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Spmario233 2019-10-19 19:18:56 +08:00 committed by GitHub
parent 23bac9acd6
commit 4ddb7a622d
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GPG Key ID: 4AEE18F83AFDEB23
55 changed files with 1497 additions and 142 deletions

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@ -718,6 +718,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
content:function(){ content:function(){
if(!trigger.baseDamage) trigger.baseDamage=1; if(!trigger.baseDamage) trigger.baseDamage=1;
trigger.baseDamage+=player.storage.jiu; trigger.baseDamage+=player.storage.jiu;
trigger.jiu=true;
game.broadcastAll(function(player){ game.broadcastAll(function(player){
player.removeSkill('jiu'); player.removeSkill('jiu');
},player); },player);

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@ -5,6 +5,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
connect:true, connect:true,
card:{ card:{
liulongcanjia:{ liulongcanjia:{
audio:true,
mode:['guozhan'], mode:['guozhan'],
fullskin:true, fullskin:true,
type:'equip', type:'equip',
@ -36,6 +37,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
}, },
minguangkai:{ minguangkai:{
audio:true,
mode:['guozhan'], mode:['guozhan'],
fullskin:true, fullskin:true,
type:'equip', type:'equip',
@ -49,6 +51,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
dinglanyemingzhu:{ dinglanyemingzhu:{
audio:true,
mode:['guozhan'], mode:['guozhan'],
fullskin:true, fullskin:true,
type:'equip', type:'equip',
@ -75,6 +78,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
feilongduofeng:{ feilongduofeng:{
audio:true,
mode:['guozhan'], mode:['guozhan'],
fullskin:true, fullskin:true,
type:'equip', type:'equip',
@ -101,6 +105,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
taipingyaoshu:{ taipingyaoshu:{
audio:true,
mode:['guozhan'], mode:['guozhan'],
fullskin:true, fullskin:true,
type:'equip', type:'equip',
@ -132,6 +137,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
yuxi:{ yuxi:{
audio:true,
mode:['guozhan'], mode:['guozhan'],
fullskin:true, fullskin:true,
type:'equip', type:'equip',
@ -142,6 +148,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
xietianzi:{ xietianzi:{
audio:true,
fullskin:true, fullskin:true,
type:'trick', type:'trick',
enable:function(card,player,event){ enable:function(card,player,event){
@ -177,6 +184,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
shuiyanqijunx:{ shuiyanqijunx:{
audio:'shuiyanqijun',
fullskin:true, fullskin:true,
type:'trick', type:'trick',
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
@ -227,6 +235,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
lulitongxin:{ lulitongxin:{
fullskin:true, fullskin:true,
audio:true,
type:'trick', type:'trick',
enable:function(card,player){ enable:function(card,player){
return game.hasPlayer(function(current){ return game.hasPlayer(function(current){
@ -275,6 +284,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
lianjunshengyan:{ lianjunshengyan:{
fullskin:true, fullskin:true,
audio:true,
type:'trick', type:'trick',
enable:function(card,player){ enable:function(card,player){
if(get.mode()=='guozhan') return !player.isUnseen(); if(get.mode()=='guozhan') return !player.isUnseen();
@ -364,6 +374,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
chiling:{ chiling:{
fullskin:true, fullskin:true,
audio:true,
type:'trick', type:'trick',
enable:true, enable:true,
mode:['guozhan'], mode:['guozhan'],
@ -436,6 +447,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
diaohulishan:{ diaohulishan:{
fullskin:true, fullskin:true,
audio:true,
type:'trick', type:'trick',
enable:true, enable:true,
global:'g_diaohulishan', global:'g_diaohulishan',
@ -484,6 +496,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
huoshaolianying:{ huoshaolianying:{
fullskin:true, fullskin:true,
audio:true,
type:'trick', type:'trick',
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
if(get.mode()=='guozhan'){ if(get.mode()=='guozhan'){

View File

@ -5,6 +5,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
connect:true, connect:true,
card:{ card:{
jinchan:{ jinchan:{
audio:true,
fullskin:true, fullskin:true,
type:'trick', type:'trick',
notarget:true, notarget:true,
@ -39,6 +40,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
qijia:{ qijia:{
audio:true,
fullskin:true, fullskin:true,
type:'trick', type:'trick',
enable:true, enable:true,
@ -134,6 +136,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
fulei:{ fulei:{
audio:true,
fullskin:true, fullskin:true,
type:'delay', type:'delay',
cardnature:'thunder', cardnature:'thunder',
@ -182,6 +185,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
qibaodao:{ qibaodao:{
audio:true,
fullskin:true, fullskin:true,
type:'equip', type:'equip',
subtype:'equip1', subtype:'equip1',
@ -202,6 +206,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
}, },
zhungangshuo:{ zhungangshuo:{
audio:true,
fullskin:true, fullskin:true,
type:'equip', type:'equip',
subtype:'equip1', subtype:'equip1',
@ -221,6 +226,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
yinyueqiang:{ yinyueqiang:{
audio:true,
fullskin:true, fullskin:true,
type:'equip', type:'equip',
subtype:'equip1', subtype:'equip1',
@ -259,6 +265,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
selectTarget:-1 selectTarget:-1
}, },
shengdong:{ shengdong:{
audio:true,
fullskin:true, fullskin:true,
enable:function(){ enable:function(){
return game.countPlayer()>2; return game.countPlayer()>2;
@ -339,6 +346,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
zengbin:{ zengbin:{
audio:true,
fullskin:true, fullskin:true,
enable:true, enable:true,
type:'trick', type:'trick',
@ -382,6 +390,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
}, },
caomu:{ caomu:{
audio:true,
fullskin:true, fullskin:true,
enable:true, enable:true,
type:'delay', type:'delay',

View File

@ -367,12 +367,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
ai:{ ai:{
equipValue:function(card,player){ equipValue:function(card,player){
if(!game.hasPlayer(function(current){ if(!game.hasPlayer(function(current){
return player.canUse('sha',current)&&get.distance(player,current)==1&&get.effect(current,{name:'sha'},player,player)>0; return player.canUse('sha',current)&&get.distance(player,current)<=1&&get.effect(current,{name:'sha'},player,player)>0;
})){ })){
return 1; return 1;
} }
if(player.hasSha()&&_status.currentPhase==player){ if(player.hasSha()&&_status.currentPhase==player){
if(player.getEquip('zhuge')||player.getCardUsable('sha')==0){ if(player.getEquip('zhuge')&&player.countUsed('sha')||player.getCardUsable('sha')==0){
return 10; return 10;
} }
} }
@ -1410,6 +1410,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
filter:function(event){ filter:function(event){
return event.card&&event.card.name=='sha'&&event.notLink()&&event.player.getCards('he').length>0; return event.card&&event.card.name=='sha'&&event.notLink()&&event.player.getCards('he').length>0;
}, },
priority:1,
check:function(event,player){ check:function(event,player){
var target=event.player; var target=event.player;
var eff=get.damageEffect(target,player,player); var eff=get.damageEffect(target,player,player);
@ -1419,7 +1420,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
if(eff<=0) return true; if(eff<=0) return true;
if(target.hp==1) return false; if(target.hp==1) return false;
if(player.hasSkill('jiu')||player.hasSkill('tianxianjiu')|| if(event.num>1||player.hasSkill('tianxianjiu')||
player.hasSkill('luoyi2')||player.hasSkill('reluoyi2')) return false; player.hasSkill('luoyi2')||player.hasSkill('reluoyi2')) return false;
if(target.countCards('he')<2) return -1; if(target.countCards('he')<2) return -1;
var num=0; var num=0;

