game.check初步拆分

This commit is contained in:
kuangshen04 2024-03-04 10:25:52 +08:00
parent e24c6aba62
commit 4f298a48b1
6 changed files with 274 additions and 399 deletions

View File

@ -803,7 +803,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.storage.gwjingtian--; player.storage.gwjingtian--;
player.updateMark('gwjingtian',true); player.updateMark('gwjingtian',true);
player.logSkill('gwjingtian'); player.logSkill('gwjingtian');
if(_status.imchoosing){ if (_status.imchoosing) {
delete _status.event._buttonChoice;
delete _status.event._cardChoice; delete _status.event._cardChoice;
delete _status.event._targetChoice; delete _status.event._targetChoice;
game.check(); game.check();

View File

@ -5860,418 +5860,246 @@ export class Game extends Uninstantable {
/** /**
* @param { GameEventPromise } [event] * @param { GameEventPromise } [event]
*/ */
static check(event) { static check(event = _status.event) {
let i, range;
if (event == undefined) event = _status.event;
event._checked = true; event._checked = true;
let custom = event.custom || {}; let ok = true, auto = true, auto_confirm = lib.config.auto_confirm;
let ok = true, auto = true; const player = event.player;
let player = event.player; const uppercaseType = (type) => type[0].toUpperCase() + type.slice(1);
let auto_confirm = lib.config.auto_confirm;
let players = game.players.slice(0);
if (event.deadTarget) players.addArray(game.dead);
if (!event.filterButton && !event.filterCard && !event.filterTarget && (!event.skill || !event._backup)) { if (!event.filterButton && !event.filterCard && !event.filterTarget && (!event.skill || !event._backup)) {
if (event.choosing) { if (event.choosing) _status.imchoosing = true;
_status.imchoosing = true; return false;
}
return;
}
player.node.equips.classList.remove('popequip');
if (event.filterButton) {
let dialog = event.dialog;
range = get.select(event.selectButton);
let selectableButtons = false;
if (event.forceAuto && ui.selected.buttons.length == range[1]) auto = true;
else if (range[0] != range[1] || range[0] > 1) auto = false;
for (i = 0; i < dialog.buttons.length; i++) {
if (dialog.buttons[i].classList.contains('unselectable')) continue;
if (event.filterButton(dialog.buttons[i], player) && lib.filter.buttonIncluded(dialog.buttons[i])) {
if (ui.selected.buttons.length < range[1]) {
dialog.buttons[i].classList.add('selectable');
}
else if (range[1] <= -1) {
dialog.buttons[i].classList.add('selected');
ui.selected.buttons.add(dialog.buttons[i]);
}
else {
dialog.buttons[i].classList.remove('selectable');
}
}
else {
dialog.buttons[i].classList.remove('selectable');
if (range[1] <= -1) {
dialog.buttons[i].classList.remove('selected');
ui.selected.buttons.remove(dialog.buttons[i]);
}
}
if (dialog.buttons[i].classList.contains('selected')) {
dialog.buttons[i].classList.add('selectable');
}
else if (!selectableButtons && dialog.buttons[i].classList.contains('selectable')) {
selectableButtons = true;
}
}
if (ui.selected.buttons.length < range[0]) {
if (!event.forced || selectableButtons) {
ok = false;
}
if (event.complexSelect || event.getParent().name == 'chooseCharacter' || event.getParent().name == 'chooseButtonOL') {
ok = false;
}
}
if (custom.add.button) {
custom.add.button();
}
}
if (event.filterCard) {
if (ok == false) {
game.uncheck('card');
}
else {
let cards = player.getCards(event.position);
let firstCheck = false;
range = get.select(event.selectCard);
if (!event._cardChoice && typeof event.selectCard != 'function' &&
!event.complexCard && range[1] > -1 && !lib.config.compatiblemode) {
event._cardChoice = [];
firstCheck = true;
}
if (event.isMine() && event.name == 'chooseToUse' && event.parent.name == 'phaseUse' && !event.skill &&
