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@ -5860,435 +5860,253 @@ export class Game extends Uninstantable {
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/**
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* @param { GameEventPromise } [event]
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*/
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static check(event) {
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let i, range;
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if (event == undefined) event = _status.event;
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static check(event = _status.event) {
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event._checked = true;
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let custom = event.custom || {};
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let ok = true, auto = true;
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let player = event.player;
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let auto_confirm = lib.config.auto_confirm;
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let players = game.players.slice(0);
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if (event.deadTarget) players.addArray(game.dead);
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let ok = true, auto = true, auto_confirm = lib.config.auto_confirm;
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const player = event.player;
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const uppercaseType = (type) => type[0].toUpperCase() + type.slice(1);
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if (!event.filterButton && !event.filterCard && !event.filterTarget && (!event.skill || !event._backup)) {
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if (event.choosing) {
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_status.imchoosing = true;
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}
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return;
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if (event.choosing) _status.imchoosing = true;
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return false;
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}
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const useCache = !lib.config.compatiblemode && !event.skill
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&& ['button', 'card', 'target'].every(type => {
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if (!event[`filter${uppercaseType(type)}`]) return true;
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if (typeof event[`select${uppercaseType(type)}`] === 'function') return false;
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if (get.select(event[`select${uppercaseType(type)}`])[1] < 0) return false;
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return !event[`complex${uppercaseType(type)}`];
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});
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['button', 'card', 'target'].forEach(type => {
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if (!event[`filter${uppercaseType(type)}`]) return;
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if (!ok) game.uncheck(type, useCache);
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else ({ ok, auto = auto } = game.Check[type](event));
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});
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game.Check.skill(event);
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player.node.equips.classList.remove('popequip');
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if (event.filterButton) {
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let dialog = event.dialog;
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range = get.select(event.selectButton);
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let selectableButtons = false;
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if (event.forceAuto && ui.selected.buttons.length == range[1]) auto = true;
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else if (range[0] != range[1] || range[0] > 1) auto = false;
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for (i = 0; i < dialog.buttons.length; i++) {
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if (dialog.buttons[i].classList.contains('unselectable')) continue;
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if (event.filterButton(dialog.buttons[i], player) && lib.filter.buttonIncluded(dialog.buttons[i])) {
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if (ui.selected.buttons.length < range[1]) {
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dialog.buttons[i].classList.add('selectable');
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}
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else if (range[1] <= -1) {
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dialog.buttons[i].classList.add('selected');
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ui.selected.buttons.add(dialog.buttons[i]);
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}
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else {
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dialog.buttons[i].classList.remove('selectable');
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}
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}
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else {
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dialog.buttons[i].classList.remove('selectable');
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if (range[1] <= -1) {
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dialog.buttons[i].classList.remove('selected');
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ui.selected.buttons.remove(dialog.buttons[i]);
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}
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}
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if (dialog.buttons[i].classList.contains('selected')) {
