
||||
hiddenSkill: true,
|
||||
filter: function (event, player) {
|
||||
return (
|
||||
event.toShow.includes("xuangongzhu") &&
|
||||
event.toShow.some(name => {
|
||||
return get.character(name, 3).includes("gaoling");
|
||||
}) &&
|
||||
player != _status.currentPhase &&
|
||||
game.hasPlayer(function (current) {
|
||||
return current.isDamaged();
|
||||
|
|
|
@ -2674,8 +2674,15 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
},
|
||||
},
|
||||
fakezhiwei: {
|
||||
unique: true,
|
||||
audio: "zhiwei",
|
||||
inherit: "zhiwei",
|
||||
filter: function (event, player, name) {
|
||||
if (!game.hasPlayer(current => current != player)) return false;
|
||||
return event.name == "showCharacter" && event.toShow(name => {
|
||||
return get.character(name, 3).includes("fakezhiwei");
|
||||
});
|
||||
},
|
||||
content() {
|
||||
"step 0";
|
||||
player
|
||||
|
@ -4914,6 +4921,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
},
|
||||
},
|
||||
fakebaoqie: {
|
||||
unique: true,
|
||||
audio: "baoqie",
|
||||
trigger: { player: "showCharacterEnd" },
|
||||
filter(event, player) {
|
||||
|
@ -5087,6 +5095,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
},
|
||||
},
|
||||
fakehuirong: {
|
||||
unique: true,
|
||||
audio: "huirong",
|
||||
trigger: { player: "showCharacterEnd" },
|
||||
filter(event, player) {
|
||||
|
@ -5258,6 +5267,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
},
|
||||
},
|
||||
fakeshiren: {
|
||||
unique: true,
|
||||
audio: "shiren",
|
||||
trigger: { player: "showCharacterEnd" },
|
||||
filter(event, player) {
|
||||
|
@ -6439,8 +6449,8 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
.set("prompt", "近谀:请暗置一张武将牌")
|
||||
.set("ai", function () {
|
||||
var target = _status.event.player;
|
||||
if (target.name == "gz_pengyang") return "主将";
|
||||
if (target.name2 == "gz_pengyang") return "副将";
|
||||
if (get.character(target.name, 3).includes("gzjinyu")) return "主将";
|
||||
if (get.character(target.name2, 3).includes("gzjinyu")) return "副将";
|
||||
if (
|
||||
lib.character[target.name][3].some((skill) => {
|
||||
var info = get.info(skill);
|
||||
|
@ -7526,11 +7536,14 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
},
|
||||
//黄权
|
||||
gzdianhu: {
|
||||
unique: true,
|
||||
audio: "xinfu_dianhu",
|
||||
trigger: { player: "showCharacterAfter" },
|
||||
forced: true,
|
||||
filter: function (event, player) {
|
||||
return event.toShow.includes("gz_xf_huangquan") && !player.storage.gzdianhu_effect;
|
||||
return event.toShow.some(name => {
|
||||
return get.character(name, 3).includes("gzdianhu");
|
||||
}) && !player.storage.gzdianhu_effect;
|
||||
},
|
||||
content: function () {
|
||||
"step 0";
|
||||
|
@ -8647,7 +8660,9 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
audio: "xuanbei",
|
||||
trigger: { player: "showCharacterAfter" },
|
||||
filter: function (event, player) {
|
||||
return !player.storage.gzxuanbei && event.toShow.includes("gz_yangyan");
|
||||
return !player.storage.gzxuanbei && event.toShow.some(name => {
|
||||
return get.character(name, 3).includes("gzxuanbei");
|
||||
});
|
||||
},
|
||||
forced: true,
|
||||
locked: false,
|
||||
|
@ -9567,7 +9582,9 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
trigger: { player: "showCharacterAfter" },
|
||||
forced: true,
|
||||
filter: function (event, player) {
|
||||
return event.toShow.includes("gz_liaohua") && !player.storage.gzdangxian_draw;
|
||||
return event.toShow.some(name => {
|
||||
return get.character(name, 3).includes("gzdangxian");
|
||||
}) && !player.storage.gzdangxian_draw;
|
||||
},
|
||||
content: function () {
|
||||
player.storage.gzdangxian_draw = true;
|
||||
|
@ -13040,7 +13057,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
},
|
||||
content: function () {
|
||||
trigger.cancel();
|
||||
player.removeCharacter(player.name1 == "gz_yanbaihu" ? 0 : 1);
|
||||
player.removeCharacter(get.character(player.name1, 3).includes("gzyjili") ? 0 : 1);
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -14723,7 +14740,9 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
},
|
||||
forced: true,
|
||||
filter: function (event, player) {
|
||||
return event.toShow.includes("gz_zuoci") && !player.storage.yigui_init;
|
||||
return event.toShow.some(name => {
|
||||
return get.character(name, 3).includes("yigui");
|
||||
}) && !player.storage.yigui_init;
|
||||
},
|
||||
content: function () {
|
||||
player.storage.yigui_init = true;
|
||||
|
@ -16349,8 +16368,9 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
if (event.filterName(event.current.name2)) list.push("副将");
|
||||
if (list.length > 1)
|
||||
event.current.chooseControl(["主将", "副将"]).set("ai", function () {
|
||||
if (player.name1 == "gz_fazheng") return 0;
|
||||
if (player.name2 == "gz_fazheng") return 1;
|
||||
let player = _status.event.player;
|
||||
if (get.character(player.name1, 3).includes("gzxuanhuo")) return 0;
|
||||
if (get.character(player.name2, 3).includes("gzxuanhuo")) return 1;
|
||||
return Math.random() > 0.5 ? 0 : 1;
|
||||
}).prompt = "选择并展示一张武将牌,然后执行军令";
|
||||
else event._result = { index: list[0] == "主将" ? 0 : 1 };
|
||||
|
@ -17010,9 +17030,9 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (event.target.name == "gz_zhoutai") {
|
||||
if (get.character(event.target.name, 3).includes("buqu")) {
|
||||
choice = "主将";
|
||||
} else if (event.target.name2 == "gz_zhoutai") {
|
||||
} else if (get.character(event.target.name2, 3).includes("buqu")) {
|
||||
choice = "副将";
|
||||
}
|
||||
player
|
||||
|
@ -20606,12 +20626,15 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
},
|
||||
},
|
||||
gzguixiu: {
|
||||
unique: true,
|
||||
audio: "guixiu",
|
||||
trigger: { player: ["showCharacterAfter", "removeCharacterBefore"] },
|
||||
filter: function (event, player) {
|
||||
if (event.name == "removeCharacter" || event.name == "changeVice")
|
||||
return event.toRemove == "gz_mifuren" && player.isDamaged();
|
||||
return event.toShow.includes("gz_mifuren");
|
||||
return get.character(event.toRemove, 3).includes("gzguixiu") && player.isDamaged();
|
||||
return event.toShow.some(name => {
|
||||
return get.character(name, 3).includes("gzguixiu");
|
||||
});
|
||||
},
|
||||
content: function () {
|
||||
if (trigger.name == "showCharacter") {
|
||||
|
|
Loading…
Reference in New Issue