修改王平将略ai和合纵ai
This commit is contained in:
parent
0fea4d0bad
commit
4e99561819
|
@ -8692,12 +8692,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(event.current&&event.current.isAlive()){
|
||||
event.showCharacter=false;
|
||||
var choiceList=['执行该军令,增加1点体力上限,然后回复1点体力','不执行该军令'];
|
||||
if(event.current.isFriendOf(player)) event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){return 0});
|
||||
if(event.current.isFriendOf(player)) event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){if(event.junling=='junling6'&&(event.current.countCards('h')>3||event.current.countCards('e')>2)) return 1;
|
||||
return event.junling=='junling5'?1:0;});
|
||||
else if((event.filterName(event.current.name1)||event.filterName(event.current.name2))&&event.current.wontYe(player.identity)){
|
||||
event.showCharacter=true;
|
||||
choiceList[0]='明置一张武将牌以'+choiceList[0];
|
||||
choiceList[1]='不明置武将牌且'+choiceList[1];
|
||||
event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){return 0});
|
||||
event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('choiceList',choiceList).set('ai',function(){if(event.junling=='junling6'&&(event.current.countCards('h')>3||event.current.countCards('e')>2)) return 1;
|
||||
return event.junling=='junling5'?1:0;});
|
||||
}
|
||||
else event.current.chooseJunlingControl(player,event.junling,targets).set('prompt','将略').set('controls',['ok']);
|
||||
}
|
||||
|
@ -8744,7 +8746,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
skillAnimation:'epic',
|
||||
animationColor:'soil',
|
||||
ai:{
|
||||
order:4,
|
||||
order:10,
|
||||
result:{
|
||||
player:function(player){
|
||||
if(player.isUnseen()&&player.wontYe()){
|
||||
|
@ -10555,7 +10557,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
check:function(card){
|
||||
if(card.name=='tao') return 0;
|
||||
return 5-get.value(card);
|
||||
return 7-get.value(card);
|
||||
},
|
||||
selectCard:[1,3],
|
||||
discard:false,
|
||||
|
@ -10571,7 +10573,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
ai:{
|
||||
basic:{
|
||||
order:2
|
||||
order:8
|
||||
},
|
||||
result:{
|
||||
player:function(player,target){
|
||||
|
@ -10585,7 +10587,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(huoshao&&player.inline(target.getNext())) return -3;
|
||||
if(target.isUnseen()) return 0;
|
||||
if(player.isMajor()) return 0;
|
||||
return 0.5;
|
||||
if(!player.isMajor()&&huoshao&&player.getNext().isMajor()) return -2;
|
||||
if(!player.isMajor()&&huoshao&&player.getNext().isMajor()&&player.getNext().getNext().isMajor()) return -3;
|
||||
if(!player.isMajor()&&huoshao&&!target.isMajor()&&target.getNext().isMajor()&&target.getNext().getNext().isMajor()) return 3;
|
||||
if(!player.isMajor()&&huoshao&&!target.isMajor()&&target.getNext().isMajor()) return 1.5;
|
||||
return 1;
|
||||
},
|
||||
target:function(player,target){
|
||||
if(target.isUnseen()) return 0;
|
||||
|
|
Loading…
Reference in New Issue