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dialog.buttons[i].classList.add('selectable');
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}
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else if (!selectableButtons && dialog.buttons[i].classList.contains('selectable')) {
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selectableButtons = true;
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}
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}
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if (ui.selected.buttons.length < range[0]) {
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if (!event.forced || selectableButtons) {
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ok = false;
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}
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if (event.complexSelect || event.getParent().name == 'chooseCharacter' || event.getParent().name == 'chooseButtonOL') {
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ok = false;
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}
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}
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if (custom.add.button) {
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custom.add.button();
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}
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if (event.filterCard && lib.config.popequip && get.is.phoneLayout() &&
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typeof event.position === 'string' && event.position.includes('e') &&
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player.node.equips.querySelector('.card.selectable')) {
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player.node.equips.classList.add('popequip');
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auto_confirm = false;
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}
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if (event.filterCard) {
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if (ok == false) {
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game.uncheck('card');
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}
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else {
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let cards = player.getCards(event.position);
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let firstCheck = false;
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range = get.select(event.selectCard);
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if (!event._cardChoice && typeof event.selectCard != 'function' &&
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!event.complexCard && range[1] > -1 && !lib.config.compatiblemode) {
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event._cardChoice = [];
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firstCheck = true;
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}
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if (event.isMine() && event.name == 'chooseToUse' && event.parent.name == 'phaseUse' && !event.skill &&
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!event._targetChoice && !firstCheck && !lib.config.compatiblemode) {
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event._targetChoice = new Map();
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for (let i = 0; i < event._cardChoice.length; i++) {
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if (!lib.card[event._cardChoice[i].name].complexTarget) {
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let targets = [];
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for (let j = 0; j < players.length; j++) {
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if (event.filterTarget(event._cardChoice[i], player, players[j])) {
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targets.push(players[j]);
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}
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}
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event._targetChoice.set(event._cardChoice[i], targets);
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}
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}
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}
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let selectableCards = false;
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if (range[0] != range[1] || range[0] > 1) auto = false;
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for (i = 0; i < cards.length; i++) {
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if (lib.config.cardtempname != 'off') {
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let cardname = get.name(cards[i]);
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if (cards[i].name != cardname || !get.is.sameNature(get.nature(cards[i]), cards[i].nature, true)) {
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let node = ui.create.cardTempName(cards[i]);
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let cardtempnameConfig = lib.config.cardtempname;
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if (cardtempnameConfig !== 'default') node.classList.remove('vertical');
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}
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}
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let nochess = true;
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if (!lib.filter.cardAiIncluded(cards[i])) {
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nochess = false;
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}
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else if (event._cardChoice && !firstCheck) {
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if (!event._cardChoice.includes(cards[i])) {
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nochess = false;
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}
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}
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else {
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if (player.isOut() || !lib.filter.cardRespondable(cards[i], player) ||