!event._targetChoice && !firstCheck && !lib.config.compatiblemode) {
event._targetChoice = new Map();
for (let i = 0; i < event._cardChoice.length; i++) {
if (!lib.card[event._cardChoice[i].name].complexTarget) {
let targets = [];
for (let j = 0; j < players.length; j++) {
if (event.filterTarget(event._cardChoice[i], player, players[j])) {
targets.push(players[j]);
}
}
event._targetChoice.set(event._cardChoice[i], targets);
}
}
}
let selectableCards = false;
if (range[0] != range[1] || range[0] > 1) auto = false;
for (i = 0; i < cards.length; i++) {
if (lib.config.cardtempname != 'off') {
let cardname = get.name(cards[i]);
if (cards[i].name != cardname || !get.is.sameNature(get.nature(cards[i]), cards[i].nature, true)) {
let node = ui.create.cardTempName(cards[i]);
let cardtempnameConfig = lib.config.cardtempname;
if (cardtempnameConfig !== 'default') node.classList.remove('vertical');
}
}
let nochess = true;
if (!lib.filter.cardAiIncluded(cards[i])) {
nochess = false;
}
else if (event._cardChoice && !firstCheck) {
if (!event._cardChoice.includes(cards[i])) {
nochess = false;
}
}
else {
if (player.isOut() || !lib.filter.cardRespondable(cards[i], player) ||
cards[i].classList.contains('uncheck') ||
!event.filterCard(cards[i], player)) {
nochess = false;
}
}
if (nochess) {
if (ui.selected.cards.length < range[1]) {
cards[i].classList.add('selectable');
if (event._cardChoice && firstCheck) {
event._cardChoice.push(cards[i]);
}
}
else if (range[1] <= -1) {
cards[i].classList.add('selected');
cards[i].updateTransform(true);
ui.selected.cards.add(cards[i]);
}
else {
cards[i].classList.remove('selectable');
}
}
else {
cards[i].classList.remove('selectable');
if (range[1] <= -1) {
cards[i].classList.remove('selected');
cards[i].updateTransform();
ui.selected.cards.remove(cards[i]);
}
}
if (cards[i].classList.contains('selected')) {
cards[i].classList.add('selectable');
}
else if (!selectableCards && cards[i].classList.contains('selectable')) {
selectableCards = true;
}
}
if (ui.selected.cards.length < range[0]) {
if (!event.forced || selectableCards || event.complexSelect) {
ok = false;
}
} }
if (lib.config.popequip && get.is.phoneLayout() && const useCache = !lib.config.compatiblemode && !event.skill
typeof event.position == 'string' && event.position.includes('e') && && ['button', 'card', 'target'].every(type => {
if (!event[`filter${uppercaseType(type)}`]) return true;
if (typeof event[`select${uppercaseType(type)}`] === 'function') return false;
if (get.select(event[`select${uppercaseType(type)}`])[1] < 0) return false;
return !event[`complex${uppercaseType(type)}`];
});
['button', 'card', 'target'].forEach(type => {
if (!event[`filter${uppercaseType(type)}`]) return;
if (!ok) game.uncheck(type, useCache);
else ({ ok, auto = auto } = game.Check[type](event));
});
game.Check.skill(event);
player.node.equips.classList.remove('popequip');
if (event.filterCard && lib.config.popequip && get.is.phoneLayout() &&
typeof event.position === 'string' && event.position.includes('e') &&
player.node.equips.querySelector('.card.selectable')) { player.node.equips.querySelector('.card.selectable')) {
player.node.equips.classList.add('popequip'); player.node.equips.classList.add('popequip');
auto_confirm = false; auto_confirm = false;
} }
}
if (custom.add.card) {
custom.add.card();
}
}
if (event.filterTarget) {
if (ok == false) {
game.uncheck('target');
}
else {
let card = get.card();
let firstCheck = false;
range = get.select(event.selectTarget);
let selectableTargets = false;
if (range[0] != range[1] || range[0] > 1) auto = false;
for (i = 0; i < players.length; i++) {
let nochess = true;
if (game.chess && !event.chessForceAll && player && get.distance(player, players[i], 'pure') > 7) {