View File

@ -6,7 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
connectBanned:['diy_tianyu','diy_yangyi','diy_lukang','ns_huamulan','ns_yuji','ns_duangui','ns_liuzhang'], connectBanned:['diy_tianyu','diy_yangyi','diy_lukang','ns_huamulan','ns_yuji','ns_duangui','ns_liuzhang'],
character:{ character:{
diy_wenyang:['male','wei','4/6',['lvli','choujue']], diy_wenyang:['male','wei','4/6',['lvli','choujue']],
key_lucia:['female','qun','1/3',['lucia_duqu','lucia_zhenren']], key_lucia:['female','qun','1/2',['lucia_duqu','lucia_zhenren']],
key_kyousuke:['male','qun',4,['nk_shekong','key_huanjie']], key_kyousuke:['male','qun',4,['nk_shekong','key_huanjie']],
key_yuri:['female','qun',3,['yuri_xingdong','key_huanjie','yuri_wangxi'],['zhu']], key_yuri:['female','qun',3,['yuri_xingdong','key_huanjie','yuri_wangxi'],['zhu']],
// diy_caocao:['male','wei',4,['xicai','diyjianxiong','hujia']], // diy_caocao:['male','wei',4,['xicai','diyjianxiong','hujia']],
@ -225,6 +225,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.logSkill('yuri_wangxi',trigger.player); player.logSkill('yuri_wangxi',trigger.player);
player.awakenSkill('yuri_wangxi'); player.awakenSkill('yuri_wangxi');
game.broadcastAll(function(source){ game.broadcastAll(function(source){
if(source.node.dieidentity){
source.node.dieidentity.innerHTML='忠臣';
}
source.revive(2,false); source.revive(2,false);
source.identity='zhong'; source.identity='zhong';
source.setIdentity(); source.setIdentity();

View File

@ -1621,11 +1621,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
autodelay:function(event){ autodelay:function(event){
return event.name=='respond'?0.5:false; return event.name=='respond'?0.5:false;
}, },
filter:function(evt){ filter:function(evt,player){
return (evt.skill=='xinlonghun3'||evt.skill=='xinlonghun4')&& return (evt.skill=='xinlonghun3'||evt.skill=='xinlonghun4')&&
evt.cards&&evt.cards.length==2&&_status.currentPhase.countDiscardableCards('he'); evt.cards&&evt.cards.length==2&&_status.currentPhase&&_status.currentPhase!=player&&_status.currentPhase.countDiscardableCards(player,'he');
}, },
content:function(){ content:function(){
player.line(_status.currentPhase,'green');
player.discardPlayerCard(_status.currentPhase,'he',true); player.discardPlayerCard(_status.currentPhase,'he',true);
} }
} }
@ -2326,8 +2327,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:'phaseUse', enable:'phaseUse',
usable:1, usable:1,
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
//return target!=player&&target.countCards('h')>0; return target!=player&&target.countCards('h')>0;
return target!=player; //return target!=player;
}, },
content:function(){ content:function(){
'step 0' 'step 0'

View File

@ -8,7 +8,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
mobile:{ mobile:{
mobile_default:["miheng","taoqian","liuzan","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei"], mobile_default:["miheng","taoqian","liuzan","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei"],
mobile_fire:["re_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","re_pangtong","xin_yuanshao"], mobile_fire:["re_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","re_pangtong","xin_yuanshao"],
mobile_forest:['re_zhurong','re_menghuo'], mobile_forest:['re_zhurong','re_menghuo','re_dongzhuo','re_sunjian','re_caopi'],
mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun"], mobile_others:["re_jikang","old_bulianshi","old_yuanshu","re_wangyun"],
}, },
}, },
@ -39,6 +39,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_zhurong:['female','shu',4,['juxiang','relieren']], re_zhurong:['female','shu',4,['juxiang','relieren']],
re_menghuo:['male','shu',4,['huoshou','rezaiqi']], re_menghuo:['male','shu',4,['huoshou','rezaiqi']],
re_wangyun:['male','qun',3,['relianji','remoucheng']], re_wangyun:['male','qun',3,['relianji','remoucheng']],
re_dongzhuo:['male','qun',8,['rejiuchi','roulin','benghuai','baonue'],['zhu']],
re_sunjian:['male','wu',4,['gzyinghun','repolu']],
re_caopi:['male','wei',3,['rexingshang','refangzhu','songwei'],['zhu']],
}, },
characterIntro:{ characterIntro:{
shenpei:'审配204年字正南魏郡阴安今河北清丰北人。为人正直 袁绍领冀州,审配被委以腹心之任,并总幕府。河北平定,袁绍以审配、逢纪统军事,审配恃其强盛,力主与曹操决战。曾率领弓弩手大破曹军于官渡。官渡战败,审配二子被俘,反因此受谮见疑,幸得逢纪力保。袁绍病死,审配等矫诏立袁尚为嗣,导致兄弟相争,被曹操各个击破。曹操围邺,审配死守数月,终城破被擒,拒不投降,慷慨受死。', shenpei:'审配204年字正南魏郡阴安今河北清丰北人。为人正直 袁绍领冀州,审配被委以腹心之任,并总幕府。河北平定,袁绍以审配、逢纪统军事,审配恃其强盛,力主与曹操决战。曾率领弓弩手大破曹军于官渡。官渡战败,审配二子被俘,反因此受谮见疑,幸得逢纪力保。袁绍病死,审配等矫诏立袁尚为嗣,导致兄弟相争,被曹操各个击破。曹操围邺,审配死守数月,终城破被擒,拒不投降,慷慨受死。',
@ -82,6 +85,165 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
characterFilter:{}, characterFilter:{},
skill:{ skill:{
rexingshang:{
audio:'xingshang',
trigger:{global:'die'},
filter:function(event,player){
return player.isDamaged()||event.player.countCards('he')>0;
},
direct:true,
content:function(){
"step 0"
var choice=[];
if(player.isDamaged()) choice.push('回复体力');
if(trigger.player.countCards('he')) choice.push('获得牌');
choice.push('cancel2');
player.chooseControl(choice).set('prompt',get.prompt2('rexingshang')).set('ai',function(){
if(choice.length==2) return 0;
if(get.value(trigger.player.getCards('he'))>8) return 1;
return 0;
});
"step 1"
if(result.control!='cancel2'){
player.logSkill('rexingshang');
if(result.control=='获得牌'){
event.togain=trigger.player.getCards('he');
player.gain(event.togain,trigger.player,'giveAuto');
}
else player.recover();
}
},
},
refangzhu:{
audio:"fangzhu",
trigger:{
player:"damageEnd",
},
direct:true,
content:function (){
"step 0"
player.chooseTarget(get.prompt2('refangzhu'),function(card,player,target){
return player!=target
}).ai=function(target){
if(target.hasSkillTag('noturn')) return 0;
var player=_status.event.player;
if(get.attitude(_status.event.player,target)==0) return 0;
if(get.attitude(_status.event.player,target)>0){
if(target.classList.contains('turnedover')) return 1000-target.countCards('h');
if(player.getDamagedHp()<3) return -1;
return 100-target.countCards('h');
}
else{
if(target.classList.contains('turnedover')) return -1;
if(player.getDamagedHp()>=3) return -1;
return 1+target.countCards('h');
}
}
"step 1"
if(result.bool){
player.logSkill('refangzhu',result.targets);
event.target=result.targets[0]
event.target.chooseToDiscard('he',player.getDamagedHp()).set('ai',function(card){
var player=_status.event.player;
if(player.isTurnedOver()||_status.event.getTrigger().player.getDamagedHp()>2) return -1;
return (player.hp*player.hp)-get.value(card);
}).set('prompt','弃置'+get.cnNumber(player.getDamagedHp())+'张手牌并失去一点体力;或选择不弃置,将武将牌翻面并摸'+get.cnNumber(player.getDamagedHp())+'张牌。');
}
else event.finish();
"step 2"
if(result.bool){
event.target.loseHp();
}
else{
event.target.draw(player.getDamagedHp());
event.target.turnOver();
}
},
ai:{
maixie:true,
"maixie_hp":true,
effect:{
target:function (card,player,target){
if(get.tag(card,'damage')){
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
if(target.hp<=1) return;
if(!target.hasFriend()) return;
var hastarget=false;
var turnfriend=false;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(get.attitude(target,players[i])<0&&!players[i].isTurnedOver()){
hastarget=true;
}
if(get.attitude(target,players[i])>0&&players[i].isTurnedOver()){
hastarget=true;
turnfriend=true;
}
}
if(get.attitude(player,target)>0&&!hastarget) return;
if(turnfriend||target.hp==target.maxHp) return [0.5,1];
if(target.hp>1) return [1,0.5];
}
},
},
},
},
repolu:{
audio:2,
trigger:{
source:'dieAfter',
player:'die',
},
forceDie:true,
filter:function(event,player,name){
return name=='die'||player.isAlive();
},
direct:true,
content:function(){
'step 0'
if(!player.storage.repolu) player.storage.repolu=0;
event.num=player.storage.repolu+1;
player.chooseTarget([1,Infinity],get.prompt('repolu'),'令任意名角色摸'+get.cnNumber(event.num)+'张牌').set('forceDie',true).ai=function(target){
return get.attitude(_status.event.player,target);
};
'step 1'
if(result.bool){
player.storage.repolu++;
result.targets.sortBySeat();
player.logSkill('repolu',result.targets);
game.asyncDraw(result.targets,num);
}
else event.finish();
'step 2'
game.delay();
},
},
rejiuchi:{
group:['jiuchi'],
trigger:{source:'damage'},
forced:true,
popup:false,
locked:false,
audio:'jiuchi',
filter:function(event,player){
return event.card&&event.card.name=='sha'&&event.getParent(2).jiu==true&&!player.hasSkill('rejiuchi_air');
},
content:function(){
player.logSkill('jiuchi');
player.addTempSkill('rejiuchi_air');
},
subSkill:{
air:{
sub:true,
init:function(player,skill){
player.disableSkill(skill,'benghuai');
},
onremove:function(player,skill){
player.enableSkill(skill);
},
},
},
},
relianji:{ relianji:{
audio:2, audio:2,
enable:'phaseUse', enable:'phaseUse',
@ -108,20 +270,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.finish(); event.finish();
return; return;
} }
if(equip1.name=='qinggang'&&!lib.inpile.contains('qibaodao')){
equip1.remove();
equip1=game.createCard('qibaodao',equip1.suit,equip1.number);
}
target.$draw(equip1); target.$draw(equip1);
target.chooseUseTarget(equip1,'noanimate','nopopup',true); target.chooseUseTarget(equip1,'noanimate','nopopup',true);
'step 2' 'step 2'
game.updateRoundNumber();
var list=['nanman','wanjian','huogong','juedou','sha']; var list=['nanman','wanjian','huogong','juedou','sha'];
var list2=game.players.slice(0); var list2=game.players.slice(0);
list2.remove(player); list2.remove(player);
for(var i=0;i<list.length;i++){ for(var i=0;i<list.length;i++){
if(!targets[0].canUse(list[i],targets[1])) list.splice(i--,1); if(!targets[0].canUse(list[i],targets[1],false)) list.splice(i--,1);
} }
if(!list.length) return; if(!list.length) return;
var name=list.randomGet(); var name=list.randomGet();
if(name=='nanman'||name=='wanjian'){ if(name=='nanman'||name=='wanjian'){
for(var i=0;i<list2.length;i++){ for(var i=0;i<list2.length;i++){
if(!targets[0].canUse(name,list2[i])) list2.splice(i--,1); if(!targets[0].canUse(name,list2[i],false)) list2.splice(i--,1);
} }
} }
else list2=targets[1]; else list2=targets[1];
@ -633,6 +800,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_zhurong:'界祝融', re_zhurong:'界祝融',
re_menghuo:'界孟获', re_menghuo:'界孟获',
re_wangyun:'手杀王允', re_wangyun:'手杀王允',
re_dongzhuo:'界董卓',
re_sunjian:'界孙坚',
re_caopi:'界曹丕',
rejiuchi:'酒池',
rejiuchi_info:'你可以',
repolu:'破虏',
repolu_info:'当你',
rexingshang:'行殇',
rexingshang_info:'当其他角色死亡后,你可以选择一项:',
refangzhu:'放逐',
refangzhu_info:'当你受到伤害后,',
relianji:'连计', relianji:'连计',
relianji_info:'出牌阶段限一次你可以选择两名其他角色。第一名角色随机使用牌堆中的一张武器牌然后这名角色视为对另一名角色随机使用一张下列的牌名的牌【决斗】、【火攻】、【南蛮入侵】、【万箭齐发】或普【杀】。然后若此牌造成伤害你获得X枚“连计”标记X为此次扣减的体力值点数。', relianji_info:'出牌阶段限一次你可以选择两名其他角色。第一名角色随机使用牌堆中的一张武器牌然后这名角色视为对另一名角色随机使用一张下列的牌名的牌【决斗】、【火攻】、【南蛮入侵】、【万箭齐发】或普【杀】。然后若此牌造成伤害你获得X枚“连计”标记X为此次扣减的体力值点数。',
remoucheng:'谋逞', remoucheng:'谋逞',