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cards[i].classList.contains('uncheck') ||
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!event.filterCard(cards[i], player)) {
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nochess = false;
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}
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}
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if (nochess) {
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if (ui.selected.cards.length < range[1]) {
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cards[i].classList.add('selectable');
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if (event._cardChoice && firstCheck) {
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event._cardChoice.push(cards[i]);
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}
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}
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else if (range[1] <= -1) {
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cards[i].classList.add('selected');
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cards[i].updateTransform(true);
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ui.selected.cards.add(cards[i]);
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}
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else {
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cards[i].classList.remove('selectable');
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}
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}
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else {
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cards[i].classList.remove('selectable');
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if (range[1] <= -1) {
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cards[i].classList.remove('selected');
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cards[i].updateTransform();
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ui.selected.cards.remove(cards[i]);
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}
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}
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if (cards[i].classList.contains('selected')) {
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cards[i].classList.add('selectable');
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}
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else if (!selectableCards && cards[i].classList.contains('selectable')) {
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selectableCards = true;
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}
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}
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if (ui.selected.cards.length < range[0]) {
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if (!event.forced || selectableCards || event.complexSelect) {
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ok = false;
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}
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}
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if (lib.config.popequip && get.is.phoneLayout() &&
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typeof event.position == 'string' && event.position.includes('e') &&
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player.node.equips.querySelector('.card.selectable')) {
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player.node.equips.classList.add('popequip');
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auto_confirm = false;
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}
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}
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if (custom.add.card) {
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custom.add.card();
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}
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}
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if (event.filterTarget) {
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if (ok == false) {
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game.uncheck('target');
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}
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else {
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let card = get.card();
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let firstCheck = false;
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range = get.select(event.selectTarget);
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let selectableTargets = false;
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if (range[0] != range[1] || range[0] > 1) auto = false;
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for (i = 0; i < players.length; i++) {
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let nochess = true;
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if (game.chess && !event.chessForceAll && player && get.distance(player, players[i], 'pure') > 7) {
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nochess = false;
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}
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else if (players[i].isOut()) {
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nochess = false;
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}
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else if (event._targetChoice && event._targetChoice.has(card)) {
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let targetChoice = event._targetChoice.get(card);
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if (!Array.isArray(targetChoice) || !targetChoice.includes(players[i])) {
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nochess = false;
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}
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}
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else if (!event.filterTarget(card, player, players[i])) {
