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@ -880,13 +880,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.finish();
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return;
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}
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var list=['sha','shan','tao','jiu'];
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var list=['sha','sha','sha','shan','tao','jiu'];
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if(player.storage.jiaozhao1){
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list=list.concat(['taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman']);
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}
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for(var i=0;i<list.length;i++){
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if(i<=4){
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list[i]=['基本','',list[i]];
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if(i<=6){
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if(i==1){
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list[i]=['基本','',list[i],'fire'];
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}
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else if(i==2){
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list[i]=['基本','',list[i],'thunder'];
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}
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else{
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list[i]=['基本','',list[i]];
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}
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}
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else{
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list[i]=['锦囊','',list[i]];
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@ -956,13 +964,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return button.link[2]==_status.event.choice?1:0;
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}).set('choice',choice);
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'step 3'
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var chosen=result.links[0][2];
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event.target.showCards(game.createCard({name:chosen,suit:cards[0].suit,number:cards[0].number}),get.translation(event.target)+'声明了'+get.translation(chosen));
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var chosen=result.links[0][2];
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var nature=result.links[0][3];
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var fakecard={name:chosen,suit:cards[0].suit,number:cards[0].number,nature:nature};
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event.target.showCards(game.createCard(fakecard),get.translation(event.target)+'声明了'+get.translation(chosen));
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player.storage.jiaozhao=cards[0];
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player.storage.jiaozhao_card=chosen;
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player.storage.jiaozhao_card=fakecard;
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game.broadcastAll(function(name){
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lib.skill.jiaozhao2.viewAs={name:name};
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},result.links[0][2]);
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lib.skill.jiaozhao2.viewAs=fakecard;
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},fakecard);
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},
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ai:{
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order:9,
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@ -987,7 +997,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:'jiaozhao',
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filter:function(event,player){
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if(!player.storage.jiaozhao) return false;
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var name=player.storage.jiaozhao_card;
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var name=player.storage.jiaozhao_card.name;
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if(name=='tao'||name=='shan'||name=='wuzhong'||name=='jiu') return false;
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return player.getCards('h').contains(player.storage.jiaozhao);
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},
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@ -998,7 +1008,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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popname:true,
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filterTarget:function(card,player,target){
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if(player==target) return false;
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return lib.filter.filterTarget({name:player.storage.jiaozhao_card},player,target);
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return lib.filter.filterTarget(player.storage.jiaozhao_card,player,target);
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},
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check:function(card){
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return 8-get.value(card);
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20
game/game.js
20
game/game.js
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@ -1797,6 +1797,16 @@
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},
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unfrequent:true,
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},
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autoborder_start:{
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name:'基础边框颜色',
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init:'bronze',
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item:{
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bronze:'铜',
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silver:'银',
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gold:'金'
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},
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unfrequent:true
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},
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player_border:{
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name:'边框宽度',
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init:'normal',
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@ -11849,6 +11859,14 @@
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for(var j=0;j<source.stat.length;j++){
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if(source.stat[j].damage!=undefined) dnum+=source.stat[j].damage;
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}
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if(dnum>=2){
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if(lib.config.autoborder_start=='silver'){
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dnum+=4;
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}
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else if(lib.config.autoborder_start=='gold'){
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dnum+=8;
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}
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}
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if(lib.config.autoborder_count=='damage'){
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source.node.framebg.dataset.decoration='';
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if(dnum>=10){
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@ -12152,7 +12170,7 @@
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switch(source.node.framebg.dataset.auto){
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case 'gold':case 'silver':source.node.framebg.dataset.auto='gold';break;
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case 'bronze':source.node.framebg.dataset.auto='silver';break;
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default:source.node.framebg.dataset.auto='bronze';
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default:source.node.framebg.dataset.auto=lib.config.autoborder_start||'bronze';
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}
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if(lib.config.autoborder_count=='kill'){
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source.node.framebg.dataset.decoration=source.node.framebg.dataset.auto;
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