View File

@ -6,8 +6,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old:{ old:{
old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_zhoutai","old_caoren"], old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_zhoutai","old_caoren"],
old_refresh:["old_zhangfei","old_huatuo"], old_refresh:["old_zhangfei","old_huatuo"],
old_yijiang:["masu","xushu","fazheng","liru","yujin","xin_yujin","old_zhonghui","old_xusheng","old_zhuran","old_lingtong","old_madai","old_caoxiu","old_wangyi","old_caozhen","old_quancong","old_chenqun","old_zhuhuan","old_zhuzhi","old_guanzhang"], old_yijiang1:["masu","xushu","fazheng","yujin","xin_yujin","old_xusheng","old_lingtong","ol_yujin"],
old_sp:["old_caochun","old_lingju","old_maliang","old_machao","zhangliang","jsp_caoren"], old_yijiang2:["old_madai","old_zhonghui","old_wangyi","old_guanzhang","ol_liaohua"],
old_yijiang3:["liru","old_zhuran","ol_zhuran","ol_manchong","ol_guohuai"],
old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan"],
old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"],
old_yijiang67:["ol_xinxianying","ol_zhangrang"],
old_sp:["old_caochun","old_lingju","old_maliang","old_machao","zhangliang","jsp_caoren","ol_guansuo"],
}, },
}, },
character:{ character:{
@ -46,6 +51,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_zhugezhan:["male","shu",3,["old_zuilun","old_fuyin"]], old_zhugezhan:["male","shu",3,["old_zuilun","old_fuyin"]],
zhangliang:["male","qun",4,["old_jijun","old_fangtong"]], zhangliang:["male","qun",4,["old_jijun","old_fangtong"]],
old_guanzhang:['male','shu',4,['old_fuhun']], old_guanzhang:['male','shu',4,['old_fuhun']],
ol_xinxianying:['female','wei',3,['caishi','zhongjian']],
ol_zhangrang:['male','qun',3,['taoluan']],
ol_yujin:['male','wei',4,['zhenjun']],
ol_zhuran:['male','wu',4,['danshou']],
ol_liaohua:['male','shu',4,['dangxian','fuli']],
ol_guansuo:['male','shu',4,['zhengnan','xiefang']],
ol_manchong:['male','wei',3,['yuce','junxing']],
ol_guohuai:['male','wei',4,['jingce']],
}, },
characterFilter:{ characterFilter:{
old_lingju:function(mode){ old_lingju:function(mode){
@ -841,9 +854,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_zhoutai:'旧周泰', old_zhoutai:'旧周泰',
old_caoren:'旧曹仁', old_caoren:'旧曹仁',
old_guanzhang:'旧关兴张苞', old_guanzhang:'旧关兴张苞',
old_zhangfei:'张飞', old_zhangfei:'OL张飞',
old_huatuo:'华佗', old_huatuo:'OL华佗',
jsp_caoren:'☆SP曹仁', jsp_caoren:'☆SP曹仁',
ol_xinxianying:'OL辛宪英',
ol_zhangrang:'OL张让',
ol_yujin:'镇军于禁',
ol_liaohua:'OL廖化',
ol_zhuran:'OL朱然',
ol_guansuo:'OL关索',
ol_manchong:'OL满宠',
ol_guohuai:'OL郭淮',
old_fuhun:'父魂', old_fuhun:'父魂',
old_fuhun_info:'摸牌阶段开始时,你可以放弃摸牌,改为从牌堆顶亮出两张牌并获得之,若亮出的牌颜色不同,你获得技能“武圣”、“咆哮”,直到回合结束。', old_fuhun_info:'摸牌阶段开始时,你可以放弃摸牌,改为从牌堆顶亮出两张牌并获得之,若亮出的牌颜色不同,你获得技能“武圣”、“咆哮”,直到回合结束。',
@ -881,7 +902,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_shenhua:'神话再临', old_shenhua:'神话再临',
old_refresh:'界限突破', old_refresh:'界限突破',
old_yijiang:'一将成名', old_yijiang1:'一将成名2011',
old_yijiang2:'一将成名2012',
old_yijiang3:'一将成名2013',
old_yijiang4:'一将成名2014',
old_yijiang5:'一将成名2015',
old_yijiang67:'原创设计',
old_sp:'SP', old_sp:'SP',
} }
}; };