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nochess = false;
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}
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if (nochess) {
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if (ui.selected.targets.length < range[1]) {
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players[i].classList.add('selectable');
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if (Array.isArray(event._targetChoice)) {
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event._targetChoice.push(players[i]);
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}
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}
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else if (range[1] <= -1) {
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players[i].classList.add('selected');
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ui.selected.targets.add(players[i]);
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}
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else {
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players[i].classList.remove('selectable');
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}
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}
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else {
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players[i].classList.remove('selectable');
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if (range[1] <= -1) {
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players[i].classList.remove('selected');
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ui.selected.targets.remove(players[i]);
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}
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}
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if (players[i].classList.contains('selected')) {
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players[i].classList.add('selectable');
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}
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else if (!selectableTargets && players[i].classList.contains('selectable')) {
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selectableTargets = true;
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}
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if (players[i].instance) {
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if (players[i].classList.contains('selected')) {
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players[i].instance.classList.add('selected');
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}
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else {
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players[i].instance.classList.remove('selected');
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}
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if (players[i].classList.contains('selectable')) {
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players[i].instance.classList.add('selectable');
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}
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else {
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players[i].instance.classList.remove('selectable');
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}
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}
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}
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if (ui.selected.targets.length < range[0]) {
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if (!event.forced || selectableTargets || event.complexSelect) {
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ok = false;
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}
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}
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if (range[1] <= -1 && ui.selected.targets.length == 0 && event.targetRequired) {
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ok = false;
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}
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}
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if (custom.add.target) {
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custom.add.target();
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}
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}
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if (!event.skill && get.noSelected() && !_status.noconfirm) {
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const skills = [];
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if (event._skillChoice) {
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let skills2 = event._skillChoice;
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for (let i = 0; i < skills2.length; i++) {
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if (event.isMine() || !event._aiexclude.includes(skills2[i])) {
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skills.push(skills2[i]);
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}
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}
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}
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else {
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let skills2;
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if (get.mode() == 'guozhan' && player.hasSkillTag('nomingzhi', false, null, true)) {
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skills2 = player.getSkills(false, true, false);
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}
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else {
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skills2 = player.getSkills('invisible', true, false);
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}
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skills2 = game.filterSkills(skills2.concat(lib.skill.global), player, player.getSkills('e').concat(lib.skill.global));
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event._skillChoice = [];
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game.expandSkills(skills2);