nochess = false;
}
else if (players[i].isOut()) {
nochess = false;
}
else if (event._targetChoice && event._targetChoice.has(card)) {
let targetChoice = event._targetChoice.get(card);
if (!Array.isArray(targetChoice) || !targetChoice.includes(players[i])) {
nochess = false;
}
}
else if (!event.filterTarget(card, player, players[i])) {
nochess = false;
}
if (nochess) {
if (ui.selected.targets.length < range[1]) {
players[i].classList.add('selectable');
if (Array.isArray(event._targetChoice)) {
event._targetChoice.push(players[i]);
}
}
else if (range[1] <= -1) {
players[i].classList.add('selected');
ui.selected.targets.add(players[i]);
}
else {
players[i].classList.remove('selectable');
}
}
else {
players[i].classList.remove('selectable');
if (range[1] <= -1) {
players[i].classList.remove('selected');
ui.selected.targets.remove(players[i]);
}
}
if (players[i].classList.contains('selected')) {
players[i].classList.add('selectable');
}
else if (!selectableTargets && players[i].classList.contains('selectable')) {
selectableTargets = true;
}
if (players[i].instance) {
if (players[i].classList.contains('selected')) {
players[i].instance.classList.add('selected');
}
else {
players[i].instance.classList.remove('selected');
}
if (players[i].classList.contains('selectable')) {
players[i].instance.classList.add('selectable');
}
else {
players[i].instance.classList.remove('selectable');
}
}
}
if (ui.selected.targets.length < range[0]) {
if (!event.forced || selectableTargets || event.complexSelect) {
ok = false;
}
}
if (range[1] <= -1 && ui.selected.targets.length == 0 && event.targetRequired) {
ok = false;
}
}
if (custom.add.target) {
custom.add.target();
}
}
if (!event.skill && get.noSelected() && !_status.noconfirm) {
const skills = [];
if (event._skillChoice) {
let skills2 = event._skillChoice;
for (let i = 0; i < skills2.length; i++) {
if (event.isMine() || !event._aiexclude.includes(skills2[i])) {
skills.push(skills2[i]);
}
}
}
else {
let skills2;
if (get.mode() == 'guozhan' && player.hasSkillTag('nomingzhi', false, null, true)) {
skills2 = player.getSkills(false, true, false);
}
else {
skills2 = player.getSkills('invisible', true, false);
}
skills2 = game.filterSkills(skills2.concat(lib.skill.global), player, player.getSkills('e').concat(lib.skill.global));
event._skillChoice = [];
game.expandSkills(skills2);
for (let i = 0; i < skills2.length; i++) {
const info = get.info(skills2[i]);
if (!info) throw new ReferenceError(`Cannot find ${skills2[i]} in lib.skill`);
let enable = false;
if (typeof info.enable == 'function') enable = info.enable(event);
else if (Array.isArray(info.enable)) enable = info.enable.includes(event.name);
else if (info.enable == 'phaseUse') enable = (event.type == 'phase');
else if (typeof info.enable == 'string') enable = (info.enable == event.name);
if (enable) {
if (!game.expandSkills(player.getSkills(false).concat(lib.skill.global)).includes(skills2[i]) && (info.noHidden || get.mode() != 'guozhan' || player.hasSkillTag('nomingzhi', false, null, true))) enable = false;
if (info.filter && !info.filter(event, player)) enable = false;
if (info.viewAs && typeof info.viewAs != 'function' && event.filterCard && !event.filterCard(get.autoViewAs(info.viewAs, 'unsure'), player, event)) enable = false;
if (info.viewAs && typeof info.viewAs != 'function' && info.viewAsFilter && info.viewAsFilter(player) == false) enable = false;
if (info.usable && get.skillCount(skills2[i]) >= info.usable) enable = false;
if (info.chooseButton && _status.event.noButton) enable = false;
if (info.round && (info.round - (game.roundNumber - player.storage[skills2[i] + '_roundcount']) > 0)) enable = false;
for (const item in player.storage) {
if (item.startsWith('temp_ban_')) {