View File

@ -122,7 +122,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
nature:"fire", nature:"fire",
}, },
viewAsFilter:function (player){ viewAsFilter:function (player){
if(!player.countCards('h',{color:'red'})) return false; if(!player.countCards('he',{color:'red'})) return false;
}, },
prompt:"将一张红色牌当火攻使用", prompt:"将一张红色牌当火攻使用",
check:function (card){ check:function (card){
@ -1533,6 +1533,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
rejizhi:{ rejizhi:{
audio:'jizhi', audio:'jizhi',
locked:false,
trigger:{player:'useCard'}, trigger:{player:'useCard'},
frequent:true, frequent:true,
filter:function(event){ filter:function(event){
@ -2091,7 +2092,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
mod:{ mod:{
maxHandcard:function(player,num){ maxHandcard:function(player,num){
if(player.hp<player.maxHp) return num+player.maxHp-player.hp; if(player.hp<player.maxHp) return num+player.getDamagedHp();
} }
} }
}, },

View File

@ -622,7 +622,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'drlt_yongsi1':{ 'drlt_yongsi1':{
mod:{ mod:{
maxHandcard:function (player,num){ maxHandcard:function (player,num){
return num+player.maxHp-2*player.hp; return num+player.maxHp-2*Math.max(0,player.hp);
}, },
}, },
}, },
@ -2361,21 +2361,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else{ else{
num=1 num=1
} }
var map={};
var list=[];
for(var i=1;i<=player.hp;i++){
var cn=get.cnNumber(i,true);
map[cn]=i;
list.push(cn);
}
event.map=map;
player.awakenSkill('qimou'); player.awakenSkill('qimou');
player.storage.qimou=true; player.storage.qimou=true;
player.chooseControl('一','二','三','四','五','六',function(){ player.chooseControl(list,function(){
return get.cnNumber(_status.event.goon,true); return get.cnNumber(_status.event.goon,true);
}).set('prompt','失去任意点体力').set('goon',num); }).set('prompt','失去任意点体力').set('goon',num);
'step 1' 'step 1'
var num; var num=event.map[result.control]||1;
switch(result.control){
case '一':num=1;break;
case '二':num=2;break;
case '三':num=3;break;
case '四':num=4;break;
case '五':num=5;break;
case '六':num=6;break;
}
player.storage.qimou2=num; player.storage.qimou2=num;
player.loseHp(num); player.loseHp(num);
player.addTempSkill('qimou2'); player.addTempSkill('qimou2');
@ -3794,10 +3794,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return player.hp<player.maxHp; return player.hp<player.maxHp;
}, },
check:function(event,player){ check:function(event,player){
if(player.maxHp-player.hp<2){ if(player.getDamagedHp()<2){
return false; return false;
} }
else if(player.maxHp-player.hp==2){ else if(player.getDamagedHp()==2){
return player.countCards('h')>=2; return player.countCards('h')>=2;
} }
return true; return true;
@ -3805,7 +3805,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){ content:function(){
"step 0" "step 0"
trigger.cancel(); trigger.cancel();
event.cards=get.cards(player.maxHp-player.hp); event.cards=get.cards(player.getDamagedHp());
player.showCards(event.cards); player.showCards(event.cards);
"step 1" "step 1"
var num=0; var num=0;
@ -3916,7 +3916,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true, direct:true,
content:function(){ content:function(){
"step 0" "step 0"
player.chooseTarget(get.prompt('fangzhu'),'令一名其他角色将武将牌翻面并摸'+get.cnNumber(player.maxHp-player.hp)+'张牌',function(card,player,target){ player.chooseTarget(get.prompt('fangzhu'),'令一名其他角色将武将牌翻面并摸'+get.cnNumber(player.getDamagedHp())+'张牌',function(card,player,target){
return player!=target return player!=target
}).ai=function(target){ }).ai=function(target){
if(target.hasSkillTag('noturn')) return 0; if(target.hasSkillTag('noturn')) return 0;
@ -3924,19 +3924,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(get.attitude(_status.event.player,target)==0) return 0; if(get.attitude(_status.event.player,target)==0) return 0;
if(get.attitude(_status.event.player,target)>0){ if(get.attitude(_status.event.player,target)>0){
if(target.classList.contains('turnedover')) return 1000-target.countCards('h'); if(target.classList.contains('turnedover')) return 1000-target.countCards('h');
if(player.maxHp-player.hp<3) return -1; if(player.getDamagedHp()<3) return -1;
return 100-target.countCards('h'); return 100-target.countCards('h');
} }
else{ else{
if(target.classList.contains('turnedover')) return -1; if(target.classList.contains('turnedover')) return -1;
if(player.maxHp-player.hp>=3) return -1; if(player.getDamagedHp()>=3) return -1;
return 1+target.countCards('h'); return 1+target.countCards('h');
} }
} }
"step 1" "step 1"
if(result.bool){ if(result.bool){
player.logSkill('fangzhu',result.targets); player.logSkill('fangzhu',result.targets);
result.targets[0].draw(player.maxHp-player.hp); result.targets[0].draw(player.getDamagedHp());
result.targets[0].turnOver(); result.targets[0].turnOver();
} }
}, },
@ -4303,7 +4303,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audioname:['sunce'], audioname:['sunce'],
trigger:{player:'phaseBegin'}, trigger:{player:'phaseBegin'},
filter:function(event,player){ filter:function(event,player){
return player.hp<player.maxHp; return player.getDamagedHp()>0;
}, },
direct:true, direct:true,
content:function(){ content:function(){
@ -4312,20 +4312,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return player!=target; return player!=target;
}).set('ai',function(target){ }).set('ai',function(target){
var player=_status.event.player; var player=_status.event.player;
if(player.maxHp-player.hp==1&&target.countCards('he')==0){ if(player.getDamagedHp()==1&&target.countCards('he')==0){
return 0; return 0;
} }
if(get.attitude(_status.event.player,target)>0){ if(get.attitude(_status.event.player,target)>0){
return 10+get.attitude(_status.event.player,target); return 10+get.attitude(_status.event.player,target);
} }
if(player.maxHp-player.hp==1){ if(player.getDamagedHp()==1){
return -1; return -1;
} }
return 1; return 1;
}); });
"step 1" "step 1"
if(result.bool){ if(result.bool){
event.num=player.maxHp-player.hp; event.num=player.getDamagedHp();
player.logSkill(event.name,result.targets); player.logSkill(event.name,result.targets);
event.target=result.targets[0]; event.target=result.targets[0];
if(event.num==1){ if(event.num==1){
@ -4436,7 +4436,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(player.hp==player.maxHp) return 'baonue_hp'; if(player.hp==player.maxHp) return 'baonue_hp';
if(player.hp<player.maxHp-1||player.hp<=2) return 'baonue_maxHp'; if(player.hp<player.maxHp-1||player.hp<=2) return 'baonue_maxHp';
return 'baonue_hp'; return 'baonue_hp';
}); }).set('prompt','崩坏失去1点体力或减1点体力上限');
"step 1" "step 1"
if(result.control=='baonue_hp'){ if(result.control=='baonue_hp'){
player.loseHp(); player.loseHp();
@ -5650,8 +5650,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
popup:false, popup:false,
audio:false, audio:false,
vanish:true, vanish:true,
charlotte:true,
content:function(){ content:function(){
if(player.hp<player.maxHp) player.draw(player.maxHp-player.hp); if(player.getDamagedHp()) player.draw(player.getDamagedHp());
player.removeSkill('tianxiang2'); player.removeSkill('tianxiang2');
player.popup('tianxiang'); player.popup('tianxiang');
} }
@ -5781,7 +5782,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
vanish:true, vanish:true,
content:function(){ content:function(){
if(player.isDamaged()){ if(player.isDamaged()){
player.draw(player.maxHp-player.hp); player.draw(player.getDamagedHp());
} }
player.removeSkill('retianxiang2'); player.removeSkill('retianxiang2');
}, },
@ -6005,10 +6006,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
} }
player.nodying=true; player.nodying=true;
if(player.hp<0){
player.hp=0;
player.update();
}
}, },
subSkill:{ subSkill:{
recover:{ recover:{
@ -6020,18 +6017,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
popup:false, popup:false,
content:function(){ content:function(){
'step 0' 'step 0'
if(player.hp>=player.storage.gzbuqu.length){ event.count=trigger.num;
player.hp-=player.storage.gzbuqu.length-1; 'step 1'
player.update(); event.count--;
while(player.storage.gzbuqu.length){ if((player.hp+player.storage.gzbuqu.length)>1){
player.storage.gzbuqu.shift().discard(); player.chooseCardButton('移去一张不屈牌',true,player.storage.gzbuqu).set('ai',function(button){
}
player.unmarkSkill('gzbuqu');
delete player.nodying;
event.finish();
}
else{
player.chooseCardButton('移去'+get.cnNumber(player.hp)+'张不屈牌',true,player.hp,player.storage.gzbuqu).set('ai',function(button){
var buttons=get.selectableButtons(); var buttons=get.selectableButtons();
for(var i=0;i<buttons.length;i++){ for(var i=0;i<buttons.length;i++){
if(buttons[i]!=button&& if(buttons[i]!=button&&
@ -6042,31 +6032,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
return 0; return 0;
}); });
player.hp=0;
player.update();
} }
'step 1' 'step 2'
for(var i=0;i<result.links.length;i++){ for(var i=0;i<result.links.length;i++){
result.links[i].discard(); result.links[i].discard();
player.storage.gzbuqu.remove(result.links[i]); player.storage.gzbuqu.remove(result.links[i]);
} }
player.$throw(result.links); player.$throw(result.links);
game.log(player,'移去了不屈牌',result.links); game.log(player,'移去了不屈牌',result.links);
if(event.count) event.goto(1);
'step 3'
lib.skill.gzbuqu.process(player); lib.skill.gzbuqu.process(player);
} }
} }
}, },
content:function(){ content:function(){
'step 0' 'step 0'
var num=-player.hp; var num=(-trigger.num-Math.max(player.hp-trigger.num,1)+1)
if(!player.storage.gzbuqu.length){
num++;
}
player.storage.gzbuqu.addArray(get.cards(num)); player.storage.gzbuqu.addArray(get.cards(num));
event.trigger("addCardToStorage"); event.trigger("addCardToStorage");
player.showCards(get.translation(player)+'的不屈牌',player.storage.gzbuqu); player.showCards(get.translation(player)+'的不屈牌',player.storage.gzbuqu);
player.hp=0;
player.update();
'step 1' 'step 1'
lib.skill.gzbuqu.process(player); lib.skill.gzbuqu.process(player);
}, },

