调整/修复/优化部分技能
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@ -4657,6 +4657,9 @@ game.import("character", function () {
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)
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player.storage.nsfuzhou_draw = true;
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},
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ai: {
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combo: "nsfuzhou"
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},
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derivation: ["nsfuzhou_damage", "nsfuzhou_draw"],
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},
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nsweiyuan: {
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@ -7587,6 +7590,7 @@ game.import("character", function () {
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},
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},
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nschangshi: {
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mode: ["identity"],
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enable: "phaseUse",
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usable: 1,
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filter(event, player) {
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@ -7602,6 +7606,8 @@ game.import("character", function () {
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multitarget: true,
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selectTarget: 2,
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content() {
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game.broadcastAll(function (player, targets) {
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player.showIdentity();
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var tmp = targets[0].hp;
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targets[0].hp = targets[1].hp;
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targets[1].hp = tmp;
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@ -7613,6 +7619,7 @@ game.import("character", function () {
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//else{
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//player.die();
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//}
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}, player, targets);
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},
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ai: {
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order: 10,
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@ -7636,6 +7643,7 @@ game.import("character", function () {
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},
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},
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nsjianning: {
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mode: ["identity"],
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enable: "phaseUse",
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usable: 1,
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filter(event, player) {
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@ -7646,6 +7654,11 @@ game.import("character", function () {
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},
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content() {
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"step 0";
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if (!player.identityShown) {
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game.broadcastAll(function (player) {
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player.showIdentity();
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}, player);
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}
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player.swapHandcards(target);
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"step 1";
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target.damage();
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@ -7675,6 +7688,7 @@ game.import("character", function () {
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},
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},
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nscuanquan: {
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mode: ["identity"],
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init(player) {
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player.storage.nscuanquan = 0;
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},
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@ -7707,6 +7721,7 @@ game.import("character", function () {
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},
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content() {
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player.awakenSkill("nscuanquan");
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game.broadcastAll(function (player) {
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var tmp = player.maxHp;
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player.identity = "zhu";
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player.maxHp = game.zhu.hp;
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@ -7717,6 +7732,8 @@ game.import("character", function () {
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game.zhu.showIdentity();
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game.zhu.update();
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game.zhu = player;
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}, player);
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event.trigger("zhuUpdate");
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},
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},
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nstianji: {
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@ -7991,6 +8008,9 @@ game.import("character", function () {
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},
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},
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group: "nsshijun_hp",
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ai: {
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halfneg: true
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},
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},
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nszhaoxin: {
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mark: true,
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@ -8012,6 +8032,9 @@ game.import("character", function () {
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}
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},
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},
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ai: {
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neg: true
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},
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},
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nsxiuxin: {
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mod: {
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@ -10000,6 +10023,9 @@ game.import("character", function () {
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"step 2";
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trigger.cancel();
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},
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ai: {
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combo: "jugong"
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},
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},
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nsxinsheng: {
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trigger: { source: "damageEnd" },
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@ -10563,6 +10589,7 @@ game.import("character", function () {
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},
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ai: {
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expose: 0.2,
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combo: "zhucheng"
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},
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},
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zhucheng: {
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@ -11093,16 +11120,25 @@ game.import("character", function () {
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inherit: "jianxiong",
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},
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diyjianxiong: {
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mode: ["identity"],
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mode: ["identity", "guozhan"],
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trigger: { global: "dieBefore" },
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forced: true,
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filter(event, player) {
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return event.player != game.zhu && _status.currentPhase == player;
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if (_status.currentPhase !== player) return false;
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if (get.mode() === "identity") return event.player != game.zhu;
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return get.mode() === "guozhan" && event.player.isFriendOf(player);
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},
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content() {
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trigger.player.identity = "fan";
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trigger.player.setIdentity("fan");
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trigger.player.identityShown = true;
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game.broadcastAll(function (target, group) {
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if (get.mode() === "identity") {
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target.identity = group;
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target.setIdentity(group);
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target.identityShown = true;
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}
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else {
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target.trueIdentity = lib.group.slice(0).filter(i => group !== i).randomGet();
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}
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}, trigger.player, get.mode() === "identity" ? "fan" : player.getGuozhanGroup());
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},
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},
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nsshuaiyan: {
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@ -12178,7 +12214,7 @@ game.import("character", function () {
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nsshijun_info: "锁定技,你造成伤害时,你令此伤害+1,并在结算后失去1点体力。",
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nshunyou: "魂佑",
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nshunyou_info:
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"出阶段限一次,你可以弃置一张基本牌,获得弃牌堆底的一张装备牌和一张锦囊牌,然后你可以将那张装备牌装备给一名角色(允许替换)。如果弃牌堆没有装备以及锦囊牌,则改为摸X张牌,X为损失的体力加一(最多3张)。",
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"出牌阶段限一次,你可以弃置一张基本牌,获得弃牌堆底的一张装备牌和一张锦囊牌,然后你可以将那张装备牌装备给一名角色(允许替换)。如果弃牌堆没有装备以及锦囊牌,则改为摸X张牌,X为你已损失的体力值+1(最多3张)。",
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nswulie: "武烈",
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nswulie_info:
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"限定技,准备阶段,你可以失去1点体力上限,从弃牌堆选择最多三张牌以任意顺序放置于牌堆顶。若如此做,此回合的结束阶段,你可以重复此操作。",
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@ -149,6 +149,9 @@ const skills = {
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if (draws) player.draw(draws).gaintag = ["fuuko_chuanyuan"];
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player.addSkill("fuuko_chuanyuan_effect");
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},
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ai: {
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combo: "fuuko_xingdiao"
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},
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subSkill: {
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effect: {
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mod: {
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@ -4450,6 +4453,7 @@ const skills = {
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return player.getUseValue({ name: "kaihua" });
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},
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},
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combo: "kotori_yumo"
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},
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},
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kotori_huazhan2: { onremove: true, charlotte: true },
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@ -9223,6 +9227,9 @@ const skills = {
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content() {
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player.turnOver();
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},
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ai: {
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combo: "yusa_yanyi"
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},
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},
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misa_yusa: {
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charlotte: true,
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