if(player.storage[item] !== true) continue;
const skillName = item.slice(9);
if (lib.skill[skillName]) {
const skills=game.expandSkills([skillName]);
if(skills.includes(skills2[i])) {
enable = false; break;
}
}
}
}
}
if (enable) {
if (event.isMine() || !event._aiexclude.includes(skills2[i])) {
skills.add(skills2[i]);
}
event._skillChoice.add(skills2[i]);
}
}
}
let globalskills = [];
let globallist = lib.skill.global.slice(0);
game.expandSkills(globallist);
for (let i = 0; i < skills.length; i++) {
if (globallist.includes(skills[i])) {
globalskills.push(skills.splice(i--, 1)[0]);
}
}
let equipskills = [];
let ownedskills = player.getSkills('invisible', false);
game.expandSkills(ownedskills);
for (let i = 0; i < skills.length; i++) {
if (!ownedskills.includes(skills[i])) {
equipskills.push(skills.splice(i--, 1)[0]);
}
}
if (equipskills.length) {
ui.create.skills3(equipskills);
}
else if (ui.skills3) {
ui.skills3.close();
}
if (skills.length) {
ui.create.skills(skills);
}
else if (ui.skills) {
ui.skills.close();
}
if (globalskills.length) {
ui.create.skills2(globalskills);
}
else if (ui.skills2) {
ui.skills2.close();
}
}
else {
if (ui.skills) {
ui.skills.close()
}
if (ui.skills2) {
ui.skills2.close()
}
if (ui.skills3) {
ui.skills3.close()
}
}
_status.multitarget = false; _status.multitarget = false;
let skillinfo = get.info(_status.event.skill); const skillinfo = get.info(_status.event.skill);
if (_status.event.name == 'chooseToUse') { if (_status.event.multitarget) _status.multitarget = true;
if (skillinfo && skillinfo.multitarget && !skillinfo.multiline) { else if (_status.event.name === 'chooseToUse' && skillinfo) {
_status.multitarget = true; if (skillinfo.multitarget && !skillinfo.multiline) _status.multitarget = true;
} if (skillinfo.viewAs && typeof skillinfo.viewAs !== 'function') {
if ((skillinfo && skillinfo.viewAs && typeof skillinfo.viewAs != 'function') || !_status.event.skill) { const cardinfo = get.info(get.card());
let cardinfo = get.info(get.card());
if (cardinfo && (cardinfo.multitarget || cardinfo.complexSelect) && !cardinfo.multiline) { if (cardinfo && (cardinfo.multitarget || cardinfo.complexSelect) && !cardinfo.multiline) {
_status.multitarget = true; _status.multitarget = true;
} }
} }
} }
else if (_status.event.multitarget) {
_status.multitarget = true;
if (event.isMine() && game.chess && get.config('show_distance') && game.me) {
const players = game.players.slice();
if (event.deadTarget) players.addArray(game.dead);
players.forEach(player => {
if (player === game.me) return player.node.action.hide();
player.node.action.show();
let dist = get.distance(game.me, player, 'pure');
let dist2 = get.distance(game.me, player);
player.node.action.innerHTML = `距离:${dist2}/${dist}`;
if (dist > 7) player.node.action.classList.add('thunder');
else player.node.action.classList.remove('thunder');
});
} }
if (event.isMine()) {
if (game.chess && game.me && get.config('show_distance')) { if (event.isMine()) game.Check.confirm(event, { ok, auto, auto_confirm });
for (let i = 0; i < players.length; i++) { // if (ui.confirm && ui.confirm.lastChild.link == 'cancel') {
if (players[i] == game.me) { // if (_status.event.type == 'phase' && !_status.event.skill) {
players[i].node.action.hide(); // ui.confirm.lastChild.innerHTML = '结束';
// }
// else {
// ui.confirm.lastChild.innerHTML = '取消';
// }
// }
return ok;
} }
else { static Check = class extends Uninstantable {
players[i].node.action.show(); static processSelection({ type, items, event, useCache, isSelectable, custom }) {
let dist = get.distance(game.me, players[i], 'pure'); let ok = true, auto;
let dist2 = get.distance(game.me, players[i]); let selectableItems = false;