View File

@ -46,7 +46,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
caohong:['male','wei',4,['yuanhu']], caohong:['male','wei',4,['yuanhu']],
xiahouba:['male','shu',4,['baobian']], xiahouba:['male','shu',4,['baobian']],
yuanshu:['male','qun',4,['yongsi','weidi']], yuanshu:['male','qun',4,['yongsi','weidi']],
sp_diaochan:['female','qun',3,['lihun','biyue']], sp_diaochan:['female','qun',3,['lihun','rebiyue']],
sp_zhaoyun:['male','qun',3,['longdan','chongzhen']], sp_zhaoyun:['male','qun',3,['longdan','chongzhen']],
jsp_zhaoyun:['male','qun',3,['chixin','yicong','suiren']], jsp_zhaoyun:['male','qun',3,['chixin','yicong','suiren']],
liuxie:['male','qun',3,['tianming','mizhao']], liuxie:['male','qun',3,['tianming','mizhao']],
@ -78,7 +78,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
cuiyan:['male','wei',3,['yawang','xunzhi']], cuiyan:['male','wei',3,['yawang','xunzhi']],
sp_zhangfei:['male','shu',4,['jie','dahe']], sp_zhangfei:['male','shu',4,['jie','dahe']],
jsp_guanyu:['male','wei',4,['wusheng','danji']], jsp_guanyu:['male','wei',4,['new_rewusheng','danji']],
jsp_huangyueying:['female','qun',3,['jiqiao','linglong']], jsp_huangyueying:['female','qun',3,['jiqiao','linglong']],
sunluyu:['female','wu',3,['new_meibu','new_mumu']], sunluyu:['female','wu',3,['new_meibu','new_mumu']],
hanba:['female','qun',4,['fentian','zhiri']], hanba:['female','qun',4,['fentian','zhiri']],
@ -90,7 +90,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_xiahoudun:['male','wei',4,['fenyong','xuehen'],['die_audio']], sp_xiahoudun:['male','wei',4,['fenyong','xuehen'],['die_audio']],
sp_lvmeng:['male','wu',3,['tanhu','mouduan']], sp_lvmeng:['male','wu',3,['tanhu','mouduan']],
guansuo:['male','shu',4,['zhengnan','xiefang']], guansuo:['male','shu',4,['xinzhengnan','xiefang']],
tadun:['male','qun',4,['luanzhan']], tadun:['male','qun',4,['luanzhan']],
yanbaihu:['male','qun',4,['zhidao','jili']], yanbaihu:['male','qun',4,['zhidao','jili']],
chengyu:['male','wei',3,['shefu','benyu']], chengyu:['male','wei',3,['shefu','benyu']],
@ -955,7 +955,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
popup:false, popup:false,
content:function (){ content:function (){
'step 0' 'step 0'
event.num=player.maxHp-player.hp; event.num=player.getDamagedHp();
if(event.num>0) player.chooseBool(get.prompt2('spjiedao',trigger.player)).ai=function(){ if(event.num>0) player.chooseBool(get.prompt2('spjiedao',trigger.player)).ai=function(){
if(get.attitude(player,trigger.player)>=-1) return false; if(get.attitude(player,trigger.player)>=-1) return false;
return !trigger.player.getEquip('baiyin')&&!trigger.player.getEquip('rewrite_baiyin'); return !trigger.player.getEquip('baiyin')&&!trigger.player.getEquip('rewrite_baiyin');
@ -1029,11 +1029,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
else{ else{
player.$throw(card); player.$throw(card);
game.cardsDiscard(card); game.cardsDiscard(card);
player.loseHp();
} }
"step 1" "step 1"
player.unmarkSkill('biaozhao'); player.unmarkSkill('biaozhao');
game.delay(); player.loseHp();
}, },
}, },
"biaozhao3":{ "biaozhao3":{
@ -1082,7 +1081,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function (){ content:function (){
"step 0" "step 0"
player.chooseTarget(get.prompt2('yechou'),function(card,player,target){ player.chooseTarget(get.prompt2('yechou'),function(card,player,target){
return player!=target&&target.maxHp-target.hp>1 return player!=target&&target.getDamagedHp()>1
}).set('forceDie',true).set('ai',function(target){ }).set('forceDie',true).set('ai',function(target){
var num=get.attitude(_status.event.player,target); var num=get.attitude(_status.event.player,target);
return -num; return -num;
@ -1150,7 +1149,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.control=="手动分配"){ if(result.control=="手动分配"){
event.map=[cards,[],[]]; event.map=[cards,[],[]];
event.goto(8); event.goto(8);
game.log('38');
} }
else if(!_status.connectMode){ else if(!_status.connectMode){
var choiceList=ui.create.dialog('请选择一种方案','hidden','forcebutton'); var choiceList=ui.create.dialog('请选择一种方案','hidden','forcebutton');
@ -1977,7 +1975,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
content:function(){ content:function(){
'step 0' 'step 0'
var num=player.maxHp-player.hp; var num=player.getDamagedHp();
player.chooseTarget('是否发动【誓仇】,令至多'+num+'名其他角色也成为此【杀】的目标?',[1,num],function(card,player,target){ player.chooseTarget('是否发动【誓仇】,令至多'+num+'名其他角色也成为此【杀】的目标?',[1,num],function(card,player,target){
return target!=player&&!trigger.targets.contains(target)&&player.canUse({name:'sha'},target); return target!=player&&!trigger.targets.contains(target)&&player.canUse({name:'sha'},target);
}).ai=function(target){ }).ai=function(target){
@ -2222,7 +2220,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function (){ content:function (){
'step 0' 'step 0'
player.chooseTarget(get.prompt('new_mumu'),'弃置一名角色装备区内的一张牌,或者获得一名角色装备区内的防具牌',function(card,player,target){ player.chooseTarget(get.prompt('new_mumu'),'弃置一名角色装备区内的一张牌,或者获得一名角色装备区内的防具牌',function(card,player,target){
if(target==player) return false; if(target==player) return target.getEquip(2)!=undefined;
return target.countCards('e')>0; return target.countCards('e')>0;
}).set('ai',function(target){ }).set('ai',function(target){
var player=_status.event.player; var player=_status.event.player;
@ -2239,7 +2237,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.line(event.target,'green'); player.line(event.target,'green');