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for (let i = 0; i < skills2.length; i++) {
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const info = get.info(skills2[i]);
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if (!info) throw new ReferenceError(`Cannot find ${skills2[i]} in lib.skill`);
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let enable = false;
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if (typeof info.enable == 'function') enable = info.enable(event);
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else if (Array.isArray(info.enable)) enable = info.enable.includes(event.name);
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|
|
else if (info.enable == 'phaseUse') enable = (event.type == 'phase');
|
|
|
|
|
else if (typeof info.enable == 'string') enable = (info.enable == event.name);
|
|
|
|
|
if (enable) {
|
|
|
|
|
if (!game.expandSkills(player.getSkills(false).concat(lib.skill.global)).includes(skills2[i]) && (info.noHidden || get.mode() != 'guozhan' || player.hasSkillTag('nomingzhi', false, null, true))) enable = false;
|
|
|
|
|
if (info.filter && !info.filter(event, player)) enable = false;
|
|
|
|
|
if (info.viewAs && typeof info.viewAs != 'function' && event.filterCard && !event.filterCard(get.autoViewAs(info.viewAs, 'unsure'), player, event)) enable = false;
|
|
|
|
|
if (info.viewAs && typeof info.viewAs != 'function' && info.viewAsFilter && info.viewAsFilter(player) == false) enable = false;
|
|
|
|
|
if (info.usable && get.skillCount(skills2[i]) >= info.usable) enable = false;
|
|
|
|
|
if (info.chooseButton && _status.event.noButton) enable = false;
|
|
|
|
|
if (info.round && (info.round - (game.roundNumber - player.storage[skills2[i] + '_roundcount']) > 0)) enable = false;
|
|
|
|
|
for (const item in player.storage) {
|
|
|
|
|
if (item.startsWith('temp_ban_')) {
|
|
|
|
|
if(player.storage[item] !== true) continue;
|
|
|
|
|
const skillName = item.slice(9);
|
|
|
|
|
if (lib.skill[skillName]) {
|
|
|
|
|
const skills=game.expandSkills([skillName]);
|
|
|
|
|
if(skills.includes(skills2[i])) {
|
|
|
|
|
enable = false; break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (enable) {
|
|
|
|
|
if (event.isMine() || !event._aiexclude.includes(skills2[i])) {
|
|
|
|
|
skills.add(skills2[i]);
|
|
|
|
|
}
|
|
|
|
|
event._skillChoice.add(skills2[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let globalskills = [];
|
|
|
|
|
let globallist = lib.skill.global.slice(0);
|
|
|
|
|
game.expandSkills(globallist);
|
|
|
|
|
for (let i = 0; i < skills.length; i++) {
|
|
|
|
|
if (globallist.includes(skills[i])) {
|
|
|
|
|
globalskills.push(skills.splice(i--, 1)[0]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
let equipskills = [];
|
|
|
|
|
let ownedskills = player.getSkills('invisible', false);
|
|
|
|
|
game.expandSkills(ownedskills);
|
|
|
|
|
for (let i = 0; i < skills.length; i++) {
|
|
|
|
|
if (!ownedskills.includes(skills[i])) {
|
|
|
|
|
equipskills.push(skills.splice(i--, 1)[0]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (equipskills.length) {
|
|
|
|
|
ui.create.skills3(equipskills);
|
|
|
|
|
}
|
|
|
|
|
else if (ui.skills3) {
|
|
|
|
|
ui.skills3.close();
|
|
|
|
|
}
|
|
|
|
|
if (skills.length) {
|
|
|
|
|
ui.create.skills(skills);
|
|
|
|
|
}
|
|
|
|
|
else if (ui.skills) {
|
|
|
|
|
ui.skills.close();
|
|
|
|
|
}
|
|
|
|
|
if (globalskills.length) {
|
|
|
|
|
ui.create.skills2(globalskills);
|
|
|
|
|
}
|
|
|
|
|
else if (ui.skills2) {
|
|
|
|
|
ui.skills2.close();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (ui.skills) {
|
|
|
|
|
ui.skills.close()
|
|
|
|
|
}
|
|
|
|
|
if (ui.skills2) {
|
|
|
|
|
ui.skills2.close()
|
|
|
|
|
}
|
|
|
|
|
if (ui.skills3) {
|
|
|
|
|
ui.skills3.close()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
_status.multitarget = false;
|
|
|
|
|
let skillinfo = get.info(_status.event.skill);
|
|
|
|
|
if (_status.event.name == 'chooseToUse') {
|
|
|
|
|
if (skillinfo && skillinfo.multitarget && !skillinfo.multiline) {
|
|
|
|
|
_status.multitarget = true;
|
|
|
|
|
}
|
|
|
|
|
if ((skillinfo && skillinfo.viewAs && typeof skillinfo.viewAs != 'function') || !_status.event.skill) {
|
|
|
|
|
let cardinfo = get.info(get.card());
|
|
|
|
|
const skillinfo = get.info(_status.event.skill);
|
|
|
|
|
if (_status.event.multitarget) _status.multitarget = true;
|
|
|
|
|
else if (_status.event.name === 'chooseToUse' && skillinfo) {
|
|
|
|
|
if (skillinfo.multitarget && !skillinfo.multiline) _status.multitarget = true;
|
|
|
|
|
if (skillinfo.viewAs && typeof skillinfo.viewAs !== 'function') {
|
|
|
|
|
const cardinfo = get.info(get.card());
|
|
|
|
|
if (cardinfo && (cardinfo.multitarget || cardinfo.complexSelect) && !cardinfo.multiline) {
|
|
|
|
|
_status.multitarget = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (_status.event.multitarget) {
|
|
|
|
|
_status.multitarget = true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (event.isMine() && game.chess && get.config('show_distance') && game.me) {
|
|
|
|
|
const players = game.players.slice();
|
|
|
|
|
if (event.deadTarget) players.addArray(game.dead);
|
|
|
|
|
players.forEach(player => {
|
|
|
|
|
if (player === game.me) return player.node.action.hide();
|
|
|
|
|
player.node.action.show();
|
|
|
|
|
let dist = get.distance(game.me, player, 'pure');
|
|
|
|
|
let dist2 = get.distance(game.me, player);
|
|
|
|
|
player.node.action.innerHTML = `距离:${dist2}/${dist}`;
|
|
|
|
|
if (dist > 7) player.node.action.classList.add('thunder');
|
|
|
|
|
else player.node.action.classList.remove('thunder');
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
if (event.isMine()) {
|
|
|
|
|
if (game.chess && game.me && get.config('show_distance')) {
|
|
|
|
|
for (let i = 0; i < players.length; i++) {
|
|
|
|
|
if (players[i] == game.me) {
|
|
|
|
|
players[i].node.action.hide();
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
players[i].node.action.show();
|
|
|
|
|
let dist = get.distance(game.me, players[i], 'pure');
|
|
|
|
|
let dist2 = get.distance(game.me, players[i]);
|
|
|
|
|