players[i].node.action.innerHTML = '距离:' + dist2 + '/' + dist; const uppercaseType = (type) => type[0].toUpperCase() + type.slice(1);
if (dist > 7) { const uiSelected = ui.selected[`${type}s`];
players[i].node.action.classList.add('thunder'); const range = get.select(event[`select${uppercaseType(type)}`]);
if (event.forceAuto && uiSelected.length === range[1]) auto = true;
else if (range[0] !== range[1] || range[0] > 1) auto = false;
let cache;
let firstCheck = false;
if (useCache) {
if (!event[`_${type}Choice`]) event[`_${type}Choice`] = {};
const cacheId = Object.keys(ui.selected).reduce((result, Type) => {
if (Type === type + 's') return result;
Type = Type.slice(0, -1);
if (Type === "target") Type = "player";
return ui.selected[i].reduce((t, i) => t ^= i[`${Type}id`], result);
}, 0);
if (!event[`_${type}Choice`][cacheId]) {
event[`_${type}Choice`][cacheId] = [];
firstCheck = true;
} }
else { cache = event[`_${type}Choice`][cacheId];
players[i].node.action.classList.remove('thunder');
} }
items.forEach(item => {
let selectable;
if (!lib.filter.cardAiIncluded(item)) selectable = false;
else if (useCache && !firstCheck) selectable = cache.includes(item);
else selectable = isSelectable(item, event);
if (range[1] <= -1) {
if (selectable) {
item.classList.add('selected');
uiSelected.add(item);
} else {
item.classList.remove('selected');
uiSelected.remove(item);
} }
if (item.updateTransform) item.updateTransform(selectable);
} else {
if (selectable && uiSelected.length < range[1]) {
item.classList.add('selectable');
if (firstCheck) cache.push(item);
} }
else item.classList.remove('selectable');
} }
if (ok && (!event.filterOk || event.filterOk()) && auto && (auto_confirm || (skillinfo && skillinfo.direct)) && (!_status.mousedragging || !_status.mouseleft) &&
!_status.mousedown && !_status.touchnocheck) { if (item.classList.contains('selectable')) selectableItems = true;
if (ui.confirm) { else if (item.classList.contains('selected')) item.classList.add('selectable');
if (!skillinfo || !skillinfo.preservecancel) {
if (custom) custom(item);
});
if (event[`${type}Required`] && uiSelected.length === 0) ok = false;
else if (uiSelected.length < range[0] && (!event.forced || selectableItems || event.complexSelect)) ok = false;
if (event.custom && event.custom.add[type]) event.custom.add[type]();
return { ok, auto };
}
static button(event, useCache) {
const player = event.player;
const buttons = event.dialog.buttons;
const isSelectable = button => {
if (!lib.filter.buttonIncluded(button)) return false;
if (button.classList.contains('unselectable')) return false;
return event.filterButton(button, player);
}
return game.Check.processSelection({ type: 'button', items: buttons, event, useCache, isSelectable });
}
static card(event, useCache) {
const player = event.player;
const players = game.players.slice();
if (event.deadTarget) players.addArray(game.dead);
const cards = player.getCards(event.position);
let firstCheck = false;
const range = get.select(event.selectCard);
const isSelectable = card => {
if (card.classList.contains('uncheck')) return false;
if (player.isOut()) return false;
if (!lib.filter.cardRespondable(card, player)) return false;
return event.filterCard(card, player);
}
const custom = lib.config.cardtempname === 'off' ? null : card => {
if (get.name(card) === card.name && get.is.sameNature(get.nature(card), card.nature, true)) return;
const node = ui.create.cardTempName(card);
if (lib.config.cardtempname !== 'default') node.classList.remove('vertical');
}
return game.Check.processSelection({ type: 'card', items: cards, event, useCache, isSelectable, custom });
}
static target(event, useCache) {
const player = event.player;
const card = get.card();
const targets = game.players.slice();