var e=event.target.getEquip(2); var e=event.target.getEquip(2);
event.e=e; event.e=e;
if(e){ if(target==player) event.choice='获得一张防具牌';
else if(e){
player.chooseControl('弃置一张装备牌','获得一张防具牌').set('ai',function(){ player.chooseControl('弃置一张装备牌','获得一张防具牌').set('ai',function(){
if(_status.event.player.getEquip(2)){ if(_status.event.player.getEquip(2)){
return '弃置一张装备牌'; return '弃置一张装备牌';
@ -3320,10 +3319,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.finish(); event.finish();
return; return;
} }
if(equip1.name=='qinggang'&&!lib.inpile.contains('qibaodao')){
equip1.remove();
equip1=game.createCard('qibaodao',equip1.suit,equip1.number);
}
target.$draw(equip1); target.$draw(equip1);
target.chooseUseTarget(true,equip1,'noanimate','nopopup'); target.chooseUseTarget(true,equip1,'noanimate','nopopup');
game.delay(); game.delay();
'step 2' 'step 2'
game.updateRoundNumber();
var card=cards[0]; var card=cards[0];
var bool1=game.hasPlayer(function(current){ var bool1=game.hasPlayer(function(current){
return current!=player&&target.canUse(card,current); return current!=player&&target.canUse(card,current);
@ -6560,6 +6564,44 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
} }
}, },
xinzhengnan:{
audio:'zhengnan',
trigger:{global:'dieAfter'},
direct:true,
content:function(){
'step 0'
var list=['摸牌'];
if(!player.hasSkill('new_rewusheng')){
list.push('new_rewusheng');
}
if(!player.hasSkill('xindangxian')){
list.push('xindangxian');
}
if(!player.hasSkill('zhiman')){
list.push('zhiman');
}
list.push('cancel2');
if(list.length){
player.chooseControl(list).set('prompt',get.prompt2('xinzhengnan')).set('ai',function(){
if(list.contains('new_rewusheng')) return 1;
return 0;
});
}
'step 1'
if(result.control=='cancel2') return;
player.logSkill('xinzhengnan');
if(result.control=='摸牌'){
player.draw(3);
return;
}
player.addSkill(result.control);
player.popup(result.control);
game.log(player,'获得了技能','#g【'+get.translation(result.control)+'】');
},
ai:{
threaten:1.3
}
},
zhengnan:{ zhengnan:{
audio:1, audio:1,
trigger:{global:'dieAfter'}, trigger:{global:'dieAfter'},
@ -6586,7 +6628,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
game.log(player,'获得技能','【'+get.translation(result.control)+'】'); game.log(player,'获得技能','【'+get.translation(result.control)+'】');
}, },
ai:{ ai:{
threaten:1.4 threaten:2.4
} }
}, },
xiefang:{ xiefang:{
@ -10788,7 +10830,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filterCard:true, filterCard:true,
selectCard:function(){ selectCard:function(){
var player=_status.event.player; var player=_status.event.player;
return player.maxHp-player.hp; return player.getDamagedHp();
}, },
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
return target.hp<target.maxHp; return target.hp<target.maxHp;
@ -11108,7 +11150,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filterTarget:true, filterTarget:true,
selectTarget:function(){ selectTarget:function(){
var player=_status.event.player var player=_status.event.player
return [1,Math.max(1,player.maxHp-player.hp)]; return [1,Math.max(1,player.getDamagedHp())];
}, },
position:'he', position:'he',
filterCard:{color:'red'}, filterCard:{color:'red'},
@ -11462,7 +11504,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return false; return false;
}, },
content:function(){ content:function(){
"step 0"
event.count=1;
if(trigger.name=='discard'){
event.count=0;
for(var i=0;i<trigger.cards.length;i++){
if(get.color(trigger.cards[i])=='red'&&trigger.cards[i].original!='j') event.count++;
}
}
"step 1"
player.draw(); player.draw();
event.count--;
"step 2"
if(event.count){
if(lib.config.autoskilllist.contains('mingzhe')) player.chooseBool(get.prompt2('mingzhe'));
else event._result={bool:true};
}
else event.finish();
"step 3"
if(result.bool){
player.logSkill('mingzhe');
event.goto(1);
}
}, },
ai:{ ai:{
threaten:0.7 threaten:0.7
@ -12644,6 +12707,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
luanzhan_info:'你使用【杀】或黑色普通锦囊牌可以额外选择X名角色为目标当你使用【杀】或黑色普通锦囊牌指定目标后若此牌的目标角色数小于X则X减至0。X为你于本局游戏内造成过伤害的次数', luanzhan_info:'你使用【杀】或黑色普通锦囊牌可以额外选择X名角色为目标当你使用【杀】或黑色普通锦囊牌指定目标后若此牌的目标角色数小于X则X减至0。X为你于本局游戏内造成过伤害的次数',
zhengnan:'征南', zhengnan:'征南',
zhengnan_info:'当其他角色死亡后,你可以摸三张牌。若如此做,你获得下列技能中的任意一个:“武圣”、 “当先”和“制蛮”', zhengnan_info:'当其他角色死亡后,你可以摸三张牌。若如此做,你获得下列技能中的任意一个:“武圣”、 “当先”和“制蛮”',
xinzhengnan:'征南',
xinzhengnan_info:'当其他角色死亡后,你可以摸三张牌,或者获得下列技能中的任意一个:“武圣”、 “当先”和“制蛮”',
xiefang:'撷芳', xiefang:'撷芳',
xiefang_info:'锁定技,你的进攻距离+XX为女性角色数', xiefang_info:'锁定技,你的进攻距离+XX为女性角色数',
qizhi:'奇制', qizhi:'奇制',
@ -12923,7 +12988,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
suishi_info:'每当其他角色进入濒死状态时伤害来源可以令你摸一张牌每当其他角色死亡时伤害来源可以令你失去1点体力', suishi_info:'每当其他角色进入濒死状态时伤害来源可以令你摸一张牌每当其他角色死亡时伤害来源可以令你失去1点体力',
quji_info:'出牌阶段限一次你可以弃置X张牌X为你已损失的体力值然后令至多X名已受伤的角色各回复1点体力。若你以此法弃置的牌中有黑色牌你失去一点体力。', quji_info:'出牌阶段限一次你可以弃置X张牌X为你已损失的体力值然后令至多X名已受伤的角色各回复1点体力。若你以此法弃置的牌中有黑色牌你失去一点体力。',
junbing_info:'一名角色的结束阶段开始时若其手牌数少于或者等于1该角色可以摸一张牌。若如此做该角色须将所有手牌交给你然后你交给其等量的牌。', junbing_info:'一名角色的结束阶段开始时若其手牌数少于或者等于1该角色可以摸一张牌。若如此做该角色须将所有手牌交给你然后你交给其等量的牌。',
xiongyi_info:'限定技,出牌阶段,你可以指定至多三名角色与你各摸三张牌若你指定的角色数不超过2你回复1点体力', xiongyi_info:'限定技,出牌阶段,你可以指定至多三名角色各摸三张牌若你指定的角色数不超过2你回复1点体力',
xiongyi_info_guozhan:'限定技出牌阶段你可以令与你势力相同的所有角色各摸三张牌然后若你的势力是角色最少的势力或之一则你回复1点体力', xiongyi_info_guozhan:'限定技出牌阶段你可以令与你势力相同的所有角色各摸三张牌然后若你的势力是角色最少的势力或之一则你回复1点体力',
shenzhi_info:'准备阶段开始时你可以弃置所有手牌若你以此法弃置的牌的张数不小于X你回复1点体力X为你当前的体力值。', shenzhi_info:'准备阶段开始时你可以弃置所有手牌若你以此法弃置的牌的张数不小于X你回复1点体力X为你当前的体力值。',
shushen_info:'当你回复1点体力时你可以令一名其他角色回复1点体力或摸两张牌', shushen_info:'当你回复1点体力时你可以令一名其他角色回复1点体力或摸两张牌',