players[i].node.action.innerHTML = '距离:' + dist2 + '/' + dist;
|
|
|
|
|
if (dist > 7) {
|
|
|
|
|
players[i].node.action.classList.add('thunder');
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
players[i].node.action.classList.remove('thunder');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (event.isMine()) game.Check.confirm(event, { ok, auto, auto_confirm });
|
|
|
|
|
// if (ui.confirm && ui.confirm.lastChild.link == 'cancel') {
|
|
|
|
|
// if (_status.event.type == 'phase' && !_status.event.skill) {
|
|
|
|
|
// ui.confirm.lastChild.innerHTML = '结束';
|
|
|
|
|
// }
|
|
|
|
|
// else {
|
|
|
|
|
// ui.confirm.lastChild.innerHTML = '取消';
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
return ok;
|
|
|
|
|
}
|
|
|
|
|
static Check = class extends Uninstantable {
|
|
|
|
|
static processSelection({ type, items, event, useCache, isSelectable, custom }) {
|
|
|
|
|
let ok = true, auto;
|
|
|
|
|
let selectableItems = false;
|
|
|
|
|
const uppercaseType = (type) => type[0].toUpperCase() + type.slice(1);
|
|
|
|
|
const uiSelected = ui.selected[`${type}s`];
|
|
|
|
|
const range = get.select(event[`select${uppercaseType(type)}`]);
|
|
|
|
|
|
|
|
|
|
if (event.forceAuto && uiSelected.length === range[1]) auto = true;
|
|
|
|
|
else if (range[0] !== range[1] || range[0] > 1) auto = false;
|
|
|
|
|
|
|
|
|
|
let cache;
|
|
|
|
|
let firstCheck = false;
|
|
|
|
|
|
|
|
|
|
if (useCache) {
|
|
|
|
|
if (!event[`_${type}Choice`]) event[`_${type}Choice`] = {};
|
|
|
|
|
const cacheId = Object.keys(ui.selected).reduce((result, Type) => {
|
|
|
|
|
if (Type === type + 's') return result;
|
|
|
|
|
Type = Type.slice(0, -1);
|
|
|
|
|
if (Type === "target") Type = "player";
|
|
|
|
|
return ui.selected[i].reduce((t, i) => t ^= i[`${Type}id`], result);
|
|
|
|
|
}, 0);
|
|
|
|
|
if (!event[`_${type}Choice`][cacheId]) {
|
|
|
|
|
event[`_${type}Choice`][cacheId] = [];
|
|
|
|
|
firstCheck = true;
|
|
|
|
|
}
|
|
|
|
|
cache = event[`_${type}Choice`][cacheId];
|
|
|
|
|
}
|
|
|
|
|
if (ok && (!event.filterOk || event.filterOk()) && auto && (auto_confirm || (skillinfo && skillinfo.direct)) && (!_status.mousedragging || !_status.mouseleft) &&
|
|
|
|
|
!_status.mousedown && !_status.touchnocheck) {
|
|
|
|
|
if (ui.confirm) {
|
|
|
|
|
if (!skillinfo || !skillinfo.preservecancel) {
|
|
|
|
|
ui.confirm.close();
|
|
|
|
|
|
|
|
|
|
items.forEach(item => {
|
|
|
|
|
let selectable;
|
|
|
|
|
if (!lib.filter.cardAiIncluded(item)) selectable = false;
|
|
|
|
|
else if (useCache && !firstCheck) selectable = cache.includes(item);
|
|
|
|
|
else selectable = isSelectable(item, event);
|
|
|
|
|
|
|
|
|
|
if (range[1] <= -1) {
|
|
|
|
|
if (selectable) {
|
|
|
|
|
item.classList.add('selected');
|
|
|
|
|
uiSelected.add(item);
|
|
|
|
|
} else {
|
|
|
|
|
item.classList.remove('selected');
|
|
|
|
|
uiSelected.remove(item);
|
|
|
|
|
}
|
|
|
|
|
if (item.updateTransform) item.updateTransform(selectable);
|
|
|
|
|
} else {
|
|
|
|
|
if (selectable && uiSelected.length < range[1]) {
|
|
|
|
|
item.classList.add('selectable');
|
|
|
|
|
if (firstCheck) cache.push(item);
|
|
|
|
|
}
|
|
|
|
|
else item.classList.remove('selectable');
|
|
|
|
|
}
|
|
|
|
|
if (skillinfo && skillinfo.preservecancel && !ui.confirm) {
|
|
|
|
|
|
|
|
|
|
if (item.classList.contains('selectable')) selectableItems = true;
|
|
|
|
|
else if (item.classList.contains('selected')) item.classList.add('selectable');
|
|
|
|
|
|
|
|
|
|
if (custom) custom(item);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
if (event[`${type}Required`] && uiSelected.length === 0) ok = false;
|
|
|
|
|
else if (uiSelected.length < range[0] && (!event.forced || selectableItems || event.complexSelect)) ok = false;
|
|
|
|
|
|
|
|
|
|
if (event.custom && event.custom.add[type]) event.custom.add[type]();
|
|
|
|
|
|
|
|
|
|
return { ok, auto };
|
|
|
|
|
}
|
|
|
|
|
static button(event, useCache) {
|
|
|
|
|
const player = event.player;
|
|
|
|
|
const buttons = event.dialog.buttons;
|
|
|
|
|
const isSelectable = button => {
|
|
|
|
|
if (!lib.filter.buttonIncluded(button)) return false;
|
|
|
|
|
if (button.classList.contains('unselectable')) return false;
|
|
|
|
|
return event.filterButton(button, player);
|
|
|
|
|
}
|
|
|
|
|
return game.Check.processSelection({ type: 'button', items: buttons, event, useCache, isSelectable });
|
|
|
|
|
}
|
|
|
|
|
static card(event, useCache) {
|
|
|
|
|
const player = event.player;
|
|
|
|
|
const players = game.players.slice();
|
|
|
|
|
if (event.deadTarget) players.addArray(game.dead);
|
|
|
|
|
const cards = player.getCards(event.position);
|
|
|
|
|
let firstCheck = false;
|
|
|
|
|
const range = get.select(event.selectCard);
|
|
|
|
|
const isSelectable = card => {
|
|
|
|
|
if (card.classList.contains('uncheck')) return false;
|
|
|
|
|
if (player.isOut()) return false;
|
|
|
|
|
if (!lib.filter.cardRespondable(card, player)) return false;
|
|
|
|
|
return event.filterCard(card, player);
|
|
|
|
|
}
|
|
|
|
|
const custom = lib.config.cardtempname === 'off' ? null : card => {
|
|
|
|
|
if (get.name(card) === card.name && get.is.sameNature(get.nature(card), card.nature, true)) return;
|
|
|
|
|
const node = ui.create.cardTempName(card);
|
|
|
|
|
if (lib.config.cardtempname !== 'default') node.classList.remove('vertical');
|
|
|
|
|
}
|
|
|
|
|
return game.Check.processSelection({ type: 'card', items: cards, event, useCache, isSelectable, custom });
|
|
|
|
|
}
|
|
|
|
|
static target(event, useCache) {
|
|
|
|
|
const player = event.player;
|
|
|
|
|
const card = get.card();
|
|
|
|
|
const targets = game.players.slice();
|
|
|
|
|
if (event.deadTarget) targets.addArray(game.dead);
|
|
|
|
|
const isSelectable = (target, event) => {
|
|
|
|
|
if (game.chess && !event.chessForceAll && player && get.distance(player, target, 'pure') > 7) return false;
|
|
|
|
|
if (target.isOut()) return false;
|
|
|
|
|
return event.filterTarget(card, player, target);
|
|
|
|
|
}
|
|
|
|
|
const custom = target => {
|
|
|
|
|
if (!target.instance) return;
|
|
|
|
|
['selected', 'selectable'].forEach(className => {
|
|
|
|
|
if (target.classList.contains(className)) {