if (event.deadTarget) targets.addArray(game.dead);
const isSelectable = (target, event) => {
if (game.chess && !event.chessForceAll && player && get.distance(player, target, 'pure') > 7) return false;
if (target.isOut()) return false;
return event.filterTarget(card, player, target);
}
const custom = target => {
if (!target.instance) return;
['selected', 'selectable'].forEach(className => {
if (target.classList.contains(className)) {
target.instance.classList.add(className);
} else {
target.instance.classList.remove(className);
}
});
}
return game.Check.processSelection({ type: 'target', items: targets, event, useCache, isSelectable, custom });
}
static skill(event) {
if (ui.skills) ui.skills.close();
if (ui.skills2) ui.skills2.close();
if (ui.skills3) ui.skills3.close();
if (event.skill || !get.noSelected() || _status.noconfirm) return;
const player = event.player;
if (!event._skillChoice) event._skillChoice = game.expandSkills(player.getSkills('invisible').concat(lib.skill.global)).filter(skill => lib.filter.filterEnable(event, player, skill));
const skills = event._skillChoice.filter(i => event.isMine() || !event._aiexclude.includes(i));
const globallist = game.expandSkills(lib.skill.global.slice());
const ownedlist = game.expandSkills(player.getSkills('invisible', false));
const ownedSkills = [], globalSkills = [], equipSkills = [];
skills.forEach(skill => {
if (globallist.includes(skill)) globalSkills.push(skill);
else if (!ownedlist.includes(skill)) equipSkills.push(skill);
else ownedSkills.push(skill);
});
if (ownedSkills.length) ui.create.skills(ownedSkills);
if (globalSkills.length) ui.create.skills2(globalSkills);
if (equipSkills.length) ui.create.skills3(equipSkills);
}
static confirm(event, { ok, auto, auto_confirm }) {
const skillinfo = get.info(event.skill) || {};
if (ok && (!event.filterOk || event.filterOk())
&& auto && (auto_confirm || skillinfo.direct)
&& (!_status.mousedragging || !_status.mouseleft) && !_status.mousedown && !_status.touchnocheck) {
if (ui.confirm && !skillinfo.preservecancel) {
ui.confirm.close(); ui.confirm.close();
} }
} if (!ui.confirm && skillinfo.preservecancel) {
if (skillinfo && skillinfo.preservecancel && !ui.confirm) {
ui.create.confirm('c'); ui.create.confirm('c');
} }
if (event.skillDialog == true) event.skillDialog = false; if (event.skillDialog === true) event.skillDialog = false;
ui.click.ok(); ui.click.ok();
_status.mousedragging = null; _status.mousedragging = null;
} }
else { else {
ui.arena.classList.add('selecting'); ui.arena.classList.add('selecting');
if (event.filterTarget && (!event.filterCard || !event.position || (typeof event.position == 'string' && event.position.indexOf('e') == -1))) { if (event.filterTarget && (!event.filterCard || !event.position || (typeof event.position == 'string' && !event.position.includes('e')))) {
ui.arena.classList.add('tempnoe'); ui.arena.classList.add('tempnoe');
} }
game.countChoose(); game.countChoose();
if (!_status.noconfirm && !_status.event.noconfirm) { if (!_status.noconfirm && !_status.event.noconfirm
if (!_status.mousedown || _status.mouseleft) { && (_status.mouseleft || !_status.mousedown)) {
let str = ''; let str = '';
if (ok && (!event.filterOk || event.filterOk())) str += 'o'; if (ok && (!event.filterOk || event.filterOk())) str += 'o';
if (!event.forced && !event.fakeforce && get.noSelected()) str += 'c'; if (!event.forced && !event.fakeforce && get.noSelected()) str += 'c';
@ -6279,16 +6107,6 @@ export class Game extends Uninstantable {
} }
} }
} }
if (ui.confirm && ui.confirm.lastChild.link == 'cancel') {
if (_status.event.type == 'phase' && !_status.event.skill) {
ui.confirm.lastChild.innerHTML = '结束';
}
else {
ui.confirm.lastChild.innerHTML = '取消';
