OL陆郁生二技能名称添加+解禁OL陆郁生+陆郁生同名替换
This commit is contained in:
parent
56ca148590
commit
4eba9b201b
|
@ -27,7 +27,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
character:{
|
||||
ol_luyusheng:['female','wu',3,['olcangxin','skill_luyusheng_B'],['unseen']],
|
||||
ol_luyusheng:['female','wu',3,['olcangxin','olrunwei']],
|
||||
caoxi:['male','wei',3,['olgangshu','oljianxuan']],
|
||||
ol_pengyang:['male','shu',3,['olqifan','oltuishi','nzry_cunmu']],
|
||||
ol_qianzhao:['male','wei',4,['olweifu','olkuansai']],
|
||||
|
@ -758,7 +758,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
},
|
||||
skill_luyusheng_B:{
|
||||
olrunwei:{
|
||||
audio:2,
|
||||
trigger:{global:'phaseDiscardBegin'},
|
||||
filter:function(event,player){
|
||||
|
@ -792,22 +792,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return 2;
|
||||
break;
|
||||
}
|
||||
}).set('prompt',get.prompt('skill_luyusheng_B',trigger.player));
|
||||
}).set('prompt',get.prompt('olrunwei',trigger.player));
|
||||
'step 1'
|
||||
if(result.index!=2){
|
||||
player.logSkill('skill_luyusheng_B',trigger.player);
|
||||
player.logSkill('olrunwei',trigger.player);
|
||||
if(result.index==0){
|
||||
trigger.player.chooseToDiscard('he',true).set('ai',card=>{
|
||||
if(get.position(card)=='e') return -get.value(card);
|
||||
return 1/(get.value(card)||0.5);
|
||||
});
|
||||
trigger.player.addTempSkill('skill_luyusheng_B_+');
|
||||
trigger.player.addMark('skill_luyusheng_B_+',1,false);
|
||||
trigger.player.addTempSkill('olrunwei_+');
|
||||
trigger.player.addMark('olrunwei_+',1,false);
|
||||
}
|
||||
if(result.index==1){
|
||||
trigger.player.draw();
|
||||
trigger.player.addTempSkill('skill_luyusheng_B_-');
|
||||
trigger.player.addMark('skill_luyusheng_B_-',1,false);
|
||||
trigger.player.addTempSkill('olrunwei_-');
|
||||
trigger.player.addMark('olrunwei_-',1,false);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -819,7 +819,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
intro:{content:'手牌上限+#'},
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
return num+player.countMark('skill_luyusheng_B_+');
|
||||
return num+player.countMark('olrunwei_+');
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -830,7 +830,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
intro:{content:'手牌上限-#'},
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
return num-player.countMark('skill_luyusheng_B_-');
|
||||
return num-player.countMark('olrunwei_-');
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -24003,6 +24003,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhouqun:['ol_zhouqun','zhouqun'],
|
||||
qianzhao:['ol_qianzhao','qianzhao'],
|
||||
ol_pengyang:['ol_pengyang','sp_pengyang'],
|
||||
ol_luyusheng:['ol_luyusheng','luyusheng'],
|
||||
},
|
||||
translate:{
|
||||
"xinfu_lingren":"凌人",
|
||||
|
@ -25128,8 +25129,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ol_luyusheng:'OL陆郁生',
|
||||
olcangxin:'藏心',
|
||||
olcangxin_info:'①当你受到伤害时,你可以观看牌堆底的三张牌并弃置其中任意张牌,若你以此法弃置了红桃牌,则防止此伤害。②摸牌阶段,你多摸X张牌(X为牌堆底前三张牌中红桃牌的数量)。',
|
||||
skill_luyusheng_B:'技能',
|
||||
skill_luyusheng_B_info:'其他角色的弃牌阶段开始时,若其已受伤且其手牌数不等于其体力上限,则你可以选择一项:①令其弃置一张牌,其本回合手牌上限+1;②令其摸一张牌,其本回合手牌上限-1。',
|
||||
olrunwei:'润微',
|
||||
olrunwei_info:'其他角色的弃牌阶段开始时,若其已受伤且其手牌数不等于其体力上限,则你可以选择一项:①令其弃置一张牌,其本回合手牌上限+1;②令其摸一张牌,其本回合手牌上限-1。',
|
||||
caoxi:'曹羲',
|
||||
olgangshu:'刚述',
|
||||
olgangshu_info:'①当你使用非基本牌结算结束后,你可以令以下一项数值+1(每项至多以此法+5):1.攻击范围;2.受〖刚述〗影响的下个摸牌阶段摸牌数;3.使用【杀】的次数上限。②当有牌被你抵消后,重置你〖刚述①〗增加的所有数值。',
|
||||
|
|
Loading…
Reference in New Issue