View File

@ -1050,7 +1050,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.chooseTarget(get.prompt2('xinfu_lingren'),function(card,player,target){ player.chooseTarget(get.prompt2('xinfu_lingren'),function(card,player,target){
return trigger.targets.contains(target); return trigger.targets.contains(target);
}).set('ai',function(target){ }).set('ai',function(target){
return -get.attitude(_status.event.player,target); return 2-get.attitude(_status.event.player,target);
}); });
'step 1' 'step 1'
if(result.bool){ if(result.bool){
@ -1966,7 +1966,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function (){ content:function (){
"step 0" "step 0"
trigger.source.chooseBool('【许身】:是否将自己的一张武将牌替换为“关索”?').set('ai',function(){ trigger.source.chooseBool('【许身】:是否将自己的一张武将牌替换为“关索”?').set('ai',function(){
return true; return false;
}); });
"step 1" "step 1"
if(result.bool){ if(result.bool){
@ -3618,12 +3618,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
switch(result.control){ switch(result.control){
case '递增':{ case '递增':{
player.logSkill('xinfu_guanchao'); player.logSkill('xinfu_guanchao');
player.addTempSkill('xinfu_guanchao_dizeng'); player.addTempSkill('xinfu_guanchao_dizeng','phaseUseEnd');
break; break;
} }
case '递减':{ case '递减':{
player.logSkill('xinfu_guanchao'); player.logSkill('xinfu_guanchao');
player.addTempSkill('xinfu_guanchao_dijian'); player.addTempSkill('xinfu_guanchao_dijian','phaseUseEnd');
break; break;
} }
case '取消':{ case '取消':{
@ -5199,7 +5199,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return false; return false;
}, },
content:function (){ content:function (){
"step 0"
event.count=1;
if(trigger.name=='discard'){
event.count=0;
for(var i=0;i<trigger.cards.length;i++){
if(get.color(trigger.cards[i])=='red'&&trigger.cards[i].original!='j') event.count++;
}
}
"step 1"
player.draw(); player.draw();
event.count--;
"step 2"
if(event.count){
if(lib.config.autoskilllist.contains('mingzhe')) player.chooseBool(get.prompt2('mingzhe'));
else event._result={bool:true};
}
else event.finish();
"step 3"
if(result.bool){
player.logSkill('qc_mingzhe');
event.goto(1);
}
}, },
ai:{ ai:{
threaten:0.7, threaten:0.7,

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,8 @@
window.noname_asset_list=[ window.noname_asset_list=[
'1.9.93.3', '1.9.94',
'audio/background/aozhan_chaoming.mp3', 'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3', 'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3',
'audio/background/music_danji.mp3', 'audio/background/music_danji.mp3',
'audio/background/music_default.mp3', 'audio/background/music_default.mp3',
'audio/background/music_diaochan.mp3', 'audio/background/music_diaochan.mp3',
@ -10,6 +11,20 @@ window.noname_asset_list=[
'audio/background/music_jilve.mp3', 'audio/background/music_jilve.mp3',
'audio/card/default.mp3', 'audio/card/default.mp3',
'audio/card/female/caomu.mp3',
'audio/card/female/chiling.mp3',
'audio/card/female/diaohulishan.mp3',
'audio/card/female/fulei.mp3',
'audio/card/female/huoshaolianying.mp3',
'audio/card/female/jinchan.mp3',
'audio/card/female/lianjunshengyan.mp3',
'audio/card/female/lulitongxin.mp3',
'audio/card/female/qijia.mp3',
'audio/card/female/shengdong.mp3',
'audio/card/female/shuiyanqijun.mp3',
'audio/card/female/xietianzi.mp3',
'audio/card/female/zengbin.mp3',
'audio/card/female/bagua.mp3', 'audio/card/female/bagua.mp3',
'audio/card/female/baiyin.mp3', 'audio/card/female/baiyin.mp3',
'audio/card/female/chitu.mp3', 'audio/card/female/chitu.mp3',
@ -60,6 +75,20 @@ window.noname_asset_list=[
'audio/card/female/yuanjiao.mp3', 'audio/card/female/yuanjiao.mp3',
'audio/card/female/zhibi.mp3', 'audio/card/female/zhibi.mp3',
'audio/card/male/caomu.mp3',
'audio/card/male/chiling.mp3',
'audio/card/male/diaohulishan.mp3',
'audio/card/male/fulei.mp3',
'audio/card/male/huoshaolianying.mp3',
'audio/card/male/jinchan.mp3',
'audio/card/male/lianjunshengyan.mp3',
'audio/card/male/lulitongxin.mp3',
'audio/card/male/qijia.mp3',
'audio/card/male/shengdong.mp3',
'audio/card/male/shuiyanqijun.mp3',
'audio/card/male/xietianzi.mp3',
'audio/card/male/zengbin.mp3',
'audio/card/male/bagua.mp3', 'audio/card/male/bagua.mp3',
'audio/card/male/baiyin.mp3', 'audio/card/male/baiyin.mp3',
'audio/card/male/chitu.mp3', 'audio/card/male/chitu.mp3',
@ -2239,6 +2268,17 @@ window.noname_asset_list=[
'image/character/key_kyousuke.jpg', 'image/character/key_kyousuke.jpg',
'image/character/key_lucia.jpg', 'image/character/key_lucia.jpg',
'image/character/re_yujin.jpg', 'image/character/re_yujin.jpg',
'image/character/re_caopi.jpg',
'image/character/re_dongzhuo.jpg',
'image/character/re_sunjian.jpg',
'image/character/ol_guansuo.jpg',
'image/character/ol_guohuai.jpg',
'image/character/ol_liaohua.jpg',
'image/character/ol_manchong.jpg',
'image/character/ol_xinxianying.jpg',
'image/character/ol_yujin.jpg',
'image/character/ol_zhangrang.jpg',
'image/character/ol_zhuran.jpg',
'image/character/baiwuchang.jpg', 'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg', 'image/character/baosanniang.jpg',

View File

@ -4620,9 +4620,10 @@
item:{ item:{
disabled:'不启用', disabled:'不启用',
online:'Online', online:'Online',
rewrite:'Rewrite',
chaoming:'潮鸣', chaoming:'潮鸣',
}, },
init:'chaoming', init:'rewrite',
onclick:function(item){ onclick:function(item){
game.saveConfig('aozhan_bgm',item,this._link.config.mode); game.saveConfig('aozhan_bgm',item,this._link.config.mode);
if(_status._aozhan==true) game.playBackgroundMusic(); if(_status._aozhan==true) game.playBackgroundMusic();
@ -13177,8 +13178,9 @@
game.playAudio('card',sex,card.name+'_'+card.nature); game.playAudio('card',sex,card.name+'_'+card.nature);
} }
else{ else{
if(typeof audioinfo=='string'&&audioinfo.indexOf('ext:')==0){ if(typeof audioinfo=='string'){
game.playAudio('..','extension',audioinfo.slice(4),card.name+'_'+sex); if(audioinfo.indexOf('ext:')==0) game.playAudio('..','extension',audioinfo.slice(4),card.name+'_'+sex);
else game.playAudio('card',sex,audioinfo);
} }
else{ else{
game.playAudio('card',sex,card.name); game.playAudio('card',sex,card.name);
@ -14888,6 +14890,9 @@
}, },
player:{ player:{
//新函数 //新函数
getDamagedHp:function(){
return this.maxHp-Math.max(0,this.hp);
},
changeGroup:function(group,log){ changeGroup:function(group,log){
game.broadcastAll(function(player,group){ game.broadcastAll(function(player,group){
player.group=group; player.group=group;
@ -19585,7 +19590,7 @@
return (range); return (range);
}, },
getHandcardLimit:function(){ getHandcardLimit:function(){
return Math.max(0,game.checkMod(this,this.hp,'maxHandcard',this)); return Math.max(0,game.checkMod(this,Math.max(0,this.hp),'maxHandcard',this));
}, },
getEnemies:function(func){ getEnemies:function(func){
var player=this; var player=this;
@ -45657,6 +45662,7 @@
_status.maxShuffle--; _status.maxShuffle--;
} }
game.shuffleNumber++; game.shuffleNumber++;
if(_status.event.trigger) _status.event.trigger('washCard');
var cards=[],i; var cards=[],i;
for(var i=0;i<lib.onwash.length;i++){ for(var i=0;i<lib.onwash.length;i++){
if(lib.onwash[i]()=='remove'){ if(lib.onwash[i]()=='remove'){
@ -46707,6 +46713,9 @@
else if(str2.indexOf('TW')==0){ else if(str2.indexOf('TW')==0){
str2=str2.slice(2); str2=str2.slice(2);
} }
else if(str2.indexOf('OL')==0){
str2=str2.slice(2);
}
else if(str2.indexOf('JSP')==0){ else if(str2.indexOf('JSP')==0){
str2=str2.slice(3); str2=str2.slice(3);
} }
@ -46736,6 +46745,9 @@
else if(str2.indexOf('TW')==0){ else if(str2.indexOf('TW')==0){
str2=str2.slice(2); str2=str2.slice(2);
} }
else if(str2.indexOf('OL')==0){
str2=str2.slice(2);
}
else if(str2.indexOf('JSP')==0){ else if(str2.indexOf('JSP')==0){
str2=str2.slice(3); str2=str2.slice(3);
} }
@ -46756,6 +46768,9 @@
else if(str2.indexOf('TW')==0){ else if(str2.indexOf('TW')==0){
str2=str2.slice(2); str2=str2.slice(2);
} }
else if(str2.indexOf('OL')==0){
str2=str2.slice(2);
}
else if(str2.indexOf('JSP')==0){ else if(str2.indexOf('JSP')==0){
str2=str2.slice(3); str2=str2.slice(3);
} }