}
}
}
return ok;
} }
static uncheck(...args) { static uncheck(...args) {
let i, j; let i, j;

View File

@ -30,6 +30,7 @@ export class Button extends HTMLDivElement {
const intro = button.querySelector('.intro'); const intro = button.querySelector('.intro');
if (intro) intro.remove(); if (intro) intro.remove();
} }
if (!button.buttonid) button.buttonid = get.id();
// @ts-ignore // @ts-ignore
button._args = [item, type, position, noClick, button]; button._args = [item, type, position, noClick, button];
return button; return button;

View File

@ -4546,6 +4546,7 @@ export const Content = {
event.dialog.style.display = ''; event.dialog.style.display = '';
event.dialog.open(); event.dialog.open();
} }
if (['chooseCharacter', 'chooseButtonOL'].includes(event.getParent().name)) event.complexSelect = true;
var filterButton = event.filterButton || function () { return true; }; var filterButton = event.filterButton || function () { return true; };
var selectButton = get.select(event.selectButton); var selectButton = get.select(event.selectButton);
var buttons = event.dialog.buttons; var buttons = event.dialog.buttons;

View File

@ -464,6 +464,7 @@ export class GameEvent {
return this; return this;
} }
resume() { resume() {
delete this._buttonChoice;
delete this._cardChoice; delete this._cardChoice;
delete this._targetChoice; delete this._targetChoice;
delete this._skillChoice; delete this._skillChoice;
@ -538,6 +539,7 @@ export class GameEvent {
complexSelect: this.complexSelect, complexSelect: this.complexSelect,
complexCard: this.complexCard, complexCard: this.complexCard,
complexTarget: this.complexTarget, complexTarget: this.complexTarget,
_buttonChoice: this._buttonChoice,
_cardChoice: this._cardChoice, _cardChoice: this._cardChoice,
_targetChoice: this._targetChoice, _targetChoice: this._targetChoice,
_skillChoice: this._skillChoice, _skillChoice: this._skillChoice,
@ -641,6 +643,7 @@ export class GameEvent {
} }
delete this.fakeforce; delete this.fakeforce;
} }
delete this._buttonChoice;
delete this._cardChoice; delete this._cardChoice;
delete this._targetChoice; delete this._targetChoice;
delete this._skillChoice; delete this._skillChoice;
@ -663,6 +666,7 @@ export class GameEvent {
this.complexTarget = this._backup.complexTarget; this.complexTarget = this._backup.complexTarget;
this.ai1 = this._backup.ai1; this.ai1 = this._backup.ai1;
this.ai2 = this._backup.ai2; this.ai2 = this._backup.ai2;
this._buttonChoice = this._backup._buttonChoice;
this._cardChoice = this._backup._cardChoice; this._cardChoice = this._backup._cardChoice;
this._targetChoice = this._backup._targetChoice; this._targetChoice = this._backup._targetChoice;
this._skillChoice = this._backup._skillChoice; this._skillChoice = this._backup._skillChoice;

View File

@ -8794,6 +8794,7 @@ export class Library extends Uninstantable {
game.me.actused = -99; game.me.actused = -99;
} }
ui.updatehl(); ui.updatehl();
delete _status.event._buttonChoice;
delete _status.event._cardChoice; delete _status.event._cardChoice;
delete _status.event._targetChoice; delete _status.event._targetChoice;
delete _status.event._skillChoice; delete _status.event._skillChoice;
@ -8811,6 +8812,7 @@ export class Library extends Uninstantable {
game.me.actused = -99; game.me.actused = -99;
} }
ui.updatehl(); ui.updatehl();
delete _status.event._buttonChoice;
delete _status.event._cardChoice; delete _status.event._cardChoice;
delete _status.event._targetChoice; delete _status.event._targetChoice;
delete _status.event._skillChoice; delete _status.event._skillChoice;
@ -9009,6 +9011,7 @@ export class Library extends Uninstantable {
const card = lib.cheat.gn(name); const card = lib.cheat.gn(name);