|
|
|
|
|
target.instance.classList.add(className);
|
|
|
|
|
} else {
|
|
|
|
|
target.instance.classList.remove(className);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
return game.Check.processSelection({ type: 'target', items: targets, event, useCache, isSelectable, custom });
|
|
|
|
|
}
|
|
|
|
|
static skill(event) {
|
|
|
|
|
if (ui.skills) ui.skills.close();
|
|
|
|
|
if (ui.skills2) ui.skills2.close();
|
|
|
|
|
if (ui.skills3) ui.skills3.close();
|
|
|
|
|
if (event.skill || !get.noSelected() || _status.noconfirm) return;
|
|
|
|
|
|
|
|
|
|
const player = event.player;
|
|
|
|
|
if (!event._skillChoice) event._skillChoice = game.expandSkills(player.getSkills('invisible').concat(lib.skill.global)).filter(skill => lib.filter.filterEnable(event, player, skill));
|
|
|
|
|
|
|
|
|
|
const skills = event._skillChoice.filter(i => event.isMine() || !event._aiexclude.includes(i));
|
|
|
|
|
const globallist = game.expandSkills(lib.skill.global.slice());
|
|
|
|
|
const ownedlist = game.expandSkills(player.getSkills('invisible', false));
|
|
|
|
|
|
|
|
|
|
const ownedSkills = [], globalSkills = [], equipSkills = [];
|
|
|
|
|
skills.forEach(skill => {
|
|
|
|
|
if (globallist.includes(skill)) globalSkills.push(skill);
|
|
|
|
|
else if (!ownedlist.includes(skill)) equipSkills.push(skill);
|
|
|
|
|
else ownedSkills.push(skill);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
if (ownedSkills.length) ui.create.skills(ownedSkills);
|
|
|
|
|
if (globalSkills.length) ui.create.skills2(globalSkills);
|
|
|
|
|
if (equipSkills.length) ui.create.skills3(equipSkills);
|
|
|
|
|
}
|
|
|
|
|
static confirm(event, { ok, auto, auto_confirm }) {
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const skillinfo = get.info(event.skill) || {};
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if (ok && (!event.filterOk || event.filterOk())
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&& auto && (auto_confirm || skillinfo.direct)
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&& (!_status.mousedragging || !_status.mouseleft) && !_status.mousedown && !_status.touchnocheck) {
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if (ui.confirm && !skillinfo.preservecancel) {
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ui.confirm.close();
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}
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if (!ui.confirm && skillinfo.preservecancel) {
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ui.create.confirm('c');
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}
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if (event.skillDialog == true) event.skillDialog = false;
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if (event.skillDialog === true) event.skillDialog = false;
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ui.click.ok();
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_status.mousedragging = null;
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}
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else {
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ui.arena.classList.add('selecting');
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if (event.filterTarget && (!event.filterCard || !event.position || (typeof event.position == 'string' && event.position.indexOf('e') == -1))) {
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if (event.filterTarget && (!event.filterCard || !event.position || (typeof event.position == 'string' && !event.position.includes('e')))) {
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ui.arena.classList.add('tempnoe');
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}
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game.countChoose();
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if (!_status.noconfirm && !_status.event.noconfirm) {
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if (!_status.mousedown || _status.mouseleft) {
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let str = '';
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if (ok && (!event.filterOk || event.filterOk())) str += 'o';
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if (!event.forced && !event.fakeforce && get.noSelected()) str += 'c';
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ui.create.confirm(str);
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}
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}
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}
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if (ui.confirm && ui.confirm.lastChild.link == 'cancel') {
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if (_status.event.type == 'phase' && !_status.event.skill) {
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ui.confirm.lastChild.innerHTML = '结束';
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}
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else {
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ui.confirm.lastChild.innerHTML = '取消';
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if (!_status.noconfirm && !_status.event.noconfirm
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&& (_status.mouseleft || !_status.mousedown)) {
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let str = '';
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if (ok && (!event.filterOk || event.filterOk())) str += 'o';
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if (!event.forced && !event.fakeforce && get.noSelected()) str += 'c';
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ui.create.confirm(str);
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}
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}
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}
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return ok;
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}
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static uncheck(...args) {
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let i, j;
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