Revert "fix: change skill name addskils to addskills"

This reverts commit 21700e296c.
This commit is contained in:
Jikun 2024-02-23 03:09:55 +08:00
parent 21700e296c
commit 4dfddbbc70
2 changed files with 28531 additions and 28530 deletions

View File

@ -1485,7 +1485,8 @@ game.import('character', function (lib, game, ui, get, ai, _status) {
(event,map)=>{ (event,map)=>{
var player=map.player,trigger=map.trigger; var player=map.player,trigger=map.trigger;
var next=player.chooseToUse(); var next=player.chooseToUse();
next.set('openskilldialog', `###${get.prompt('olsuji')}###将一张黑色牌当【杀】使用${player == trigger.player ? '' : `。若${get.translation(trigger.player)}受到了此【杀】的伤害,你获得其一张牌。` next.set('openskilldialog',`###${get.prompt('olsuji')}###将一张黑色牌当【杀】使用${
player==trigger.player?'':`。若${get.translation(trigger.player)}受到了此【杀】的伤害,你获得其一张牌。`
}`); }`);
next.set('norestore',true); next.set('norestore',true);
next.set('_backupevent','olsuji_backup'); next.set('_backupevent','olsuji_backup');
@ -17662,7 +17663,7 @@ game.import('character', function (lib, game, ui, get, ai, _status) {
'step 2' 'step 2'
var map=event.result||result; var map=event.result||result;
if(map&&map.skills&&map.skills.length){ if(map&&map.skills&&map.skills.length){
player.addSkills(map.skills); player.addSkils(map.skills);
} }
game.broadcastAll(function(list){ game.broadcastAll(function(list){
game.expandSkills(list); game.expandSkills(list);

View File

@ -4334,7 +4334,7 @@ game.import('character', function (lib, game, ui, get, ai, _status) {
player.awakenSkill('twmibei'); player.awakenSkill('twmibei');
player.logSkill('twmibei_achieve'); player.logSkill('twmibei_achieve');
game.log(player,'成功完成使命'); game.log(player,'成功完成使命');
player.addSkills('twmouli'); player.addSkils('twmouli');
}, },
intro:{content:'已使用牌名:$'}, intro:{content:'已使用牌名:$'},
subSkill:{ subSkill:{