bugfix,出闪ai微调
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@ -157,11 +157,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(target.hasSkillTag('useShan',null,event)) return true;
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if(target.isLinked()&&game.hasNature(event.card)&&get.attitude(target,player._trueMe||player)>0) return false;
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if(event.baseDamage+event.extraDamage<=0&&!game.hasNature(event.card,'ice')) return false;
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if(target.hasSkillTag('freeShan',false,event,true)) return true;
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if(event.shanRequired>1&&target.mayHaveShan(target,'use',null,'count')<event.shanRequired-(event.shanIgnored||0)) return false;
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if(event.baseDamage+event.extraDamage>=target.hp+
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((player.hasSkillTag('jueqing',false,target)||target.hasSkill('gangzhi'))?target.hujia:0)) return true;
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if(!game.hasNature(event.card,'ice')&&get.damageEffect(target,player,target,get.nature(event.card))>=0) return false;
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if(event.shanRequired>1&&target.mayHaveShan(target,'use',null,'count')<event.shanRequired-(event.shanIgnored||0)) return false;
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return true;
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})());
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//next.autochoose=lib.filter.autoRespondShan;
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@ -2911,14 +2910,19 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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audio:true,
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check:function(event,player){
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if(event&&(event.ai||event.ai1)){
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var ai=event.ai||event.ai1;
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if(!event) return true;
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if(event.ai){
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var ai=event.ai;
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var tmp=_status.event;
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_status.event=event;
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var result=ai({name:'shan'},_status.event.player,event);
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_status.event=tmp;
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return result>0;
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}
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let evt=event.getParent();
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if(player.hasSkillTag('noShan',null,evt)) return false;
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if(!evt||!evt.card||!evt.player||player.hasSkillTag('useShan',null,evt)) return true;
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if(evt.card&&evt.player&&player.isLinked()&&game.hasNature(evt.card)&&get.attitude(player,evt.player._trueMe||evt.player)>0) return false;
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return true;
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},
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content:function(){
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@ -2943,8 +2947,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(!arg||!arg.player) return true;
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if(arg.player.hasSkillTag('unequip',false,{
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target:player
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})||arg.player.hasSkillTag('unequip_ai',false,{
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target:player
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})) return false;
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return true;
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},
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@ -5441,8 +5441,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(!arg||!arg.player) return true;
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if(arg.player.hasSkillTag('unequip',false,{
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target:player
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})||arg.player.hasSkillTag('unequip_ai',false,{
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target:player
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})) return false;
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return true;
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},
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@ -20128,8 +20128,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(!arg||!arg.player) return true;
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if(arg.player.hasSkillTag('unequip',false,{
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target:player
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})||arg.player.hasSkillTag('unequip_ai',false,{
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target:player
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})) return false;
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return true;
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},
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@ -2295,7 +2295,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return get.distance(player,current)>1;
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})) return false;
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if(tag=='directHit_ai') return arg.card.name=='sha';
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if(arg.card.name!='sha'&&arg.card.name!='chuqibuyi') return false;
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if(!arg||!arg.card||arg.card.name!='sha'&&arg.card.name!='chuqibuyi') return false;
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var card=arg.target.getEquip(2);
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if(card&&card.name.indexOf('bagua')!=-1) return true;
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if(player._xinbenxi_ai) return false;
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