This commit is contained in:
parent
1bb96e5989
commit
4ef3acb42b
|
@ -46,6 +46,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gw_xigedelifa:['female','qun',3,['gwfusheng']],
|
||||
gw_laomaotou:['male','qun',4,['gwchenshui']],
|
||||
gw_qigaiwang:['male','qun',4,['julian']],
|
||||
|
||||
gw_bierna:['female','qun',4,['gwfengshi']],
|
||||
gw_haizhiyezhu:['male','qun',4,['yangfan']],
|
||||
gw_nitelila:['male','qun',4,['shuangxi']],
|
||||
},
|
||||
characterIntro:{
|
||||
gw_huoge:'那个老年痴呆?不知道他是活着还是已经被制成标本了!',
|
||||
|
@ -61,6 +65,66 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
|
||||
},
|
||||
skill:{
|
||||
yangfan:{
|
||||
trigger:{player:'useCard'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return ['basic','trick'].contains(get.type(event.card))&&player.countCards('h')>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
game.delay(0.5)
|
||||
'step 1'
|
||||
var card=player.getCards('h').randomGet();
|
||||
player.lose(card,ui.special);
|
||||
player.$throw(card,1000);
|
||||
game.delay(0.5);
|
||||
game.log(player,'重铸了',card);
|
||||
'step 2'
|
||||
player.draw().log=false;
|
||||
},
|
||||
ai:{
|
||||
pretao:true
|
||||
}
|
||||
},
|
||||
gwfengshi:{
|
||||
trigger:{player:'phaseEnd'},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseControlList(['为自己施加一个随机负面效果,并对两名随机敌人施加一个随机负面效果','为自己施加两个随机正面效果,并对一名随机敌人施加一个随机正面效果'],function(){
|
||||
if(player.getEnemies().length<2) return 1;
|
||||
if(player.hp<=1) return 1;
|
||||
if(player.hp==2&&Math.random()<0.5) return 1;
|
||||
return 0;
|
||||
});
|
||||
'step 1'
|
||||
if(result.index!=2){
|
||||
player.logSkill('gwfengshi');
|
||||
if(result.index==0){
|
||||
event.debuff=[player].addArray(player.getEnemies().randomGets(2));
|
||||
}
|
||||
else{
|
||||
event.buff=[player,player,player.getEnemies().randomGet()];
|
||||
}
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
if(event.debuff&&event.debuff.length){
|
||||
player.line(event.debuff.shift().getDebuff(false).addExpose(0.1),'green');
|
||||
event.redo();
|
||||
}
|
||||
'step 3'
|
||||
if(event.buff&&event.buff.length){
|
||||
player.line(event.buff.shift().getBuff(false).addExpose(0.1),'green');
|
||||
event.redo();
|
||||
}
|
||||
'step 4'
|
||||
game.delay();
|
||||
}
|
||||
},
|
||||
gwchenshui:{
|
||||
trigger:{player:'damageBefore',source:'damageBefore'},
|
||||
forced:true,
|
||||
|
@ -2168,7 +2232,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gw_laomaotou2:'毛矛头',
|
||||
gw_qigaiwang:'乞丐王',
|
||||
|
||||
test:'每当你使用一张牌,你随机重铸一张手牌',
|
||||
gw_bierna:'碧尔娜',
|
||||
gw_haizhiyezhu:'海之野猪',
|
||||
gw_nitelila:'尼斯里拉',
|
||||
|
||||
|
||||
gwfengshi:'风蚀',
|
||||
gwfengshi_info:'结束阶段,你可以选择一项:1. 为自己施加一个随机负面效果,并对两名随机敌人施加一个随机负面效果;2. 为自己施加两个随机正面效果,并对一名随机敌人施加一个随机正面效果',
|
||||
yangfan:'扬帆',
|
||||
yangfan_info:'锁定技,每当你使用一张基本牌或普通锦囊牌,你随机重铸一张手牌',
|
||||
gwchenshui:'沉睡',
|
||||
gwchenshui_bg:'睡',
|
||||
gwchenshui_info:'锁定技,你防止即将造成或受到的伤害,改为令伤害来随机源获得对方一张牌;结束阶段,若你自上次沉睡起累计发动了至少3次沉睡效果,你解除沉睡状态,对所有敌方角色造成一点伤害,然后切换至觉醒状态',
|
||||
|
|
|
@ -3753,7 +3753,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
str+='对'+get.translation(trigger.targets);
|
||||
}
|
||||
str+='的'+get.translation(trigger.card)+'失效'
|
||||
var next=player.chooseToDiscard('he',{type:'equip'},get.prompt('gongshen')).prompt2=str;
|
||||
var next=player.chooseToDiscard('he',{type:'equip'},get.prompt('gongshen'));
|
||||
next.prompt2=str;
|
||||
next.logSkill='gongshen';
|
||||
next.ai=function(card){
|
||||
if(effect<0){
|
||||
|
|
|
@ -384,6 +384,7 @@ window.noname_asset_list=[
|
|||
'image/character/gw_airuiting.jpg',
|
||||
'image/character/gw_aisinie.jpg',
|
||||
'image/character/gw_aokeweisite.jpg',
|
||||
'image/character/gw_bierna.jpg',
|
||||
'image/character/gw_bulanwang.jpg',
|
||||
'image/character/gw_dagong.jpg',
|
||||
'image/character/gw_enxier.jpg',
|
||||
|
@ -391,6 +392,7 @@ window.noname_asset_list=[
|
|||
'image/character/gw_fuertaisite.jpg',
|
||||
'image/character/gw_fulisi.jpg',
|
||||
'image/character/gw_gaier.jpg',
|
||||
'image/character/gw_haizhiyezhu.jpg',
|
||||
'image/character/gw_haluo.jpg',
|
||||
'image/character/gw_hengsaite.jpg',
|
||||
'image/character/gw_huoge.jpg',
|
||||
|
@ -405,6 +407,7 @@ window.noname_asset_list=[
|
|||
'image/character/gw_luoqi.jpg',
|
||||
'image/character/gw_meizi.jpg',
|
||||
'image/character/gw_mieren.jpg',
|
||||
'image/character/gw_nitelila.jpg',
|
||||
'image/character/gw_puxila.jpg',
|
||||
'image/character/gw_qigaiwang.jpg',
|
||||
'image/character/gw_sanhanya.jpg',
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 70 KiB |
Binary file not shown.
After Width: | Height: | Size: 81 KiB |
Binary file not shown.
After Width: | Height: | Size: 148 KiB |
Loading…
Reference in New Issue