if (!card) return; if (!card) return;
target.node.handcards1.appendChild(card); target.node.handcards1.appendChild(card);
delete _status.event._buttonChoice;
delete _status.event._cardChoice; delete _status.event._cardChoice;
delete _status.event._targetChoice; delete _status.event._targetChoice;
delete _status.event._skillChoice; delete _status.event._skillChoice;
@ -9124,6 +9127,7 @@ export class Library extends Uninstantable {
for (let i = 0; i < num; i++) { for (let i = 0; i < num; i++) {
const card = cards[i]; const card = cards[i];
game.me.node.handcards1.appendChild(card); game.me.node.handcards1.appendChild(card);
delete _status.event._buttonChoice;
delete _status.event._cardChoice; delete _status.event._cardChoice;
delete _status.event._targetChoice; delete _status.event._targetChoice;
delete _status.event._skillChoice; delete _status.event._skillChoice;
@ -9140,6 +9144,7 @@ export class Library extends Uninstantable {
for (var i = 0; i < args.length; i++) { for (var i = 0; i < args.length; i++) {
game.me.addSkill(args[i], true); game.me.addSkill(args[i], true);
} }
delete _status.event._buttonChoice;
delete _status.event._cardChoice; delete _status.event._cardChoice;
delete _status.event._targetChoice; delete _status.event._targetChoice;
delete _status.event._skillChoice; delete _status.event._skillChoice;
@ -9800,6 +9805,51 @@ export class Library extends Uninstantable {
} }
return true; return true;
}, },
/**
*
* @param {GameEvent} event
* @param {Player} player
* @param {string} skill
* @returns {boolean}
*/
filterEnable: function (event, player, skill) {
const info = get.info(skill);
if (!info) {
console.error(new ReferenceError('缺少info的技能:', skill));
return false;
}
// if (!game.expandSkills(player.getSkills('invisible').concat(lib.skill.global)).includes(skill)) return false;
if (!game.expandSkills(player.getSkills(false).concat(lib.skill.global)).includes(skill)) {//hiddenSkills
if (player.hasSkillTag('nomingzhi', false, null, true)) return false;
if (get.mode() !== 'guozhan') return false;
if (info.noHidden) return false;
}
const checkEnable = enable => {
if (typeof enable === 'function') return enable(event);
if (Array.isArray(enable)) return enable.some(i => checkEnable(i));
if (enable === 'phaseUse') return event.type === 'phase';
if (typeof enable === 'string') return enable === event.name;
return false;
}
if (!checkEnable(info.enable)) return false;
if (info.filter && !info.filter(event, player)) return false;
if (info.viewAs && typeof info.viewAs !== 'function') {
if (info.viewAsFilter && info.viewAsFilter(player) === false) return false;
if (event.filterCard && !event.filterCard(get.autoViewAs(info.viewAs, 'unsure'), player, event)) return false;
}
if (info.usable && get.skillCount(skill) >= info.usable) return false;
if (info.chooseButton && _status.event.noButton) return false;
if (info.round && (info.round - (game.roundNumber - player.storage[skill + '_roundcount']) > 0)) return false;
for (const item in player.storage) {
if (!item.startsWith('temp_ban_')) continue;
if (player.storage[item] !== true) continue;
const skillName = item.slice(9);
if (!lib.skill[skillName]) continue;
const skills = game.expandSkills([skillName]);
if (skills.includes(skill)) return false;
}
return true;
},
characterDisabled: function (i, libCharacter) { characterDisabled: function (i, libCharacter) {
if (!lib.character[i] || lib.character[i][4] && lib.character[i][4].includes('forbidai')) return true; if (!lib.character[i] || lib.character[i][4] && lib.character[i][4].includes('forbidai')) return true;
if (lib.character[i][4] && lib.character[i][4].includes('unseen')) return true; if (lib.character[i][4] && lib.character[i][4].includes('unseen')) return true;