修改南蛮、万箭让其支持和杀/决斗一样需要额外打出一张牌响应
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@ -888,10 +888,17 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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reverseOrder:true,
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content:function(){
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"step 0"
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if(!event.shaReq) event.shaReq={};
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if(typeof event.shaReq[target.playerid]!='number') event.shaReq[target.playerid]=1;
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event.shaRequired=event.shaReq[target.playerid];
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if(typeof event.baseDamage!='number') event.baseDamage=1;
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"step 1"
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if(event.directHit) event._result={bool:false};
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else{
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var next=target.chooseToRespond({name:'sha'});
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if(event.shaRequired>1){
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next.set('prompt2','共需打出'+event.shaRequired+'张杀');
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}
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next.set('ai',function(card){
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var evt=_status.event.getParent();
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if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
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@ -901,10 +908,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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});
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next.autochoose=lib.filter.autoRespondSha;
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}
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"step 1"
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"step 2"
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if(result.bool==false){
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target.damage();
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}
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else{
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event.shaRequired--;
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if(event.shaRequired>0) event.goto(1);
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}
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},
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ai:{
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wuxie:function(target,card,player,viewer){
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@ -960,10 +971,17 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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"step 0"
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if(!event.shanReq) event.shanReq={};
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if(typeof event.shanReq[target.playerid]!='number') event.shanReq[target.playerid]=1;
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event.shanRequired=event.shanReq[target.playerid];
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if(typeof event.baseDamage!='number') event.baseDamage=1;
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"step 1"
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if(event.directHit) event._result={bool:false};
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else{
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var next=target.chooseToRespond({name:'shan'});
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if(event.shanRequired>1){
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next.set('prompt2','共需打出'+event.shanRequired+'张闪');
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}
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next.set('ai',function(card){
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var evt=_status.event.getParent();
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if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
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@ -976,10 +994,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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});
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next.autochoose=lib.filter.autoRespondShan;
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}
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"step 1"
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"step 2"
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if(result.bool==false){
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target.damage();
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}
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else{
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event.shanRequired--;
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if(event.shanRequired>0) event.goto(1);
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}
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},
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ai:{
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wuxie:function(target,card,player,viewer){
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