View File

@ -1,28 +1,28 @@
window.noname_update={ window.noname_update={
version:'1.9.93.3.2', version:'1.9.94',
update:'1.9.93.3.1', update:'1.9.93.3.2',
changeLog:[ changeLog:[
'BUG修复', 'BUG修复',
], ],
files:[ files:[
'card/extra.js', 'card/extra.js',
//'card/sp.js', 'card/sp.js',
//'card/standard.js', 'card/standard.js',
//'card/swd.js', //'card/swd.js',
//'card/guozhan.js', 'card/guozhan.js',
//'character/diy.js', 'character/diy.js',
//'character/extra.js', 'character/extra.js',
'character/mobile.js', 'character/mobile.js',
//'character/old.js', 'character/old.js',
//'character/refresh.js', 'character/refresh.js',
//'character/shenhua.js', 'character/shenhua.js',
'character/sp.js', 'character/sp.js',
//'character/tw.js', //'character/tw.js',
//'character/standard.js', //'character/standard.js',
//'character/xinghuoliaoyuan.js', 'character/xinghuoliaoyuan.js',
//'character/yijiang.js', 'character/yijiang.js',
//'mode/doudizhu.js', //'mode/doudizhu.js',
//'mode/guozhan.js', 'mode/guozhan.js',
//'mode/boss.js', //'mode/boss.js',
'game/game.js', 'game/game.js',
] ]

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View File

@ -232,9 +232,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
gz_shibing2qun:['female','qun',0,[],['unseen']], gz_shibing2qun:['female','qun',0,[],['unseen']],
gz_caocao:['male','wei',4,['jianxiong']], gz_caocao:['male','wei',4,['jianxiong']],
gz_simayi:['male','wei',3,['fankui','guicai']], gz_simayi:['male','wei',3,['fankui','reguicai']],
gz_xiahoudun:['male','wei',4,['ganglie']], gz_xiahoudun:['male','wei',4,['ganglie']],
gz_zhangliao:['male','wei',4,['tuxi']], gz_zhangliao:['male','wei',4,['retuxi']],
gz_xuzhu:['male','wei',4,['luoyi']], gz_xuzhu:['male','wei',4,['luoyi']],
gz_guojia:['male','wei',3,['tiandu','new_yiji'],['gzskin']], gz_guojia:['male','wei',3,['tiandu','new_yiji'],['gzskin']],
gz_zhenji:['female','wei',3,['luoshen','qingguo'],['gzskin']], gz_zhenji:['female','wei',3,['luoshen','qingguo'],['gzskin']],
@ -2687,12 +2687,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(get.attitude(_status.event.player,target)==0) return 0; if(get.attitude(_status.event.player,target)==0) return 0;
if(get.attitude(_status.event.player,target)>0){ if(get.attitude(_status.event.player,target)>0){
if(target.classList.contains('turnedover')) return 1000-target.countCards('h'); if(target.classList.contains('turnedover')) return 1000-target.countCards('h');
if(player.maxHp-player.hp<3) return -1; if(player.getDamagedHp()<3) return -1;
return 100-target.countCards('h'); return 100-target.countCards('h');
} }
else{ else{
if(target.classList.contains('turnedover')) return -1; if(target.classList.contains('turnedover')) return -1;
if(player.maxHp-player.hp>=3) return -1; if(player.getDamagedHp()>=3) return -1;
return 1+target.countCards('h'); return 1+target.countCards('h');
} }
} }
@ -2704,7 +2704,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
var player=_status.event.player; var player=_status.event.player;
if(player.isTurnedOver()) return -1; if(player.isTurnedOver()) return -1;
return (player.hp*player.hp)-get.value(card); return (player.hp*player.hp)-get.value(card);
}).set('prompt','弃置一张手牌并失去一点体力;或选择不弃置,将武将牌翻面并摸'+(player.maxHp-player.hp)+'张牌。'); }).set('prompt','弃置一张手牌并失去一点体力;或选择不弃置,将武将牌翻面并摸'+(player.getDamagedHp())+'张牌。');
} }
else event.finish(); else event.finish();
"step 2" "step 2"
@ -2712,7 +2712,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
event.target.loseHp(); event.target.loseHp();
} }
else{ else{
event.target.draw(player.maxHp-player.hp); event.target.draw(player.getDamagedHp());
event.target.turnOver(); event.target.turnOver();
} }
}, },
@ -2850,6 +2850,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}, },
}, },
hmkyuanyu:{ hmkyuanyu:{
audio:'zongkui',
trigger:{ trigger:{
player:"damageBegin", player:"damageBegin",
}, },
@ -2877,6 +2878,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}, },
}, },
hmkguishu:{ hmkguishu:{
audio:'bmcanshi',
group:["hmkguishu_reset"], group:["hmkguishu_reset"],
subSkill:{ subSkill:{
reset:{ reset:{
@ -2925,6 +2927,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}, },
backup:function (links,player){ backup:function (links,player){
return { return {
audio:'bmcanshi',
filterCard:function (card,player){ filterCard:function (card,player){
return get.suit(card)=='spade'; return get.suit(card)=='spade';
}, },
@ -3998,7 +4001,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
gzqice:{ gzqice:{
enable:'phaseUse', enable:'phaseUse',
usable:1, usable:1,
audio:"qice", audio:"qice_backup",
filter:function(event,player){ filter:function(event,player){
return player.countCards('h')>0 return player.countCards('h')>0
}, },
@ -4107,7 +4110,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
} }
return lib.filter.filterTarget(card,player,target); return lib.filter.filterTarget(card,player,target);
}, },
audio:2, audio:'qice_backup',
popname:true, popname:true,
viewAs:{name:links[0][2]}, viewAs:{name:links[0][2]},
ai1:function(){ ai1:function(){
@ -8122,7 +8125,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
if(name2.indexOf('gz_shibing')==0) return false; if(name2.indexOf('gz_shibing')==0) return false;
if(lib.character[name1][1]!=lib.character[name2][1]) return false; if(lib.character[name1][1]!=lib.character[name2][1]) return false;
if(get.is.jun(this.name1)) return true; if(get.is.jun(this.name1)) return true;
var list=['re','diy','sp','jsp','shen','jg','xin','old','gz']; var list=['re','diy','sp','jsp','shen','jg','xin','old','gz','ol'];
for(var i=0;i<list.length;i++){ for(var i=0;i<list.length;i++){
if(name1.indexOf(list[i]+'_')==0){ if(name1.indexOf(list[i]+'_')==0){
name1=name1.slice(list[i].length+1); name1=name1.slice(list[i].length+1);